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3D Game Design with Unreal Engine 4 and Blender
Table of Contents
3D Game Design with Unreal Engine 4 and Blender
Credits
About the Author
About the Reviewer
www.PacktPub.com
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Why subscribe?
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the color images of this book
Errata
Piracy
Questions
1. Unreal, My Friend, I'd Like You to Meet Blender
Installing Blender
Exploring the interface
Customizing your settings
Working with modes
Jumping into our first project
Getting things started in Unreal Engine 4
Summary
2. Starting Our First Project
Using the Content Browser to start building the level
Using different types of light
Adding interactive elements using Triggers and Blueprints
Playtesting our level
Summary
3. It's Time to Customize!
Getting started making game assets
Using the basic tools of polygon modeling
How to use UV mapping and why it's important
UV unwrapping our game asset
Basic texturing techniques
Summary
4. Getting the Assets to the Level
Exporting our object from Blender
What is FBX?
Importing our object into Unreal
Setting up and using our new 3D asset
Summary
5. Taking This Level Up a Notch
Planning a more complex level
Whiteboxing a level for better asset creation
Level design principles
Advanced scripting techniques
Win conditions
Summary
6. Monster Assets – The Level Totally Needs One of These
Designing our asset – inspiration and concept art
Advanced tools: Subdivide, Knife, Bridge Edge Loops, and more
Subdivide tool
Knife tool
Bridge Edge Loops tool
Triangulate modifier tool
Using multiple shapes within Blender
Summary
7. Let's Dress to Impress!
Unwrapping complex objects
Marking seams
Unwrap tool
Stitch
Average Island Scale
Pack Islands
Using Smart UV Project
Custom Marking Seams
Unwrapping Cubes
Unwrapping Cylinders
Using different maps to create a more realistic look
Summary
8. Lights, Camera, Animation!
How does Blender handle animation?
Rigging and using keyframes
Using Blender's suite of animation tools
Summary
9. Bang Bang – Let's Make It Explode
Creating a class blueprint to tie it all together
Using sound effects
Using particle effects
Index
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