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Unreal Engine Physics Essentials
Table of Contents
Unreal Engine Physics Essentials
Credits
About the Authors
About the Reviewer
www.PacktPub.com
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Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. Math and Physics Primer
Launching Unreal Engine 4
Units of measurement
What is an Unreal Unit?
Common measurements in Unreal Engine 4
Unit snapping in Unreal Engine 4
Changing units of measurement in 3ds Max and Maya
Units of measurement – a section review
The scientific notation
How to use scientific notation?
The scientific notation – a section review
The 2D and 3D coordinate systems
The top perspective
The side perspective
The front perspective
The 2D and 3D coordinate systems – a section review
Scalars and vectors
Scalars and vectors – a section review
Newton's laws/Newtonian physics concepts
Newton's first law of motion
Newton's second law of motion
Newton's third law of motion
Newton's laws of motion – a section review
Forces and energy
Forces and energy – a section review
Summary
2. Physics Asset Tool
Navigating to PhAT
The PhAT environment
The PhAT example and experience
Deleting current assets
Adding and customizing current assets
Summary
3. Collision
Collision and Trace Responses – an overview
Collision and Trace Responses – a section review
Simple versus complex collision
Simple versus complex collision – a section review
Creating simple collisions
Creating simple collisions – a section review
Creating complex and custom collision hulls
Creating complex and custom collision hulls – a section review
Collision interactions
Collision interactions – a section review
Custom object and trace channel responses
Custom object and trace channel responses – a section review
In-depth collision presets
In-depth collision presets – a section review
Summary
4. Constraints
What are constraints?
The first physics constraint actor experience
Customizing physics constraint actor
A simple game with Blueprint
Summary
5. Physics Damping, Friction, and Physics Bodies
Physics Bodies – an overview
Physics Bodies – a section review
Angular and Linear Damping
Angular and Linear Damping – a section review
Physical Materials – an overview
Physical Materials – a section review
Physics Damping
Physics Damping – a section review
Summary
6. Materials
What is physical material?
Creating the first material
The physics of materials
Summary
7. Creating a Vehicle Blueprint
Vehicle Blueprint – a content overview
Vehicle Blueprints – a section overview
Creating the Vehicle Blueprints
Creating the Vehicle Blueprints – a section review
Editing the Vehicle Blueprints
Editing the Vehicle Blueprints – a section review
Setting up user controls
Setting up user controls – a section review
Scripting movement behaviors
Scripting movement behaviors – a section review
Testing the vehicle
Summary
8. Advanced Topics
Simulating complex physics – destruction
Summary
Index
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