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LiveCode Mobile Development Cookbook电子书

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0人正在读 | 0人评论 9.8

作       者:Dr Edward Lavieri

出  版  社:Packt Publishing

出版时间:2014-09-15

字       数:84.0万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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If you are a LiveCode mobile developer looking to improve your existing skills, add efficiencies to your code, or want a better understanding of LiveCode’s capabilities, then LiveCode Mobile Development Cookbook is a must-have for you. The reader should at least have a basic understanding of LiveCode and mobile application development.
目录展开

LiveCode Mobile Development Cookbook

Table of Contents

LiveCode Mobile Development Cookbook

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Errata

Piracy

Questions

1. LiveCode Mobile Basics

Introduction

Setting up your mobile environment for iOS development

Getting ready

How to do it...

How it works...

There's more...

See also

Setting up your mobile environment for Android development

Getting ready

How to do it...

How it works...

There's more...

See also

Defining icons and images for iOS development

Getting ready

How to do it...

How it works...

There's more...

See also

Defining icons and images for Android development

Getting ready

How to do it...

How it works...

See also

Configuring standalone application settings for iOS applications

How to do it...

How it works...

See also

Configuring standalone application settings for Android applications

How to do it...

How it works...

See also

Using the simulator

How to do it...

How it works...

See also

Saving a standalone mobile app

Getting ready

How to do it...

How it works...

See also

2. Human-computer Interfaces

Introduction

Creating a new main stack

How to do it...

How it works...

There's more...

Displaying web pages in your app

How to do it...

How it works...

Masking user passwords

How to do it...

How it works...

There's more...

Including glow effects on buttons

How to do it...

How it works...

Including state graphics on buttons

How to do it...

How it works...

Getting an object's properties

How to do it...

How it works...

See also

Setting custom properties

How to do it...

How it works...

See also

Aligning interface objects

How to do it...

How it works...

Dynamically displaying interface objects

How to do it...

How it works...

Getting the user input

How to do it...

How it works...

Recording user actions

How to do it...

How it works...

Restricting the user input

How to do it...

How it works...

There's more...

Using mobile keyboards

How to do it...

How it works...

Using a date picker

How to do it...

How it works...

See also

Using a time picker

How to do it...

How it works...

See also

Using effects between cards

How to do it...

How it works...

There's more...

Using buttons for navigation

How to do it...

How it works...

3. Loops and Timers

Introduction

Implementing a countdown timer

How to do it...

How it works...

There's more...

See also

Implementing a count-up timer

How to do it...

How it works...

There's more...

See also

Pausing a timer

How to do it...

How it works...

See also

Resuming a timer

How to do it...

How it works...

See also

Using a loop to count

How to do it...

How it works...

See also

Using a loop to iterate through a list

How to do it...

How it works...

See also

4. Managing Text

Introduction

Reading the user input

How to do it...

How it works...

See also

Searching text

How to do it...

How it works...

There's more...

Replacing text

How to do it...

How it works...

Combining text

How to do it...

How it works...

Encrypting text

How to do it...

How it works...

Writing text

How to do it...

How it works...

See also

Reading text

How to do it...

How it works...

See also

Sorting text

How to do it...

How it works...

Formatting text

How to do it...

How it works...

Appending text

How to do it...

How it works...

Translating text into Pig Latin

How to do it...

How it works...

There's more...

5. Communications

Introduction

Initiating a phone call

How to do it...

How it works...

There's more...

Sending an e-mail

How to do it...

How it works...

See also

Formatting an e-mail

How to do it...

How it works...

See also

6. Data Structures

Introduction

Using arrays

How to do it...

How it works...

See also

Using multidimensional arrays

How to do it...

How it works...

There's more...

See also

Saving external data

Getting ready

How to do it...

How it works...

See also

Loading external data

Getting ready

How to do it...

How it works...

See also

Reading XML

How to do it...

How it works...

See also

Writing XML

Getting ready

How to do it...

How it works...

There's more...

See also

Using SQLite

How to do it...

How it works...

There's more...

See also

Using MySQL

Getting ready

How to do it...

How it works...

See also

7. External Media

Introduction

Loading an image

How to do it...

How it works...

There's more...

See also

Capturing an image from a mobile device's camera

How to do it...

How it works...

There's more...

See also

Resizing an image

How to do it...

How it works...

There's more...

See also

Playing a movie

Getting ready

How to do it...

How it works...

See also

Controlling the movie playback

How to do it...

How it works...

See also

Playing an audio file

Getting ready

How to do it...

How it works...

8. Using MobGUI

Introduction

Setting up MobGUI

Getting ready

How to do it...

How it works...

There's more...

See also

Using a navigational bar

Getting ready

How to do it...

How it works...

There's more...

See also

Using a button

Getting ready

How to do it...

How it works...

See also

Using a navigational button

Getting ready

How to do it...

How it works...

See also

Using a slider

Getting ready

How to do it...

How it works...

See also

Using a toggle button

Getting ready

How to do it...

How it works...

See also

Using a list button

Getting ready

How to do it...

How it works...

There's more...

See also

Using a progress bar

Getting ready

How to do it...

How it works...

See also

9. Using Animation Engine

Introduction

Setting up Animation Engine

How to do it...

How it works...

See also

Moving objects along a line

Getting ready

How to do it...

How it works...

See also

Moving objects along a polygonal path

Getting ready

How to do it...

How it works...

See also

Moving objects along an elliptical path

Getting ready

How to do it...

How it works...

See also

Moving objects along a circular path

Getting ready

How to do it...

How it works...

See also

Stopping a moving object

Getting ready

How to do it...

How it works...

See also

Calculating the distance between two points

Getting ready

How to do it...

How it works...

See also

Using speed

Getting ready

How to do it...

How it works...

See also

Using collision listeners

Getting ready

How to do it...

How it works...

There's more...

See also

Simulating gravity

Getting ready

How to do it...

How it works...

See also

10. Miscellaneous

Introduction

Adding numbers

How to do it...

How it works...

There's more...

See also

Subtracting numbers

How to do it...

How it works...

There's more...

See also

Multiplying numbers

How to do it...

How it works...

There's more...

See also

Dividing numbers

How to do it...

How it works...

There's more...

See also

Using advanced math

How to do it...

How it works...

There's more...

See also

Randomizing numbers

How to do it...

How it works...

There's more...

See also

Opening a web page

How to do it...

How it works...

See also

Querying web data

How to do it...

How it works...

See also

Using the geometry manager

How to do it...

How it works...

There's more...

Using invisible objects

How to do it...

How it works...

Taking snapshots of a card

How to do it...

How it works...

There's more...

See also

Taking snapshots of an area on a card

How to do it...

How it works...

See also

Detecting the operating system

How to do it...

How it works...

Index

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