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Learning Drupal 6 Module Development
Learning Drupal 6 Module Development
Matt Butcher
¥71.93
This book is written for PHP developers who want to add custom features to Drupal. You will need to know the basics of PHP and MySQL programming, but no experience of programming Drupal is required, although you will be expected to be familiar with the basic operation of Drupal.
Sage ACT! 2011 Dashboard and Report Cookbook
Sage ACT! 2011 Dashboard and Report Cookbook
Karen Fredricks
¥71.93
This is a cookbook of easy-to-follow recipes about ACT! 2011 dashboard and report practices. If you are an ACT! end user who wants to learn about the existing reports and dashboards available in ACT! 2009, 2010, and 2011, then this book is for you. If you are an ACT! administrator who wants to make changes to ACT!'s dashboard and reporting features or a sales manager who needs to measure the effectiveness of his sales force, you will also find this book helpful. New CRM users will learn how to measure the success of their database. Prior knowledge of ACT! is not essential; however, you'll find it helpful to have good working knowledge of how to add data to ACT!, or to work with an ACT! database that has already been populated with data.
Backbone.js Testing
Backbone.js Testing
Ryan Roemer
¥71.93
This book is packed with the step by step tutorial and instructions in recipe format helping you setup test infrastructure and gradually advance your skills to plan, develop, and test your backbone applications.If you are a JavaScript developer looking for recipes to create and implement test support for your backbone application, then this book is ideal for you.
Microsoft .NET Framework 4.5 Quickstart Cookbook
Microsoft .NET Framework 4.5 Quickstart Cookbook
Jose Luis Latorre Millas
¥71.93
Microsoft .NET Framework 4.5 First Look Cookbook
Building your First Mobile Game using XNA 4.0
Building your First Mobile Game using XNA 4.0
Brecht Kets
¥71.93
This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won’t explain the C# programming language itself, nor object-oriented programming.We will however explain the aspects of game development thoroughly, so don’t worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development You want to start building games for Windows Phone You have some programming knowledge. In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!
Learning F# Functional Data Structures and Algorithms
Learning F# Functional Data Structures and Algorithms
Adnan Masood
¥71.93
If you have just started your adventure with F#, then this book will help you take the right steps to become a successful F# coder. An intermediate knowledge of imperative programming concepts, and a basic understanding of the algorithms and data structures in .NET environments using the C# language and BCL (Base Class Library), would be helpful.
JavaScript Domain-Driven Design
JavaScript Domain-Driven Design
Philipp Fehre
¥71.93
If you are an experienced JavaScript developer who wants to improve the design of his or her applications, or find yourself in a situation to implement an application in an unfamiliar domain, this book is for you. Prior knowledge of JavaScript is required and prior experience with Node.js will also be helpful.
Unity Virtual Reality Projects
Unity Virtual Reality Projects
Jonathan Linowes
¥71.93
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Mastering Python Scientific Computing
Mastering Python Scientific Computing
Hemant Kumar Mehta
¥71.93
A complete guide for Python programmers to master scientific computing using Python APIs and tools About This Book The basics of scientific computing to advanced concepts involving parallel and large scale computation are all covered. Most of the Python APIs and tools used in scientific computing are discussed in detail The concepts are discussed with suitable example programs Who This Book Is For If you are a Python programmer and want to get your hands on scientific computing, this book is for you. The book expects you to have had exposure to various concepts of Python programming. What You Will Learn Fundamentals and components of scientific computing Scientific computing data management Performing numerical computing using NumPy and SciPy Concepts and programming for symbolic computing using SymPy Using the plotting library matplotlib for data visualization Data analysis and visualization using Pandas, matplotlib, and IPython Performing parallel and high performance computing Real-life case studies and best practices of scientific computing In Detail In today's world, along with theoretical and experimental work, scientific computing has become an important part of scientific disciplines. Numerical calculations, simulations and computer modeling in this day and age form the vast majority of both experimental and theoretical papers. In the scientific method, replication and reproducibility are two important contributing factors. A complete and concrete scientific result should be reproducible and replicable. Python is suitable for scientific computing. A large community of users, plenty of help and documentation, a large collection of scientific libraries and environments, great performance, and good support makes Python a great choice for scientific computing. At present Python is among the top choices for developing scientific workflow and the book targets existing Python developers to master this domain using Python. The main things to learn in the book are the concept of scientific workflow, managing scientific workflow data and performing computation on this data using Python. The book discusses NumPy, SciPy, SymPy, matplotlib, Pandas and IPython with several example programs. Style and approach This book follows a hands-on approach to explain the complex concepts related to scientific computing. It details various APIs using appropriate examples.
Getting Started with Python and Raspberry Pi
Getting Started with Python and Raspberry Pi
Dan Nixon
¥71.93
Learn to design and implement reliable Python applications on the Raspberry Pi using a range of external libraries, the Raspberry Pis GPIO port, and the camera module About This Book Learn the fundamentals of Python *ing and application programming Design user-friendly command-line and graphical user interfaces A step-by-step guide to learning Python programming with the Pi Who This Book Is For This book is designed for those who are unfamiliar with the art of Python development and want to get to know their way round the language and the many additional libraries that allow you to get a full application up and running in no time. What You Will Learn Fundamentals of Python applications Designing applications for multi-threading Interacting with electronics and physical devices Debugging applications when they go wrong Packaging and installing Python modules User interface design using Qt Building easy to use command-line interfaces Connecting applications to the Internet In Detail The Raspberry Pi is one of the smallest and most affordable single board computers that has taken over the world of hobby electronics and programming, and the Python programming language makes this the perfect platform to start coding with. The book will start with a brief introduction to Raspberry Pi and Python. We will direct you to the official documentation that helps you set up your Raspberry Pi with the necessary equipment such as the monitor, keyboard, mouse, power supply, and so on. It will then dive right into the basics of Python programming. Later, it will focus on other Python tasks, for instance, interfacing with hardware, GUI programming, and more. Once you get well versed with the basic programming, the book will then teach you to develop Python/Raspberry Pi applications. By the end of this book, you will be able to develop Raspberry Pi applications with Python and will have good understanding of Python programming for Raspberry Pi. Style and approach An easy-to-follow introduction to Python *ing and application development through clear conceptual explanations backed up by real-world examples on the Raspberry Pi.
Mapbox Cookbook
Mapbox Cookbook
Bill Kastanakis
¥71.93
Over 35 recipes to design and implement uniquely styled maps using the Mapbox platform About This Book Design and develop beautifully styled maps using TileMill, MapBox Studio, and CartoCSS Get to grips with the mapbox.js and Leaflet to create visually stunning web and mobile applications An easy-to-follow, quick reference guide to integrate powerful APIs and services like Foursquare, Fusion Tables, Geoserver, and CartoDB to populate your maps Who This Book Is For If you are a web developer seeking for GIS expertise on how to create, style, and publish interactive and unique styled maps, then this book is for you. Basic knowledge of programming and java*s is assumed. What You Will Learn Get accustomed to the MapBox Editor to visually style your maps Learn everything about CartoCSS, and how it will help you fine tune your styled maps Use MapBox Studio and Tilemill to generate your own tiles and vector maps Publish your maps using a variety of technologies like node.js, PHP, and Geoserver Integrate with third party APIs and services to populate your maps with public or private data Create many different map visualization styles like choropleth and heat maps, add interactivity, and even learn how to animate data over time Work with many different data formats and external services to create robust maps Learn to use MapBox GL to create a mobile application In Detail Maps are an essential element in today’s location aware applications. Right from displaying earth surface information to creating thematic maps displaying plethora of information, most of the developers lack the necessary knowledge to create customizable maps with combination of various tools and libraries. The MapBox platform is one such platform which offers all the tools and API required to create and publish a totally customizable map. Starting with building your first map with the online MapBox Editor, we will take you all the way to building advanced web and mobile applications with totally customizable map styles. Through the course of chapters we’ll learn CartoCSS styling language and understand the various components of MapBox platform and their corresponding JavaScript API. In the initial few chapters we will dive deeper into the TileMill and MapBox Studio components of MapBox and use them to generate custom styled map tiles and vector maps. Furthermore, we will publish these custom maps using PHP, node.js and third party tools like Geoserver. We’ll also learn to create different visualizations and map styles like a choropleth map, a heat map and add user interactivity using a UFTGrid. Moving on, we dive into advanced concepts and focus on integration with third party services like Foursquare, Google FusionTables, CartoDB, and Torque to help you populate and even animate your maps. In the final chapter we’ll learn to use the Mapbox SDK to create and publish interactive maps for the iOS platform. By the end of this book, you will learn about MapBox GL and how to create a fully functional, location-aware mobile app, using the maps styles created in the recipes. Style and approach An easy-to-use recipe driven book that will not just serve code samples, but also explains all the theory and concepts required to fully understand each recipe.
Learning Swift - Second Edition
Learning Swift - Second Edition
Andrew J Wagner
¥71.93
Develop the skills required to create compelling, maintainable, and robust iOS and OS X apps with Swift About This Book Write expressive, understandable, and maintainable Swift 2 code with this hands-on tutorial Unveil the complex underpinnings of Swift to turn your app ideas into reality This book is packed with real-life examples to help you implement concepts as you learn Who This Book Is For If you are looking to build iOS or OS X apps using the most modern technology, this book is ideal for you. You will find this book especially useful if you are new to programming or if you are yet to develop for iOS or OS X. No prior programming exposure is required. What You Will Learn Form a solid understanding of the Swift 2 language Get to know the practical aspects of how a computer program actually works Understand the paradigms used by Apple’s frameworks so you are not intimidated by them Utilize the vast resources written in Objective-C to better inform your Swift programming Develop a basic portfolio of Swift code by learning the critical concepts Experience both object-oriented and functional programming Get to know the new coding techniques made available by Swift 2 Discover resources to ensure you never stop becoming a better developer In Detail Swift is Apple’s new programming language and the future of iOS and OS X app development. It is a high-performance language that feels like a modern *ing language. On the surface, Swift is easy to jump into, but it has complex underpinnings that are critical to becoming proficient at turning an idea into reality. This book is an approachable, step-by-step introduction into programming with Swift for everyone. It begins by giving you an overview of the key features through practical examples and progresses to more advanced topics that help differentiate the proficient developers from the mediocre ones. It covers important concepts such as Variables, Optionals, Closures, Generics, and Memory Management. Mixed in with those concepts, it also helps you learn the art of programming such as maintainability, useful design patterns, and resources to further your knowledge. This all culminates in writing a basic iOS app that will get you well on your way to turning your own app ideas into reality. Style and approach This is an approachable, step-by-step guide to programming in Swift 2. Each topic is separated into compressible sections that are full of practical examples and easy-to-understand explanations. Each section builds on the previous topics so you can develop a proficient and comprehensive understanding of app development in Swift 2.
Mobile Device Exploitation Cookbook
Mobile Device Exploitation Cookbook
Prashant Verma,Akshay Dixit
¥71.93
Over 40 recipes to master mobile device penetration testing with open source tools About This Book Learn application exploitation for popular mobile platforms Improve the current security level for mobile platforms and applications Discover tricks of the trade with the help of code snippets and screenshots Who This Book Is For This book is intended for mobile security enthusiasts and penetration testers who wish to secure mobile devices to prevent attacks and discover vulnerabilities to protect devices. What You Will Learn Install and configure Android SDK and ADB Analyze Android Permission Model using ADB and bypass Android Lock Screen Protection Set up the iOS Development Environment - Xcode and iOS Simulator Create a Simple Android app and iOS app and run it in Emulator and Simulator respectively Set up the Android and iOS Pentesting Environment Explore mobile malware, reverse engineering, and code your own malware Audit Android and iOS apps using static and dynamic analysis Examine iOS App Data storage and Keychain security vulnerabilities Set up the Wireless Pentesting Lab for Mobile Devices Configure traffic interception with Android and intercept Traffic using Burp Suite and Wireshark Attack mobile applications by playing around with traffic and SSL certificates Set up the Blackberry and Windows Phone Development Environment and Simulator Setting up the Blackberry and Windows Phone Pentesting Environment Steal data from Blackberry and Windows phones applications In Detail Mobile attacks are on the rise. We are adapting ourselves to new and improved smartphones, gadgets, and their accessories, and with this network of smart things, come bigger risks. Threat exposure increases and the possibility of data losses increase. Exploitations of mobile devices are significant sources of such attacks. Mobile devices come with different platforms, such as Android and iOS. Each platform has its own feature-set, programming language, and a different set of tools. This means that each platform has different exploitation tricks, different malware, and requires a unique approach in regards to forensics or penetration testing. Device exploitation is a broad subject which is widely discussed, equally explored by both Whitehats and Blackhats. This cookbook recipes take you through a wide variety of exploitation techniques across popular mobile platforms. The journey starts with an introduction to basic exploits on mobile platforms and reverse engineering for Android and iOS platforms. Setup and use Android and iOS SDKs and the Pentesting environment. Understand more about basic malware attacks and learn how the malware are coded. Further, perform security testing of Android and iOS applications and audit mobile applications via static and dynamic analysis. Moving further, you'll get introduced to mobile device forensics. Attack mobile application traffic and overcome SSL, before moving on to penetration testing and exploitation. The book concludes with the basics of platforms and exploit tricks on BlackBerry and Windows Phone. By the end of the book, you will be able to use variety of exploitation techniques across popular mobile platforms with stress on Android and iOS. Style and approach This is a hands-on recipe guide that walks you through different aspects of mobile device exploitation and securing your mobile devices against vulnerabilities. Recipes are packed with useful code snippets and screenshots.
Learning ClojureScript
Learning ClojureScript
W. David Jarvis,Rafik Naccache,Allen Rohner
¥71.93
Master the art of agile single page web application development with ClojureScript About This Book Set up interactive development workflows for the browser or Node.js thanks to the ClojureScript ecosystem Learn the basics of interactive single page web app development taking advantage of the functional nature of ClojureScript Delve into advanced rich web application development concepts such as Om, along with core.async, using zippers and logic programming, and preparing code for production with testing or optimizing via the Google Closure Compiler Who This Book Is For This book is for web application developers who want to benefit from the power of ClojureScript to get an agile and highly productive development platform that targets mainly browser JavaScript. You are not required to be fluent in Clojure, but it will be easier for you if you have a basic understanding of browser and server-side JavaScript. What You Will Learn Understand how the ClojureScript compiler operates Set up interactive development workflows for ClojureScript Grasp the basics of the ClojureScript language, including basic syntax, data structures, variable scoping, namespaces, and finally the powerful sequence abstraction Delve into advanced concepts such as functional programming, macro writing, asynchronous programming, app routing, and real-time web Develop simple one page web applications Explore techniques to make your web apps aware of the external world through external or embedded database access or Oauth 2 integration Learn more advanced ClojureScript concepts like in app routing, real-time web Prepare your work for production, getting insights into optional type-checking, writing portable Clojure/ClojureScript code, and testing In Detail Clojure is an expressive language that makes it possible to easily tackle complex software development challenges. Its bias toward interactive development has made it a powerful tool, enabling high developer productivity. In this book, you will first learn how to construct an interactive development experience for ClojureScript.. You will be guided through ClojureScript language concepts, looking at the basics first, then being introduced to advanced concepts such as functional programming or macro writing. After that, we elaborate on the subject of single page web applications, showcasing how to build a simple one, then covering different possible enhancements. We move on to study more advanced ClojureScript concepts, where you will be shown how to address some complex algorithmic cases. Finally, you'll learn about optional type-checking for your programs, how you can write portable code, test it, and put the advanced compilation mode of the Google Closure Compiler to good use. Style and approach This book is a comprehensive reference guide on ClojureScript development for the front end, and will gradually help you master interactive ClojureScript development workflows, through detailed step-by-step information illustrated with annotated code samples.
Internet of Things with ESP8266
Internet of Things with ESP8266
Marco Schwartz
¥71.93
Build amazing Internet of Things projects using the ESP8266 Wi-Fi chip About This Book Get to know the powerful and low cost ESP8266 and build interesting projects in the field of Internet of Things Configure your ESP8266 to the cloud and explore the networkable modules that will be utilized in the IoT projects This step-by-step guide teaches you the basics of IoT with ESP8266 and makes your life easier Who This Book Is For This book is for those who want to build powerful and inexpensive IoT projects using the ESP8266 WiFi chip, including those who are new to IoT, or those who already have experience with other platforms such as Arduino. What You Will Learn Control various devices from the cloud Interact with web services, such as Twitter or Facebook Make two ESP8266 boards communicate with each other via the cloud Send notifications to users of the ESP8266, via email, text message, or push notifications Build a physical device that indicates the current price of Bitcoin Build a simple home automation system that can be controlled from the cloud Create your own cloud platform to control ESP8266 devices In Detail The Internet of Things (IoT) is the network of objects such as physical things embedded with electronics, software, sensors, and connectivity, enabling data exchange. ESP8266 is a low cost WiFi microcontroller chip that has the ability to empower IoT and helps the exchange of information among various connected objects. ESP8266 consists of networkable microcontroller modules, and with this low cost chip, IoT is booming. This book will help deepen your knowledge of the ESP8266 WiFi chip platform and get you building exciting projects. Kick-starting with an introduction to the ESP8266 chip, we will demonstrate how to build a simple LED using the ESP8266. You will then learn how to read, send, and monitor data from the cloud. Next, you’ll see how to control your devices remotely from anywhere in the world. Furthermore, you’ll get to know how to use the ESP8266 to interact with web services such as Twitter and Facebook. In order to make several ESP8266s interact and exchange data without the need for human intervention, you will be introduced to the concept of machine-to-machine communication. The latter part of the book focuses more on projects, including a door lock controlled from the cloud, building a physical Bitcoin ticker, and doing wireless gardening. You’ll learn how to build a cloud-based ESP8266 home automation system and a cloud-controlled ESP8266 robot. Finally, you’ll discover how to build your own cloud platform to control ESP8266 devices. With this book, you will be able to create and program Internet of Things projects using the ESP8266 WiFi chip. Style and approach This is a step-by-step guide that provides great IOT projects with ESP8266. All the key concepts are explained details with the help of examples and demonstrations of the projects.
Xamarin 4 By Example
Xamarin 4 By Example
Matteo Bortolu,Engin Polat,
¥71.93
Design, develop, and publish your own mobile apps for iOS and Android using C# and Xamarin Studio About This Book Explore the exciting features of Xamarin Studio while learning to develop your own applications Develop a complete application from conceptualization through to publishing it on the app store The book walks you through the basics of cross-platform development with Xamarin using examples and best practices and tips for cross platform solutions. Who This Book Is For If you want to develop your own applications and want to explore the features of Xamarin Studio, then this is the book for you. It is expected that you have a basic understanding of technologies in mobile development, but prior knowledge of Xamarin is not required. What You Will Learn Understand the software development lifecycle for mobile applications Use Xamarin Studio and its wide range of features to write your programs in C# Use different options to create multi-platform applications using Xamarin and develop a cross-platform extension method Work with Xamarin forms and various UI controls Integrate synchronous and asynchronous communication module within your app Render images to work with Android and iOS Link a third-party application to your solution In Detail The mobile app market is increasing exponentially every year. Xamarin Studio with its modern and powerful IDEs makes creating applications a lot easier by simplifying the development process. Xamarin will allow you and your team to create native applications by taking advantage of one of the most evolved programming language in the world: C#. This book will provide you with the basic skills you need to start developing mobile apps using C# and Xamarin. By working through the examples in each chapter, you will gain hands-on experience of creating a complete app that is fully functional by all means. Finally, you will learn to publish the app you created on the app market. Each project in this book will take you one step closer to becoming a professional app developer. Style and approach The step-by-guide will walk you through the process of creating an application of with the help of small projects that will teach you everything you need to know to build a complete application of your own.
Mastering Text Mining with R
Mastering Text Mining with R
Ashish Kumar
¥71.93
Master text-taming techniques and build effective text-processing applications with R About This Book Develop all the relevant skills for building text-mining apps with R with this easy-to-follow guide Gain in-depth understanding of the text mining process with lucid implementation in the R language Example-rich guide that lets you gain high-quality information from text data Who This Book Is For If you are an R programmer, analyst, or data scientist who wants to gain experience in performing text data mining and analytics with R, then this book is for you. Exposure to working with statistical methods and language processing would be helpful. What You Will Learn Get acquainted with some of the highly efficient R packages such as OpenNLP and RWeka to perform various steps in the text mining process Access and manipulate data from different sources such as JSON and HTTP Process text using regular expressions Get to know the different approaches of tagging texts, such as POS tagging, to get started with text analysis Explore different dimensionality reduction techniques, such as Principal Component Analysis (PCA), and understand its implementation in R Discover the underlying themes or topics that are present in an unstructured collection of documents, using common topic models such as Latent Dirichlet Allocation (LDA) Build a baseline sentence completing application Perform entity extraction and named entity recognition using R In Detail Text Mining (or text data mining or text analytics) is the process of extracting useful and high-quality information from text by devising patterns and trends. R provides an extensive ecosystem to mine text through its many frameworks and packages. Starting with basic information about the statistics concepts used in text mining, this book will teach you how to access, cleanse, and process text using the R language and will equip you with the tools and the associated knowledge about different tagging, chunking, and entailment approaches and their usage in natural language processing. Moving on, this book will teach you different dimensionality reduction techniques and their implementation in R. Next, we will cover pattern recognition in text data utilizing classification mechanisms, perform entity recognition, and develop an ontology learning framework. By the end of the book, you will develop a practical application from the concepts learned, and will understand how text mining can be leveraged to analyze the massively available data on social media. Style and approach This book takes a hands-on, example-driven approach to the text mining process with lucid implementation in R.
BeagleBone By Example
BeagleBone By Example
Jayakarthigeyan Prabakar
¥71.93
Learn how to build physical computing systems using BeagleBone Black and Python About This Book Get to grips with the fundamentals of BeagleBone Leverage Python *s to program BeagleBone for your requirements Build four exciting projects, from home automation to a tele-controlled robot Who This Book Is For This book is intended for hobbyists and consumers who wish to create impressive projects using BeagleBone. You must be familiar with Python programming. What You Will Learn Program on BeagleBone Black using Python Interface sensors and actuators to BeagleBone Black Build your own real-time physical computing systems Connect physical computing systems to cloud servers Build your own home automation and home security system Build your own tele-controlled robot with real-time video streaming In Detail BeagleBone is a low cost, community-supported development platform to develop a variety of electronic projects. This book will introduce you to BeagleBone and get you building fun, cool, and innovative projects with it. Start with the specifications of BeagleBone Black and its operating systems, then get to grips with the GPIOs available in BeagleBone Black. Work through four types of exciting projects: building real-time physical computing systems, home automation, image processing for a security system, and building your own tele-controlled robot and learn the fundamentals of a variety of projects in a single book. By the end of this book, you will be able to write code for BeagleBone in order to operate hardware and impart decision-making capabilities with the help of efficient coding in Python. Style and approach This book is a step by step guide that will walk you through the fundamentals of building different projects using BeagleBone Black.
Bootstrap for ASP.NET MVC - Second Edition
Bootstrap for ASP.NET MVC - Second Edition
Pieter van der Westhuizen
¥71.93
Combine the power of ASP.NET Core with Bootstrap 4 to build elegant, responsive web apps About This Book Updated for Bootstrap 4 and ASP.Net MVC 6, this book shows how to take advantage of the latest new features introduced in both of these industry-leading frameworks Build responsive, mobile-ready apps by combining the power of ASP.NET MVC with Bootstrap Grasp the intricacies of Bootstrap and how to use it with ASP.NET MVC Build your own tools and helpers to assist you in creating ASP.NET MVC Bootstrap sites easily and quickly Master the use of Bootstrap components and plugins with ASP.NET MVC Who This Book Is For If you are an ASP.NET MVC developer and would like to know how to incorporate Bootstrap into your projects, then this book is invaluable to you. Developers with entry-level experience of ASP.NET MVC development and limited experience with Bootstrap will also benefit from this book. What You Will Learn Create a new ASP.NET MVC project that uses Bootstrap for its styling and learn how to include external libraries using the new package managers Learn to use the various Bootstrap CSS and HTML elements, and how to use the new Bootstrap 4 grid layout system Explore the different input groups and implement alerts, progress bars, and badges Explore JavaScript components by illustrating and walking through the process of using JavaScript/jQuery to add interactivity to Twitter Bootstrap components Build your own ASP.NET MVC helpers and tag helpers to reduce the amount of HTML needed to generate Bootstrap elements Convert a Bootstrap HTML template into a usable ASP.NET MVC project Use the jQuery DataTables plugin with Bootstrap and ASP.NET MVC In Detail One of the leading open source frontend frameworks, Bootstrap has undergone a significant change and introduced several features that make designing compelling, next-generation UIs much simpler. Integrating Bootstrap with ASP.NET's powerful components can further enhance its capabilities. This book guides you through the process of creating an ASP.NET MVC website from scratch using Bootstrap. After a primer on the fundamentals of Bootstrap, you will learn your way around and create a new ASP.NET MVC project in Visual Studio. You will move on to learn about the various Bootstrap components as well as techniques to include them in your own projects. The book includes practical examples to show you how to use open-source plugins with Bootstrap and ASP.NET MVC and guides you through building an ASP.NET MVC website using Bootstrap, utilizing layout and user-interface components. At the end of this book, you will find some valuable tips and tricks to help you get the most out of your Bootstrap-integrated and ASP.NET MVC-integrated website. Style and approach This is a compact, step-by-step guide that focuses on combining the power of Bootstrap with ASP.Net MVC to build next-generation web apps. With clear instructions, this book will show how to build a complete ASP.Net MVC-integrated web app from scratch using Bootstrap. It will also cover several tricks for integrating Bootstrap and ASP.Net MVC, and getting the most out of both frameworks.
Enduring CSS
Enduring CSS
Ben Frain
¥71.93
Learn to really THINK about CSS, and how to create CSS that endures continual iteration, multiple authors, and yet always produces predictable results About This Book Address the problems of CSS at scale, avoiding the shortfalls of scaling CSS. The shortfalls of conventional approaches to scaling CSS. Develop consistent and enforceable selector naming conventions with ECSS. Learn how to organize project structure to more easily isolate and decouple visual components. Who This Book Is For This is a book for working CSS authors involved in large projects. This is a book that tackles create enduring CSS for large-scale projects. What You Will Learn The problems of CSS at scale—specificity, the cascade and styles intrinsically tied to element structure. The shortfalls of conventional approaches to scaling CSS. The ECSS methodology and the problems it solves. How to develop consistent and enforceable selector naming conventions with ECSS. How to organise project structure to more easily isolate and decouple visual components. How to handle state changes in the DOM with ARIA or override selectors. How to apply ECSS to web applications and visual modules. Considerations of CSS tooling and processing: Sass/PostCSS and linting. Addressing the notion of CSS selector speed with hard data and browser representative insight In Detail Learn with me, Ben Frain, about how to really THINK about CSS and how to use CSS for any size project! I'll show you how to write CSS that endures continual iteration, multiple authors, and yet always produces predictable results. Enduring CSS, often referred to as ECSS, offers you a robust and proven approach to authoring and maintaining style sheets at scale. Enduring CSS is not a book about writing CSS, as in the stuff inside the curly braces. This is a book showing you how to think about CSS, and be a smarter developer with that thinking! It's about the organisation and architecture of CSS—the parts outside the braces. I will help you think about the aspects of CSS development that become the most difficult part of writing CSS in larger projects. You’ll learn about the problems of authoring CSS at scale—including specificity, the cascade and styles intrinsically tied to document structure. I'll introduce you to the ECSS methodology, and show you how to develop consistent and enforceable selector naming conventions. We'll cover how to apply ECSS to your web applications and visual model, and how you can organize your project structure wisely, and handle visual state changes with ARIA, providing greater accessibility considerations. In addition, we'll take a deep look into CSS tooling and process considerations. Finally we will address performance considerations by examining topics such as CSS selector speed with hard data and browser-representative insight. Style and approach Learn with me, Ben Frain, about how to really think about CSS. This is a book to deal with writing CSS for large-scale, rapidly changing web projects and applications. This isn't a book about writing CSS, as in the stuff inside the curly braces - this is a book about the organisation and architecture of CSS; the parts outside the braces!
PostgreSQL Development Essentials
PostgreSQL Development Essentials
Manpreet Kaur,Baji Shaik,
¥71.93
Develop programmatic functions to create powerful database applications About This Book Write complex SQL queries and design a robust database design that fits your application's need Improve database performance by indexing, partitioning tables, and query optimizing A comprehensive guide covering the advanced PostgreSQL concepts without any hassle Who This Book Is For If you are a PostgreSQL developer with a basic knowledge of PostgreSQL development and you’re want deeper knowledge to develop applications, then this book is for you. As this book does not cover basic installation and configurations, you should have PostgreSQL installed on your machine as a prerequisite. What You Will Learn Write more complex queries with advanced SQL queries Design a database that works with the application exactly the way you want Make the database work in extreme conditions by tuning, optimizing, partitioning, and indexing Develop applications in other programming languages such as Java and PHP Use extensions to get extra benefits in terms of functionality and performance Build an application that does not get locked by data manipulation Explore in-built db functions and data type conversions In Detail PostgreSQL is the most advanced open source database in the world. It is easy to install, configure, and maintain by following the documentation; however, it’s difficult to develop applications using programming languages and design databases accordingly. This book is what you need to get the most out of PostgreSQL You will begin with advanced SQL topics such as views, materialized views, and cursors, and learn about performing data type conversions. You will then perform trigger operations and use trigger functions in PostgreSQL. Next we walk through data modeling, normalization concepts, and the effect of transactions and locking on the database. The next half of the book covers the types of indexes, constrains, and the concepts of table partitioning, as well as the different mechanisms and approaches available to write efficient queries or code. Later, we explore PostgreSQL Extensions and Large Object Support in PostgreSQL. Finally, you will perform database operations in PostgreSQL using PHP and Java. By the end of this book, you will have mastered all the aspects of PostgreSQL development. You will be able to build efficient enterprise-grade applications with PostgreSQL by making use of these concepts Style and approach Every chapter follows a step by step approach that first explains the concept , then shows you how to execute it practically so that you can implement them in your application.