万本电子书0元读

万本电子书0元读

Linux Mint Essentials
Linux Mint Essentials
Jay LaCroix
¥90.46
A taskoriented look at Linux Mint, using actual realworld examples to stimulate learning. Each topic is presented in an easytofollow order, with handson activities to reinforce the content. If you are starting out with Linux from a different platform or are well versed with Linux Mint and want a guide that shows you how to exploit certain functionality, this book is for you. No previous Linux experience is assumed.
Node Cookbook Second Edition
Node Cookbook Second Edition
David Mark Clements
¥90.46
In Node Cookbook Second Edition, each chapter focuses on a different aspect of working with Node. Following a Cookbook structure, the recipes are written in an easytounderstand language. Readers will find it easier to grasp even the complex recipes which are backed by lots of illustrations, tips, and hints. If you have some knowledge of JavaScript and want to build fast, efficient, scalable clientserver solutions, then Node Cookbook Second Edition is for you. Knowledge of Node will be an advantage but is not required. Experienced users of Node will be able to improve their skills.
Twilio Cookbook Second Edition
Twilio Cookbook Second Edition
Roger Stringer
¥90.46
This book is a practical, handson guide that provides the reader with a number of clear, stepbystep bitesize recipes. If you are a developer and want to learn about integrating Twilio's API into your websites for telephone solutions, then this book is for you. Basic knowledge of PHP and MySQL is expected.
Photographic Rendering with V-Ray for SketchUp
Photographic Rendering with V-Ray for SketchUp
Brian Bradley
¥90.46
This book is filled with examples explaining the theoretical concepts behind them. Filled with ample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with VRay. If you are a SketchUp user who would love to turn your favourite modelling application into a ‘virtual photography studio’, then this book has been designed and written for you. Existing VRay users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory.
PostGIS Cookbook
PostGIS Cookbook
Paolo Corti
¥90.46
An easytouse guide, full of handson recipes for manipulating spatial data in a PostGIS database. Each topic is explained and placed in context, and for the more inquisitive, there are more details of the concepts used. If you are a web developer or a software architect, especially in locationbased companies, and want to expand the range of techniques you are using with PostGIS, then this book is for you. You should have some prior experience with PostgreSQL database and spatial concepts.
Learning Penetration Testing with Python
Learning Penetration Testing with Python
Christopher Duffy
¥90.46
Utilize Python *ing to execute effective and efficient penetration tests About This Book Understand how and where Python *s meet the need for penetration testing Familiarise yourself with the process of highlighting a specific methodology to exploit an environment to fetch critical data Develop your Python and penetration testing skills with real-world examples Who This Book Is For If you are a security professional or researcher, with knowledge of different operating systems and a conceptual idea of penetration testing, and you would like to grow your knowledge in Python, then this book is ideal for you. What You Will Learn Familiarise yourself with the generation of Metasploit resource files Use the Metasploit Remote Procedure Call (MSFRPC) to automate exploit generation and execution Use Python’s Scrapy, network, socket, office, Nmap libraries, and custom modules Parse Microsoft Office spreadsheets and eXtensible Markup Language (XML) data files Write buffer overflows and reverse Metasploit modules to expand capabilities Exploit Remote File Inclusion (RFI) to gain administrative access to systems with Python and other *ing languages Crack an organization’s Internet perimeter Chain exploits to gain deeper access to an organization’s resources Interact with web services with Python In Detail Python is a powerful new-age *ing platform that allows you to build exploits, evaluate services, automate, and link solutions with ease. Python is a multi-paradigm programming language well suited to both object-oriented application development as well as functional design patterns. Because of the power and flexibility offered by it, Python has become one of the most popular languages used for penetration testing. This book highlights how you can evaluate an organization methodically and realistically. Specific tradecraft and techniques are covered that show you exactly when and where industry tools can and should be used and when Python fits a need that proprietary and open source solutions do not. Initial methodology, and Python fundamentals are established and then built on. Specific examples are created with vulnerable system images, which are available to the community to test *s, techniques, and exploits. This book walks you through real-world penetration testing challenges and how Python can help. From start to finish, the book takes you through how to create Python *s that meet relative needs that can be adapted to particular situations. As chapters progress, the * examples explain new concepts to enhance your foundational knowledge, culminating with you being able to build multi-threaded security tools, link security tools together, automate reports, create custom exploits, and expand Metasploit modules. Style and approach This book is a practical guide that will help you become better penetration testers and/or Python security tool developers. Each chapter builds on concepts and tradecraft using detailed examples in test environments that you can simulate.
SFML Game Development By Example
SFML Game Development By Example
Raimondas Pupius
¥90.46
Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game< In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader’s existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.
Mastering Embedded Linux Programming
Mastering Embedded Linux Programming
Chris Simmonds
¥90.46
Harness the power of Linux to create versatile and robust embedded solutions About This Book Create efficient and secure embedded devices using Linux Minimize project costs by using open source tools and programs Explore each component technology in depth, using sample implementations as a guide Who This Book Is For This book is ideal for Linux developers and system programmers who are already familiar with embedded systems and who want to know how to create best-in-class devices. A basic understanding of C programming and experience with systems programming is needed. What You Will Learn Understand the role of the Linux kernel and select an appropriate role for your application Use Buildroot and Yocto to create embedded Linux systems quickly and efficiently Create customized bootloaders using U-Boot Employ perf and ftrace to identify performance bottlenecks Understand device trees and make changes to accommodate new hardware on your device Write applications that interact with Linux device drivers Design and write multi-threaded applications using POSIX threads Measure real-time latencies and tune the Linux kernel to minimize them In Detail Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth de*ion of the components and options that are available at each stage. You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device. You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process. Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates. Next, you need to consider what techniques are best suited to writing applications for your device. We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing sections look at the techniques available to developers for profiling and tracing applications and kernel code using perf and ftrace. Style and approach This book is an easy-to-follow and pragmatic guide consisting of an in-depth analysis of the implementation of embedded devices. Each topic has a logical approach to it; this coupled with hints and best practices helps you understand embedded Linux better.
Banana Pro Blueprints
Banana Pro Blueprints
Ruediger Follmann
¥90.46
Leverage the capability of Banana Pi with exciting real-world projects About This Book Delve into the expanse of Banana Pi’s self-managing functionalities and develop real-world projects Gain hands-on experience of developing various wireless, multimedia, robotic, and sensor-based applications with Banana Pi Develop your applications using Banana Pi through a project-based approach Who This Book Is For This book is designed for those who are interested in exploring the capabilities of Banana Pro. Basic know-how of Linux and embedded systems would be an added advantage. What You Will Learn Remotely connect to Banana Pro and program the embedded board Use Banana Pro as a hotspot or provide an AirPlay server for wireless audio transmission Find out about the different programming languages that can be used with Banana Pro Build and program your own multimedia centre in order to watch television and movies Connect peripherals such as a camera, LCD, or hard disk to Banana Pro Manage and regulate your Linux system with Banana Pro Stream music wirelessly from your mobile phone to Banana Pro In Detail This book follows a tactical plan that will guide you through the implementation of Banana Pro and its configurations. You will then learn the various programming languages used with Banana Pi with the help of examples. In no time at all, you’ll be working on a wireless project that implements AirPlay servers, hotspots, and so on. Following this, you’ll develop a retro-style arcade kiosk game. Then we’ll move on to explore the multimedia features of Banana Pro by designing and building an enclosure for it. After this, you’ll learn to build a remote-controlled smart car and we’ll examine how to control a robotic arm. The book will conclude with the creation of a home sensor system that has the ability to expand or shrink to suit any home. Style and approach This book follows a project-based approach that covers the most important features of Banana Pro. Every chapter dives into the practical side of the implementation.
Android Programming for Beginners
Android Programming for Beginners
John Horton
¥90.46
Learn all the Java and Android skills you need to start making powerful mobile applications About This Book Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace A first-principles introduction to Java, via Android, which means you’ll be able to start building your own applications from scratch Learn by example and build three real-world apps and over 40 mini apps throughout the book Who This Book Is For Are you trying to start a career in programming, but haven’t found the right way inDo you have a great idea for an app, but don’t know how to make it a realityOr maybe you’re just frustrated that “to learn Android, you must know java.” If so, Android Programming for Beginners is for you. You don’t need any programming experience to follow along with this book, just a computer and a sense of adventure. What You Will Learn Master the fundamentals of coding Java for Android Install and set up your Android development environment Build functional user interfaces with the Android Studio visual designer Add user interaction, data captures, sound, and animation to your apps Manage your apps’ data using the built-in Android SQLite database Find out about the design patterns used by professionals to make top-grade applications Build, deploy, and publish real Android applications to the Google Play marketplace In Detail Android is the most popular OS in the world. There are millions of devices accessing tens of thousands of applications. It is many people's entry point into the world of technology; it is an operating system for everyone. Despite this, the entry-fee to actually make Android applications is usually a computer science degree, or five years’ worth of Java experience. Android Programming for Beginners will be your companion to create Android applications from scratch—whether you’re looking to start your programming career, make an application for work, be reintroduced to mobile development, or are just looking to program for fun. We will introduce you to all the fundamental concepts of programming in an Android context, from the Java basics to working with the Android API. All examples are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash-course, we’ll dive deeper into Android programming and you’ll learn how to create applications with a professional-standard UI through fragments, make location-aware apps with Google Maps integration, and store your user’s data with SQLite. In addition, you’ll see how to make your apps multilingual, capture images from a device’s camera, and work with graphics, sound, and animations too. By the end of this book, you’ll be ready to start building your own custom applications in Android and Java. Style and approach With more than 40 mini apps to code and run, Android Programming for Beginners is a hands-on guide to learning Android and Java. Each example application demonstrates a different aspect of Android programming. Alongside these mini apps, we push your abilities by building three larger applications to demonstrate Android application development in context.
Unity 2017 Game AI Programming - Third Edition
Unity 2017 Game AI Programming - Third Edition
Ray Barrera,Aung Sithu Kyaw,Thet Naing Swe
¥90.46
Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMesh About This Book ? Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever ? Use fuzzy logic concepts in your AI decision-making to make your characters more engaging ? Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural Networks Who This Book Is For This book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation. What You Will Learn ? Understand the basic terminology and concepts in game AI ? Explore advanced AI Concepts such as Neural Networks ? Implement a basic finite state machine using state machine behaviors in Unity 2017 ? Create sensory systems for your AI and couple it with a Finite State Machine ? Wok with Unity 2017's built-in NavMesh features in your game ? Build believable and highly-efficient artificial flocks and crowds ? Create a basic behavior tree to drive a character's actions In Detail Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game. Style and approach A self-explanatory practical guide with a series of tips and tricks on creating AI games with ease.
OpenStack Cloud Computing Cookbook - Fourth Edition
OpenStack Cloud Computing Cookbook - Fourth Edition
Kevin Jackson,Cody Bunch,Egle Sigler,James Denton
¥90.46
The Fourth Edition of the industry-acclaimed OpenStack Cloud Computing Cookbook, from four recognized experts, updated to the latest OpenStack build including Cinder, Nova, and Neutron. About This Book ? Over 100 recipes created by a team of OpenStack experts ? Updated to work with the latest OpenStack builds, with recipes covering the installation and use of OpenStack with Ansible ? It covers topics such as Keystone, Glance, Neutron, Nova, Cinder, and more, plus recipes for OpenStack storage, networking, and orchestrating workloads ? Test drive OpenStack using the accompanying Vagrant environment Who This Book Is For This book is written for cloud system engineers, system administrators, and technical architects who are moving from a virtualized environment to cloud environments. This book assumes that you are familiar with cloud computing platforms, and have knowledge of virtualization, networking, and managing Linux environments. What You Will Learn ? Understand, install, configure, and manage a complete OpenStack Cloud platform using OpenStack-Ansible ? Configure networks, routers, load balancers, and more with Neutron ? Use Keystone to setup domains, roles, groups and user access ? Learn how to use Swift and setup container access control lists ? Gain hands-on experience and familiarity with Horizon, the OpenStack Dashboard user interface ? Automate complete solutions with our recipes on Heat, the OpenStack Orchestration service as well as using Ansible to orchestrate application workloads ? Follow practical advice and examples to run OpenStack in production In Detail This is the fourth edition of the industry-acclaimed OpenStack Cloud Computing Cookbook, created by four recognized OpenStack experts. It has now been updated to work with the latest OpenStack builds, using tools and processes based on their collective and vast OpenStack experience. OpenStack Open Source Cloud software is one of the most used cloud infrastructures to support a wide variety of use cases, from software development to big data analysis. It is developed by a thriving community of individual developers from around the globe and backed by most of the leading players in the cloud space today. We make it simple to implement, massively scalable, and able to store a large pool of data and networking resources. OpenStack has a strong ecosystem that helps you provision your cloud storage needs. Add OpenStack's enterprise features to reduce the cost of your business. This book will begin by showing you the steps to build up an OpenStack private cloud environment using Ansible. You'll then discover the uses of cloud services such as the identity service, image service, and compute service. You'll dive into Neutron, the OpenStack Networking service, and get your hands dirty with configuring networks, routers, load balancers, and more. You’ll then gather more expert knowledge on OpenStack cloud computing by managing your cloud's security and migration. After that, we delve into OpenStack Object storage and you’ll see how to manage servers and work with objects, cluster, and storage functionalities. Finally, you will learn about OpenStack dashboard, Ansible, Keystone, and other interesting topics. Style and approach Clear, step-by-step instructions coupled with practical and applicable recipes that will enable you to use and implement the latest features of OpenStack. The authors provide all the context you need around each recipe so that you can make it part of your own OpenStack solutions.
Learning Einstein Analytics
Learning Einstein Analytics
Santosh Tukaram Chitalkar
¥90.46
Learn to confidently setup and create app, lenses, dashboards using Salesforce Einstein Analytics. About This Book ? Explore Einstein analytics on desktop as well as mobile platforms ? Turn data into smarter sales with Einstein Analytics for Sales ? Visualize your data with preloaded as well as customized dashboards Who This Book Is For This book is for data scientists, business users, developers who want to explore business data using the Salesforce Einstein Analytics. Knowledge of the Salesforce platform is required. What You Will Learn ? Create app, lenses, and dashboards using Einstein. ? Visualize data utilizing all the widgets available with Einstein. ? Understand Einstein for Sales, Service, and Marketing separately. ? Use Data monitoring tools to monitor data flow and system jobs. ? Abstract machine learning constructs and make predictions on events In Detail Salesforce Einstein analytics aka Wave Analytics is a cloud-based platform which connects data from the multiple sources and explores it to uncover insights. It empowers sales reps, marketers, and analysts with the insights to make customer interactions smarter, without building mathematical models. You will learn to create app, lenses, dashboards and share dashboards with other users. This book starts off with explaining you fundamental concepts like lenses, step, measures and sets you up with Einstein Analytics platform. We then move on to creating an app and here you will learn to create datasets, dashboards and different ways to import data into Analytics. Moving on we look at Einstein for sales, services, and marketing individually. Here you will learn to manage your pipeline, understand important business drivers and visualize trends. You will also learn features related to data monitoring tools and embedding dashboards with lightning, visualforce page and mobile devices. Further, you will learn advanced features pertaining to recent advancements in Einstein which include machine learning constructs and getting predictions for events. By the end of this book, you will become proficient in the Einstein analytics, getting insights faster and understanding your customer in a better way. Style and approach The book takes a pragmatic approach showing you installation of Salesforce Einstein Analytics, predictive analysis and applications of AI.
System Center 2016 Virtual Machine Manager Cookbook - Third Edition
System Center 2016 Virtual Machine Manager Cookbook - Third Edition
Roman Levchenko,Edvaldo Alessandro Cardoso
¥90.46
Maximize your administration skills effectively and efficiently About This Book ? Implement cost-effective virtualization solutions for your organization with actionable recipes ? Explore the concepts of VMM with real-world use cases ? Use the latest features with VMM 2016 such as Cluster OS Rolling Upgrade, Guarded Fabric and Storage Spaces Direct Who This Book Is For If you are a solutions architect, technical consultant, administrator, or any other virtualization enthusiast who needs to use Microsoft System Center Virtual Machine Manager in a real-world environment, then this is the book for you. What You Will Learn ? Plan and design a VMM architecture for real-world deployment ? Configure fabric resources, including compute, networking, and storage ? Create and manage Storage Spaces Direct clusters in VMM ? Configure Guarded Fabric with Shielded VMs ? Create and deploy virtual machine templates and multi-tier services ? Manage Hyper-V and VMware environments from VMM ? Enhance monitoring and management capabilities ? Upgrade to VMM 2016 from previous versions In Detail Virtual Machine Manager (VMM) 2016 is part of the System Center suite to configure and manage datacenters and offers a unified management experience on-premises and Azure cloud. This book will be your best companion for day-to-day virtualization needs within your organization, as it takes you through a series of recipes to simplify and plan a highly scalable and available virtual infrastructure. You will learn the deployment tips, techniques, and solutions designed to show users how to improve VMM 2016 in a real-world scenario. The chapters are divided in a way that will allow you to implement the VMM 2016 and additional solutions required to effectively manage and monitor your fabrics and clouds. We will cover the most important new features in VMM 2016 across networking, storage, and compute, including brand new Guarded Fabric, Shielded VMs and Storage Spaces Direct. The recipes in the book provide step-by-step instructions giving you the simplest way to dive into VMM fabric concepts, private cloud, and integration with external solutions such as VMware, Operations Manager, and the Windows Azure Pack. By the end of this book, you will be armed with the knowledge you require to start designing and implementing virtual infrastructures in VMM 2016. Style and approach This book follows a recipe-based approach similar to our previous two successful editions, covering the practical application of the major features in VMM 2016.
Go Standard Library Cookbook
Go Standard Library Cookbook
Radomír Sohlich
¥90.46
Implement solutions by leveraging the power of the GO standard library and reducing dependency on external crates About This Book ? Develop high quality, fast and portable applications by leveraging the power of Go Standard Library. ? Practical recipes that will help you work with the standard library algorithms to boost your productivity as a Go developer. ? Compose your own algorithms without forfeiting the simplicity and elegance of the Standard Library. Who This Book Is For This book is for Go developers who would like to explore the power of Golang and learn how to use the Go standard library for various functionalities. The book assumes basic Go programming knowledge. What You Will Learn ? Access environmental variables ? Execute and work with child processes ? Manipulate strings by performing operations such as search, concatenate, and so on ? Parse and format the output of date/time information ? Operate on complex numbers and effective conversions between different number formats and bases ? Work with standard input and output ? Handle filesystem operations and file permissions ? Create TCP and HTTP servers, and access those servers with a client ? Utilize synchronization primitives ? Test your code In Detail Google's Golang will be the next talk of the town, with amazing features and a powerful library. This book will gear you up for using golang by taking you through recipes that will teach you how to leverage the standard library to implement a particular solution. This will enable Go developers to take advantage of using a rock-solid standard library instead of third-party frameworks. The book begins by exploring the functionalities available for interaction between the environment and the operating system. We will explore common string operations, date/time manipulations, and numerical problems. We'll then move on to working with the database, accessing the filesystem, and performing I/O operations. From a networking perspective, we will touch on client and server-side solutions. The basics of concurrency are also covered, before we wrap up with a few tips and tricks. By the end of the book, you will have a good overview of the features of the Golang standard library and what you can achieve with them. Ultimately, you will be proficient in implementing solutions with powerful standard libraries. Style and approach Solution based approach showcasing the power of Go standard library for easy practical implementations.
ASP.NET Core MVC 2.0 Cookbook
ASP.NET Core MVC 2.0 Cookbook
Engin Polat,Stephane Belkheraz
¥90.46
Learn to implement ASP.NET Core features to build effective software that can be scaled and maintained easily About This Book ? Practical solutions to recurring issues in the web development world ? Recipes on the latest features of ASP.Net Core 2.0 ? Coverage of Bootstrap, Angular, and JavaScript lets you supercharge your frontend Who This Book Is For This book is written for the ASP.NET developer who wants to deliver professional-standard software, quickly and efficiently. It's filled with hands-on recipes, practical advice, and guidance to help developers with every aspect of the ASP.NET development cycle. Whether you've just started out or are a seasoned pro, the Asp.Net Core 2.0 Cookbook is written for you. What You Will Learn ? Build ASP.Net Core 2.0 applications using HTTP services with WebApi ? Learn to unit-test, load test, and perform test applications using client-side and server-side frameworks ? Debug, monitor and troubleshoot ASP.Net Core 2.0 applications using popular tools ? Reuse components with NuGet and create modular components with middleware ? Create applications using client-side technologies such as HTML5, JavaScript, jQuery, and Angular ? Build responsive and dynamic UIs for your MVC apps using Bootstrap ? Leverage tools like Karma, Jasmine, QUnit, xUnit, Selenium, Microsoft Fakes, and Visual Studio 2017 Enterprise In Detail The ASP.NET Core 2.0 Framework has been designed to meet all the needs of today’s web developers. It provides better control, support for test-driven development, and cleaner code. Moreover, it’s lightweight and allows you to run apps on Windows, OSX and Linux, making it the most popular web framework with modern day developers. This book takes a unique approach to web development, using real-world examples to guide you through problems with ASP.NET Core 2.0 web applications. It covers Visual Studio 2017- and ASP.NET Core 2.0-specifc changes and provides general MVC development recipes. It explores setting up .NET Core, Visual Studio 2017, Node.js modules, and NuGet. Next, it shows you how to work with Inversion of Control data pattern and caching. We explore everyday ASP.NET Core MVC 2.0 patterns and go beyond it into troubleshooting. Finally, we lead you through migrating, hosting, and deploying your code. By the end of the book, you’ll not only have explored every aspect of ASP.NET Core MVC 2.0, you’ll also have a reference you can keep coming back to whenever you need to get the job done. Style and approach Asp.Net Core 2.0 has been redesigned to meet the needs of today's web developers. Open-source, cross-platform, and fully integrated with the most powerful front-end frameworks, it still has all the benefits of ease and speed of development that have made it one of the most popular web frameworks in production today. Asp.Net Core 2.0 Development Cookbook takes a unique approach to web development. Based around the tasks that you will be using every day when making websites, it will guide you through all the common problems you'll face when developing web applications.
C# Data Structures and Algorithms
C# Data Structures and Algorithms
Marcin Jamro
¥90.46
A complete guide on using data structures and algorithms to write sophisticated C# code About This Book ? Master array, set and map with trees and graphs, among other fundamental data structures ? Delve into effective design and implementation techniques to meet your software requirements ? Explore illustrations to present data structures and algorithms, as well as their analysis in a clear, visual manner. Who This Book Is For This book is for developers who would like to learn the Data Structures and Algorithms in C#. Basic C# programming knowledge would be an added advantage. What You Will Learn ? How to use arrays and lists to get better results in complex scenarios ? Implement algorithms like the Tower of Hanoi on stacks of C# objects ? Build enhanced applications by using hashtables, dictionaries and sets ? Make a positive impact on efficiency of applications with tree traversal ? Effectively find the shortest path in the graph In Detail Data structures allow organizing data efficiently. They are critical to various problems and their suitable implementation can provide a complete solution that acts like reusable code. In this book, you will learn how to use various data structures while developing in the C# language as well as how to implement some of the most common algorithms used with such data structures. At the beginning, you will get to know arrays, lists, dictionaries, and sets together with real-world examples of your application. Then, you will learn how to create and use stacks and queues. In the following part of the book, the more complex data structures will be introduced, namely trees and graphs, together with some algorithms for searching the shortest path in a graph. We will also discuss how to organize the code in a manageable, consistent, and extendable way. By the end of the book,you will learn how to build components that are easy to understand, debug, and use in different applications. Style and approach Readers will be taken through all the indispensable data structures and algorithms so they can begin their coding journey in C#. At each step, the book will show how to implement these via examples while also discussing the attributes of each algorithm so readers are capable to make an informed choice.
Game Programming using Qt 5 Beginner's Guide
Game Programming using Qt 5 Beginner's Guide
Pavel Strakhov,Witold Wysota,Lorenz Haas
¥90.46
A complete guide to designing and building fun games with Qt and Qt Quick using associated toolsets About This Book ? A step by step guide to learn Qt by building simple yet entertaining games ? Get acquainted with a small yet powerful addition—Qt Gamepad Module, that enables Qt applications to support the use of gamepad hardware ? Understand technologies such as QML, OpenGL, and Qt Creator to design intuitive games Who This Book Is For If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. No previous knowledge of Qt is required; however knowledge of C++ is mandatory. What You Will Learn ? Install the latest version of Qt on your system ? Understand the basic concepts of every Qt game and application ? Develop 2D object-oriented graphics using Qt Graphics View ? Build multiplayer games or add a chat function to your games with Qt Network module ? Script your game with Qt QML ? Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications ? Program resolution-independent and fluid UIs using QML and Qt Quick ? Control your game flow in line with mobile device sensors ? Test and debug your game easily with Qt Creator and Qt Test In Detail Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt. Style and approach Learn Qt with the help of numerous sample games, introduced step-by-step in each chapter
Learning TypeScript 2.x
Learning TypeScript 2.x
Remo H. Jansen
¥90.46
Exploit the features of TypeScript to easily create your very own web applications About This Book ? Develop modular, scalable, maintainable, and adaptable web applications by taking advantage of TypeScript ? Walk through the fundamentals of TypeScript with the help of practical examples ? Enhance your web development skills using TypeScript 2.x Who This Book Is For If you are a developer aiming to learn TypeScript to build attractive web applications, this book is for you. No prior knowledge of TypeScript is required. However, a basic understanding of JavaScript would be an added advantage. What You Will Learn ? Understand TypeScript in depth, including its runtime and advanced type system features ? Master the core principles of the object-oriented programming and functional programming paradigms with TypeScript ? Save time using automation tools such as Gulp, Webpack, ts-node, and npm scripts ? Develop robust, modular, scalable, maintainable, and adaptable applications with testing frameworks such as Mocha, Chai, and Sinon.JS ? Put your TypeScript skills to practice by developing full-stack web applications with Node.js, React and Angular ? Use the APIs of the TypeScript compiler to build custom code analysis tool In Detail TypeScript is an open source and cross-platform statically typed superset of JavaScript that compiles to plain JavaScript and runs in any browser or host. This book is a step-by-step guide that will take you through the use and benefits of TypeScript with the help of practical examples. You will start off by understanding the basics as well as the new features of TypeScript 2.x. Then, you will learn how to work with functions and asynchronous programming APIs. You will continue by learning how to resolve runtime issues and how to implement TypeScript applications using the Object-oriented programming (OOP) and functional programming (FP) paradigms. Later, you will automate your development workflow with the help of tools such as Webpack. Towards the end of this book, you will delve into some real-world scenarios by implementing some full-stack TypeScript applications with Node.js, React and Angular as well as how to optimize and test them. Finally, you will be introduced to the internal APIs of the TypeScript compiler, and you will learn how to create custom code analysis tools. Style and approach This is a step-by-step guide that covers the fundamentals of TypeScript with practical examples.
Mastering ArcGIS Enterprise Administration
Mastering ArcGIS Enterprise Administration
Chad Cooper
¥90.46
Learn how to confidently install, configure, secure, and fully utilize your ArcGIS Enterprise system. About This Book ? Install and configure the components of ArcGIS Enterprise to meet your organization's requirements ? Administer all aspects of ArcGIS Enterprise through user interfaces and APIs ? Optimize and Secure ArcGIS Enterprise to make it run efficiently and effectively Who This Book Is For This book will be geared toward senior GIS analysts, GIS managers, GIS administrators, DBAs, GIS architects, and GIS engineers that need to install, configure, and administer ArcGIS Enterprise 10.5.1. What You Will Learn ? Effectively install and configure ArcGIS Enterprise, including the Enterprise geodatabase, ArcGIS Server, and Portal for ArcGIS ? Incorporate different methodologies to manage and publish services ? Utilize the security methods available in ArcGIS Enterprise ? Use Python and Python libraries from Esri to automate administrative tasks ? Identify the common pitfalls and errors to get your system back up and running quickly from an outage In Detail ArcGIS Enterprise, the next evolution of the ArcGIS Server product line, is a full-featured mapping and analytics platform. It includes a powerful GIS web services server and a dedicated Web GIS infrastructure for organizing and sharing your work. You will learn how to first install ArcGIS Enterprise to then plan, design, and finally publish and consume GIS services. You will install and configure an Enterprise geodatabase and learn how to administer ArcGIS Server, Portal, and Data Store through user interfaces, the REST API, and Python *s. This book starts off by explaining how ArcGIS Enterprise 10.5.1 is different from earlier versions of ArcGIS Server and covers the installation of all the components required for ArcGIS Enterprise. We then move on to geodatabase administration and content publication, where you will learn how to use ArcGIS Server Manager to view the server logs, stop and start services, publish services, define users and roles for security, and perform other administrative tasks. You will also learn how to apply security mechanisms on ArcGIS Enterprise and safely expose services to the public in a secure manner. Finally, you’ll use the RESTful administrator API to automate server management tasks using the Python *ing language. You’ll learn all the best practices and troubleshooting methods to streamline the management of all the interconnected parts of ArcGIS Enterprise. Style and approach The book takes a pragmatic approach, starting with installation & configuration of ArcGIS Enterprise to finally building a robust GIS web infrastructure for your organization.
Learning Redux
Learning Redux
Daniel Bugl
¥90.46
Build consistent web apps with Redux by easily centralizing the state of your application. About This Book ? Write applications that behave consistently, run in different environments (client, server and native), and are easy to test ? Take your web apps to the next level by combining the power of Redux with other frameworks such as React and Angular ? Uncover the best practices and hidden features of Redux to build applications that are powerful, consistent, and maintainable Who This Book Is For This book targets developers who are already fluent in JavaScript but want to extend their web development skills to develop and maintain bigger applications. What You Will Learn ? Understand why and how Redux works ? Implement the basic elements of Redux ? Use Redux in combination with React/Angular to develop a web application ? Debug a Redux application ? Interface with external APIs with Redux ? Implement user authentication with Redux ? Write tests for all elements of a Redux application ? Implement simple and more advanced routing with Redux ? Learn about server-side rendering with Redux and React ? Create higher-order reducers for Redux ? Extend the Redux store via middleware In Detail The book starts with a short introduction to the principles and the ecosystem of Redux, then moves on to show how to implement the basic elements of Redux and put them together. Afterward, you are going to learn how to integrate Redux with other frameworks, such as React and Angular. Along the way, you are going to develop a blog application. To practice developing growing applications with Redux, we are going to start from nothing and keep adding features to our application throughout the book. You are going to learn how to integrate and use Redux DevTools to debug applications, and access external APIs with Redux. You are also going to get acquainted with writing tests for all elements of a Redux application. Furthermore, we are going to cover important concepts in web development, such as routing, user authentication, and communication with a backend server After explaining how to use Redux and how powerful its ecosystem can be, the book teaches you how to make your own abstractions on top of Redux, such as higher-order reducers and middleware. By the end of the book, you are going to be able to develop and maintain Redux applications with ease. In addition to learning about Redux, you are going be familiar with its ecosystem, and learn a lot about JavaScript itself, including best practices and patterns. Style and approach This practical guide will teach you how to develop a complex, data-intensive application leveraging the capabilities of the Redux framework.