万本电子书0元读

万本电子书0元读

Moodle Administration
Moodle Administration
Alex Buchner
¥90.46
Written in a clear, straightforward way with lots of screenshots and direct instructions this book will equip you with all the tools you need to set up, optimize, extend, and maintain a Moodle system. A problem-solution approach has been taken when possible to bring the content more in line with your day-to-day operations. This book is written for technicians, systems administrators, as well as academic staff”basically anyone who has to administer a Moodle system. Whether you are dealing with a small-scale local Moodle system or a large-scale multi-site Virtual Learning Environment, this book will assist you with any administrative tasks. Some basic Moodle knowledge is helpful, but not essential.
OSWorkflow: A guide for Java developers and architects to integrating…
OSWorkflow: A guide for Java developers and architects to integrating…
Diego Adrian Naya Lazo
¥90.46
This book gives step-by-step instructions on how to do things. The basics are explained first and then examples help to clarify and reinforce the principles. The book is aimed at experienced Java developers and system architects who want to develop complex Java applications using the OSWorkflow workflow engine. OSWorkflow is a flexible low-level workflow implementation for developers and architects; it is not a quick "plug-and-play" solution for non-technical end users.
Business Process Management with JBoss jBPM
Business Process Management with JBoss jBPM
Matt Cumberlidge
¥90.46
This is a book for Business Analysts (BAs) who need to develop a process model for implementation in a business process management system. Developers looking at the JBoss jBPM toolset will also find it a useful introduction to the key concepts. This book is a full toolkit for someone who wants to implement BPM in the right way. This toolkit is particularly aimed at Business Analysts, although Project Managers, IT managers, developers, and even business people can expect to find useful tools and techniques in here. We will present the project framework, analysis techniques and templates, BPM technology and example deliverables that you need to successfully bring a BPM solution into your organization.
Blender Cycles: Lighting and Rendering Cookbook
Blender Cycles: Lighting and Rendering Cookbook
Bernardo Iraci
¥90.46
An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles’ rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.
Implementing Cisco UCS Solutions
Implementing Cisco UCS Solutions
Farhan Ahmed Nadeem
¥90.46
A tutorial-based approach which will help you understand the practical methodologies and deploying of Cisco UCS components.If you are a professional such as a system, network, or storage administrator who is responsible for Cisco UCS deployments, this is the perfect book for you. You should have some basic knowledge of the server’s architecture, network, and storage technologies. Familiarity with virtualization technologies is also recommended (though not necessary) as the majority of real-world UCS deployments run virtualized loads. Knowledge of Nexus OS is not necessary as the majority of the management tasks are handled in a graphical user interface with very few exceptions using the CLI.
Zend Framework 2 Cookbook
Zend Framework 2 Cookbook
Josephus Callaars
¥90.46
This book is written in a practical, cookbook style with numerous examples and recipes. This style allows you to go both directly to your topic of interest or follow topics throughout a chapter to gain an in-depth knowledge of certain areas.'Zend Framework 2 Cookbook" is for PHP developers who are fairly advanced in programming in PHP. It will also be useful for developers who have a keen interest in expanding their knowledge outside the boundaries of simply *ing pages together. As unit testing and MVC will be discussed, it is beneficial for the reader to know what these technologies are, although experience with developing applications is not necessarily essential.
CodeIgniter 2 Cookbook
CodeIgniter 2 Cookbook
Rob Foster
¥90.46
Presented in a recipe-based format, you are led step-by-step through each aspect of CodeIgniter, allowing you to dip in and out as you choose.CodeIgniter 2 Cookbook is for intermediate to advanced PHP developers who want to begin using the powerful CodeIgniter framework to create web applications. Familiarity with CodeIgniter isn’t essential, but it will be useful if you have been introduced to the framework before.
Android NDK Game Development Cookbook
Android NDK Game Development Cookbook
Sergey Kosarevsky
¥90.46
A systematic guide consisting of over 70 recipes which focus on helping you build portable mobile games and aims to enhance your game development skills with clear instructions.If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you. You need to have basic knowledge of C or C++ including pointer manipulation, multithreading, and object-oriented programming concepts as well as some experience developing applications without using an IDE.
Multithreading in C# 5.0 Cookbook
Multithreading in C# 5.0 Cookbook
Eugene Agafonov
¥90.46
Cookbook.Multithreading in C# 5.0 Cookbook is written for existing C# developers who want a complete, professional, and authoritative guide to multithreading. You don’t need any experience with multithreaded programming to use this book.
JIRA 6.x Administration Cookbook
JIRA 6.x Administration Cookbook
Patrick Li
¥90.46
A comprehensive guide, full of practical recipes with real-life JIRA administration challenges, solutions, and examples with illustrations from the actual application. If you are an administrator who will be customizing, supporting, and maintaining JIRA for your organization, this book is for you. Familiarity with the core concepts of JIRA is essential. For some recipes, basic understanding in HTML, CSS, and JavaScript will also be helpful.
Learning Geospatial Analysis with Python
Learning Geospatial Analysis with Python
Joel Lawhead
¥90.46
This is a tutorial-style book that helps you to perform Geospatial and GIS analysis with Python and its tools/libraries. This book will first introduce various Python-related tools/packages in the initial chapters before moving towards practical usage, examples, and implementation in specialized kinds of Geospatial data analysis.This book is for anyone who wants to understand digital mapping and analysis and who uses Python or another *ing language for automation or crunching data manually.This book primarily targets Python developers, researchers, and analysts who want to perform Geospatial, modeling, and GIS analysis with Python.
Web Penetration Testing with Kali Linux
Web Penetration Testing with Kali Linux
Joseph Muniz
¥90.46
Web Penetration Testing with Kali Linux contains various penetration testing methods using BackTrack that will be used by the reader. It contains clear step-by-step instructions with lot of screenshots. It is written in an easy to understand language which will further simplify the understanding for the user."Web Penetration Testing with Kali Linux" is ideal for anyone who is interested in learning how to become a penetration tester. It will also help the users who are new to Kali Linux and want to learn the features and differences in Kali versus Backtrack, and seasoned penetration testers who may need a refresher or reference on new tools and techniques. Basic familiarity with web-based programming languages such as PHP, JavaScript and MySQL will also prove helpful.
CryENGINE 3 Game Development:Beginner's Guide
CryENGINE 3 Game Development:Beginner's Guide
Sean Tracy
¥90.46
A step by step beginner's tutorial to creating AAA style games with the complete game creation tool, CryENGINE 3,This book is written with the beginner and casual developer in mind. The freely available version of the CryENGINE3 is used for all examples in this book.
Ipython Interactive Computing and Visualization Cookbook
Ipython Interactive Computing and Visualization Cookbook
Cyrille Rossant
¥90.46
Intended to anyone interested in numerical computing and data science: students, researchers, teachers, engineers, analysts, hobbyists... Basic knowledge of Python/NumPy is recommended. Some skills in mathematics will help you understand the theory behind the computational methods.
LiveCode Mobile Development Cookbook
LiveCode Mobile Development Cookbook
Dr Edward Lavieri
¥90.46
If you are a LiveCode mobile developer looking to improve your existing skills, add efficiencies to your code, or want a better understanding of LiveCode’s capabilities, then LiveCode Mobile Development Cookbook is a must-have for you. The reader should at least have a basic understanding of LiveCode and mobile application development.
Learning Neo4j
Learning Neo4j
Rik Van Bruggen
¥90.46
This book is for developers who want an alternative way to store and process data within their applications. No previous graph database experience is required; however, some basic database knowledge will help you understand the concepts more easily.
Node.js Design Patterns
Node.js Design Patterns
Mario Casciaro
¥90.46
If you're a JavaScript developer interested in a deeper understanding of how to create and design Node.js applications, this is the book for you.
Mastering GeoServer
Mastering GeoServer
Colin Henderson
¥90.46
If you are a GIS professional who intends to explore advanced techniques and get more out of GeoServer deployment rather than simply delivering good looking maps, then this book is for you.
Citrix XenApp 7.5 Desktop Virtualization Solutions
Citrix XenApp 7.5 Desktop Virtualization Solutions
Andy Paul
¥90.46
If you are a Citrixengineer, a virtualization consultant, or an IT project manager with prior experience of using Citrix XenAppand related technologies for desktop virtualization and want to further explore the power of XenAppfor flawless desktop virtualization, then this book is for you.
Unreal Engine Game Development Blueprints
Unreal Engine Game Development Blueprints
Nicola Valcasara
¥90.46
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual *ing code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint *s Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual *ing tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint * is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual *ing, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint *. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
Unity UI Cookbook
Unity UI Cookbook
Francesco Sapio
¥90.46
Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive About This Book Design and develop interactive and professional user interfaces (UIs) for games in Unity Discover how to implement and deal with various in-game UI elements that will impress your players This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# code Who This Book Is For If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system. What You Will Learn Implement different kinds of counters and healthbars Deal with timers and find out how to format them Animate and vivify UI elements Handle runtime customizations Add complex Head-up displays (HUDs) Design and implement 3D UIs Integrate minimaps in the UI In Detail With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# *s, it's possible to realize the potential of this system and bring an impressive UI to games.This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD *ing. Finally, you will discover how to implement complex minimaps in the interface.Style and approach Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience.