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Unity 3D Game Development by Example Beginner?s Guide: LITE电子书

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67人正在读 | 0人评论 9.8

作       者:Ryan Henson Creighton

出  版  社:Packt Publishing

出版时间:2011-05-19

字       数:23.9万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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The book is suitable for anybody who wants to create games in Unity. You don’t need a programming background. If you love playing games and want to try your hand at creating them, this book is the place to start.
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Unity 3D Game Development by Example

Table of Contents

Unity 3D Game Development by Example

Credits

About the Author

About the Reviewers

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Time for action – heading

What just happened?

Have a go hero – heading

Reader feedback

Customer support

Errata

Piracy

Questions

1. That's One Fancy Hammer!

Introducing Unity 3D

Unity takes over the world

Browser-based 3D? Welcome to the future

Time for action – install the Unity Web Player

The Scene window

The Game window

The Hierarchy

The Project panel

The Inspector

Invade Island Demo as a paratrooper

Layers and layout dropdowns

Playback controls

Scene controls

Don't stop there—live a little!

Summary

Big ambition, tiny games

2. Game #1: Ticker Taker

Kick up a new Unity project

Where did everything go?

'Tis volley

Keep the dream alive

Slash and burn!

The many faces of keep-up

Creating the ball and the hitter

Time for action – create the ball

What just happened – that's all there is to it?

A ball by any other name

Time for action – rename the ball

Origin story

XYZ/RGB

Time for action – move the ball into the "sky"

Time for action – shrink the ball

Time for action – save your Scene

Time for action – add the Paddle

What's a Mesh?

Poly wanna crack your game performance?

Keeping yourself in the dark

Time for action – add a light

Time for action – move and rotate the light

Have a go hero – let there be (additional) light

Extra credit

Are you a luminary?

Who turned out the lights?

Darkness reigns

Time for action – test your game

Let's get physical

Time for action – add physics to your game

Understanding the gravity of the situation

More bounce to the ounce

Time for action – make the ball bouncy

Have a go hero – DIY physic materials

Summary

Following the script

3. Code Comfort

What is code?

Time for action – write your first Unity Script

A leap of faith

Lick it and stick it

Disappear Me!

What just happened?

It's all Greek to me

You'll never go hungry again

With great sandwich comes great responsibility

Examining the code

Time for action – find the Mesh Renderer component

Time for action – make the ball reappear

Ding!

Time for action – journey to the Unity Script Reference

The Renderer class

Have a go hero – pulling the wings off flies

What's another word for "huh"?

It's been fun

Time for action – unstick the Script

Gone, but not forgotten

Why code?

Equip your baby bird

Time for action – create a new MouseFollow Script

What just happened?

A capital idea

Animating with code

Time for action – animate the Paddle

What just happened – - what witchcraft is this?

Why didn't the paddle animate before?

Pick a word—(almost) any word

Screen Coordinates versus World Coordinates

Move the Paddle

Worst. Game. Ever.

See the matrix

Time for action – animate the Paddle

A tiny bit o' math

Tracking the numbers

Futzing with the numbers

Time for action – log the new number

She's A-Work!

Somebody get me a bucket

Time for action – declare a variable to store the screen midpoint

What just happened – we've Gone too Var

Using all three dees

Time for action – follow the Y position of the mouse

A keep-up game for robots

Once more into the breach

Time for action – revisit the Unity Language Reference

Our work here is done

Time for action – add the sample code to your Script

One final tweak

What's a quaternion?

Wait, what's a quaternion?

WHAT THE HECK IS A QUATERNION??

Educated guesses

More on Slerp

Right on target

Have a go hero – time to break stuff

Keep it up

Beyond the game mechanic

Index

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