售 价:¥
温馨提示:数字商品不支持退换货,不提供源文件,不支持导出打印
为你推荐
Narrative Design for Indies:
1
2
What’s the difference?
Enter the Gamer
Story experience?
Nonlinear Thinking
Theme and Tone
Quests
Final Wordies
3
The Player Character
Non-Player Characters
Profile
Relationships
Character Progression, or not
So…do you need ‘characters’?
4
Reality makes for good fiction
Cheap and cheerful
Backstory, back!
‘Bottoms up’ World Building
The World Building Process
5
A quick history of the Story Glyph
Types of story glyphs
6
Size matters
Speechless
Too much of a good thing
Economical expression
Tomes as jigsaw pieces
7
Suits of Meaning
Sounds cool
Sounds boring
Sounds like a sales pitch
Dodging the flavorsome pitfalls
Golden Rules
8
Hints of doom
Situational thinking
Sounds pricey
Curation
MOBs
Making sense of the world
Bespoke assets
Immersion
Example 1 – Lone Wolf.
Example 2 – Sorcery!
Any room at the inn?
Curiosity killed the cat…with delight
9
Tomes
Flavor Text
Environmental Features
10
How much?!
11
买过这本书的人还买过
读了这本书的人还在读
同类图书排行榜