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Unity Game Development Blueprints电子书

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1人正在读 | 0人评论 9.8

作       者:John P. Doran

出  版  社:Packt Publishing

出版时间:2014-11-11

字       数:46.2万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
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Unity Game Development Blueprints

Table of Contents

Unity Game Development Blueprints

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. 2D Twin-stick Shooter

Project overview

Your objectives

Prerequisites

Setting up the project

Creating our scene

Scripting 101

Implementing player movement

Shooting behavior

Creating enemies

Adding GameController to spawn enemy waves

Particle systems for enemy explosion

Adding in sound effects/music

Adding in points, score, and wave numbers

Publishing the game

Summary

Challenges

2. Creating GUIs

Project overview

Your objectives

Prerequisites

Project setup

The anatomy of a GUI control

ControlType

Position

Content

GUI.Button

GUI.Label

Customizing the GUI

Pausing the game

GUILayout

Restarting the game

More on the GUILayout class

Creating an Options menu

Summary

Challenges

3. Side-scrolling Platformer

Project overview

Your objectives

Prerequisites

Setting up the project

Tile-based level creation

Working with arrays

Creating our player

Creating collectibles

Keeping score

Singletons

Winning the game

Summary

Challenges

4. First Person Shooter Part 1 – Creating Exterior Environments

Project overview

Your objectives

Prerequisites

The project setup

Level design 101 – planning

Exterior environment – terrain

Beautifying the environment – adding water, trees, and grass

Creating our player

Building the atmosphere

Creating a flashlight

Walking / flashlight bobbing animation

Summary

Challenges

5. First Person Shooter Part 2 – Creating Interior Environments

Project overview

Your objectives

Project setup

Creating architecture overview

3D modeling software

Constructing geometry with brushes

Modular tilesets

Mix and match

Importing assets

Creating tiles

Placing tiles with grid snapping

Creating and placing props

Lightmapping quickstart

Summary

Challenges

6. First Person Shooter Part 3 – Implementing Gameplay and AI

Project overview

Your objectives

Setting up the project

Creating the shooting behavior

Creating an enemy

State machines 101

Enemy movement

Advanced FSMs

Damaging and killing enemies

Using controller input

Moving to other levels

Summary

Challenges

7. Creating Save Files in Unity

Project overview

Your objectives

Saving a high score

The PlayerPrefs class

The Set functions

The Get functions

Level editor – introduction

Lists

Level editor – adding/removing walls at runtime

Level editor – toggling editor, GUI, and selecting additional tiles

Level editor – saving/loading levels to file

FileStreams

BinaryFormatter

Summary

Challenges

8. Finishing Touches

Project overview

Your objectives

Setting up the build settings

Customizing your exported project via the player settings

Building an installer for Windows

Summary

Challenges

9. Creating GUIs Part 2 – Unity's New GUI System

Project overview

Your objectives

Project setup

Creating health bars

Adding in text

Working with buttons and anchors

Summary

Additional resources

Challenges

Index

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