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Game Audio Development with Unity 5.X电子书

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45人正在读 | 0人评论 9.8

作       者:Micheal Lanham

出  版  社:Packt Publishing

出版时间:2017-07-07

字       数:40.4万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Create ‘AAA’ quality game audio with new features and tools built for Unity About This Book ? Explore the basics of audio development in Unity to create spatial sound, mixing, effects, composition, adaptive audio and more. ? Leverage the Audio Mixer of Unity 5.x to create blockbuster sound and music for your game. ? Learn about developing professional audio for games with FMOD Studio and composing original music with Reaper. ? Build amazing audio synchronized graphic visualizations with Unity. ? Understand how real-time character lip syncing can be implemented. Who This Book Is For The ideal target audience for this book will be game developers, both Indie as well as semi pro. No prior knowledge of Unity and audio development is assumed, What You Will Learn ? Develop game audio and other audio effects with Unity ? Getting familiar with the new Audio Mixer introduced in Unity 5 ? Implement dynamic and adaptive audio using various tools and strategies ? Explore interesting ways to incorporate audio into a game with sound visualization ? Use 3rd party professional audio development tools like FMOD ? Compose original music and record vocals ? Understand and troubleshoot audio performance issues In Detail Game Audio is one of the key components in making a game successful and it is quite popular in the gaming industry. So if you are a game developer with an eye on capturing the gamer market then this book is the right solution for you. In this book, we will take you through a step by step journey which will teach you to implement original and engaging soundtracks and SFX with Unity 5.x. You will be firstly introduced to the basics of game audio and sound development in Unity. After going through the core topics of audio development: audio sources, spatial sound, mixing, effects, and more; you will then have the option of delving deeper into more advanced topics like dynamic and adaptive audio. You will also learn to develop dynamic and adaptive audio using the Unity Audio Mixer. Further, you will learn how professional third party tools like FMOD are used for audio development in Unity. You will then go through the creation of sound visualization techniques and creating your own original music using the simple yet powerful audio workstation Reaper. Lastly, you will go through tips, techniques and strategies to help you optimize game audio performance or troubleshoot issues. At the end of the book, you’ll have gained the skills to implement professional sound and music. Along with a good base knowledge audio and music principles you can apply across a range of other game development tools. Style and approach This book will have a step by step practical approach where downloadable free games will be given with the book and readers will be free to work with them.
目录展开

Title Page

Copyright

Game Audio Development with Unity 5.X

Credits

About the Author

About the Reviewer

Acknowledgments

www.PacktPub.com

Why subscribe?

Customer Feedback

Dedication

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

Introducing Game Audio with Unity

Introduction to game audio

Main game audio components

Diegetic versus non-diegetic sound

Audio layers or groups

Getting started with unity

Downloading unity

An introduction to unity

Downloading and importing project assets

A tour of the village

Importing audio into unity

Inspecting the imported audio files

Audio sources and listeners

Adding an audio source

3D sound and spatial blending

Summary

Scripting Audio

Introduction to scripting in Unity

Building a musical keyboard

Importing and playing notes

Enhancing the virtual keyboard

Weapons and sound

Throwing the ax

Understanding the axController script

Playing sounds on collision

Randomizing audio

Background music

Summary

Introduction to the Audio Mixer

Introducing the Unity Audio mixer

Creating mixer groups

Shaping audio with effects

Visualizing audio equalization

The master mixer and controlling signal flow

Routing audio signals in the mixer to effects

Audio effects breakdown

Equalization effects

Lowpass and Lowpass simple

Highpass and Highpass simple

ParamEQ

Delay effects

Echo

SFX reverb

Flange

Chorus

Other effects

Pitch Shifter

Normalize

Compressor

The duck volume effect

Summary

Advanced Audio Mixing

Recording audio changes with snapshots

Pausing the scene

Audio Mixer scripting with parameters

A dynamic audio wind effect

Creating environmental audio zones

Dynamic music mixing

Summary

Using the Audio Mixer for Adaptive Audio

Introducing adaptive audio

Building adaptive audio cues

Creating mood with adaptive music

Vertical remixing with the Audio Mixer

Footsteps with adaptive sound

Summary

Introduction to FMOD

Getting started with FMOD Studio

Installing FMOD Studio

Back to the basics

Effects and mixing

Mixing in a reverb effect

Parameters, snapshots, and triggers

Summary

FMOD for Dyanmic and Adaptive Audio

Dynamic wind and environmental zones

Scripting with FMOD

Revisiting the footsteps example

Adaptive music with FMOD

Transition timelines and stingers

Summary

Visualizing Audio in Games

Analyzing audio with Fast Fourier Transform (FFT) windows

Audio spectrum

Deconstructing signals using FFT and windowing

Examining an audio visualizer

Uncovering the details

Visualization performance and windowing

Audio-driven lighting

Microphone-driven visualizations

Summary

Character Lip Syncing and Vocals

Real-time lip syncing

Speech and phonemes

Blend shape animation

Real-time character lip sync

Recording vocals

Summary

Composing Music

Getting started with Reaper

MIDI and virtual instruments

Virtual instruments

Basic music theory

Chords and chord progressions

Chord progression

Melody and scale

Enhancing the composition

Recording music and vocals

Recording and optimizing vocals

Summary

Audio Performance and Troubleshooting

Audio performance considerations

Profiling performance with Unity

Audio optimization tips and tricks for Unity

Memory optimization tips and tricks

Effects optimization tips and tricks

FMOD performance and optimization

Audio troubleshooting

Summary

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