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Learning Unreal? Engine iOS Game Development电子书

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1人正在读 | 0人评论 9.8

作       者:Muhammad A.Moniem

出  版  社:Packt Publishing

出版时间:2015-02-27

字       数:59.5万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.
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Learning Unreal® Engine iOS Game Development

Table of Contents

Learning Unreal® Engine iOS Game Development

Credits

About the Author

Acknowledgements

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What will be covered?

Who this book is for

What you need for this book

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Prepare to Make Unreal Games with Unreal® Engine – Installing and Setting Up

Getting ready and setting up

What if I don't have a Mac OS computer?

Getting and building the engine

Direct download

GitHub version

Preparing the other required tools

XCode 5.1 or higher

3D and 2D applications

The application loader

iTunes and iTools

Preparing a game profile on the App Store

Generating certificates

Generating an App ID

Adding devices

Generating provisioning profiles

Summary

2. Methods and Tools to Create Your Games

Blueprints inside Unreal® Engine

Different types of blueprints

The need for blueprints

What is a node?

The iOS/Mobile-only nodes

Blueprints – tips and tricks

The iOS project pipeline

Building the game's provisioning profiles

Setting up the game provisioning profile

Creating a new project

Editing the project settings

Editing the *.plist file

Building a project

Launching

Packaging

Summary

3. Creating a Brick Breaking Game

The project structure

Building the blueprints

Gameplay mechanics

Starting a new level

Building the game mode

Building the game's main material

Building the blueprints and components

Building the layout blueprint

Building the ball blueprint

Building the platform blueprint

Building the graphs and logic

The layout blueprint graph

The Ball blueprint graph

The platform blueprint graph

Summary

4. Advanced Game Content Generation with a Fruit Chopper Game

The project structure

Importing the assets

An overview of blueprints

The gameplay mechanic

The game levels

Building the particles

Building the material

Building the particle system

Building the blueprints

Player controller

Fruits blueprints

Bomb blueprint

Win/lose blueprints

LevelLogic fruitsGame blueprint

Summary

5. Building an Exciting Endless Runner Game

The project structure

Importing the assets

Building the animated sprites

An overview of blueprints

The gameplay mechanics

Building the blueprints

Building the logic

Pushing the boundaries

Summary

6. Designing an Advanced Game

The project structure

Importing the assets

Building the animated sprites

The blueprints

The gameplay mechanic

Building the blueprints

gameInputs

uiText

mainChar

enemyRed

crateBox

bullet

shootingFGameMode

spawnPoint

Building the logic

uiText

enemyRed

spawnPoint

bullet

mainChar

Using 2D colliders

Pushing the boundaries

Summary

7. Monetizing Your Game

iAd support

iTunes Connect

Adding in-app purchases

Adding leaderboards

Adding achievements

Summary

8. iOS Debugging and Optimization

Blueprints Live view

Printing messages

Breakpoints

XCode tools

Debug Navigator

Capturing frames

Instruments

Performance optimization

Minimizing the game size

Summary

9. Publishing

Packaging the project

Editing the game profile

Uploading and submiting for review

Summary

A. Nodes Database

Index

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