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Wordpress 3 Plugin Development Essentials
Wordpress 3 Plugin Development Essentials
Brian Bondari
¥71.93
This book will provide an easy to understand, step-by-step approach to building your own WordPress plugins from scratch. We will construct a variety of plugins from the group up, demonstrating how to tap into a number of WordPress development aspects, as well as how to prepare and release your plugin(s) to the public. This book is for WordPress users who want to learn how to create their own plugins and for developers who are new to the WordPress platform. Basic knowledge of PHP and HTML is expected, as well as a functional knowledge of how WordPress works from a user standpoint.
OUYA Game Development by Example
OUYA Game Development by Example
Jack Donovan
¥71.93
"OUYA Game Development by Example" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners. Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginnerfriendly. No prior knowledge is assumed or required for the tutorials in this book.
jQuery 1.4 Reference Guide
jQuery 1.4 Reference Guide
0
¥71.93
The book is a detailed reference guide, and an invaluable resource for answers to all your queries about jQuery. It is intended to be a quick reference to help at times when you need to quickly confirm a feature of the library This book is for you if you are a web developer who wants a broad, organized view of all that jQuery library has to offer or a quick reference on their desk to refer to for particular details. Basic knowledge of HTML and CSS is required. You should be comfortable with the syntax of JavaScript, but no knowledge of jQuery is assumed. This is a reference guide, not an introductory title and if you are looking to get started with jQuery (or JavaScript libraries in general) then you are looking for the companion title Learning jQuery 1.3.
Learning jQuery Fourth Edition
Learning jQuery Fourth Edition
Jonathan Chaffer
¥71.93
Step through each of the core concepts of the jQuery library, building an overall picture of its capabilities. Once you have thoroughly covered the basics, the book returns to each concept to cover more advanced examples and techniques.This book is for web designers who want to create interactive elements for their designs, and for developers who want to create the best user interface for their web applications. Basic JavaScript programming and knowledge of HTML and CSS is required. No knowledge of jQuery is assumed, nor is experience with any other JavaScript libraries.
Swift by Example
Swift by Example
Giordano Scalzo
¥71.93
This book is intended for those who want to learn to develop apps in Swift the right way. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code of real-world apps to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.
Python Essentials
Python Essentials
Steven F. Lott
¥71.93
This book is designed for Python 2 developers who want to get to grips with Python 3 in a short period of time. It covers the key features of Python, assuming you are familiar with the fundamentals of Python 2.
Game Development with Swift
Game Development with Swift
Stephen Haney
¥71.93
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
Unreal Engine Physics Essentials
Unreal Engine Physics Essentials
Katax Emperore
¥71.93
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint *ing, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.
Python Game Programming By Example
Python Game Programming By Example
Alejandro Rodas de Paz
¥71.93
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python’s clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player’s real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
Mastering Python High Performance
Mastering Python High Performance
Fernando Doglio
¥71.93
Measure, optimize, and improve the performance of your Python code with this easy-to-follow guide About This Book Master the do's and don'ts of Python performance programming Learn how to use exiting new tools that will help you improve your *s A step-by-step, conceptual guide to teach you how to optimize and fine-tune your critical pieces of code Who This Book Is For If you're a Python developer looking to improve the speed of your *s or simply wanting to take your skills to the next level, then this book is perfect for you. What You Will Learn Master code optimization step-by-step and learn how to use different tools Understand what a profiler is and how to read its output Interpret visual output from profiling tools and improve the performance of your * Use Cython to create fast applications using Python and C Take advantage of PyPy to improve performance of Python code Optimize number-crunching code with NumPy, Numba, Parakeet, and Pandas In Detail Simply knowing how to code is not enough; on mission-critical pieces of code, every bit of memory and every CPU cycle counts, and knowing how to squish every bit of processing power out of your code is a crucial and sought-after skill. Nowadays, Python is used for many scientific projects, and sometimes the calculations done in those projects require some serious fine-tuning. Profilers are tools designed to help you measure the performance of your code and help you during the optimization process, so knowing how to use them and read their output is very handy. This book starts from the basics and progressively moves on to more advanced topics. You’ll learn everything from profiling all the way up to writing a real-life application and applying a full set of tools designed to improve it in different ways. In the middle, you’ll stop to learn about the major profilers used in Python and about some graphic tools to help you make sense of their output. You’ll then move from generic optimization techniques onto Python-specific ones, going over the main constructs of the language that will help you improve your speed without much of a change. Finally, the book covers some number-crunching-specific libraries and how to use them properly to get the best speed out of them. After reading this book, you will know how to take any Python code, profile it, find out where the bottlenecks are, and apply different techniques to remove them. Style and approach This easy-to-follow, practical guide will help you enhance your optimization skills by improving real-world code.
Arduino by Example
Arduino by Example
Adith Jagadish Boloor
¥71.93
Design and build fantastic projects and devices using the Arduino platform About This Book Explore the different sensors that can be used to improve the functionality of the Arduino projects Program networking modules in conjunction with Arduino to make smarter and more communicable devices A practical guide that shows you how to utilize Arduino to create practical, useful projects Who This Book Is For This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book. What You Will Learn Understand and utilize the capabilities of the Arduino Integrate sensors to gather environmental data and display this information in meaningful ways Add modules such as Bluetooth and Wi-fithat allow the Arduino to communicate and send data between devices Create simple servers to allow communication to occur Build automated projects including robots while learning complex algorithms to mimic biological locomotion Implement error handling to make programs easier to debug and look more professional Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve Practice and learn basic programming etiquette In Detail Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software. With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering. Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications. The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices. Style and approach This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects.
SignalR – Real-time Application Development - Second Edition
SignalR – Real-time Application Development - Second Edition
Einar Ingebrigtsen
¥71.93
A fast-paced guide to develop, test, and deliver real-time communication in your .Net applications using SignalR About This Book Build and test real-time apps in .Net using the new features of SignalR Explore the fundamentals and the new methods and functions in the latest version of SignalR along with developing a complete application from scratch A progressive, hands-on guide to gain an understanding of the SignalR framework Who This Book Is For If you are a .Net developer with good understanding of the .Net platform then this is an ideal book for you to learn how to build real-time apps using the SignalR framework. What You Will Learn Explore the basic knowledge and understanding of SignalR Get to know how to connect client to the server Connecting a client with a server and setting a hub Creating group connections together Understand how to have state in the client to have specific operations Securing SignalR connections How to scale SignalR across multiple servers Building a client for WPF Building a client using Xamarin targeting Windows, iPhone and Android Get to grips with monitoring the traffic in SignalR using Fiddler for Windows and Charles for OSX Setting up code to host SignalR using OWIN In Detail With technology trends, demands on software have changed with more and more skilled users. Over the past few years, with services such as Facebook, Twitter and push notifications on smartphones, users are now getting used to being up to date with everything that happens all the time. With SignalR, the applications stay connected and will generate notifications when something happens either from the system or by other users thus giving new opportunities to enter into this new, exciting world of real-time application development. This is a step-by-step guide that follows a practical approach helping you as a developer getting to get started with SignalR by learning its fundamentals. It will help you through building real-time applications using the new methods and functions in the SignalR framework. Starting from getting persistent connections with the server, you will learn the basics of connecting a client to the server and how the messaging works. This will be followed by setting up a hub on the server and consuming it from a JavaScript client. Next you will be taught how you can group connections together to send messages. We will then go on to know how you can have state in the client to handle specific operations like connecting or disconnecting. Then, moving on you will learn how to secure your SignalR connections using OWIN and scaling SignalR across multiple servers. Next you will learn building a client for WPF and building a client using Xamarin that targets Windows Phone, iPhone and Android. Lastly, you will learn how to monitor the traffic in SignalR using Fiddler, Charles and hosting SignalR using OWIN. Style and approach This is an example- oriented and comprehensive guide to learning the fundamentals of SignalR to build real-time applications. It will help you build real-time applications on the .Net platform in a step-by-step manner along with giving teaching techniques to deal with possible performance bottlenecks and other key topics.
Learning VMware vCloud Air
Learning VMware vCloud Air
Yohan Rohinton Wadia
¥71.93
This book is intended for cloud engineers or administrators who wish to explore and gain hands-on experience of VMware vCloud Air. To make the most of this book, it would be beneficial to have a bit of familiarity with basic VMware vCloud concepts, but no prior experience is required.
Microsoft Office 365: Exchange Online Implementation and Migration
Microsoft Office 365: Exchange Online Implementation and Migration
David Greve
¥71.93
A practical, hands-on tutorial that shows small businesses to enterprises how to implement and migrate to Exchange Online in Office 365. If you are an information technology (IT) professional; administrator, small business owner, manager or consultant who needs to implement and migrate to Exchange Online in Office 365 within your business, then this book is for you. Knowledge of Microsoft Office 365 is not required, however, experience with Microsoft Exchange Server and mail clients, role and delegation concept is required.
Microsoft SharePoint for Business Executives: Q&A Handbook
Microsoft SharePoint for Business Executives: Q&A Handbook
Peter Ward
¥71.93
“Microsoft SharePoint for Business Executives: Q&A Handbook” is a quick, non-technical reference for business executives who need to get up to speed with SharePoint and understand how to make the right decision about implementations. With an easy to absorb Q&A approach and short bite size chapters focused on defined SharePoint subjects, the book follows specific SharePoint situations drawn from real world experience, enabling you to learn from anecdotes and case studies along the way. “Microsoft SharePoint for Business Executives: Q&A Handbook” is the perfect companion for business executives or non-technical team leaders who don’t want to trawl through a detailed, hands-on functionality guide to get up to speed with SharePoint. If you simply need to understand important implementation decisions or have the confidence to challenge your technical team on an approach, this book will prepare you to ask the right questions and make the right decisions. No prior knowledge of SharePoint is required.
OpenCV 3.0 Computer Vision with Java
OpenCV 3.0 Computer Vision with Java
Daniel Lélis Baggio
¥71.93
If you are a Java developer, student, researcher, or hobbyist wanting to create computer vision applications in Java then this book is for you. If you are an experienced C/C++ developer who is used to working with OpenCV, you will also find this book very useful for migrating your applications to Java. All you need is basic knowledge of Java, with no prior understanding of computer vision required, as this book will give you clear explanations and examples of the basics.
Meteor Cookbook
Meteor Cookbook
Isaac Strack
¥71.93
This book is meant for developers of all experience levels looking to create mobile and full-stack web applications in JavaScript. Many of the simple recipes can easily be followed by less-experienced developers, while some of the advanced recipes will require extensive knowledge of existing web, mobile, and server technologies. Any application or enterprise web developer looking to create full-stack JavaScript-based apps will benefit from the recipes and concepts covered in this book.
Getting Started with Julia
Getting Started with Julia
Ivo Balbaert
¥71.93
This book is for you if you are a data scientist or working on any technical or scientific computation projects. The book assumes you have a basic working knowledge of high-level dynamic languages such as MATLAB, R, Python, or Ruby.
Apache Hive Essentials
Apache Hive Essentials
Dayong Du
¥71.93
If you are a data analyst, developer, or simply someone who wants to use Hive to explore and analyze data in Hadoop, this is the book for you. Whether you are new to big data or an expert, with this book, you will be able to master both the basic and the advanced features of Hive. Since Hive is an SQL-like language, some previous experience with the SQL language and databases is useful to have a better understanding of this book.
VMware Virtual SAN Cookbook
VMware Virtual SAN Cookbook
Jeffrey Taylor
¥71.93
If you are an administrator of a VMware vSphere infrastructure who wants to simplify storage delivery by integrating storage into vSphere, Virtual SAN is for you. No extensive storage background is needed as VMware Virtual SAN integrates into the existing vSphere solutions with which you are already familiar.
Moodle JavaScript Cookbook
Moodle JavaScript Cookbook
Alastair Hole
¥71.93
This is a cookbook that contains a list of recipes explaining step-by-step how to use JavaScript in Moodle. The first two chapters concentrate on the basics of how to start working with JavaScript and the YUI while the later chapters show how to use these techniques as a basis for implementing more complete functionality. This book is aimed at developers and administrators comfortable with customizing Moodle with the use of plugin modules, themes, and patches who want to make their site more dynamic. If you have prior knowledge of HTML, PHP, and CSS and a good working knowledge of the underlying structure of Moodle, then this book is for you. No prior experience with JavaScript is needed.