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Learning Swift Second Edition
Table of Contents
Learning Swift Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
eBooks, discount offers, and more
Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Downloading the color images of this book
Errata
Piracy
Questions
1. Introducing Swift
Defining our goals for this book
Setting up the development environment
Running our first swift code
Understanding playgrounds
Learning with this book
Summary
2. Building Blocks – Variables, Collections, and Flow Control
Core Swift types
Constants and variables
Containers
Tuples
Arrays
Dictionaries
Swift's type system
Printing to the console
Control flow
Conditionals
Switches
Loops
Functions
Basic functions
Parameterized functions
Functions that return values
Functions with default arguments
Guard statement
Bringing it all together
Summary
3. One Piece at a Time – Types, Scopes, and Projects
Structs
Types versus instances
Properties
Member and static methods
Computed properties
Reacting to property changes
Subscripts
Custom initialization
Classes
Inheriting from another class
Initialization
Overriding initializer
Required initializer
Designated and convenience initializers
Overriding methods and computed properties
Methods
Computed properties
Casting
Upcasting
Downcasting
Enumerations
Basic declaration
Testing enumeration values
Raw values
Associated values
Methods and properties
Projects
Setting up a command-line Xcode project
Creating and using an external file
Interfacing with code from other files
File organization and navigation
Extensions
Scope
How scope is defined
Nested types
Access control
Summary
4. To Be or Not To Be – Optionals
Defining an optional
Unwrapping an optional
Optional binding
Forced unwrapping
Nil coalescing
Optional chaining
Implicitly unwrapped optionals
Debugging optionals
The underlying implementation
Summary
5. A Modern Paradigm – Closures and Functional Programming
Functional programming philosophy
State and side effects
Declarative versus imperative code
Closures
Closures as variables
Closures as parameters
Syntactic sugar
Building blocks of functional programming in Swift
Filter
Reduce
Map
Sort
How these affect the state and nature of code
Lazy evaluation
Example
Summary
6. Make Swift Work For You – Protocols and Generics
Protocols
Defining a protocol
Implementing a protocol
Using type aliases
Generics
Generic function
Generic type
Type constraints
Protocol constraints
Where clauses for protocols
Where clauses for equality
Extending generics
Adding methods to all forms of a generic
Adding methods to only certain instances of a generic
Extending protocols
Putting protocols and generics to use
Generators
Sequences
Product of Fibonacci numbers under 50
Summary
7. Everything Is Connected – Memory Management
Computer data storage
File system
Memory
Value types versus reference types
Determining value type or reference type
Behavior on assignment
Behavior on input
Closure capture behavior
Automatic reference counting
Object relationships
Strong
Weak
Unowned
Strong reference cycles
Between objects
Spotting
Fixing
With closures
Spotting
Fixing
Lost objects
Between objects
With closures
Structures versus classes
Summary
8. Paths Less Traveled – Error Handling
Throwing errors
Defining an error type
Defining a function that throws an error
Implementing a function that throws an error
Handling errors
Forceful try
Optional try
Catching an error
Propagating errors
Cleaning up in error situations
Order of execution when errors occur
Deferring execution
Summary
9. Writing Code the Swift Way – Design Patterns and Techniques
What is a design pattern?
Behavioral patterns
Iterator
Observer
Callback
Notification center
Structural patterns
Composite
Hierarchies
Alternative to subclassing
Delegate
Model view controller
Creational patterns
Singleton/shared instance
Abstract factory
Using associated values effectively
Replacing class hierarchies
Concisely representing state
Extending system types to reduce code
Lazy properties
Avoiding unnecessary memory usage
Avoiding unnecessary processing
Localizing logic to the concerned property
Summary
10. Harnessing the Past – Understanding and Translating Objective-C
Swift's relationship to Objective-C
Background of Objective-C
Constants and variables
Value types
Reference types
Containers
Arrays
Dictionaries
Control flow
Conditionals
Switches
Loops
Functions
Types
Structures
Enumerations
Classes
Basic class
Initializers
Properties
Methods
Inheritance
Categories
Protocols
Blocks
Projects
Header files
Implementation files
Organization
Calling Objective-C code from Swift
Bridging header
Using functions
Using types
Containers
Annotations
Nullability
Container element types
Summary
11. A Whole New World – Developing an App
Conceptualizing the app
Features
Interface
Data
Setting up the app project
Configuring the user interface
Running the app
Allowing picture taking
Temporarily saving a photo
Populating our photo grid
Refactoring to respect model-view-controller
Permanently saving a photo
Summary
12. What's Next? – Resources, Advice, and the Next Steps
Apple's documentation
Forums and blogs
Blog posts
Forums
Prominent figures
Podcasts
Summary
Index
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