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Building a Game with Unity and Blender电子书

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16人正在读 | 0人评论 9.8

作       者:Lee Zhi Eng

出  版  社:Packt Publishing

出版时间:2015-11-27

字       数:43.8万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
目录展开

Building a Game with Unity and Blender

Table of Contents

Building a Game with Unity and Blender

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the color images of this book

Errata

Piracy

Questions

1. Creating Your Game Concept

Job roles in game development

Gameplay design

Starting point

Choosing a game genre

Game mechanics

Level design

Rapid prototyping

Writing the game's story

Choosing a visual style

The characters concept

The environment concept

Summary

2. Creating Characters

Downloading Blender

A brief history of Blender

The basic user interface of Blender

Creating the monster's 3D model

Unwrapping the monster's UV map

Creating the monster's texture

Creating the player character's 3D model

Unwrapping the player character's UV map

Summary

3. Animating Your Characters

What is character rigging?

Creating a monster's armature

Creating the player character's armature

Weight painting

Animating characters

The 12 basic principles of animation

Summary

4. Creating the Environment

Building terrain and wall models

Building rock models

Creating rock and wall textures

Building grass models

Creating the grass texture

Summary

5. Integrating Your Assets into the Game

Basic user interface of Unity

Importing environment assets

Introducing prefabs

Setting up the terrain

Setting up water surfaces

Setting up foliage

Setting up environment lighting

Optimizing the scene with Occlusion Culling

Importing character assets

Summary

6. Developing the Game Structure

Introduction to game structure design

Planning the game flow

Designing the user interface structure

Player inputs and character movements

Creating basic artificial intelligence

Summary

7. Creating Levels and Game Progression

Creating character attributes

Adding in-game items and power-ups

Improving enemy AI

Adding save points

Summary

8. Post-Production and Visual FX

A basic particle system

Mist particles

Torch fire

Image FX

Quality settings

Summary

9. Deploying the Game

Build settings

Shared settings

The webplayer

PC, Mac, and Linux standalone

iOS

Android

WebGL

Optimization level

Player Settings

Cursor hotspot

Summary

Index

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