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Title Page
Copyright
Mastering the C++17 STL
Credits
About the Author
About the Reviewer
www.PacktPub.com
Why subscribe?
Customer Feedback
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
Classical Polymorphism and Generic Programming
Concrete monomorphic functions
Classically polymorphic functions
Generic programming with templates
Summary
Iterators and Ranges
The problem with integer indices
On beyond pointers
Const iterators
A pair of iterators defines a range
Iterator categories
Input and output iterators
Putting it all together
The deprecated std::iterator
Summary
The Iterator-Pair Algorithms
A note about headers
Read-only range algorithms
Shunting data with std::copy
Variations on a theme - std::move and std::move_iterator
Complicated copying with std::transform
Write-only range algorithms
Algorithms that affect object lifetime
Our first permutative algorithm: std::sort
Swapping, reversing, and partitioning
Rotation and permutation
Heaps and heapsort
Merges and mergesort
Searching and inserting in a sorted array with std::lower_bound
Deleting from a sorted array with std::remove_if
Summary
The Container Zoo
The notion of ownership
The simplest container: std::array<T, N>
The workhorse: std::vector<T>
Resizing a std::vector
Inserting and erasing in a std::vector
Pitfalls with vector<bool>
Pitfalls with non-noexcept move constructors
The speedy hybrid: std::deque<T>
A particular set of skills: std::list<T>
What are the special skills of std::list?
Roughing it with std::forward_list<T>
Abstracting with std::stack<T> and std::queue<T>
The useful adaptor: std::priority_queue<T>
The trees: std::set<T> and std::map<K, V>
A note about transparent comparators
Oddballs: std::multiset<T> and std::multimap<K, V>
Moving elements without moving them
The hashes: std::unordered_set<T> and std::unordered_map<K, V>
Load factor and bucket lists
Where does the memory come from?
Summary
Vocabulary Types
The story of std::string
Tagging reference types with reference_wrapper
C++11 and algebraic types
Working with std::tuple
Manipulating tuple values
A note about named classes
Expressing alternatives with std::variant
Visiting variants
What about make_variant? and a note on value semantics
Delaying initialization with std::optional
Revisiting variant
Infinite alternatives with std::any
std::any versus polymorphic class types
Type erasure in a nutshell
std::any and copyability
Again with the type erasure: std::function
std::function, copyability, and allocation
Summary
Smart Pointers
The origins of smart pointers
Smart pointers never forget
Automatically managing memory with std::unique_ptr<T>
Why C++ doesn't have the finally keyword
Customizing the deletion callback
Managing arrays with std::unique_ptr<T[]>
Reference counting with std::shared_ptr<T>
Don't double-manage!
Holding nullable handles with weak_ptr
Talking about oneself with std::enable_shared_from_this
The Curiously Recurring Template Pattern
A final warning
Denoting un-special-ness with observer_ptr<T>
Summary
Concurrency
The problem with volatile
Using std::atomic<T> for thread-safe accesses
Doing complicated operations atomically
Big atomics
Taking turns with std::mutex
"Taking locks" the right way
Always associate a mutex with its controlled data
Special-purpose mutex types
Upgrading a read-write lock
Downgrading a read-write lock
Waiting for a condition
Promises about futures
Packaging up tasks for later
The future of futures
Speaking of threads...
Identifying individual threads and the current thread
Thread exhaustion and std::async
Building your own thread pool
Improving our thread pool's performance
Summary
Allocators
An allocator is a handle to a memory resource
Refresher - Interfaces versus concepts
Defining a heap with memory_resource
Using the standard memory resources
Allocating from a pool resource
The 500 hats of the standard allocator
Carrying metadata with fancy pointers
Sticking a container to a single memory resource
Using the standard allocator types
Setting the default memory resource
Making a container allocator-aware
Propagating downwards with scoped_allocator_adaptor
Propagating different allocators
Summary
Iostreams
The trouble with I/O in C++
Buffering versus formatting
Using the POSIX API
Using the standard C API
Buffering in the standard C API
Formatting with printf and snprintf
The classical iostreams hierarchy
Streaming and manipulators
Streaming and wrappers
Solving the sticky-manipulator problem
Formatting with ostringstream
A note on locales
Converting numbers to strings
Converting strings to numbers
Reading a line or word at a time
Summary
Regular Expressions
What are regular expressions?
A note on backslash-escaping
Reifying regular expressions into std::regex objects
Matching and searching
Pulling submatches out of a match
Converting submatches to data values
Iterating over multiple matches
Using regular expressions for string replacement
A primer on the ECMAScript regex grammar
Non-consuming constructs
Obscure ECMAScript features and pitfalls
Summary
Random Numbers
Random numbers versus pseudo-random numbers
The problem with rand()
Solving problems with <random>
Dealing with generators
Truly random bits with std::random_device
Pseudo-random bits with std::mt19937
Filtering generator outputs with adaptors
Dealing with distributions
Rolling dice with uniform_int_distribution
Generating populations with normal_distribution
Making weighted choices with discrete_distribution
Shuffling cards with std::shuffle
Summary
Filesystem
A note about namespaces
A very long note on error-reporting
Using <system_error>
Error codes and error conditions
Throwing errors with std::system_error
Filesystems and paths
Representing paths in C++
Operations on paths
Statting files with directory_entry
Walking directories with directory_iterator
Recursive directory walking
Modifying the filesystem
Reporting disk usage
Summary
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