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GameMaker Programming By Example电子书

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作       者:Brian Christian

出  版  社:Packt Publishing

出版时间:2015-12-28

字       数:280.5万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker’s features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
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GameMaker Programming By Example

Table of Contents

GameMaker Programming By Example

Credits

About the Authors

About the Reviewer

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. Introduction to GameMaker: Studio

Choosing your version

The GameMaker: Studio interface

GameMaker: Studio documentation

An example project

Naming convention – resource prefixes

Drawing the sprite

Creating an object

Coordinate planes in GameMaker

Creating a room

Testing your game

Summary

Review questions

Quick drills

2. Your First Game – Escape the Dungeon

Creating your Escape the Dungeon game

The playable character

The sprite

The object

Walls

Enemies

Making your enemies move

Damaging the player

Making the player and enemies shoot

Making the player shoot

Making the enemies shoot

More resources

Backgrounds

Sounds

Keys and locks and advancing to the next room

Summary

Review questions

Quick drills

3. Introducing the GameMaker Language

Remaking Escape the Dungeon in the GML

Remaking the sprites

Remaking the player object

Understanding the four events

Starting to code your player object

Making the player move

Changing the subimage

Collisions

Coding the enemies

Random seeds

Health and lives system

Displaying health and lives

Invincibility

Shooting

Sounds

Keys and locks

Scripts

Summary

Review questions

Quick drills

4. Fun with Infinity and Gravity – An Endless Platformer

Creating an endless platformer

Bouncing and movement

Death and enemies

Random spawning

2D arrays

Menus and textboxes

Menus

Textboxes

Summary

Review questions

Quick drills

5. Saving and Loading Data

Putting in a scoring system

Saving and loading a highscore

INI file encryption

Customizable controls

Saving control configurations

Summary

Review questions

Quick drills

6. A Multiplayer Sidescrolling Platformer

Sprite animation

Spritesheet importing

Programming the movement

Making your scrolling platformer scroll

Client/server multiplayer networking

Networking terminology

Printing the server's IP address and port on a screen

Creating the actual server

Our Asynchronous Networking event

Connection

Disconnection

Handling data

Our data handling script

The client in your client/server system

Integrating Xbox gamepad support

Legacy gamepad support

Modern gamepad support

Summary

Review questions

Quick drills

7. Programming a Scrolling Shooter

Creating the main ship

Creating the enemies

Parenting in objects

Random enemy spawning

Programming a Boss AI

Particles

Summary

Review questions

Quick drills

8. Introducing the GameMaker: Studio Physics Engine

A physics game

The physics engine in a regular game

Summary

Review questions

Quick drills

9. Wrapping Up

Debugging

Compile-time errors

Runtime errors

The GameMaker: Studio debugger

Debugging functions

Helpful information on GameMaker

Quirks of the GameMaker Language

Unexplained resources

Export modules

Summary

Review questions

Quick drills

Index

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