Play Framework Essentials
¥54.49
This book targets Java and Scala developers who already have some experience in web development and who want to master Play framework quickly and efficiently. This book assumes you have a good level of knowledge and understanding of efficient Java and Scala code.
Oracle Solaris 11: First Look
¥54.49
This book is written in simple, easy-to-understand format with lots of screenshots and step-by-step explanations. If you are a Solaris administrator looking for a step-by-step guide to understand the new features and functionality of Oracle Solaris 11, then this is the guide for you. Working knowledge of Solaris is required.
Moodle Gradebook - Second Edition
¥54.49
This book is for teachers and administrators who have experience with Moodle. Basic knowledge of Moodle 2.x will be required, but no prior knowledge of grade functions is needed. This book will help you utilize the full functionality of Version 2.7.
Unity AI Programming Essentials
¥54.49
This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Hyper-V Security
¥54.49
Hyper-V Security is intended for administrators with a solid working knowledge of Hyper-V Server, Windows Server, and Active Directory. An administrator with a functional environment will be able to use the knowledge and examples present in this book to enhance security.
GitLab Cookbook
¥54.49
This book is aimed at developers and devops that have a GitLab server running, and want to be sure they use it to its full potential. This book will also be useful for people looking for a great Git platform, and learn how to set it up successfully. Some system administrating experience on a UNIX-based system would be useful, but is not required.
PhoneGap for Enterprise
¥54.49
This book is intended for developers who wish to use PhoneGap to develop useful, rich, secure mobile applications for their enterprise environment. The book assumes you have working knowledge of PhoneGap, HTML5, CSS3, and JavaScript, and a reasonable understanding of networking and n-tier architectures.
RESS Essentials
¥54.49
This is a step-by-step, practical guide which will introduce you to RESS and its key features.This book is aimed primarily at web developers interested in writing applications that leverage both client- and server-side code to optimise content for various devices.
Implementing OpenShift
¥54.49
A standard tutorial-based approach to using OpenShift and deploying custom or pre-built web applications to the OpenShift Online cloud.This book is for software developers and DevOps alike who are interested in learning how to use the OpenShift Platform-as-a-Service for developing and deploying applications, how the environment works on the back end, and how to deploy their very own open source Platform-as-a-Service based on the upstream OpenShift Origin project.
Learning VirtualDub
¥54.49
This book is easy to read and fun. The examples and tutorials are short, focused and interesting. You can dip in and get what you want fast. This book is written by VirtualDub enthusiasts for new and intermediate users. It's ideal if you are just starting with video processing and want a powerful and free tool, or if you've already started with VirtualDub and want to take it further.
CentOS High Availability
¥54.49
This book is targeted at system engineers and system administrators who want to upgrade their knowledge and skills in high availability and want to learn practically how to achieve high availability with CentOS Linux. You are expected to have good CentOS Linux knowledge and basic networking experience.
Getting Started with Unity 5
¥54.49
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Troubleshooting CentOS
¥54.49
It is assumed that you will already have a server up and running, you have a good working knowledge of CentOS, and you are comfortable with the concept of working with those services used by your server.
Android Wearable Programming
¥54.49
If you are an Android developer who wants to learn how to build applications for the Android Wear platform, then this is the book for you. This book only requires a basic knowledge of Android programming. Familiarity with development IDEs such as Android Studio, IntelliJ IDEA, or Eclipse will be helpful.
Responsive Design High Performance
¥54.49
This book is ideal for developers who have experience in developing websites or possess minor knowledge of how responsive websites work. No experience of high-level website development or performance tweaking is required.
Laravel 5 Essentials
¥54.49
This book is intended for PHP web developers who have an interest in Laravel and who know the basics of the framework in theory, but don't really know how to use it in practice. No experience of using frameworks is required, but it is assumed you are at least familiar with building dynamic websites in PHP already.
WebSocket Essentials – Building Apps with HTML5 WebSockets
¥54.49
This book is for web developers who want to learn and implement WebSocket to create interesting apps for modern browsers, leveraging the capabilities of HTML5 with WebSockets.
Raspberry Pi Robotics Essentials
¥54.49
If you are a programmer with an interest in building advanced robotics projects using inexpensive hardware and open source software, then this book is for you. Some experience with computer programming and implementing simple mechanical systems is required.
Babylon.js Essentials
¥54.49
Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples Learn from the best of the best, a developer at Microsoft, France Who This Book Is For Babylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used. What You Will Learn Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation Manage, create, and spatialize audio tracks in 3D scenes Go further with the Babylon.js framework to create actions on events Create rendering effects provided by the Babylon.js framework, such as post-processes In Detail Are you familiar with HTML5Do you want to build exciting games and Web applicationsThen explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future. Style and approach The book is a comprehensive guide packed with ready-to-run examples with a mix of theory and practice.
Creating Dynamic UIs with Android Fragments - Second Edition
¥54.49
Create engaging apps with fragments to provide a rich user interface that dynamically adapts to the individual characteristics of your customers’ tablets and smartphones About This Book From an eminent author comes a book that will help you create engaging apps that dynamically adapt to individual device characteristics The only book that includes the latest fragment-oriented features and their role in Material design This book provides code-intensive discussions and detailed examples that help you understand better and learn faster. Who This Book Is For This book is for developers with a basic understanding of Android programming who would like to improve the appearance and usability of their applications by creating a more interactive user experience and dynamically adaptive UIs; providing better support for tablets and smartphones in a single app; and reducing the complexity of managing app UIs. What You Will Learn Learn the role and capabilities of fragments Use Android Studio's fragment-oriented features Create an app UI that works effectively on smartphones and tablets Manage the creation and life cycle of fragments Dynamically manage fragments using the FragmentTransaction class Learn the application design for communicating between fragments Leverage fragments when implementing applications that take advantage of the latest features of Material Design In Detail Today’s users expect mobile apps to be dynamic and highly interactive, with rich navigation features. These same apps must look fantastic whether running on a medium-resolution smartphone or high-resolution tablet. Fragments provide the toolset we need to meet these user expectations by enabling us to build our applications out of adaptable components that take advantage of the rich capabilities of each individual device and automatically adapt to their differences. This book looks at the impact fragments have on Android UI design and their role in both simplifying many common UI challenges and in providing best practices for incorporating rich UI behaviors. We look closely at the roll of fragment transactions and how to work with the Android back stack. Leveraging this understanding, we explore several specialized fragment-related classes such as ListFragment and DialogFragment. We then go on to discuss how to implement rich navigation features such as swipe-based screen browsing, and the role of fragments when developing applications that take advantage of the latest aspects of Material Design. You will learn everything you need to provide dynamic, multi-screen UIs within a single activity, and the rich UI features demanded by today’s mobile users. Style and approach A fast-paced learning guide that gives a hands-on, code-intensive approach with a focus on real-world applications.
Learning Grunt
¥54.49
Monitor and automate complex JavaScript tasks and processes by obtaining a practical understanding of Grunt About This Book Gain a solid knowledge of Grunt to achieve better process management by improving consistency, productivity, reliability, and quality of code Install, configure, and use plugins into your project with this hands-on guide This step-by-step tutorial will walk you through practical examples of workflow automation Who This Book Is For If you are a JavaScript developer and want to learn project monitoring and automation using Grunt, then this book is for you. Basic knowledge of Node.js and Angular.js is assumed. However, no previous experience using Grunt.js is required. What You Will Learn Install and configure Grunt and its dependencies such as Node.js and Node Package Manager (NPM) Create a sample application using Angular.JS Configure plugins to perform various tasks that will benefit your project Explore the task-specific methods available through the Grunt API such as configuration, externals, events, and logging Set up tasks to automate the build process of the simple contact application Build, test, and refine a sample project Get general tips, tricks, and troubleshooting strategies to identify and solve common issues in Grunt Advance your knowledge of Grunt with concepts such as configuration variables and test automation In Detail With the increasing focus on task automation, the Grunt task runner is a vast platform that allows you to incorporate automation into your workflows. At the outset, you will learn how to use Node.js and NMP through an example. You will then find out how to build a sample app and the development environment for it. You will further delve into the implementation of Grunt plugins and the configuration of Grunt tasks. Furthermore, you will explore the various methods and packages for workflow automation. The final chapter will cover some advanced concepts, such as configuration variables and how to create a Grunt plugin. By the end of the book, you will have gained the fundamentals of Grunt and progressed through advanced concepts, including building a Grunt plugin. Style and approach This book is an easy-to-follow, step-by-step tutorial that provides explanations and examples of deploying Grunt from scratch.

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