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Gideros Mobile Game Development电子书

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2人正在读 | 0人评论 9.8

作       者:Arturs Sosins

出  版  社:Packt Publishing

出版时间:2013-11-13

字       数:168.9万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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  • 读书简介
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This book is a detailed guide to create and deploy mobile games on multiple mobile platforms with an emphasis on practical examples that help you learn how to make your own games quickly and efficiently.This book is for developers who are new to mobile game development or who have tried the native development of mobile games and want a simpler, faster tool that can support a wide variety of platforms and devices. Readers are expected to be at least partially familiar with the Lua game *ing language that Gideros uses for its *s.
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Gideros Mobile Game Development

Table of Contents

Gideros Mobile Game Development

Credits

Foreword

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. Setting Up the Environment

About Gideros

Installing Gideros

Requirements

Installing Gideros on Windows

Installing Gideros on Mac OS X

Installing Gideros on Linux

Creating your first project

Trying out Gideros Studio

Using the Gideros desktop player

Displaying graphical objects in Gideros Player

Displaying text

Displaying images

Drawing shapes

Using the Sprite class for groups and layers

Managing project settings

Automatic scaling

Automatic image resolution

Input settings

iOS-specific settings

Installing the device player

Installing the Android player

Installing the iOS player

Running the project on a device player

Exporting Gideros project

Summary

2. Managing Scenes and Gideros OOP

Setting up our project

Handling scaled graphics with AutoScaling

Handling whitespaces

Ignoring automatic scaling for positioning

Creating scenes

Gideros OOP

Creating our first class

Gideros scene manager

Creating a global configuration file

Creating the start scene

Creating the about scene

Creating the options scene

Creating the settings class

Summary

3. Implementing Game Logic

Implementing the main game scene

Using texture packs

Packing our textures

Using texture packs inside project

Using physics in Gideros

Creating physical bodies

Running the world

Setting up world boundaries

Interaction with physical bodies

Handling Box2D collisions

Managing packs and levels

Defining packs

Creating LevelSelectScene

Generating a grid of levels

Switching between packs

Creating the GameManager class

Implementing unlocked levels logic

Reading level definitions

Completing the level

Summary

4. Polishing the Game

Adding sounds

Adding background music

Adding sound effects

Adding high scores

Retrieving high scores

Updating high score on the screen

Creating animated game elements

Frame animations using MovieClip

Tweening elements with GTween

Improving gameplay

Changing level packs by using the swipe gesture

Starting with MouseDown

Continue with MouseMove

Ending with MouseUp

Adding event listeners

Modifying code for selecting levels

Implementing Mashballs magnet

Summary

Index

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