Backtrack 4: Assuring Security by Penetration Testing
¥90.46
Written as an interactive tutorial, this book covers the core of BackTrack with real-world examples and step-by-step instructions to provide professional guidelines and recommendations to you. The book is designed in a simple and intuitive manner, which allows you to explore the whole BackTrack testing process or study parts of it individually. If you are an IT security professional or network administrator who has a basic knowledge of Unix/Linux operating systems including awareness of information security factors, and you want to use BackTrack for penetration testing, then this book is for you.
iOS and OS X Network Programming Cookbook
¥90.46
This book follows a recipebased approach that will heavily focus on the code and how to integrate the samples with the reader’s projects.Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in ObjectiveC using XCode as the IDE. Knowledge of ObjectiveC and XCode is essential.
Visualforce Development Cookbook
¥90.46
Visualforce Development Cookbook is written in such a way that even complex concepts are explained in an easy-to-understand manner. Following a Cookbook structure, the book covers some essential technical scenarios and includes over 75 recipes focusing on real-world development problems. This book is packed with illustrations and also contains lots of code samples for the better understanding of the reader."Visualforce Development Cookbook" is aimed at developers who have already grasped the basics of Visualforce. Awareness of the standard component library and the purpose of controllers is expected.
OpenCV with Python By Example
¥90.46
Build real-world computer vision applications and develop cool demos using OpenCV for Python About This Book Learn how to apply complex visual effects to images using geometric transformations and image filters Extract features from an image and use them to develop advanced applications Build algorithms to help you understand the image content and perform visual searches Who This Book Is For This book is intended for Python developers who are new to OpenCV and want to develop computer vision applications with OpenCV-Python. This book is also useful for generic software developers who want to deploy computer vision applications on the cloud. It would be helpful to have some familiarity with basic mathematical concepts such as vectors, matrices, and so on. What You Will Learn Apply geometric transformations to images, perform image filtering, and convert an image into a cartoon-like image Detect and track various body parts such as the face, nose, eyes, ears, and mouth Stitch multiple images of a scene together to create a panoramic image Make an object disappear from an image Identify different shapes, segment an image, and track an object in a live video Recognize an object in an image and build a visual search engine Reconstruct a 3D map from images Build an augmented reality application In Detail Computer vision is found everywhere in modern technology. OpenCV for Python enables us to run computer vision algorithms in real time. With the advent of powerful machines, we are getting more processing power to work with. Using this technology, we can seamlessly integrate our computer vision applications into the cloud. Web developers can develop complex applications without having to reinvent the wheel. This book will walk you through all the building blocks needed to build amazing computer vision applications with ease. We start off with applying geometric transformations to images. We then discuss affine and projective transformations and see how we can use them to apply cool geometric effects to photos. We will then cover techniques used for object recognition, 3D reconstruction, stereo imaging, and other computer vision applications. This book will also provide clear examples written in Python to build OpenCV applications. The book starts off with simple beginner’s level tasks such as basic processing and handling images, image mapping, and detecting images. It also covers popular OpenCV libraries with the help of examples. The book is a practical tutorial that covers various examples at different levels, teaching you about the different functions of OpenCV and their actual implementation. Style and approach This is a conversational-style book filled with hands-on examples that are really easy to understand. Each topic is explained very clearly and is followed by a programmatic implementation so that the concept is solidified. Each topic contributes to something bigger in the following chapters, which helps you understand how to piece things together to build something big and complex.
Learning Predictive Analytics with R
¥90.46
Get to grips with key data visualization and predictive analytic skills using R About This Book Acquire predictive analytic skills using various tools of R Make predictions about future events by discovering valuable information from data using R Comprehensible guidelines that focus on predictive model design with real-world data Who This Book Is For If you are a statistician, chief information officer, data scientist, ML engineer, ML practitioner, quantitative analyst, and student of machine learning, this is the book for you. You should have basic knowledge of the use of R. Readers without previous experience of programming in R will also be able to use the tools in the book. What You Will Learn Customize R by installing and loading new packages Explore the structure of data using clustering algorithms Turn unstructured text into ordered data, and acquire knowledge from the data Classify your observations using Na?ve Bayes, k-NN, and decision trees Reduce the dimensionality of your data using principal component analysis Discover association rules using Apriori Understand how statistical distributions can help retrieve information from data using correlations, linear regression, and multilevel regression Use PMML to deploy the models generated in R In Detail R is statistical software that is used for data analysis. There are two main types of learning from data: unsupervised learning, where the structure of data is extracted automatically; and supervised learning, where a labeled part of the data is used to learn the relationship or scores in a target attribute. As important information is often hidden in a lot of data, R helps to extract that information with its many standard and cutting-edge statistical functions. This book is packed with easy-to-follow guidelines that explain the workings of the many key data mining tools of R, which are used to discover knowledge from your data. You will learn how to perform key predictive analytics tasks using R, such as train and test predictive models for classification and regression tasks, score new data sets and so on. All chapters will guide you in acquiring the skills in a practical way. Most chapters also include a theoretical introduction that will sharpen your understanding of the subject matter and invite you to go further. The book familiarizes you with the most common data mining tools of R, such as k-means, hierarchical regression, linear regression, association rules, principal component analysis, multilevel modeling, k-NN, Na?ve Bayes, decision trees, and text mining. It also provides a de*ion of visualization techniques using the basic visualization tools of R as well as lattice for visualizing patterns in data organized in groups. This book is invaluable for anyone fascinated by the data mining opportunities offered by GNU R and its packages. Style and approach This is a practical book, which analyzes compelling data about life, health, and death with the help of tutorials. It offers you a useful way of interpreting the data that’s specific to this book, but that can also be applied to any other data.
QGIS Blueprints
¥90.46
Develop analytical location-based web applications with QGIS About This Book Tame geographic information workflows with QGIS blueprints for smart web applications Create geographic web applications using QGIS and free/open source software Blueprints provide real-world applications covering many use cases Who This Book Is For This book encompasses relatively experienced GIS developers who have a strong grounding in the fundamentals of GIS development. They will have used QGIS before, but are looking to understand how to develop more complex, layered map applications that expose various data sets, utilize different visualizations, and are consumable (usable) by end users What You Will Learn Review geographic information principles and the application of these principles in the QGIS free/open source ecosystem Perform advanced analysis with site selection, hydrologic, and topological networks Build performant web applications by tile caching and generating static assets Provide collaborative editing capabilities for your team or community Develop custom and dynamic analysis and visualization capabilities Select the best components from desktop and web, for your use case Integrate it with social media and crowdsourcing In Detail QGIS, the world’s most popular free/open source desktop geographic information system software, enables a wide variety of use cases involving location – previously only available through expensive specialized commercial software. However, designing and executing a multi-tiered project from scratch on this complex ecosystem remains a significant challenge. This book starts with a primer on QGIS and closely related data, software, and systems. We’ll guide you through six use-case blueprints for geographic web applications. Each blueprint boils down a complex workflow into steps you can follow to reduce time lost to trial and error. By the end of this book readers should be able to build complex layered applications that visualize multiple data sets, employing different types of visualization, and give end users the ability to interact with and manipulate this data for the purpose of analysis. Style and approach This is a comprehensive guide to the application of QGIS and free/open source software in creating web applications from analysis. Step-by-step blueprints guide the reader through analytical and web development topics and designs.
Groovy for Domain-specific Languages - Second Edition
¥90.46
Extend and enhance your Java applications with domain-specific *ing in Groovy About This Book Build domain-specific mini languages in Groovy that integrate seamlessly with your Java apps with this hands-on guide Increase stakeholder participation in the development process with domain-specific *ing in Groovy Get up to speed with the newest features in Groovy using this second edition and integrate Groovy-based DSLs into your existing Java applications. Who This Book Is For This book is for Java software developers who have an interest in building domain *ing into their Java applications. No knowledge of Groovy is required, although it will be helpful. This book does not teach Groovy, but quickly introduces the basic ideas of Groovy. An experienced Java developer should have no problems with these and move quickly on to the more involved aspects of creating DSLs with Groovy. No experience of creating a DSL is required. What You Will Learn Familiarize yourself with Groovy *ing and work with Groovy closures Use the meta-programming features in Groovy to build mini languages Employ Groovy mark-up and builders to simplify application development Familiarize yourself with Groovy mark-up and build your own Groovy builders Build effective DSLs with operator overloading, command chains, builders, and a host of other Groovy language features Integrate Groovy with your Java and JVM based applications In Detail The times when developing on the JVM meant you were a Java programmer have long passed. The JVM is now firmly established as a polyglot development environment with many projects opting for alternative development languages to Java such as Groovy, Scala, Clojure, and JRuby. In this pantheon of development languages, Groovy stands out for its excellent DSL enabling features which allows it to be manipulated to produce mini languages that are tailored to a project’s needs. A comprehensive tutorial on designing and developing mini Groovy based Domain Specific Languages, this book will guide you through the development of several mini DSLs that will help you gain all the skills needed to develop your own Groovy based DSLs with confidence and ease. Starting with the bare basics, this book will focus on how Groovy can be used to construct domain specific mini languages, and will go through the more complex meta-programming features of Groovy, including using the Abstract Syntax Tree (AST). Practical examples are used throughout this book to de-mystify these seemingly complex language features and to show how they can be used to create simple and elegant DSLs. Packed with examples, including several fully worked DSLs, this book will serve as a springboard for developing your own DSLs. Style and approach This book is a hands-on guide that will walk you through examples for building DSLs with Groovy rather than just talking about "metaprogramming with Groovy". The examples in this book have been designed to help you gain a good working knowledge of the techniques involved and apply these to producing your own Groovy based DSLs.
Mastering Android NDK
¥90.46
Master the skills you need to develop portable, highly-functional Android applications using NDK About This Book Develop portable games using Android NDK and debug them on your desktop Familiarise yourself with different popular C++ libraries on Android and use them in your games Write multi-threaded code with graphics, sound, networking, and resource storage Who This Book Is For If you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE. What You Will Learn Explore popular C++ libraries and use them on Android Write portable, multithreaded native networking code Create portable audio framework using OpenAL Implement portable rendering framework using OpenGL ES 3 Debug mobile applications on your desktop machine Access resources from APK archives Render text with FreeType In Detail Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application. Style and approach This book adopts a step-by-step approach and each chapter is based on the material from the previous ones. The book focuses on putting to your knowledge of C++ use while you develop Android applications of your own.
Unreal Engine Game Development Blueprints
¥90.46
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual *ing code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint *s Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual *ing tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint * is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual *ing, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint *. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
Drupal 7 Business Solutions
¥90.46
This book takes a step-by-step approach to building a complete business website using Drupal and enhancing it to include modern technology used by cutting-edge companies. All instructions are written in such a way that they make sense to readers of any technical level. This book is for anyone who wants to learn how to set up a website quickly for their business using the super powerful Drupal open source content management software.
Qooxdoo 1.4 Beginner's Guide
¥90.46
This is a Packt beginner's guide. The unique style of the book is to set the requirements for an application, Team Twitter, in the first chapter and apply the concepts in the application as you learn in the following chapters. When you complete this book, you would have developed a complete application. Although the scope of this book is only on the Qooxdoo framework, which is a client side framework, we have explained how to set up one of the RPC servers and demonstrated the end to end application in the Team Twitter. This book is intended for the client side developers who design and develop internet web applications and enterprise web applications. If you want to start developing RIA applications in Qooxdoo, this book would be a great help to jump start your development. If you are already developing Qooxdoo applications, this book will help you to go through the Qooxdoo framework quickly to improve your contribution to your project. This book is also intended for the desktop application developers who want to move into RIA development and develop internet web applications and rich enterprise web applications. It also provides an idea for the Architects and Lead developers to know about Qooxdoo and evaluate the framework. It helps beginners in Qooxdoo to easily set up the development environment and explains the concepts in an order that is easily graspable by beginners.
Spring Roo 1.1 Cookbook
¥90.46
This is a cookbook full of recipes with the essential code explained clearly and comprehensively. The recipes are organized so well that you will have no problems in using this cookbook as a reference too. Spring Roo 1.1 Cookbook is for developers new to the Spring Roo tool but with experience developing applications using Spring framework, AspectJ, JPA, GWT, and technologies/frameworks supported by Spring Roo. If you are new to the Spring framework, then it is recommended to refer to a text covering Spring, before reading this Cookbook.
Microsoft SharePoint 2010 Development with Visual Studio 2010: Expert Cookbook
¥90.46
This book follows a step-by-step approach to learning the building blocks of SharePoint application development. This book focuses on SharePoint 2010 development using Visual studio 2010. The book provides a hands-on approach to solving problems and creating business solutions for enhancing SharePoint 2010 environment. This book is for .NET developers to understand the building blocks for SharePoint 2010. Although the book can be used by beginners, it is recommended to have understanding of the previous versions of SharePoint. Developing SharePoint solutions needs solid understanding of ASP.NET architecture. The book assumes that the reader is familiar with ASP.NET technology and development concepts.
Windows Phone 7 Silverlight Cookbook
¥90.46
The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. All levels of developers and designers will be able to utilize this book. The language and examples are written for beginners but there are plenty of deeper concepts to explore and code to master.
Microsoft Windows Azure Development Cookbook
¥90.46
This cookbook offers practical, immediately usable task-based recipes covering a wide range of advanced development techniques for building highly scalable cloud-based services on the Windows Azure platform. It shows you how to improve these services and how to solve particular problems/scenarios when developing them on the Windows Azure platform. The solutions are presented in a clear step-by-step manner and explained in great detail, which makes them good learning material for everyone who has experience of the Windows Azure platform and wants to improve. The book is designed so that you can read it chapter by chapter or refer to recipes in no particular order. If you are an experienced Windows Azure developer or architect who wants to understand advanced development techniques when building highly scalable services using the Windows Azure platform, then this book is for you. You should have some exposure to Windows Azure and need basic understanding of Visual Studio, C#, SQL, .NET development, XML, and Web development concepts (HTTP, Services).
CryEngine 3 Cookbook
¥90.46
Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The CryENGINE3 Cookbook is written to be accessible to all developers currently using the CryENGINE3. It also explores the depth and power of the CryENGINE3 and is a useful guide to follow when becoming familiar with this award winning middle-ware game engine. This book is written with the casual and professional developer in mind. Fundamental knowledge of some Digital Content Creation Tools, like Photoshop and 3d Studio Max is required. The Software Development Kit version of the CryENGINE is used for all examples, so the reader should have a version of the development kit to follow the recipes contained in this book.
Flash Development for Android Cookbook
¥90.46
Written in cookbook style, this book offers solutions to all common Flash Android development problems through recipes. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book contains recipes covering a variety of topics from the very simple to those that are more advanced. If you are a seasoned Flash developer, this book will get you quickly up to speed with what is possible with Android. For those who are new to Flash, welcome to the world of visually rich, rapid application development for mobile Android devices! If you have any interest in Flash development for Android, this book is for you.
Blender Cycles: Lighting and Rendering Cookbook
¥90.46
An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease.If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles’ rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.
Implementing Cisco UCS Solutions
¥90.46
A tutorial-based approach which will help you understand the practical methodologies and deploying of Cisco UCS components.If you are a professional such as a system, network, or storage administrator who is responsible for Cisco UCS deployments, this is the perfect book for you. You should have some basic knowledge of the server’s architecture, network, and storage technologies. Familiarity with virtualization technologies is also recommended (though not necessary) as the majority of real-world UCS deployments run virtualized loads. Knowledge of Nexus OS is not necessary as the majority of the management tasks are handled in a graphical user interface with very few exceptions using the CLI.
Zend Framework 2 Cookbook
¥90.46
This book is written in a practical, cookbook style with numerous examples and recipes. This style allows you to go both directly to your topic of interest or follow topics throughout a chapter to gain an in-depth knowledge of certain areas.'Zend Framework 2 Cookbook" is for PHP developers who are fairly advanced in programming in PHP. It will also be useful for developers who have a keen interest in expanding their knowledge outside the boundaries of simply *ing pages together. As unit testing and MVC will be discussed, it is beneficial for the reader to know what these technologies are, although experience with developing applications is not necessarily essential.
CodeIgniter 2 Cookbook
¥90.46
Presented in a recipe-based format, you are led step-by-step through each aspect of CodeIgniter, allowing you to dip in and out as you choose.CodeIgniter 2 Cookbook is for intermediate to advanced PHP developers who want to begin using the powerful CodeIgniter framework to create web applications. Familiarity with CodeIgniter isn’t essential, but it will be useful if you have been introduced to the framework before.

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