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SketchUp 2014 for Architectural Visualization电子书

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作       者:Thomas Bleicher

出  版  社:Packt Publishing

出版时间:2014-05-26

字       数:293.6万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Beginning with a quick start tutorial which will get you up and running with SketchUp 2014 quickly, you will move on to learning the key skills you will need to wow your clients with stunning visualizations through a series practical steps, tips and tricks. If you are a SketchUp user, from an amateur right through to an architectural technician, professional architect, or designer, this is the book for you. This book is also suitable as a companion to any architectural design or multimedia course, and is accessible to anyone who has learned the basics of SketchUp.
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SketchUp 2014 for Architectural Visualization Second Edition

Table of Contents

SketchUp 2014 for Architectural Visualization Second Edition

Credits

About the Authors

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the color images of this book

Downloading the example code

Errata

Piracy

Questions

1. Quick Start Tutorial

The SketchUp interface

The main window and pallets

Toolbars

The status bar

The Value Control Box

Pallet windows

The Getting Started toolbar

Navigation

Orbit

Pan

Zoom

Select and Erase

Drawing tools

Edit tools

Core concepts

Splitting and healing

Groups

Inferencing

Layers and visibility

Further resources

Modeling the room

Setting up the view

Setting up the camera view

Saving the camera view

Setting up the sun

Applying SketchUp materials

Timber flooring material

Modeling the window

Painting with digital photos

Doing a test rendering

Enhancing SketchUp materials

Saving the image

Summary

2. Collecting a Toolset

Free, libre, or what?

Trimble SketchUp

SketchUp Pro, LayOut, and Style Builder

The 3D Warehouse

Unlimited upgrades – Ruby plugins

The Extension Warehouse

The Extension Manager

Old style Ruby scripts

Thea Render

Why use Thea Render?

Installing Thea Studio

Installing the Thea for SketchUp plugin

Downloading bonus content

Image-processing studio with GIMP

Why do I need a professional-level image processor?

Grabbing a copy of GIMP

Becoming a movie-making genius...almost!

Why can't I just use the output from SketchUp?

VirtualDub

Mac alternatives

HandBrake

Summary

3. Composing the Scene

The importance of planning

How to begin with the end in mind

Sketch out your visuals

Think like a film set designer

Setting up an arch-viz scene

Importing terrain data

Using a site photo with Match Photo

What you need from a Match Photo image

Setting up a Match Photo scene

3D drawing in a 2D photo

Setting up a real-world location and the Sun's position

Setting up the time and date for shadows

Sketch plan

Starting with a 2D CAD site plan

Setting up a CAD site plan

Cleaning up the imported CAD data

Importing 3D data from CAD

Fleshing out your site plan

Massing the buildings

Setting up the camera to challenge and impress

Changing the field of view

Think like a pigeon

Orthographic and parallel projection

Saving days of toil with ready-made scenery

Billboard scenery elements

Creating billboard elements

Framing the scene with entourage

The specifity trap

Rough placeholders

Inserting entourage placeholders

Printing a test view

Summary

4. Modeling for Visualization

Project file layout

Creating the basic building shape

Swapping _LR with _HR resolution versions

Carving out the detail

Modeling buildings in SketchUp

Modeling detail from CAD elevations

Modeling from a photograph

Modeling by eye or measurements

Low polygon modeling techniques

What is low polygon?

So what's the big deal about low polygon modeling?

Will I see it?

Can I replace it with 2D?

Can I reduce the number of segments in an arc or circle?

Using components to increase productivity

How to benefit most from using components

Using dummy components

Using the Outliner for easy access

Why you should name components

3D Warehouse components – problems to be aware of

Purging 3D Warehouse components for your own use

Default material

Handling challenging modeling tasks

Windows and doors

Roof

Flashing details

Modeling ridge tiles

Copying the tiles

Curtain walls

Masonry features

Roads

Realistic roads and pavements

Landscaping with sandbox – watch your polygon count

Modeling for realistic highlights in interior scenes

What's the problem with sharp edges?

The RoundCorner plugin

Preparing for photorealistic rendering

Summary

5. Applying Textures and Materials for Photorealistic Rendering

Deciding to use textures

The texturing process flow chart

Beginning with basic photo textures

Starting with Match Photo textures

Using textures from the photo modeling process

Using basic seamless textures

Applying SketchUp's own textures

Scaling textures

Coloring textures

Using Google Street View

Traveling the world for real textures

Advanced texturing techniques

Applying whole photographs as textures

Where to find texture photos

Setting up a fake room

Creating balsa wood film scenery props

Using, finding, and creating tileable textures

Manipulating textures

Exact texture placement

The free pins mode

Creating your own seamless textures

Correcting perspective in GIMP

Tiling via an automatic filter

Tiling method two

Importing a texture into SketchUp

Saving a material to a library

Quick recap on textures

Advanced image considerations

Texture size

File type

Compression

Balancing size and compression

Modifying textures for added realism

Telling SketchUp to link to an image editor

Making unique textures for surfaces

Editing textures in GIMP

Adding some muck and variation

Adding extra elements to a texture

Adding extra detail

Knowing when to call it quits

Summary

6. Entourage the SketchUp Way

The notice hierarchy

Supporting the scene

Be the marketing exec

Choosing entourage

At which stage do I introduce entourage?

What's my acquisition strategy?

2D or not 2D, that is the question

Furniture

Manufacturers' websites

The 3D Warehouse

List of websites

People cutouts

Creating 2D people components

Scaling the person

Tracing the outline

Applying the photo texture

Checking for halos

Drawing the innards

Creating the face-me component

3D people and the uncanny valley

Vegetation

Non-photoreal sketchy trees

Want an automatic veggie maker?

Vehicles

Summary

7. Non-photoreal Visuals with SketchUp

SketchUp's native output

Editing SketchUp's built-in styles

Get some style!

Saving 2D images in SketchUp

The Dennis Technique

Setting up the Dennis Technique in SketchUp

Creating the Color Wash image

Lines only

Lines and shadows

Exporting the scene tabs

Setting up GIMP for the Dennis Technique

Using layer masks in GIMP

Using layer masks for the Dennis effect

Using a sky image in GIMP

Creating a vignette layer

Modifying the final composition with new SketchUp output

Modifying the Dennis Technique

Richard's sketchy pencil technique

Setting up the Pencil Sketch Technique in SketchUp

Setting up the Pencil Sketch Technique in GIMP

Creating pencil shading in GIMP

Adding some grunge – the Dirty Hands layer

Finishing touches

Summary

8. Photorealistic Rendering

Why use an external renderer?

Geometry

Materials

Lighting

Daylight

Artificial lighting

Advanced features

Setting up for photoreal rendering

Rendering process

Thea for SketchUp interface

The Thea Tool window

The Thea Rendering Window

Step 1 – Preparing the SketchUp model

Step 2 – Performing an initial test render

Common import bugs and how to rectify them

Clay rendering

Step 3 – Assigning materials

Applying predefined materials

Light-emitting materials

One-sided materials

Importing Thea materials to SketchUp

Summary on materials

Step 4 – Defining lighting

Preparing the test scene

Using daylight

Testing the sun and sky with clay render

Adjusting the daylight settings in Thea

Image-based lighting

How Smart IBL works

Saving the sky settings

Artificial lighting

Creating Spotlights in SketchUp

Rendering artificial light

Changing the light parameters

Point lights

Adding light-emitting materials

The final indoor render

Step 5 – Inserting extra entourage

Step 6 – Production rendering

Test production render

Reducing the render time

The final render

Saving the final image

Step 7 – Postproduction rendering

Depth render

Alpha (mask) render

Summary

9. Postproduction in GIMP

Part 1 – tweaks and lighting levels

Adjusting levels automatically

Adjusting levels manually

Using the Levels dialog

Adjusting the brightness balance

Correcting individual color channels

Removing unwanted image noise

Using the G'MIC plugin

Adding light bloom

Simulating depth of field

Creating depth of field using a depth render

Lighting effects

Adding light effects in GIMP

Discovering weird and wonderful lighting filters

Using a vignette layer to finish the image

Fading out the edges with a vignette

Part 2 – compositing multiple images

Using a mask render for windows

SketchUp window reflections without rendering

Using paths to mask photos

Summary

10. Animations

Using the same principles for stills and animation

Making a start – sketching it out

Writing out the itinerary

Generating the storyboard

Dealing with detractions

The storyboard

Animating in SketchUp

Creating a simple walkthrough

Animation settings

Getting the timing right

Adding individual timing to scenes

The Flightpath animation

Smooth transitions

Fine-tuning with CameraControls

Camera pan, roll, and tilt

Let's put it together

Interesting details and viewpoints

Authoring video sequences

High-resolution animation from SketchUp

Saving individual frames for an animation

Animating with Thea

Compositing in VirtualDub

Creating an animation from still images

Creating the final video composition

Compressing for online streaming services

Creating an MP4 video with HandBrake

Summary

11. Presenting Visuals in LayOut

Getting started with LayOut

Creating a custom page border

Using Auto-Text

Displaying SketchUp models in LayOut

Preparing SketchUp scenes for LayOut

Aligning the view to the model

Display a SketchUp 3D view

Adjusting the display style

Using SketchUp styles

Creating multiple views in LayOut

Arranging the viewports

Annotations in LayOut

Using scrapbooks

Displaying SketchUp sections

Creating section line work

Dimensions

Slideshows and presentations

Creating a presentation

Adding further elements to enhance LayOut pages

Exporting and printing

Exporting a PDF document from LayOut

Export to print

Summary

12. Interactive Visualization

Lighting animation with Thea Relight

Preparing the SketchUp scene

Exporting to Thea Studio

Using Relight

Creating a Relight animation

Changing materials with Colimo

Immersive environment with LumenRT

Using the LumenRT plugin in SketchUp

Editing materials

Adding digital nature components

Adding lights

Exporting the scene

Navigating the LiveCube

LiveCube tools and settings

Exporting images

Creating an animation

Editing an animation sequence

Editing a movie

Exporting a video

Publishing the LiveCube

Summary

A. Choosing a Rendering Software

What should I look for in a renderer?

Rendering quality

Interoperability with SketchUp

Training and support

Other considerations

Are you outgrowing Thea Render?

Index

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