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Expert Cube Development with Microsoft SQL Server 2008 Analysis Services
Expert Cube Development with Microsoft SQL Server 2008 Analysis Services
Alberto Ferrari
¥90.46
This is a practical tutorial for Analysis Services that shows readers how to solve problems commonly encountered while designing cubes, and explains which features of Analysis Services work well and which should be avoided. The book walks through the whole cube development lifecycle, from building dimensions, cubes and calculations to tuning and moving the cube into production. This book is aimed at Analysis Services developers who already have some experience but who want to go into more detail on advanced topics, and who want to learn best practices for cube design.
OpenVPN 2 Cookbook
OpenVPN 2 Cookbook
Jan Just Keijser
¥90.46
This is a cookbook, with practical recipes providing tips and tricks to the most common problems and scenarios faced with OpenVPN. This book is ideal for system administrators and networking professionals who are interested in building secure VPNs using OpenVPN. It is preferable that the reader has a basic knowledge of OpenVPN, as well as general network administration skills.
ASP.NET MVC 2 Cookbook
ASP.NET MVC 2 Cookbook
Andrew Siemer
¥90.46
Written in cookbook style, this book offers solutions to all common web development problems through recipes. Each recipe contains step-by-step instructions followed by the analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is particularly written for web developers looking to transfer their knowledge from the ASP.NET Web Forms way of doing things to the ASP.NET MVC framework. As this book targets readers of various experience levels, you should be able to find recipes of a basic, intermediate, and advanced nature. Regardless of your experience level, each recipe will walk you through the solution in a step by step manner that anyone should be able to follow.
Learning PHP 7
Learning PHP 7
Antonio Lopez
¥90.46
Learn the art of PHP programming through this example-rich book filled to the brim with tutorials every PHP developer needs to know About This Book Set up the PHP environment and get started with web programming Leverage the potential of PHP for server-side programming, memory management, and object-oriented programming (OOP) This book is packed with real-life examples to help you implement the concepts as you learn Who This Book Is For If you are a web developer or programmer who wants to create real-life web applications using PHP 7, or a beginner who wants to get started with PHP 7 programming, this book is for you. Prior knowledge of PHP, PHP 7, or programming is not mandatory. What You Will Learn Set up a server on your machine with PHP Use PHP syntax with the built-in server to create apps Apply the OOP paradigm to PHP to write richer code Use MySQL to manage data in your web applications Create a web application from scratch using MVC Add tests to your web application and write testable code Use an existing PHP framework to build and manage your applications Build REST APIs for your PHP applications Test the behavior of web applications with Behat In Detail PHP is a great language for building web applications. It is essentially a server-side *ing language that is also used for general purpose programming. PHP 7 is the latest version with a host of new features, and it provides major backwards-compatibility breaks. This book begins with the fundamentals of PHP programming by covering the basic concepts such as variables, functions, class, and objects. You will set up PHP server on your machine and learn to read and write procedural PHP code. After getting an understanding of OOP as a paradigm, you will execute MySQL queries on your database. Moving on, you will find out how to use MVC to create applications from scratch and add tests. Then, you will build REST APIs and perform behavioral tests on your applications. By the end of the book, you will have the skills required to read and write files, debug, test, and work with MySQL. Style and approach This book begins with the basics that all PHP developers use every day and then dives deep into detailed concepts and tricks to help you speed through development. You will be able to learn the concepts by performing practical tasks and implementing them in your daily activities, all at your own pace.
Learning ArcGIS for Desktop
Learning ArcGIS for Desktop
Daniela Cristiana Docan
¥90.46
Create, analyze, and map your spatial data with ArcGIS for Desktop About This Book Learn how to use ArcGIS for Desktop to create and manage geographic data, perform vector and raster analysis, design maps, and share your results Solve real-world problems and share your valuable results using the powerful instruments of ArcGIS for Desktop Step-by-step tutorials cover the main editing, analyzing, and mapping tools in ArcGIS for Desktop Who This Book Is For This book is ideal for those who want to learn how to use the most important component of Esri’s ArcGIS platform, ArcGIS for Desktop. It would be helpful to have a bit of familiarity with the basic concepts of GIS. Even if you have no prior GIS experience, this book will get you up and running quickly. What You Will Learn Understand the functionality of ArcGIS for Desktop applications Explore coordinate reference system concepts and work with different map projections Create, populate, and document a file geodatabase Manage, create, and edit feature shapes and attributes Built automate analysis workfl ows with ModelBuilder Apply basic principles of map design to create good-looking maps Analyze raster and three-dimensional data with the Spatial Analyst and 3D Analyst extensions In Detail ArcGIS for Desktop is one of the main components of the ESRI ArcGIS platform used to support decision making and solve real-world mapping problems. Learning ArcGIS for Desktop is a tutorial-based guide that provides a practical experience for those who are interested in start working with ArcGIS. The first five chapters cover the basic concepts of working with the File Geodatabase, as well as editing and symbolizing geospatial data. Then, the book focuses on planning and performing spatial analysis on vector and raster data using the geoprocessing and modeling tools. Finally, the basic principles of cartography design will be used to create a quality map that presents the information that resulted from the spatial analysis previously performed. To keep you learning throughout the chapters, all exercises have partial and final results stored in the dataset that accompanies the book. Finally, the book offers more than it promises by using the ArcGIS Online component in the tutorials as source of background data and for results sharing Style and approach This easy-to-follow guide is full of hands-on exercises that use open and free geospatial datasets. The basic features of the ArcGIS for Desktop are explained in a step-by-step style.
Unity 5.x By Example
Unity 5.x By Example
Alan Thorn
¥90.46
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# *ing Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Mastering Clojure
Mastering Clojure
Akhil Wali
¥90.46
Understand the philosophy of the Clojure language and dive into its inner workings to unlock its advanced features, methodologies, and constructs About This Book Learn to handle data using sequences, reducers, and transducers in Clojure Explore the lesser known and more advanced features, constructs, and methodologies of the Clojure language and its ecosystem, such as asynchronous channels, actors, logic programming, and reactive programming Sharpen your Clojure skills through illustrative and comprehensive examples Who This Book Is For If you’re looking to learn more about the core libraries and dive deep into the Clojure language, then this book is ideal for you. Prior knowledge of the Clojure language is required. What You Will Learn Maximize the impact of parallelization, functional composition, and process transformation by composing reducers and transducers Process and manipulate data using sequences, reducers, and transducers in Clojure Modify and add features to the Clojure language using macros Explore the features of category theory and custom data sources for logic programming in Clojure Orchestrate parallelism and concurrency using built-in primitives as well as community libraries in Clojure Handle data with asynchronous and reactive programming methodologies and leverage it using the core.async library Test your code with unit tests, specs, and type checks to write testable code Troubleshoot and style your Clojure code to make it more maintainable In Detail Clojure is a general-purpose language from the Lisp family with an emphasis on functional programming. It has some interesting concepts and features such as immutability, gradual typing, thread-safe concurrency primitives, and macro-based metaprogramming, which makes it a great choice to create modern, performant, and scalable applications. Mastering Clojure gives you an insight into the nitty-gritty details and more advanced features of the Clojure programming language to create more scalable, maintainable, and elegant applications. You’ll start off by learning the details of sequences, concurrency primitives, and macros. Packed with a lot of examples, you’ll get a walkthrough on orchestrating concurrency and parallelism, which will help you understand Clojure reducers, and we’ll walk through composing transducers so you know about functional composition and process transformation inside out. We also explain how reducers and transducers can be used to handle data in a more performant manner. Later on, we describe how Clojure also supports other programming paradigms such as pure functional programming and logic programming. Furthermore, you’ll level up your skills by taking advantage of Clojure's powerful macro system. Parallel, asynchronous, and reactive programming techniques are also described in detail. Lastly, we’ll show you how to test and troubleshoot your code to speed up your development cycles and allow you to deploy the code faster. Style and approach This is an easy-to-follow project-based guide that throws you directly into the excitement of Clojure code. Mastering Clojure is for anyone who is interested in expanding their knowledge of language features and advanced functional programming.
Mastering Backbone.js
Mastering Backbone.js
Abiee Echamea
¥90.46
Design and build scalable web applications using Backbone.jsAbout This BookLevel up your Backbone.js skills and create professional web applications with the best practicesUse the Backbone.js components in the right way and avoid maintenance nightmaresImprove your development workflow from application design to deploymentApply the best practices given in this tutorial to solve day-to-day problems in your applicationsWho This Book Is ForThis book is for those developers who know the basic concepts of Backbone.js and want to build scalable applications with it. If you are looking for the best practices of using Backbone.js applied to real work applications, this book is for you. You will be able to apply architectural principles to create amazing web applications easily.What You Will LearnBuild web applications that scale with Backbone.jsDesign a powerful architecture that eliminates maintenance nightmaresUse common patterns and best practices in Backbone.js web applications developmentsPack your applications to be deployed to production environmentsClean up your code organization to a simple and maintainable architectureTest your components and get confidence with your codeDeal with common scenarios like file uploading and login issuesIn DetailBackbone.js is a popular library to build single page applications used by many start-ups around the world because of its flexibility, robustness and simplicity. It allows you to bring your own tools and libraries to make amazing webapps with your own rules. However, due to its flexibility it is not always easy to create scalable applications with it. By learning the best practices and project organization you will be able to create maintainable and scalable web applications with Backbone.js.With this book you will start right from organizing your Backbone.js application to learn where to put each module and how to wire them. From organizing your code in a logical and physical way, you will go on to delimit view responsibilities and work with complex layouts.Synchronizing models in a two-way binding can be difficult and with sub resources attached it can be even worse. The next chapter will explain strategies for how to deal with these models. The following chapters will help you to manage module dependencies on your projects, explore strategies to upload files to a RESTful API and store information directly in the browser for using it with Backbone.js. After testing your application, you are ready to deploy it to your production environment. The final chapter will cover different flavors of authorization.The Backbone.js library can be difficult to master, but in this book you will get the necessary skill set to create applications with it, and you will be able to use any other library you want in your stack.Style and approachThis book takes a tutorial approach to help you scale your Backbone.js applications. It builds a web application using the best practices and applies architectural design principles to develop maintainable web-apps. Each chapter explains the design decisions and improves the project that is used as an example alongside the book.
Web Development with Django Cookbook - Second Edition
Web Development with Django Cookbook - Second Edition
Aidas Bendoraitis
¥90.46
Over 70 practical recipes to help you create scalable websites using the Django 1.8 frameworkAbout This BookThis is the latest book on the market that will help you take advantage of the new features added to Django 1.8This book consists of recipes of varying complexities to help you create multilingual, responsive, and scalable websites with DjangoThis updated edition teaches you major Django functions and will help you improve your skills by developing models, forms, views, and templatesWho This Book Is ForThis book is for intermediate-level and professional Django users who need to build projects that are multilingual, functional on devices of different screen sizes, and that scale over a period of time. If you have created websites with Django but you want to sharpen your knowledge and learn some good approaches to different aspects of web development, you should definitely read this book.What You Will LearnGet started with the basic configuration necessary to start any Django projectBuild a database structure out of reusable model mixinsManage forms and views and get to know some useful patterns that are used to create themCreate handy template filters and tags that you can reuse in every projectIntegrate your own functionality into the Django CMSManage hierarchical structures with MPTTImport data from local sources and external web services as well as exporting your data to third partiesImplement a multilingual search with HaystackTest and deploy your project efficientlyIn DetailDjango is a web framework that was designed to strike a balance between rapid web development and high performance. It has the capacity to handle applications with high levels of user traffic and interaction, and can integrate with massive databases on the backend, constantly collecting and processing data in real time.Through this book, you'll discover that collecting data from different sources and providing it to others in different formats isn't as difficult as you thought. It follows a task-based approach to guide you through all the web development processes using the Django framework. We’ll start by setting up the virtual environment for a Django project and configuring it. Then you’ll learn to write reusable pieces of code for your models and find out how to manage database schema changes using South migrations. After that, we’ll take you through working with forms and views to enter and list data. With practical examples on using templates and JavaScript together, you will discover how to create the best user experience. In the final chapters, you'll be introduced to some programming and debugging tricks and finally, you will be shown how to test and deploy the project to a remote dedicated server.By the end of this book, you will have a good understanding of the new features added to Django 1.8 and be an expert at web development processes.Style and approachEvery chapter consists of practical examples and a mix of basic and advanced recipes that will guide you through the entire web development process, starting from project configuration and taking you right through to deployment.
Building an RPG with Unreal
Building an RPG with Unreal
Steve Santello
¥90.46
Get to grips with building the foundations of an RPG using Unreal Engine 4About This BookUtilize a mixture of C++, Blueprints, and UMG to create a role playing game (RPG) efficientlyCreate reusable code chunks and elements that can easily be integrated into other gamesA cost effective, step-by-step guide to building and customizing an entire framework for your RPGWho This Book Is ForIf you are new to Unreal Engine and always wanted to * an RPG, you are this book’s target reader. The lessons assume you understand the conventions of RPG games and have some awareness of the basics of using the Unreal editor to build level.What You Will LearnProgram gameplay elements in C++ in UnrealCreate custom game data for entities such as players and enemiesCreate a turn-based combat engineDesign menu systems and blueprint logicCreate an NPC and dialog systemIntegrate equipment and itemsDevelop the foundations of a saving and loading systemIn DetailNow that Unreal Engine 4 has become one of the most cutting edge game engines in the world, developers are looking for the best ways of creating games of any genre in the engine. This book will lay out the foundation of creating a turn-based RPG in Unreal Engine 4.The book starts by walking you through creating a turn-based battle system that can hold commands for party members and enemies. You’ll get your hands dirty by creating NPCs such as shop owners, and important mechanics, that make up every RPG such as a currency system, inventory, dialogue, and character statistics. Although this book specifically focuses on the creation of a turn-based RPG, there are a variety of topics that can be utilized when creating many other types of genres.By the end of the book, you will be able to build upon core RPG framework elements to create your own game experience.Style and approachYou will follow a series of lessons detailing the elements that contribute to an RPG. By the end of the book, you will have considerably leveled up your ability to make your own game
Mastering Yii
Mastering Yii
Charles R. Portwood II
¥90.46
Advance your modern web application development skills with Yii Framework 2About This BookLearn to work with the key aspects of Yii Framework 2Explore how to create RESTful APIs with YiiIncorporate codeception with Yii2 to test your code thoroughlyWho This Book Is ForThis book is for Yii Framework developers who want to quickly master Yii2. This book assumes some familiarity with Yii2, PHP 5, and HTML5.What You Will LearnExplore Yii2’s conventions and learn how to properly configure Yii2Create both web and console applicationsReduce development time by learning to create classes automatically with Gii, Yii2’s automatic code generation toolUse Yii2’s database migration toolManage and access databases with Active Record, DAO, and Query BuilderHandle user authentication and authorization within Yii2Create RESTful APIs with Yii Framework 2Test applications automatically with codeceptionIn DetailThe successor of Yii Framework 1.1, Yii2 is a complete rewrite of Yii Framework, one of the most popular PHP 5 frameworks for making modern web applications. The update embraces the best practices and protocols established with newer versions of PHP, while still maintaining the simple, fast, and extendable behavior found in its predecessor.This book has been written to enhance your skills and knowledge with Yii Framework 2. Starting with configuration and how to initialize new projects, you’ll learn how to configure, manage, and use every aspect of Yii2 from Gii, DAO, Query Builder, Active Record, and migrations, to asset manager. You'll also discover how to automatically test your code using codeception.With this book by your side, you’ll have all the skills you need to quickly create rich modern web and console applications with Yii2.Style and approach This book is a step-by-step guide to mastering every aspect of Yii Framework 2. Each chapter outlines a new set of tools along with code that can be used to efficiently create modern web and console applications
QGIS 2 Cookbook
QGIS 2 Cookbook
Alex Mandel
¥90.46
Become a QGIS power user and master QGIS data management, visualization, and spatial analysis techniques About This Book Explore and create time-based visualizations and build interactive maps Maximize your use of the QGIS features, plugins and toolbox automation Packed with lots of sample datasets to enable a better understanding of the code Who This Book Is For If you are an intermediate GIS user, with either previous experience in QGIS or any other GIS application, this is the book for you. The recipes can be used to learn more advanced techniques in QGIS or to replicate the functionalities equivalent to other GIS platforms. This book assumes that you already have a working QGIS system in place. What You Will Learn Import and export common tricky spatial data formats Perform classic vector and raster analysis with QGIS Utilize spatial databases and data management tools Use and create geographic web services and maps Explore and create time-based visualizations Perform network building and routing analysis Extend QGIS capabilities with popular plugins and toolbox automation Make beautiful and unique maps with customized cartography In Detail QGIS is a user-friendly, cross-platform desktop geographic information system used to make maps and analyze spatial data. QGIS allows users to understand, question, interpret, and visualize spatial data in many ways that reveal relationships, patterns, and trends in the form of maps. This book is a collection of simple to advanced techniques that are needed in everyday geospatial work, and shows how to accomplish them with QGIS. You will begin by understanding the different types of data management techniques, as well as how data exploration works. You will then learn how to perform classic vector and raster analysis with QGIS, apart from creating time-based visualizations. Finally, you will learn how to create interactive and visually appealing maps with custom cartography. By the end of this book, you will have all the necessary knowledge to handle spatial data management, exploration, and visualization tasks in QGIS. Style and approach This book covers practical examples, with step-by-step instructions on how to use real world data covering common GIS operations and the different analysis techniques. It provides detailed explanations and applications of QGIS concepts that will allow the user to effectively analyze spatial data.
Android Programming for Beginners
Android Programming for Beginners
John Horton
¥90.46
Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you’ll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven’t found the right way inDo you have a great idea for an app, but don’t know how to make it a realityOr maybe you’re just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don’t need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps’ data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.
Learning D
Learning D
Michael Parker
¥90.46
Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency About This Book Acquire the skills to understand the fundamentals of D through its support for imperative and object-oriented programming Take advantage of D’s powerful compile-time features, templates and ranges to apply generative, generic, and functional style A systematic guide that will help you become familiar with the concepts in D with the help of simple and easy-to-understand examples Who This Book Is For This book is intended for those with some background in a C-family language who want to learn how to apply their knowledge and experience to D. Perhaps you’re a college student looking to use D for hobby projects, or a career programmer interested in expanding your skillset. This book will help you get up to speed with the language and avoid common pitfalls that arise when translating C-family experience to D. What You Will Learn Compile programs with DMD and manage projects with DUB Work efficiently by binding your D programs with new and existing C libraries Generate code at compile-time to enhance runtime performance Implement complex templates for more powerful generic code Write idiomatic D with range-based functional pipelines Use the DUB repository to find a link with a variety of D libraries Implement a web-app in D from the ground up In Detail D is a modern programming language that is both powerful and efficient. It combines multiple paradigms in a way that opens up a whole new world of software design. It is used to develop both desktop and web applications, with future targets including mobile, and is available on multiple platforms. It is familiar to anyone with some experience in one or more of the C-family languages. However, hidden in the similarities are several differences that can be surprising when trying to apply common idioms from other languages. When learning D on your own, this can make it more time-consuming to master. In order to make the most of the language and become an idiomatic D programmer, it’s necessary to learn how to think in D. This book familiarizes you with D from the ground up, with a heavy focus on helping you to avoid surprises so that you can take your D knowledge to the next level more quickly and painlessly. Your journey begins with a taste of the language and the basics of compiling D programs with DMD, the reference D compiler developed by Digital Mars, and DUB, a community-developed build utility and package manager. You then set out on an exploration of major language features. This begins with the fundamentals of D, including built-in types, conditionals, loops and all of the basic building-blocks of a D program, followed by an examination of D’s object-oriented programming support. You’ll learn how these features differ from languages you may already be familiar with. Next up are D’s compile-time features, such as Compile-Time Function Evaluation and conditional compilation, then generic programming with templates. After that, you’ll learn the more advanced features of ranges and functional pipeline programming. To enhance your D experience, you are next taken on a tour of the D ecosystem and learn how to make D interact with C. Finally, you get a look at D web development using the vibe.d project and the book closes with some handy advice on where to go next. Style and approach A friendly guide to the D programming language and its ecosystem that walks programmers through all they need to know for a painless experience in learning D.
Red Hat Enterprise Linux Server Cookbook
Red Hat Enterprise Linux Server Cookbook
William Leemans
¥90.46
Over 60 recipes to help you build, configure, and orchestrate RHEL 7 Server to make your everyday administration experience seamless About This Book Create fully unattended installations and deploy configurations without breaking a sweat Discover and kick-start the newest RHEL 7 configuration and management tools through an easy-to-follow, practical approach for a lazy system management Be guided by an experienced RHEL expert who is a certified Linux engineer with a passion for open source and open standards Who This Book Is For Red Hat Enterprise Linux Server Cookbook is for RHEL 7 system administrators and DevOps in need of a practical reference guide to troubleshoot common issues and quickly perform tasks. What You Will Learn Set up and configure RHEL 7 Server Use NetworkManager to configure all aspects of your network Manage virtual environments using libvirt Set up software repositories Secure and monitor your RHEL environment Configure SELinux, and create and apply its policies Create kickstart *s to automatically deploy RHEL 7 systems Use Orchestration and configuration management tools to manage your environment In Detail Dominating the server market, the Red Hat Enterprise Linux operating system gives you the support you need to modernize your infrastructure and boost your organization’s efficiency. Combining both stability and flexibility, RHEL helps you meet the challenges of today and adapt to the demands of tomorrow. This practical Cookbook guide will help you get to grips with RHEL 7 Server and automating its installation. Designed to provide targeted assistance through hands-on recipe guidance, it will introduce you to everything you need to know about KVM guests and deploying multiple standardized RHEL systems effortlessly. Get practical reference advice that will make complex networks setups look like child’s play, and dive into in-depth coverage of configuring a RHEL system. Also including full recipe coverage of how to set up, configuring, and troubleshoot SELinux, you’ll also discover how secure your operating system, as well as how to monitor it. Style and approach This practical guide is packed full of hands-on recipes that provide quick solutions to the problems faced when building your RHEL 7 system from scratch using orchestration tools. Each topic is explained sequentially in the process of setting up a system and binding everything together.
Magento 2 Development Cookbook
Magento 2 Development Cookbook
Bart Delvaux
¥90.46
Over 60 recipes that will tailor and customize your experience with Magento 2 About This Book Solve common problems encountered while extending your Magento 2 store to fit your business needs Delve into the exciting and enhanced features of Magento 2 such as customizing security permissions, intelligent filtered search options, easy third-party integration, among others Learn to build and maintain a Magento 2 shop via a visual-based page editor and customize the look and feel using Magento 2’s offerings on the go Who This Book Is For This book is for every developer who has knowledge of PHP and wants to extend or customize the functionality of their Magento 2 system. If you have prior experience of the Magento platform, you will find this book useful in exploring the advanced features. What You Will Learn Install a Magento 2 shop with sample data Upgrade the data in a Magento 1 shop to a Magento 2 shop Manage the look and feel of the shop with custom themes Extend the shop with custom functionality such as forms, grids, and more Accelerate your store with some performance tool Build and structure your own shipping module Test your shop with automated tests and manage your product display In Detail With the challenges of growing an online business, Magento 2 is an open source e-commerce platform with innumerable functionalities that gives you the freedom to make on-the-fly decisions. It allows you to customize multiple levels of security permissions and enhance the look and feel of your website, and thus gives you a personalized experience in promoting your business. Style and approach This book is packed with a wide range of techniques to modify and extend the functionality of your online store. It contains easy-to-understand recipes starting with the basics and moving on to cover advanced topics. Many recipes work with code examples that can be downloaded from the book’s website.
SFML Game Development By Example
SFML Game Development By Example
Raimondas Pupius
¥90.46
Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game< In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader’s existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.
Mastering Embedded Linux Programming
Mastering Embedded Linux Programming
Chris Simmonds
¥90.46
Harness the power of Linux to create versatile and robust embedded solutions About This Book Create efficient and secure embedded devices using Linux Minimize project costs by using open source tools and programs Explore each component technology in depth, using sample implementations as a guide Who This Book Is For This book is ideal for Linux developers and system programmers who are already familiar with embedded systems and who want to know how to create best-in-class devices. A basic understanding of C programming and experience with systems programming is needed. What You Will Learn Understand the role of the Linux kernel and select an appropriate role for your application Use Buildroot and Yocto to create embedded Linux systems quickly and efficiently Create customized bootloaders using U-Boot Employ perf and ftrace to identify performance bottlenecks Understand device trees and make changes to accommodate new hardware on your device Write applications that interact with Linux device drivers Design and write multi-threaded applications using POSIX threads Measure real-time latencies and tune the Linux kernel to minimize them In Detail Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth de*ion of the components and options that are available at each stage. You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device. You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process. Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates. Next, you need to consider what techniques are best suited to writing applications for your device. We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing sections look at the techniques available to developers for profiling and tracing applications and kernel code using perf and ftrace. Style and approach This book is an easy-to-follow and pragmatic guide consisting of an in-depth analysis of the implementation of embedded devices. Each topic has a logical approach to it; this coupled with hints and best practices helps you understand embedded Linux better.
Banana Pro Blueprints
Banana Pro Blueprints
Ruediger Follmann
¥90.46
Leverage the capability of Banana Pi with exciting real-world projects About This Book Delve into the expanse of Banana Pi’s self-managing functionalities and develop real-world projects Gain hands-on experience of developing various wireless, multimedia, robotic, and sensor-based applications with Banana Pi Develop your applications using Banana Pi through a project-based approach Who This Book Is For This book is designed for those who are interested in exploring the capabilities of Banana Pro. Basic know-how of Linux and embedded systems would be an added advantage. What You Will Learn Remotely connect to Banana Pro and program the embedded board Use Banana Pro as a hotspot or provide an AirPlay server for wireless audio transmission Find out about the different programming languages that can be used with Banana Pro Build and program your own multimedia centre in order to watch television and movies Connect peripherals such as a camera, LCD, or hard disk to Banana Pro Manage and regulate your Linux system with Banana Pro Stream music wirelessly from your mobile phone to Banana Pro In Detail This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home. Style and approach This book follows a project-based approach that covers the most important features of Banana Pro. Every chapter dives into the practical side of the implementation.
Android High Performance Programming
Android High Performance Programming
Enrique López Mañas,Diego Grancini,
¥90.46
Build fast and efficient Android apps that run as reliably as clockwork in a multi-device world About This Book . Wide coverage of various topics that help in developing optimal applications . Explore the concepts of Advanced Native Coding in depth . A must-have for professional-standard Android developers for whom performance failures and the sloppy use of resources are simply unacceptable Who This Book Is For This book is aimed at developers with an advanced knowledge of Android and who want to test their skills and learn new techniques to increase the performance of their applications. We assume they are comfortable working with the entire Android SDK, and have been doing it for a few years. They need to be familiar with frameworks such as NDK to use native code, which is crucial for app performance What You Will Learn . Create Android applications that squeeze the most from the limited resource capacity of devices . Swap code that isn’t performing . Efficient memory management by identifying problems such as leaks . Reap the benefits of multithreaded and asynchronous programming . Maximize the security and encryption mechanisms natively provided by Android . Perform efficient network operations and techniques to retrieve data from servers . Master the NDK to write native code that can perform faster operations In Detail Performant applications are one of the key drivers of success in the mobile world. Users may abandon an app if it runs slowly. Learning how to build applications that balance speed and performance with functionality and UX can be a challenge; however, it's now more important than ever to get that balance right. Android High Performance will start you thinking about how to wring the most from any hardware your app is installed on, so you can increase your reach and engagement. The book begins by providing an introduction to state–of-the-art Android techniques and the importance of performance in an Android application. Then, we will explain the Android SDK tools regularly used to debug and profile Android applications. We will also learn about some advanced topics such as building layouts, multithreading, networking, and security. Battery life is one of the biggest bottlenecks in applications; and this book will show typical examples of code that exhausts battery life, how to prevent this, and how to measure battery consumption from an application in every kind of situation to ensure your apps don’t drain more than they should. This book explains techniques for building optimized and efficient systems that do not drain the battery, cause memory leaks, or slow down with time. Style and approach The book follows a tutorial-based approach to take the reader from the basic fundamentals of debugging to advanced performance-improvement concepts.
Mastering Oculus Rift Development
Mastering Oculus Rift Development
Jack Donovan
¥90.46
Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.