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Unity 5.x By Example电子书

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3人正在读 | 0人评论 9.8

作       者:Alan Thorn

出  版  社:Packt Publishing

出版时间:2016-03-23

字       数:51.1万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# *ing Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
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Unity 5.x By Example

Table of Contents

Unity 5.x By Example

Credits

About the Author

About the Reviewer

www.PacktPub.com

eBooks, discount offers, and more

Why subscribe?

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. The Coin Collection Game – Part 1

Game design

Getting started – Unity and projects

Projects and project folders

Importing assets

Starting a level

Transformations and navigation

Scene building

Lighting and sky

Play testing and the Game tab

Adding a water plane

Adding a coin to collect

Summary

2. Project A – the Collection Game Continued

Creating a coin material

C# scripting in Unity

Counting coins

Code Sample 2.3

Collecting coins

Code Sample 2.5

Coins and prefabs

Timers and countdowns

Code Sample 2.6

Celebrations and fireworks!

Code Sample 2.7

Play testing

Building

Summary

3. Project B – the Space Shooter

Looking ahead – the completed project

Getting started with a space shooter

Creating a player object

Player input

Code Sample 3.1

Configuring the game camera

Bounds locking

Code Sample 3.2

Health

Code Sample 3.3

Death and particles

Code Sample 3.4

Enemies

Code Sample 3.6

Code Sample 3.7

Code Sample 3.8

Enemy spawning

Code Sample 3.9

Summary

4. Continuing the Space Shooter

Guns and gun turrets

Ammo prefabs

Code Sample 4-1

Ammo spawning

Code Sample 4.2

Code Sample 4.3

User controls

Scores and scoring – UI and text objects

Working with scores – scripting with text

Code Sample 4.4

Polishing

Testing and diagnosis

Building

Summary

5. Project C – a 2D Adventure

A 2D Adventure – getting started

Importing assets

Creating an environment – getting started

Environment Physics

Creating a player

Scripting the player movement

Code Sample 5.1

Optimization

Summary

6. Continuing the 2D Adventure

Moving platforms

Code Sample 6.1

Creating other scenes – levels 2 and 3

Kill zones

Code Sample 6.2

The UI health bar

Code Sample 6.3

Ammo and hazards

Gun turrets and ammo

NPCs and quests

Code Sample 6.8

Summary

7. Project D – Intelligent Enemies

An overview of the project

Getting started

Terrain construction

Navigation and navigation meshes

Building an NPC

Code Sample 7.1

Creating patrolling NPCs

Summary

8. Continuing with Intelligent Enemies

Enemy AI – range of sight

Code Sample 8.1

An overview of Finite State Machines

Code Sample 8.2

The Patrol state

Code Sample 8.3

The Chase state

Code Sample 8.4

The Attack state

Code Sample 8.5

Summary

Index

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