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Unreal Development Kit 3: Beginners Guide电子书

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作       者:Richard Moore

出  版  社:Packt Publishing

出版时间:2011-08-26

字       数:38.3万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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This beginner's guide focuses on getting you quickly through all the major learning points in a smooth, logical order. You'll also learn how to avoid some common pitfalls. Aspiring game developers who want to learn how to create their own levels, maps, game worlds and environments. You don’t need game design or game development experience and no experience of UDK is required
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Unreal Development Kit 3

Table of Contents

Unreal Development Kit 3

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Time for action – heading

What just happened?

Pop quiz – heading

Have a go hero – heading

Reader feedback

Customer support

Errata

Piracy

Questions

1. Level Design HQ

Time for action – UDK download and installation

UDK folder structure

Time for action – launching the editor

Autosave

Content browser

What just happened?

Time for action – movement and rotation

Navigation

UDK

WASD key navigation

MAYA users

What just happened?

BSP

Why use BSP?

Can I use static meshes to create my map without using BSP?

Dominance of static meshes

Brushes only, no static meshes

Brushes and static meshes

Time for action – using BSP brushes and static meshes

Additive and subtractive

Additive

Subtractive

Unreal scale and proportions

Grid snapping

Viewport options

What just happened?

Have a go hero – wireframe brush

Pop quiz

Summary

2. Hello UDK

Your first map

Time for action – setup, where to save the file, what to name it

What just happened?

Why CSG?

Time for action – the builder brush and our first cube

Subtractive

Brush Order

What just happened?

Time for action – geometry editing tool

What just happened?

Time for action – building our first room

What just happened?

Have a go hero – second floor

Time for action – placing lights and a player start

What just happened?

Have a go hero – advanced lighting

Time for action – creating a hallway and a second room

What just happened?

Time for action – applying materials to CSG surfaces

Surface Properties

What just happened?

Have a go hero – adding more elements to your level

Time for action – test map and add bots

What just happened?

Have a go hero – content browser

Have a go hero – bot navigation

Pop quiz

Summary

3. Applying Lighting Effects

Directional lights

Point lights

Spotlights

Skylights

Time for action – different types of light

Point lights

Spotlights

Directional lights

Skylights

What just happened?

Time for action – lightmaps

What just happened?

Time for action – adjusting lightmaps on CSG surfaces

What just happened?

Have a go hero – reduce lightmap resolution on surfaces

Time for action – lightmaps on static meshes

What just happened?

Have a go hero – creating lightmaps for custom static meshes

Pop quiz

Summary

4. Battling the Elements

Time for action – the basics

Time for action – add a new particle emitter

What just happened?

Time for action – the smoke example

What just happened?

Time for action – adding height fog

Setting parameters

Uses

Atmospheric haze

Localized fog

Dense haze

What just happened?

Have a go hero – alternatives to height fog

Time for action – creating the surface

What just happened?

Time for action – water volumes

What just happened?

Time for action – underwater

What just happened?

Have a go hero – animated cloud shadows

Pop quiz

Summary

5. Movement with Movers

Time for action – a basic elevator/door

What just happened?

Time for action – elevators UT style

What just happened?

Time for action – a continuously looping animation

What just happened?

Time for action – a continuously rotating animation

What just happened?

Time for action – attaching something

What just happened?

Have a go hero – triggering sounds

Pop quiz

Summary

6. Terrain

Time for action – your first terrain

What just happened?

Time for action – applying materials

What just happened?

Have a go hero – deco layers

Time for action – light mapping

What just happened?

Have a go hero – foliage layers

Pop quiz

Summary

7. Adding Gameplay Elements into your Map

Adding gameplay elements

Time for action – naming your map

What just happened?

Time for action – adding a player start

What just happened?

Time for action – play in editor

What just happened?

Time for action – placing pickups

What just happened?

Time for action – placing weapons

What just happened?

Time for action – placing jump pads

What just happened?

Time for action – adding other game object types

What just happened?

Have a go hero – adding music to your map

Bot pathing

Time for action – adding path nodes

What just happened?

Pop quiz

Summary

8. Complex Event Sequences

Time for action – a simple sequence

What just happened?

Have a go hero – preview screenshot

Time for action – basic UIScene

What just happened?

Time for action – basic cut scene

What just happened?

Summary

9. Materials

What is a material?

Time for action – creating a new material

What just happened?

Time for action – adding textures to a material

What just happened?

Time for action – creating a shiny metal surface

What just happened?

Time for action – adding a normal map

What just happened?

Time for action – seeing your material in the world

What just happened?

Time for action – giving a perfect texture to your material

What just happened?

Time for action – color specular highlight

What just happened?

Time for action – adding a tint to the diffuse color

What just happened?

Time for action – making your material easy to read

What just happened?

Summary

Pop Quiz Answers

Chapter 1

Level Design HQ

Chapter 2

Hello UDK

Chapter 3

Applying Lighting Effects

Chapter 4

Battling the Elements

Chapter 5

Movement with Movers

Chapter 6

Terrain

Chapter 7

Adding Gameplay Elements into your Map

Index

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