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Exploring Experience Design电子书

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作       者:Ezra Schwartz

出  版  社:Packt Publishing

出版时间:2017-08-30

字       数:56.3万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Learn how to unify Customer Experience, User Experience and more to shape lasting customer engagement in a world of rapid change. About This Book ? An introductory guide to Experience Design that will help you break into XD as a career by gaining A strong foundational knowledge ? Get acquainted with the various phases of a typical Experience Design workflow ? Work through the key process and techniques in XD, supported by most of the common use cases Who This Book Is For This book is for designers who wish to enter the field of UX Design, especially Programmers, Content Strategists, and Organizations keen to understand the core concepts of UX Design. What You Will Learn ? Understand why Experience Design (XD) is at the forefront of business priorities, as organizations race to innovate products and services in order to compete for customers in a global economy driven by technology and change ? Get motivated by the numerous professional opportunities that XD opens up for practitioners in wide-ranging domains, and by the stories of real XD practitioners ? Understand what experience is, how experiences are designed, and why they are effective ? Gain knowledge of user-centered design principles, methodologies, and best practices that will improve your product (digital or physical) ? Get to know your X’s and D’s—understand the differences between XD and UX, CX, IxD, IA, SD, VD, PD, and other design practices In Detail We live in an experience economy in which interaction with products is valued more than owning them. Products are expected to engage and delight in order to form the emotional bonds that forge long-term customer loyalty: Products need to anticipate our needs and perform tasks for us: refrigerators order food, homes monitor energy, and cars drive autonomously; they track our vitals, sleep, location, finances, interactions, and content use; recognize our biometric signatures, chat with us, understand and motivate us. Beautiful and easy to use, products have to be fully customizable to match our personal preferences. Accomplishing these feats is easier said than done, but a solution has emerged in the form of Experience design (XD), the unifying approach to fusing business, technology and design around a user-centered philosophy. This book explores key dimensions of XD: Close collaboration among interdisciplinary teams, rapid iteration and ongoing user validation. We cover the processes, methodologies, tools, techniques and best-practices practitioners use throughout the entire product development life-cycle, as ideas are transformed to into positive experiences which lead to perpetual customer engagement and brand loyalty. Style and approach An easy-to-understand guide, filled with real-world use cases on process, design, and techniques, helping you build a strong foundation in Experience Design.
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Title Page

Copyright

Exploring Experience Design

Credits

About the Author

Acknowledgements

About the Reviewers

www.PacktPub.com

Why subscribe?

Customer Feedback

Dedication

Preface

What this book covers

Who this book is for

Reader feedback

Customer support

Downloading the color images of this book

Errata

Piracy

Questions

Experience Design - Overview

A day in the life and experiences of M

The importance of usability

Less can be more

Task density

Evolution of Design

Summary

The Experience Design Process

Processes and change

Evolving roles and processes

Early models of design process

Design, process, and the internet

Browsers, search, and design

From eye candy to user experience

Needs to roles to processes

Unified design process - experience is the product

Unified experience design process model

Summary

Business and Audience Context

Defining the business context

Business needs - research activities

Stakeholder and subject-matter expert interviews

Product expert reviews

Competitive research and analysis

Defining the product - audience context

Features versus experience

Audience Research

Audience segments and their characteristics

Audience needs - research activities

Online surveys

Survey examples

Summary

The User and Context of Use

Thinking about user needs and desires

User research

Card sorting

Why use it in experience design?

How to use it in experience design

Pros

Cons

Contextual inquiries (CI)

Why use it in experience design?

How to use it in experience design?

Pros

Cons

The diary or log method

Why use it in experience design?

How to use it in experience design?

Pros

Cons

Focus groups and visioning workshops

Why use it in experience design?

How to use it in experience design?

Pros

Cons

Surveys

Why use it in experience design?

How to use it in experience design?

Pros

Cons

Web analytics and customer support logs

Why use it in experience design?

Pros

Cons

Establishing the context of use

Personas

Persona development workshops

Task Analysis

Scenarios and user stories

Journey mapping

Journey mapping workshops

Summary

Experience - Perception, Emotions, and Cognition

The senses

Vision and visual perception

Expressions

Gestures

From seeing to making meaning

Hearing and sound

The power of sound

Touch - The tactile sense

Touch and texture

Time

Emotions and executive functions

Individual and social

Summary

Experience Design Disciplines

Mapping the disciplines

Mapping common design themes

Form and function

Needs, function, and form

Science fiction reality

2D surfaces and meaning

Exterior and interior spaces - architecture

Clothes, fabrics, and fashion

Human factors (ergonomics)

Time-based design disciplines

Engineering and science in Experience Design

Summary

The Design Team

Role of the designer

The relationship designer

Team configurations

Meet an experience design practitioner

Marlys Caceres - Visual Designer

Eddie Chen - UX Engagement Lead

About my work

Dino Eliopulos - Design Leader

Advice to those who consider a career in design

How do you see the evolution of XD in general?

Jay Kaufmann - Design Manager

A career found me

Management brought it together

The work - designing design

The profession - paying it forward

Ritch Macefield, PhD - UX and IT Consultant

The present

The future

Saikat Mandal - Architect, Experience Designer

Christine Marriott, PhD - Architect

Ross Riechardt - UX Designer

Just start

Derik Schneider - UI/UX Artist/Designer/Developer

Young professional lone wolf

Solid foundations and learning experiences

Things have changed

The degrees

Wrap up

Ginger Shepard - Product Manager

Key activities

Courtney Skulley - Visual Designer

Key activities

Artifacts

Advice to those who consider a career in visual design

Ken Stern, PhD - User Research Practice Lead

Advice to someone who considers a career in experience design

John Tinman - UX Designer

My design process and key activities

My advice and where I see this profession evolving

Richard Tsai - UX Architect

Summary

Delight and Engagement

Overview

Functional and emotional design

Visual and auditory experiences

Visual design trends

Skeuomorphic design

Sequencing and directions

Grabbing attention

Data visualization

Shaping experiences

Conversational experiences

The power of context

Motivation

Summary

Tying It All Together - From Concept to Design

Design philosophy

The past and future

First impressions

The "cookie cutter"

Accessible design

Concept development

Activities

Sketching

Mind mapping

Storyboards

Designer versus collaborative design

Refining concepts

Prototyping

Summary

Design Testing

Why test?

R.T.G.D.M?

Testing prototypes

Hi-fidelity and low-fidelity prototypes

Who should facilitate?

Planning usability tests

The test

Test objectives

The testing scenario

Screen 1

Screen 2

Documenting test responses

Recruiting participants

The screener

Introduction

Validation and vetting

Additional information and confirmation

Testing considerations

Fee versus free

Insiders versus impartial

Casual versus power users

Test settings

Moderated versus unmoderated

Lab versus field testing

Summary

The Design Continuum

Design continuity

Experience platforms

Design systems

Wrapping up

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