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Swift 2 Blueprints电子书

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0人正在读 | 0人评论 9.8

作       者:Cecil Costa

出  版  社:Packt Publishing

出版时间:2015-10-27

字       数:76.2万

所属分类: 进口书 > 外文原版书 > 电脑/网络

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Sharpen your skills in Swift by designing and deploying seven fully functional applicationsAbout This BookDevelop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbookDiscover ways to make the best use of the latest features in Swift to build on a wide array of applicationsFollow step-by-step instructions to create Swift apps oriented for the real world Who This Book Is For If you are a competent iOS developer who wants to develop stunning applications with Swift, then this book is for you. Familiarity with Swift programming is assumed.What You Will LearnGet to grips with the basics of Xcode and Swift for application developmentCreate a Photo Sharing application to capture an image, edit it using different features and share it via social media.Develop applications using the WatchKit and exchange data between iPhone and the WatchUse advanced features such as SpriteKit to build a gameInstall third-party Swift frameworks to improvise on your application developmentDiscover how to simulate home automation with HomeKitBuild an application to monitor the user's weight, heart rate and the number of steps for Health Historic AnalysisManipulate media using AVFoundation framework to merge audio and video. In Detail In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.Style and approach This book takes a step-by-step approach to help you build apps from scratch and learn the methodology to develop real-time applications using Swift.
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Swift 2 Blueprints

Table of Contents

Swift 2 Blueprints

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files, eBooks, discount offers, and more

Why subscribe?

Free access for Packt account holders

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Downloading the example code

Downloading the color images of this book

Errata

Piracy

Questions

1. Exploring Xcode

Keyboard shortcuts

Versioning your project

Testing with Playground

Debugging

New Swift features

Some final comments

Summary

2. Creating a City Information App with Customized Table Views

Project overview

Setting it up

The first scene

Displaying the cities' information

Coding the initial view controller

Adding the page view controller

Displaying the Wikipedia information

Displaying weather forecasts

Retrieving some pictures

Summary

3. Creating a Photo Sharing App

Project overview

The camera

Custom UIView

The social framework

Creating the app

Creating a view to draw on it

Developing the edition space

Publishing your picture

Summary

4. Simulating Home Automation with HomeKit

Project overview

Preparing yourself for HomeKit

Downloading the HomeKit Accessory Simulator

Creating accessories

Creating the app

The first scene

Creating an accessory class

Building view controllers with HomeKit

GarageDoorViewController

Garage layout

Building the living room

The door lock view controller

FanViewController

AquariumViewController

The final storyboard

Summary

5. Health Analyzing App Using HealthKit

Project overview

The setup

Creating helpers

Asking permission

Displaying and saving the user's health data

Checking your health record

Charts on the storyboard

Summary

6. Creating a Game App Using SpriteKit

Project overview

The setup

Changing the current code

Adding a character and some waves

Creating some enemies

Checking for collisions

Losing lives

Fixing the score counter

Moving the dinosaur

The final action

Summary

7. Creating an Apple Watch App

Project overview

Setting it up

The iOS app

The models

A scene to add supplies

Displaying the fridge's status

Going to the supermarket

The WatchApp

Communicating with the iOS app

Displaying the map on the watch

The glance

Summary

8. AVFoundation

Getting a project overview

Setting up the app

Storing some asset information

Listing videos

Recording

Improving the usability

Summary

Index

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