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Mastering iOS Game Development
Table of Contents
Mastering iOS Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
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Why subscribe?
Free access for Packt account holders
Preface
What this book covers
What you need for this book
Who this book is for
Conventions
Reader feedback
Customer support
Downloading the example code
Errata
Piracy
Questions
1. What to Expect in Xcode and Game Development
Registering to be an iOS developer
Asset creation for your awesome game
Entering the game development market
Summary
2. Creating the Stuff
Let's talk assets
Sprites
Sound effects
File type
Music
Formats
Best software
Videos
File type
Best software
Creating optimized assets
Video conversion
Audio conversion
How to design your game
Game design document
Summary
3. Blast Off! Starting with Development
Creating a SpriteKit project in Xcode
Editing our code files
Level design and implementation
Gravity – player movement
Collision detection
Making our player dance!
Summary
4. Let's Keep Going! Adding More Functionality
Adding awesome sound effects
Character animations
Playing with particles
Background
Particle texture
Particle birthrate
Particle life cycle
Particle position range
Angle
Particle speed
Particle acceleration
Particle scale
Particle rotation
Particle color
Particle blend mode
Creating menus and multiple levels
Creating enemies
Summary
5. Bug Squashing – Testing and Debugging
Testing our project
Setting up TestFlight users
What's a TestFlight user?
Internal testers
External testers
Using TestFlight as a beta tester
Installation
Testing
Opting out of testing
Squashing those bugs!
Summary
6. Making Our Game More Efficient
Managing effects
Battery management – doing less in the background
Summary
7. Deploying and Monetizing
Preparing to deploy
Tips for monetizing
iAds
AdMob
Implementing Chartboost!
Summary
8. It's Too Dangerous to Go Alone, Take a Friend!
Multiplayer integration
Game Center integration
Pushing updates to the AppStore!
I didn't forget... I just missed it
You're done!
Summary
Index
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