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Unity for Architectural Visualization电子书

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3人正在读 | 0人评论 9.8

作       者:Stefan Boeykens

出  版  社:Packt Publishing

出版时间:2013-09-25

字       数:64.8万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.
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Unity for Architectural Visualization

Table of Contents

Unity for Architectural Visualization

Credits

About the Author

Acknowledgement

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers and more

Why Subscribe?

Free Access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. An Integrated Unity Workflow

Assets and the Unity workflow

CAD or 3D modeling software

Passing through intermediate software

Expected pitfalls

Missing back-faces

Missing texture coordinates

Superfluous geometry

Lack of instances

Building Information Modeling (BIM) Software

Example workflow scenario

Considerations when using BIM software

What about dedicated real-time solutions for CAD/BIM?

Updating the scene when changes occur

Optimally supported workflows

Summary

2. Quick Walk Around Your Design

Setting up an (almost) empty Unity project

Loading up a CAD model

Can you show me, please?

Controlling the import settings

Meshes and materials, or Shaders

Adding sun light

Adding navigation using a first person controller

Minding the gap

Summary

3. Let There be Light!

Basic light sources

Shadows

Real-time shadows

Sun study animation

Faking shadows

Lightmapping

Other lighting techniques

Browsing the Asset Store

Lightmapping packages in the Asset Store

Pre-rendered models

Summary

4. Promenade Architecturale

First Person versus Third Person Controller

Setting up the First Person Controller

Setting up the Third Person Controller

Choosing between FPC and TPC?

Further tweaking and refining the character controllers

Loading a custom third person character

Using a custom static model

Loading a new character from the Asset Store

Using Mixamo characters and animations

Adding a live minimap

Switching between cameras?

Setting up a turntable camera animation

Displaying basic text/information on the screen

Summary

5. Models and Environment

Loading 3D Warehouse models

Setting up a basic landscape

Customizing trees with Tree Creator

Creating a custom Skybox

Optimizing scenes and models

Showing only what is needed

Grouping objects by material

Using Prefabs (instancing)

Using Levels of Detail (LOD)

Culling and Batching

Combining Meshes/Children

Combining materials (texture atlas)

Avoiding excessive collision geometry

Summary

6. Shaders and Textures

Adjusting basic textured materials

Creating convincing glass

Using advanced textured materials

Using procedural materials

Allegorithmic substances

Learning further material techniques

Adjusting texture mapping

Applying animated textures

Summary

7. Full Control with Scripting

Scripting crash course

Triggering doors and elevators

Using triggers and colliders

Refining the opening animation

Moving platforms

Solving a problem with parenting

Rework the script using an animation clip

Basic heads-up-display with a custom GUI

Toggling lights and other objects

Switching between cameras

Switching between materials

Further interactions

Resetting the player

Loading another level

Some additional Asset Store tips

Summary

Index

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