万本电子书0元读

万本电子书0元读

KnockoutJS Web Development
KnockoutJS Web Development
John Farrar
¥54.49
This book is for web developers and designers who work with HTML and JavaScript to help them manage data and interactivity with data using KnockoutJS. Knowledge about jQuery will be useful but is not necessary.
L?VE2d for Lua Game Programming
L?VE2d for Lua Game Programming
Darmie Akinlaja
¥54.49
This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the L?VE framework as well as everything you need to know about game development using the Lua programming language.L?VE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.
Joomla! Search Engine Optimization
Joomla! Search Engine Optimization
Ric?Shreves
¥54.49
The book will take a hands-on approach to the process involved in configuring a site for SEO. As SEO is an ongoing process – it doesn’t stop once the site is built – the book will provide reusable tips and techniques in order to understand what they have to do after the site is live,This book targets site builders, webmasters and site owners. Advanced technical skills are not required, though the user should be familiar with administering a Joomla! website, including how to install Extensions.
Drupal 7 Multilingual Sites
Drupal 7 Multilingual Sites
Kristen Pol
¥54.49
A practical book with plenty of screenshots to guide you through the many features of multilingual Drupal. A demo ecommerce site is provided if you want to practice on a sample site, although you can apply the techniques learnt in the book directly to your site too. Any Drupal users who know the basics of building a Drupal site and are familiar with the Drupal UI, will benefit from this book. No previous knowledge of localization or internationalization is required.
Moodle Gradebook
Moodle Gradebook
Rebecca Barrington
¥54.49
A practical book with plenty of step-by-step instructions and informative screenshots to guide you through the many features of gradebook. Moodle Gradebook is for anyone who uses Moodle as a course instructor. You will need to know the basic functions of using and navigating Moodle, but no prior knowledge of the grades functions will be required.
Adobe Edge Quickstart Guide
Adobe Edge Quickstart Guide
Joseph Labrecque
¥54.49
Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.
FreeSWITCH Cookbook
FreeSWITCH Cookbook
Anthony Minessale
¥54.49
This is a problem-solution approach to take your FreeSWITCH skills to the next level, where everything is explained in a practical way. If you are a system administrator, hobbyist, or someone who uses FreeSWITCH on a regular basis, this book is for you. Whether you are a FreeSWITCH expert or just getting started, this book will take your skills to the next level.
Implementing AppFog
Implementing AppFog
Matthew Nohr
¥54.49
This book is a practical, hands-on guide to implementing and deploying apps on the AppFog platform.Implementing AppFog is for developers who want to be able to upload applications to the cloud, and for implementation specialists, who implement and deploy apps on the AppFog platform. It is best to have Ruby installed, but we will walk you through the installation process if you do not already have it. It would be ideal to have some knowledge of cloud computing and know about the basics of database and network deployment.
Pro Tools HD 11
Pro Tools HD 11
Edouard Camou
¥54.49
An easy-to-follow guide for using Pro Tools HD 11 effectively.This book is ideal for anyone who already uses ProTools and wants to learn more, or is new to Pro Tools HD and wants to use it effectively in their own audio workstations.
Raspberry Pi for Secret Agents
Raspberry Pi for Secret Agents
Stefan Sjogelid
¥54.49
A playful, informal approach to using the Raspberry Pi for mischief! Raspberry Pi for Secret Agents is for all mischievous Raspberry Pi owners who’d like to see their computer transform into a neat spy gadget to be used in a series of practical pranks and projects. No previous skills are required to follow along and if you’re completely new to Linux, you’ll pick up much of the basics for free. Apart from the Raspberry Pi board itself, a USB microphone and/or a webcam is required for most of the audio/video topics and a Wi-Fi dongle is recommended for the networking examples. A Windows/Mac OS X/Linux computer (or second Raspberry Pi) is also recommended for remote network access.
Joomla! Accessibility
Joomla! Accessibility
David Studebaker
¥54.49
Fast-paced and to-the-point, this book takes you through the important topics of Microsoft Dynamics NAV with clear explanations and practical example code. The book's selection of topics is driven by what the working developer needs to know in order to become productive as quickly as possible. The business applications software designer/developer who: Wants to become productive in NAV C/SIDE C/AL development as quickly as possible Understands business applications and the associated software Has significant programming experience Has access to NAV including at least the Designer granules, preferably a full development license and a standard Cronus demo database Is willing to do the exercises to get hands-on experience The Reseller manager or executive who wants a concise, in depth view of NAVs development environment and tool set The technically knowledgeable manager or executive of a firm using NAV that is about to embark on a significant NAV enhancement project The technically knowledgeable manager or executive of a firm considering purchase of NAV as a highly customizable business applications platform The reader of this book: Does not need to be expert in object-oriented programming Does not need to have previous experience with NAV
Building UIs with Wijmo
Building UIs with Wijmo
Yuguang Zhang
¥54.49
Written with an example-based approach, Building UIs with Wijmo leads you step by step through the implementation and customization of each library component and its associated resources. Reference tables of each configuration option, method, and event for each component are provided, alongside detailed explanations of how each widget is used.Building UIs with Wijmo is targeted at readers who are familiar with HTML, CSS, JavaScript, and jQuery, and have a basic understanding of web development. Although knowledge of jQuery UI is not mandatory, it would be a bonus as it is quite similar to Wijmo. Only the last chapter of the book on extending Wijmo requires advanced CSS and JavaScript knowledge.
BackTrack – Testing Wireless Network Security
BackTrack – Testing Wireless Network Security
Kevin Cardwell
¥54.49
Written in an easy-to-follow step-by-step format, you will be able to get started in next to no time with minimal effort and zero fuss.BackTrack: Testing Wireless Network Security is for anyone who has an interest in security and who wants to know more about wireless networks.All you need is some experience with networks and computers and you will be ready to go.
Opa Application Development
Opa Application Development
Li Wenbo
¥54.49
It is a tutorial guide to learning how to use Opa with JavaScript, Nodejs, and MongoDB to develop web applications easily and effectively.If you are a web developer who wants to get started with the Opa framework and build web applications with itThen this book is for you. Web development experience is assumed and would be helpful.
Troubleshooting OpenStack
Troubleshooting OpenStack
Tony Campbell
¥54.49
Get unstuck and start stacking! About This Book Easily fix the nagging problems that commonly plague OpenStack and become the go-to person in your organization Get better equipped to troubleshoot and solve common problems in performance, availability, and automation that confront production-ready OpenStack environments Save time and decrease frustration by solving significant issues that arise from OpenStack deployments pertaining to storage and networking Who This Book Is For You will need a basic understanding of OpenStack, Linux, and Cloud computing. If you have an understanding of Linux, this book will help you leverage that knowledge in the world of OpenStack, giving you confidence to tackle most issues that may arise. What You Will Learn Diagnose and remediate authentication and authorization problems in Keystone Fix common issues with images served through Glance Master the art of troubleshooting Neutron networking Navigate and overcome problems with Nova Troubleshoot and resolve Cinder block storage issues Identify and correct Swift object storage problems Isolate and fix issues caused by Heat orchestration Leverage Ceilometer and other metering and monitoring tools for effective troubleshooting In Detail OpenStack is a collection of software projects that work together to provide a cloud fabric. OpenStack is one of the fastest growing open source projects in history that unlocks cloud computing for everyone. With OpenStack, you are able to create public or private clouds on your own hardware. The flexibility and control afforded by OpenStack puts the cloud within reach of anyone willing to learn this technology. Starting with an introduction to OpenStack troubleshooting tools, we’ll walk through each OpenStack service and how you can quickly diagnose, troubleshoot, and correct problems in your OpenStack. Understanding the various projects and how they interact is essential for anyone attempting to troubleshoot an OpenStack cloud. We will start by explaining each of the major components and the dependencies between them, and move on to show you how to identify and utilize an effective set of OpenStack troubleshooting tools and fix common Keystone problems. Next, we will expose you to common errors and problems you may encounter when using the OpenStack Block Storage service (Cinder). We will then examine Heat, the OpenStack Orchestration Service, where you will learn how to trace errors, determine their root cause, and effectively correct the issue. Finally, you will get to know the best practices to architect your OpenStack cloud in order to achieve optimal performance, availability, and reliability. Style and approach This is straight-to-the point guide to fixing your OpenStack cluster. Common problems are identified and suggestions to resolve these problems are presented in a simple, easy-to-understand manner.
Programming the BeagleBone
Programming the BeagleBone
Yogesh Chavan
¥54.49
Master BeagleBone programming by doing simple electronics and Internet of Things projectsAbout This BookQuickly develop electronics projects that interact with Internet applications using JavaScript and PythonLearn about electronics components such as sensors and motors, and how to communicate with them by writing programsA step-by-step guide to explore the exciting world of BeagleBone—from connecting BeagleBone to doing electronics projects and creating IoT applicationsWho This Book Is ForIf you want to learn programming on embedded systems with BeagleBone by doing simple electronics projects, this book is for you. This book is also helpful to BeagleBone owners who want to quickly implement small-scale home automation solutions. It is assumed that you have familiarity with C and Python programming. Some familiarity with electronics is helpful but not essential.What You Will LearnConnect your BeagleBone to a computer in different ways and get the Cloud9 IDE running to quick-start programming on the BeagleBoneGet to know about BeagleBone extension pins such as GPIO and how to connect various electronics components with BeagleBoneRead and write to various electronics components such as LED, Push-button, sensors, and motorsGrasp in-depth theory on Analog, PWM, and BUS programming and the electronics components used in programsHandle data to and from various BUS supporting modules such as UART, I2C, and SPI using the Adafruit BBIO Python libraryWrite real-life IoT applications in JavaScript and Python such as shooting an e-mail on overheat and controlling a servo motor remotelyMake use of online free cloud services to store and analyze sensor data collected on the BeagleBoneDiscover what else can be done using the BeagleBoneGet to grips with embedded system BUS communicationIn DetailThe whole world is moving from desktop computers to smartphones and embedded systems. We are moving towards utilizing Internet of Things (IoT). An exponential rise in the demand for embedded systems and programming in the last few years is driving programmers to use embedded development boards such as Beaglebone.BeagleBone is an ultra-small, cost-effective computer that comes with a powerful hardware. It runs a full-fledged Debian Linux OS and provides numerous electronics solutions. BeagleBone is open source and comes with an Ethernet port, which allows you to deploy IoT projects without any additions to the board. It provides plenty of GPIO, Anlaog pins, and UART, I2C, SPI pins which makes it the right choice to perform electronics projects. This gives you all the benefits of Linux kernel such as multitasking, multiusers, and extensive device driver support. This allows you to do programming in many languages including high-level languages such as JavaScript and Python.This book aims to exploit the hardware and software capabilities of BeagleBone to create real-life electronics and IoT applications quickly. It is divided into two parts. The first part covers JavaScript programs. The second part provides electronics projects and IoT applications in Python.First, you will learn to use BeagleBone as tool to write useful applications on embedded systems. Starting with the basics needed to set up BeagleBone and the Cloud9 IDE, this book covers interfacing with various electronics components via simple programs. The electronics theory related to these components is then explained in depth before you use them in a program. Finally, the book helps you create some real-life IoT applications.Style and approachAn easy-to-follow guide full of real-world electronics programs and quick troubleshooting tips using BeagleBone. All the required electronics concepts are explained in detail before using them in a program and all programs are explained in depth. Most of the theory is covered in the first part; while the second part gives you some quick programs.
Practical Responsive Typography
Practical Responsive Typography
Dario Calonaci
¥54.49
Get your attractive type design up and running in the browser with real-world, responsive, and tailored tutorials About This Book No coding experience necessary - get started with responsive typography today! Find out how to customize your own typography designs to truly own your website's identity From the basics to cutting-edge design, this book is the perfect guide Who This Book Is For This book is for web developers familiar with the basics of HTML5 and CSS3 who want to learn how to implement responsive typography. No coding experience is required, so dive in and get started! What You Will Learn Customize and personalize fonts on a responsive website Learn how to write CSS3 rules for viewports Define media queries and write them using CSS3 and HTML5 Implement SASS typography techniques to minimize the CSS output and manage the font variables Get to grips with dropcaps and learn how to use them effectively on the web In Detail Typography is an essential part of any website’s design. It can help you stand out from the crowd, communicate with clarity, and cultivate a distinctive identity. Practical Responsive Typography demonstrates how to use typography to greatest effect. With this book you won't underestimate it's importance - you'll be in complete control over this crucial component of web design. From scaling and optimizing screen spaces to using a range of different web fonts, you'll quickly get up to speed with the practical considerations behind successful typography. But more than the fundamentals, you'll also find out how to go further by customizing typography designs to suit your identity. Style and approach This is an easy-to-follow guide full of real-world examples and tutorials. Each typography style and rule is clearly explained and placed in context.
Building a 3D Game with LibGDX
Building a 3D Game with LibGDX
Sebastián Di Giuseppe,Andreas Krühlmann,Elmar van Rijnswou
¥54.49
Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn Learn the potential of LibGDX in game development Understand the LibGDX architecture and explore platform limitation and variations Explore the various approaches for game development using LibGDX Learn about the common mistakes and possible solutions of development Discover the 3D workflow with Blender and how it works with LibGDX Implement 3D models along with textures and animations into your games Familiarize yourself with Scene2D and its potential to boost your game’s design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX’s 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game
Getting Started with Terraform - Second Edition
Getting Started with Terraform - Second Edition
Kirill Shirinkin
¥54.49
Build, Manage and Improve your infrastructure effortlessly. About This Book ? An up-to-date and comprehensive resource on Terraform that lets you quickly and efficiently launch your infrastructure ? Learn how to implement your infrastructure as code and make secure, effective changes to your infrastructure ? Learn to build multi-cloud fault-tolerant systems and simplify the management and orchestration of even the largest scale and most complex cloud infrastructures Who This Book Is For This book is for developers and operators who already have some exposure to working with infrastructure but want to improve their workflow and introduce infrastructure as a code practice. Knowledge of essential Amazon Web Services components (EC2, VPC, IAM) would help contextualize the examples provided. Basic understanding of Jenkins and Shell *s will be helpful for the chapters on the production usage of Terraform. What You Will Learn ? Understand what Infrastructure as Code (IaC) means and why it matters ? Install, configure, and deploy Terraform ? Take full control of your infrastructure in the form of code ? Manage complete infrastructure, starting with a single server and scaling beyond any limits ? Discover a great set of production-ready practices to manage infrastructure ? Set up CI/CD pipelines to test and deliver Terraform stacks ? Construct templates to simplify more complex provisioning tasks In Detail Terraform is a tool used to efficiently build, configure, and improve the production infrastructure. It can manage the existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up the complete management of infrastructure with Terraform, starting with the basics of using providers and resources. It is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. The book ends with the complete workflow of managing a production infrastructure as code—this is achieved with the help of version control and continuous integration. The readers will also learn how to combine multiple providers in a single template and manage different code bases with many complex modules. It focuses on how to set up continuous integration for the infrastructure code. The readers will be able to use Terraform to build, change, and combine infrastructure safely and efficiently. Style and approach This book will help and guide you to implement Terraform in your infrastructure. The readers will start by working on very small infrastructure templates and then slowly move on to manage complex systems, all by using concrete examples that will evolve during the course of the book.
Switching to Angular - Third Edition
Switching to Angular - Third Edition
Minko Gechev
¥54.49
Switching to Angular, Third Edition is the go-to book to align and get started with the Angular JavaScript framework. Angular contributor and international speaker Minko Gechev will help you square up and start building Angular apps and provide you an insight to the Google’s vision for the framework. About This Book ? Get up to date with Google’s vision for Angular ? Align with Angular version 5 and beyond from any direction with confidence ? Start using TypeScript to supercharge your Angular applications ? Understand the new framework from AngularJS perspective using your prior experience ? Use Angular to quickly build fast and scalable enterprise applications Who This Book Is For This book is for software developers who want to align with a modern version of Angular that’s aligned with Google’s vision of Angular version 5 and beyond, using stable APIs that they can depend on today and in the future. Also for anyone assessing changes to Angular and squaring up for a strategic migration to Angular v5, and for AngularJS developers who want to transfer their mindset to modern Angular version 5 and beyond. What You Will Learn ? Align with Google’s vision for Angular version 5 and beyond ? Confidently move forwards with a long-term understanding of Angular ? Use stable APIs in Angular to build future-proof, blazingly fast, enterprise applications ? Work with TypeScript to supercharge your Angular applications ? Understand the core concepts of Angular, aligned with the vision from Google ? Be ready with Angular from any direction - whether you’re building new new apps with the Angular and ASP.NET stack or upgrading from AngularJS with ngUpgrade In Detail Align your work to stable APIs of Angular, version 5 and beyond, with Angular expert Minko Gechev. Angular is the modern Google framework for you to build high-performing, SEO-friendly, and robust web applications. Switching to Angular, Third Edition shows you how you can align your current and future development with Google’s long term vision for Angular. Gechev shares his expert knowledge and community involvement to give you the clarity you need to confidently switch into Angular and stable APIs. Minko Gechev helps you square up to Angular with an overview of the framework, and understand the long term building blocks of Google’s web framework. Gechev then gives you the lowdown on TypeScript, with a crash-course so you can take advantage of Angular in its native, statically-typed environment. You’ll next move on to see how you can line up with Angular dependency injection, plus how Angular router and forms, and Angular pipes, are designed to work for your projects today and in the future. You'll be squared up and aligned with the vision and techniques of the one Angular, and be ready to start building quick and efficient Angular applications. You’ll know how to take advantage of the latest Angular features, and the core, stable APIs that you can depend on. You’ll be ready to confidently plan your future with the Angular framework. Style and approach In this book, Minko Gechev continues his direct style of sharing knowledge about Angular that he's developed across more than 40 international presentations to Angular developers. First, Minko explains Google's vision of Angular to you, and then you dive into a clear tutorial to work with Angular that's aligned with Google's vision of Angular.
3D Printing Designs: Fun and Functional Projects
3D Printing Designs: Fun and Functional Projects
Joe Larson
¥54.49
Get to grips with 3D printing and learn to model designs using Blender About This Book From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs Rekindle your mathematical genius to design personalized objects for complex puzzles Who This Book Is For If you’re new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary. What You Will Learn Get to know about the different types of 3D printers and their limitations See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers Set up and configure Blender to model a file for 3D printing Understand material characteristics, printing specifications, tolerances, and design tips Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing Break down complex geometries into multiple simple shapes and model them in layers using Blender Design, manipulate, and export 3D models for 3D printing with Blender Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle In Detail 3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice. Style and approach This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.