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Blender Cycles: Materials and Textures Cookbook - Third Edition电子书

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作       者:Enrico Valenza

出  版  社:Packt Publishing

出版时间:2015-02-26

字       数:250.5万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
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Blender Cycles: Materials and Textures Cookbook Third Edition

Table of Contents

Blender Cycles: Materials and Textures Cookbook Third Edition

Credits

About the Author

Acknowledgments

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Sections

Getting ready

How to do it…

How it works…

There's more…

See also

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. Overview of Materials in Cycles

Introduction

Material nodes in Cycles

Getting ready

How to do it...

How it works...

There's more...

See also

Procedural textures in Cycles

Getting ready

How to do it...

How it works...

There's more...

See also

Setting the World material

Getting ready

How to do it...

How it works...

There's more...

Creating a mesh-light material

Getting ready

How to do it...

How it works...

There's more...

Using volume materials

Getting ready

How to do it...

How it works...

There's more...

Using displacement

Getting ready

How to do it...

How it works...

2. Managing Cycles Materials

Introduction

Preparing an ideal Cycles interface for material creation

Getting ready

How to do it...

How it works...

There's more...

Naming materials and textures

Getting ready

How to do it...

There's more...

Creating node groups

Getting ready

How to do it...

How it works...

Grouping nodes under frames for easier reading

Getting ready

How to do it...

Linking materials and node groups

How to do it...

There's more...

3. Creating Natural Materials in Cycles

Introduction

Creating a rock material using image maps

Getting ready

How to do it...

How it works...

There's more...

Creating a rock material using procedural textures

Getting ready

How to do it...

How it works...

Creating a sand material using procedural textures

Getting ready

How to do it...

How it works...

There's more...

Creating a simple ground material using procedural textures

Getting ready

How to do it...

How it works...

Creating a snow material using procedural textures

Getting ready

How to do it...

How it works...

Creating an ice material using procedural textures

Getting ready

How to do it...

How it works...

See also

4. Creating Man-made Materials in Cycles

Introduction

Creating a generic plastic material

Getting ready...

How to do it...

How it works...

Creating a Bakelite material

Getting ready...

How to do it...

How it works...

There's more...

Creating an expanded polystyrene material

Getting ready...

How to do it...

How it works...

Creating a clear (glassy) polystyrene material

Getting ready...

How to do it...

Creating a rubber material

Getting ready...

How to do it...

How it works...

Creating an antique bronze material with procedurals

Getting ready...

How to do it...

How it works...

Creating a multipurpose metal node group

Getting ready...

How to do it...

How it works...

Creating a rusty metal material with procedurals

Getting ready...

How to do it...

How it works...

There's more...

Creating a wood material with procedurals

Getting ready...

How to do it...

How it works...

5. Creating Complex Natural Materials in Cycles

Introduction

Creating an ocean material using procedural textures

Getting ready

How to do it...

Creating the water surface and the bottom shaders

Creating the foam shader

Creating the stencil material for the foam location

Putting everything together

How it works...

See also

Creating underwater environment materials

Getting ready

How to do it...

How it works...

Creating a snowy mountain landscape with procedurals

Getting ready

How to do it...

Appending and grouping the rock and the snow shader

Mixing the material groups

Creating the stencil shader

Adding the atmospheric perspective

How it works...

Creating a realistic Earth as seen from space

Getting ready

How to do it...

The planet surface

The clouds

The atmosphere

How it works...

6. Creating More Complex Man-made Materials

Introduction

Creating cloth materials with procedurals

Getting ready

How to do it...

How it works...

There's more...

See also

Creating a leather material with procedurals

How to do it...

How it works...

Creating a synthetic sponge material with procedurals

Getting ready

How to do it...

How it works...

Creating a spaceship hull shader

Getting ready

How to do it...

How it works...

There's more...

See also

7. Subsurface Scattering in Cycles

Introduction

Using the Subsurface Scattering shader node

Getting ready

How to do it...

How it works...

See also

Simulating Subsurface Scattering in Cycles using the Translucent shader

Getting ready

How to do it...

How it works...

Simulating Subsurface Scattering in Cycles using the Vertex Color tool

Getting ready

How to do it...

How it works...

Simulating Subsurface Scattering in Cycles using the Ray Length output in the Light Path node

Getting ready

How to do it...

How it works...

Creating a fake Subsurface Scattering node group

Getting ready

How to do it...

How it works...

8. Creating Organic Materials

Introduction

Creating an organic-looking shader with procedurals

Getting ready

How to do it...

How it works...

Creating a wasp-like chitin material with procedural textures

Getting ready

How to do it...

How it works...

Creating a beetle-like chitin material with procedural textures

Getting ready

How to do it...

How it works...

Creating tree shaders – the bark

Getting ready

How to do it...

How it works...

There's more...

Creating tree shaders – the leaves

Getting ready

How to do it...

How it works...

There's more...

Creating a layered human skin material in Cycles

Getting ready

How to do it...

How it works...

Creating fur and hair

Getting ready

How to do it...

How it works...

There's more...

See also

Creating a gray alien skin material with procedurals

Getting ready

How to do it...

How it works...

9. Special Materials

Introduction

Using Cycles volume materials

Getting ready

How to do it...

How it works...

There's more...

See also

Creating a cloud volumetric material

Getting ready

How to do it...

How it works...

Creating a fire and smoke shader

Getting ready

How to do it...

How it works...

See also

Creating a shadeless material in Cycles

Getting ready

How to do it...

How it works...

There's more...

Creating a fake immersion effect material

Getting ready

How to do it...

How it works...

Creating a fake volume light material

Getting ready

How to do it...

How it works...

See also

Index

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