Mastering Kali Linux Wireless Pentesting
¥90.46
Test your wireless network’s security and master advanced wireless penetration techniques using Kali LinuxAbout This BookDevelop your skills using attacks such as wireless cracking, Man-in-the-Middle, and Denial of Service (DOS), as well as extracting sensitive information from wireless networksPerform advanced wireless assessment and penetration testsUse Embedded Platforms, Raspberry PI, and Android in wireless penetration testing with Kali LinuxWho This Book Is ForIf you are an intermediate-level wireless security consultant in Kali Linux and want to be the go-to person for Kali Linux wireless security in your organisation, then this is the book for you. Basic understanding of the core Kali Linux concepts is expected.What You Will LearnFingerprint wireless networks with the various tools available in Kali LinuxLearn various techniques to exploit wireless access points using CSRFCrack WPA/WPA2/WPS and crack wireless encryption using Rainbow tables more quicklyPerform man-in-the-middle attack on wireless clientsUnderstand client-side attacks, browser exploits, Java vulnerabilities, and social engineeringDevelop advanced sniffing and PCAP analysis skills to extract sensitive information such as DOC, XLS, and PDF documents from wireless networksUse Raspberry PI and OpenWrt to perform advanced wireless attacksPerform a DOS test using various techniques and toolsIn DetailKali Linux is a Debian-based Linux distribution designed for digital forensics and penetration testing. It gives access to a large collection of security-related tools for professional security testing - some of the major ones being Nmap, Aircrack-ng, Wireshark, and Metasploit.This book will take you on a journey where you will learn to master advanced tools and techniques to conduct wireless penetration testing with Kali Linux.You will begin by gaining an understanding of setting up and optimizing your penetration testing environment for wireless assessments. Then, the book will take you through a typical assessment from reconnaissance, information gathering, and scanning the network through exploitation and data extraction from your target. You will get to know various ways to compromise the wireless network using browser exploits, vulnerabilities in firmware, web-based attacks, client-side exploits, and many other hacking methods. You will also discover how to crack wireless networks with speed, perform man-in-the-middle and DOS attacks, and use Raspberry Pi and Android to expand your assessment methodology.By the end of this book, you will have mastered using Kali Linux for wireless security assessments and become a more effective penetration tester and consultant.Style and approachThis book uses a step-by-step approach using real-world attack scenarios to help you master the wireless penetration testing techniques.
Unity 5.x Shaders and Effects Cookbook
¥90.46
Master the art of Shader programming to bring life to your Unity projectsAbout This BookThis book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipesFrom an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning resultsThis book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics.Who This Book Is ForUnity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.What You Will LearnUnderstand physically based rendering to fit the aesthetic of your gameEnter the world of post-processing effects to make your game look visually stunningAdd life to your materials, complementing Shader programming with interactive *sDesign efficient Shaders for mobile platforms without sacrificing their realismUse state-of-the-art techniques such as volumetric explosions and fur shadingBuild your knowledge by understanding how Shader models have evolved and how you can create your ownDiscover what goes into the structure of Shaders and why lighting works the way it doesMaster the math and algorithms behind the most used lighting modelsIn DetailSince their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects.Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.Style and approachThe recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.
Unity 5.x By Example
¥90.46
An example-based practical guide to get you up and running with Unity 5.x About This Book The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book Who This Book Is For The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x. What You Will Learn Understand core Unity concepts, such as game objects, components, and scenes Learn level design techniques for building immersive and interesting worlds Learn to make functional games with C# *ing Use the toolset creatively to build games of different themes and styles Learn to handle player controls and input functionality Dive into the process of working with terrains and world-creation tools Import custom content into Unity from third-party tools, such as Maya and Blender Get to grips with making both 2D and 3D games In Detail Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5. Style and approach This book would be a very unique resource for any game developer who wants to get up and running with Unity. The unique example based approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Mastering Clojure
¥90.46
Understand the philosophy of the Clojure language and dive into its inner workings to unlock its advanced features, methodologies, and constructs About This Book Learn to handle data using sequences, reducers, and transducers in Clojure Explore the lesser known and more advanced features, constructs, and methodologies of the Clojure language and its ecosystem, such as asynchronous channels, actors, logic programming, and reactive programming Sharpen your Clojure skills through illustrative and comprehensive examples Who This Book Is For If you’re looking to learn more about the core libraries and dive deep into the Clojure language, then this book is ideal for you. Prior knowledge of the Clojure language is required. What You Will Learn Maximize the impact of parallelization, functional composition, and process transformation by composing reducers and transducers Process and manipulate data using sequences, reducers, and transducers in Clojure Modify and add features to the Clojure language using macros Explore the features of category theory and custom data sources for logic programming in Clojure Orchestrate parallelism and concurrency using built-in primitives as well as community libraries in Clojure Handle data with asynchronous and reactive programming methodologies and leverage it using the core.async library Test your code with unit tests, specs, and type checks to write testable code Troubleshoot and style your Clojure code to make it more maintainable In Detail Clojure is a general-purpose language from the Lisp family with an emphasis on functional programming. It has some interesting concepts and features such as immutability, gradual typing, thread-safe concurrency primitives, and macro-based metaprogramming, which makes it a great choice to create modern, performant, and scalable applications. Mastering Clojure gives you an insight into the nitty-gritty details and more advanced features of the Clojure programming language to create more scalable, maintainable, and elegant applications. You’ll start off by learning the details of sequences, concurrency primitives, and macros. Packed with a lot of examples, you’ll get a walkthrough on orchestrating concurrency and parallelism, which will help you understand Clojure reducers, and we’ll walk through composing transducers so you know about functional composition and process transformation inside out. We also explain how reducers and transducers can be used to handle data in a more performant manner. Later on, we describe how Clojure also supports other programming paradigms such as pure functional programming and logic programming. Furthermore, you’ll level up your skills by taking advantage of Clojure's powerful macro system. Parallel, asynchronous, and reactive programming techniques are also described in detail. Lastly, we’ll show you how to test and troubleshoot your code to speed up your development cycles and allow you to deploy the code faster. Style and approach This is an easy-to-follow project-based guide that throws you directly into the excitement of Clojure code. Mastering Clojure is for anyone who is interested in expanding their knowledge of language features and advanced functional programming.
Learning PHP 7
¥90.46
Learn the art of PHP programming through this example-rich book filled to the brim with tutorials every PHP developer needs to know About This Book Set up the PHP environment and get started with web programming Leverage the potential of PHP for server-side programming, memory management, and object-oriented programming (OOP) This book is packed with real-life examples to help you implement the concepts as you learn Who This Book Is For If you are a web developer or programmer who wants to create real-life web applications using PHP 7, or a beginner who wants to get started with PHP 7 programming, this book is for you. Prior knowledge of PHP, PHP 7, or programming is not mandatory. What You Will Learn Set up a server on your machine with PHP Use PHP syntax with the built-in server to create apps Apply the OOP paradigm to PHP to write richer code Use MySQL to manage data in your web applications Create a web application from scratch using MVC Add tests to your web application and write testable code Use an existing PHP framework to build and manage your applications Build REST APIs for your PHP applications Test the behavior of web applications with Behat In Detail PHP is a great language for building web applications. It is essentially a server-side *ing language that is also used for general purpose programming. PHP 7 is the latest version with a host of new features, and it provides major backwards-compatibility breaks. This book begins with the fundamentals of PHP programming by covering the basic concepts such as variables, functions, class, and objects. You will set up PHP server on your machine and learn to read and write procedural PHP code. After getting an understanding of OOP as a paradigm, you will execute MySQL queries on your database. Moving on, you will find out how to use MVC to create applications from scratch and add tests. Then, you will build REST APIs and perform behavioral tests on your applications. By the end of the book, you will have the skills required to read and write files, debug, test, and work with MySQL. Style and approach This book begins with the basics that all PHP developers use every day and then dives deep into detailed concepts and tricks to help you speed through development. You will be able to learn the concepts by performing practical tasks and implementing them in your daily activities, all at your own pace.
Learning ArcGIS for Desktop
¥90.46
Create, analyze, and map your spatial data with ArcGIS for Desktop About This Book Learn how to use ArcGIS for Desktop to create and manage geographic data, perform vector and raster analysis, design maps, and share your results Solve real-world problems and share your valuable results using the powerful instruments of ArcGIS for Desktop Step-by-step tutorials cover the main editing, analyzing, and mapping tools in ArcGIS for Desktop Who This Book Is For This book is ideal for those who want to learn how to use the most important component of Esri’s ArcGIS platform, ArcGIS for Desktop. It would be helpful to have a bit of familiarity with the basic concepts of GIS. Even if you have no prior GIS experience, this book will get you up and running quickly. What You Will Learn Understand the functionality of ArcGIS for Desktop applications Explore coordinate reference system concepts and work with different map projections Create, populate, and document a file geodatabase Manage, create, and edit feature shapes and attributes Built automate analysis workfl ows with ModelBuilder Apply basic principles of map design to create good-looking maps Analyze raster and three-dimensional data with the Spatial Analyst and 3D Analyst extensions In Detail ArcGIS for Desktop is one of the main components of the ESRI ArcGIS platform used to support decision making and solve real-world mapping problems. Learning ArcGIS for Desktop is a tutorial-based guide that provides a practical experience for those who are interested in start working with ArcGIS. The first five chapters cover the basic concepts of working with the File Geodatabase, as well as editing and symbolizing geospatial data. Then, the book focuses on planning and performing spatial analysis on vector and raster data using the geoprocessing and modeling tools. Finally, the basic principles of cartography design will be used to create a quality map that presents the information that resulted from the spatial analysis previously performed. To keep you learning throughout the chapters, all exercises have partial and final results stored in the dataset that accompanies the book. Finally, the book offers more than it promises by using the ArcGIS Online component in the tutorials as source of background data and for results sharing Style and approach This easy-to-follow guide is full of hands-on exercises that use open and free geospatial datasets. The basic features of the ArcGIS for Desktop are explained in a step-by-step style.
Learning D
¥90.46
Leverage the modern convenience and modelling power of the D programming language to develop software with native efficiency About This Book Acquire the skills to understand the fundamentals of D through its support for imperative and object-oriented programming Take advantage of D’s powerful compile-time features, templates and ranges to apply generative, generic, and functional style A systematic guide that will help you become familiar with the concepts in D with the help of simple and easy-to-understand examples Who This Book Is For This book is intended for those with some background in a C-family language who want to learn how to apply their knowledge and experience to D. Perhaps you’re a college student looking to use D for hobby projects, or a career programmer interested in expanding your skillset. This book will help you get up to speed with the language and avoid common pitfalls that arise when translating C-family experience to D. What You Will Learn Compile programs with DMD and manage projects with DUB Work efficiently by binding your D programs with new and existing C libraries Generate code at compile-time to enhance runtime performance Implement complex templates for more powerful generic code Write idiomatic D with range-based functional pipelines Use the DUB repository to find a link with a variety of D libraries Implement a web-app in D from the ground up In Detail D is a modern programming language that is both powerful and efficient. It combines multiple paradigms in a way that opens up a whole new world of software design. It is used to develop both desktop and web applications, with future targets including mobile, and is available on multiple platforms. It is familiar to anyone with some experience in one or more of the C-family languages. However, hidden in the similarities are several differences that can be surprising when trying to apply common idioms from other languages. When learning D on your own, this can make it more time-consuming to master. In order to make the most of the language and become an idiomatic D programmer, it’s necessary to learn how to think in D. This book familiarizes you with D from the ground up, with a heavy focus on helping you to avoid surprises so that you can take your D knowledge to the next level more quickly and painlessly. Your journey begins with a taste of the language and the basics of compiling D programs with DMD, the reference D compiler developed by Digital Mars, and DUB, a community-developed build utility and package manager. You then set out on an exploration of major language features. This begins with the fundamentals of D, including built-in types, conditionals, loops and all of the basic building-blocks of a D program, followed by an examination of D’s object-oriented programming support. You’ll learn how these features differ from languages you may already be familiar with. Next up are D’s compile-time features, such as Compile-Time Function Evaluation and conditional compilation, then generic programming with templates. After that, you’ll learn the more advanced features of ranges and functional pipeline programming. To enhance your D experience, you are next taken on a tour of the D ecosystem and learn how to make D interact with C. Finally, you get a look at D web development using the vibe.d project and the book closes with some handy advice on where to go next. Style and approach A friendly guide to the D programming language and its ecosystem that walks programmers through all they need to know for a painless experience in learning D.
Learning Penetration Testing with Python
¥90.46
Utilize Python *ing to execute effective and efficient penetration tests About This Book Understand how and where Python *s meet the need for penetration testing Familiarise yourself with the process of highlighting a specific methodology to exploit an environment to fetch critical data Develop your Python and penetration testing skills with real-world examples Who This Book Is For If you are a security professional or researcher, with knowledge of different operating systems and a conceptual idea of penetration testing, and you would like to grow your knowledge in Python, then this book is ideal for you. What You Will Learn Familiarise yourself with the generation of Metasploit resource files Use the Metasploit Remote Procedure Call (MSFRPC) to automate exploit generation and execution Use Python’s Scrapy, network, socket, office, Nmap libraries, and custom modules Parse Microsoft Office spreadsheets and eXtensible Markup Language (XML) data files Write buffer overflows and reverse Metasploit modules to expand capabilities Exploit Remote File Inclusion (RFI) to gain administrative access to systems with Python and other *ing languages Crack an organization’s Internet perimeter Chain exploits to gain deeper access to an organization’s resources Interact with web services with Python In Detail Python is a powerful new-age *ing platform that allows you to build exploits, evaluate services, automate, and link solutions with ease. Python is a multi-paradigm programming language well suited to both object-oriented application development as well as functional design patterns. Because of the power and flexibility offered by it, Python has become one of the most popular languages used for penetration testing. This book highlights how you can evaluate an organization methodically and realistically. Specific tradecraft and techniques are covered that show you exactly when and where industry tools can and should be used and when Python fits a need that proprietary and open source solutions do not. Initial methodology, and Python fundamentals are established and then built on. Specific examples are created with vulnerable system images, which are available to the community to test *s, techniques, and exploits. This book walks you through real-world penetration testing challenges and how Python can help. From start to finish, the book takes you through how to create Python *s that meet relative needs that can be adapted to particular situations. As chapters progress, the * examples explain new concepts to enhance your foundational knowledge, culminating with you being able to build multi-threaded security tools, link security tools together, automate reports, create custom exploits, and expand Metasploit modules. Style and approach This book is a practical guide that will help you become better penetration testers and/or Python security tool developers. Each chapter builds on concepts and tradecraft using detailed examples in test environments that you can simulate.
Mastering Zabbix - Second Edition
¥90.46
Learn how to monitor your large IT environments using Zabbix with this one-stop, comprehensive guide to the Zabbix world About This Book Create a tailor-made monitoring solution based on your specific needs Learn advanced techniques of Zabbix to monitor networks, performances, and other critical features in large environments Integrate, customize, and extend your monitoring solutions with external components and software Who This Book Is For This book is intended for system administrators and IT architects who need to better integrate their Zabbix installation with their surrounding environment. A basic, working knowledge of Zabbix and Linux is assumed so that the book can focus on how to use every component to its full advantage. It will also be helpful to be familiar with programming concepts and languages but if not, all the content in the book is thorough and well documented. What You Will Learn Efficiently collect data from a large variety of monitoring objects Organize your data in graphs, charts, maps, and slide shows Build intelligent triggers and alarms to monitor your network proactively Write your own custom probes and monitoring *s to extend Zabbix Configure Zabbix and its database to be high available and fault-tolerant Automate repetitive procedures using Zabbix's API Integrate Zabbix with external systems Understand the protocol and how to interact with it by writing your own custom agent In Detail Nowadays monitoring systems play a crucial role in any IT environment. They are extensively used to not only measure your system’s performance, but also to forecast capacity issues. This is where Zabbix, one of the most popular monitoring solutions for networks and applications, comes into the picture. With an efficient monitoring system in place you’ll be able to foresee when your infrastructure runs under capacity and react accordingly. Due to the critical role a monitoring system plays, it is fundamental to implement it in the best way from its initial setup. This avoids misleading, confusing, or, even worse, false alarms which can disrupt an efficient and healthy IT department. This new edition will provide you with all the knowledge you need to make strategic and practical decisions about the Zabbix monitoring system. The setup you’ll do with this book will fit your environment and monitoring needs like a glove. You will be guided through the initial steps of choosing the correct size and configuration for your system, to what to monitor and how to implement your own custom monitoring component. Exporting and integrating your data with other systems is also covered. By the end of this book, you will have a tailor-made and well configured monitoring system and will understand with absolute clarity how crucial it is to your IT environment. Style and approach This book is an easy to follow, step-by-step guide to monitoring network and performance in large environments with Zabbix. It is designed for real-world Zabbix administrators, and is comprised of a perfect mix of theoretical explanations and practical applications, making it your perfect companion.
Learning Android Google Maps
¥90.46
Integrate Google Maps with your Android application to offer feature-rich and interactive maps About This Book Set up the development environment and obtain the Google API key to create your first map application Create a cutting edge Google maps application by implementing all the concepts learned A step-by-step tutorial guide that is full of pragmatic examples Who This Book Is For If you are an Android developer and want to integrate maps into your application, then this book is definitely for you. This book is intended for novice Android application developers who would like to get up and running with map rich applications using Google Maps. Some basic development experience would be helpful but it's not a mandate. What You Will Learn Get to know about the basic development environment setup needed to create a successful map application Generate an SHA1 fingerprint, obtain an API key, and create a basic map application Detect different types of maps and implement them in your application Add information to your map such as markers, overlays, information windows, and shapes Explore the interaction with maps and work with gestures Change the different camera views in your map application Work with real-time GPS location data and implementing it in your application Apply Street View and integrate the StreetViewPanoroma fragment to your application Employ the native Google maps application to solve some of the tasks using intents Create a cutting edge Google maps application by implementing all the concepts learned In Detail This book helps you to overcome the most common problems faced by users and helps you create a successful map application without any hassle. The book starts with a brief de*ion of how to set up an environment and obtain an API key to create your map application. This book will teach you about adding markers, overlays, and information windows to the map in detail. You will then dive deep into customizing various types of maps and working with location data and Google Street view. By the end of this book, you will be able to create succinct map applications in Android using Google maps efficiently. Style and approach The book is tailored for the reader with a fundamental approach to Android Google Maps providing a step-by-step introduction to Android Google Maps. It focuses on simple, easy-to-understand examples that are pragmatic and serve as useful basis for real-world applications. Different topics are approached in a bottom-up fashion, gradually going from the simplest foundations to the most advanced features.
Python Geospatial Analysis Cookbook
¥90.46
Over 60 recipes to work with topology, overlays, indoor routing, and web application analysis with Python About This Book Explore the practical process of using geospatial analysis to solve simple to complex problems with reusable recipes Concise step-by-step instructions to teach you about projections, vector, raster, overlay, indoor routing and topology analysis Create a basic indoor routing application with geodjango Who This Book Is For If you are a student, teacher, programmer, geospatial or IT administrator, GIS analyst, researcher, or scientist looking to do spatial analysis, then this book is for you. Anyone trying to answer simple to complex spatial analysis questions will get a working demonstration of the power of Python with real-world data. Some of you may be beginners with GIS, but most of you will probably have a basic understanding of geospatial analysis and programming. What You Will Learn Discover the projection and coordinate system information of your data and learn how to transform that data into different projections Import or export your data into different data formats to prepare it for your application or spatial analysis Use the power of PostGIS with Python to take advantage of the powerful analysis functions Execute spatial analysis functions on vector data including clipping, spatial joins, measuring distances, areas, and combining data to new results Create your own set of topology rules to perform and ensure quality assurance rules in Python Find the shortest indoor path with network analysis functions in easy, extensible recipes revolving around all kinds of network analysis problems Visualize your data on a map using the visualization tools and methods available to create visually stunning results Build an indoor routing web application with GeoDjango to include your spatial analysis tools built from the previous recipes In Detail Geospatial development links your data to places on the Earth’s surface. Its analysis is used in almost every industry to answer location type questions. Combined with the power of the Python programming language, which is becoming the de facto spatial *ing choice for developers and analysts worldwide, this technology will help you to solve real-world spatial problems. This book begins by tackling the installation of the necessary software dependencies and libraries needed to perform spatial analysis with Python. From there, the next logical step is to prepare our data for analysis; we will do this by building up our tool box to deal with data preparation, transformations, and projections. Now that our data is ready for analysis, we will tackle the most common analysis methods for vector and raster data. To check or validate our results, we will explore how to use topology checks to ensure top-quality results. This is followed with network routing analysis focused on constructing indoor routes within buildings, over different levels. Finally, we put several recipes together in a GeoDjango web application that demonstrates a working indoor routing spatial analysis application. The round trip will provide you all the pieces you need to accomplish your own spatial analysis application to suit your requirements. Style and approach Easy-to-follow, step-by-step recipes, explaining from start to finish how to accomplish real-world tasks.
Pentaho 5.0 Reporting By Example Beginner’s Guide
¥90.46
This is a Cookbook with easy-to-follow recipes, containing practical and detailed examples which are all fully backed up with code, illustrations, and tips to dig deep into Backbone.js.This book is great for JavaScript developers who want to learn how to build advanced frontend applications with the Backbone.js framework. This book can be used in educational institutions to teach students how to build frontend applications in an MVC manner.It's assumed that you have some experience in jQuery, and are familiar with HTML.
Nagios Core Administration Cookbook
¥90.46
This book is written in Cookbook style, beginning with recipes based on basic structure which gradually progresses towards using Nagios Core as a monitoring framework. This book is for System Administrators who are looking for recipes to help them deal with advanced network monitoring issues with Nagios Core.
Torque 3D Game Development Cookbook
¥90.46
Cookbook; packed with recipes to help you create amazing 3D games with Torque. The recipes provide clear step-by-step instruction and practical examples to advance your understanding of Torque 3D and all of its subsystems. The book is written for professional and indie game developers that have basic knowledge of TorqueScript, are acquainted with Torque 3D’s built-in tools, and wish to take their skills to the next level. Having gone through the comprehensive Torque 3D 1.2 FPS game tutorial on the GarageGames website (or its equivalent) is assumed.
TIBCO Spotfire – A Comprehensive Primer
¥90.46
If you are a business user or data professional, this book will give you a solid grounding in the use of TIBCO Spotfire. This book assumes no prior knowledge of Spotfire or even basic data and visualization concepts.
Red Hat Enterprise Linux Server Cookbook
¥90.46
Over 60 recipes to help you build, configure, and orchestrate RHEL 7 Server to make your everyday administration experience seamless About This Book Create fully unattended installations and deploy configurations without breaking a sweat Discover and kick-start the newest RHEL 7 configuration and management tools through an easy-to-follow, practical approach for a lazy system management Be guided by an experienced RHEL expert who is a certified Linux engineer with a passion for open source and open standards Who This Book Is For Red Hat Enterprise Linux Server Cookbook is for RHEL 7 system administrators and DevOps in need of a practical reference guide to troubleshoot common issues and quickly perform tasks. What You Will Learn Set up and configure RHEL 7 Server Use NetworkManager to configure all aspects of your network Manage virtual environments using libvirt Set up software repositories Secure and monitor your RHEL environment Configure SELinux, and create and apply its policies Create kickstart *s to automatically deploy RHEL 7 systems Use Orchestration and configuration management tools to manage your environment In Detail Dominating the server market, the Red Hat Enterprise Linux operating system gives you the support you need to modernize your infrastructure and boost your organization’s efficiency. Combining both stability and flexibility, RHEL helps you meet the challenges of today and adapt to the demands of tomorrow. This practical Cookbook guide will help you get to grips with RHEL 7 Server and automating its installation. Designed to provide targeted assistance through hands-on recipe guidance, it will introduce you to everything you need to know about KVM guests and deploying multiple standardized RHEL systems effortlessly. Get practical reference advice that will make complex networks setups look like child’s play, and dive into in-depth coverage of configuring a RHEL system. Also including full recipe coverage of how to set up, configuring, and troubleshoot SELinux, you’ll also discover how secure your operating system, as well as how to monitor it. Style and approach This practical guide is packed full of hands-on recipes that provide quick solutions to the problems faced when building your RHEL 7 system from scratch using orchestration tools. Each topic is explained sequentially in the process of setting up a system and binding everything together.
SFML Game Development By Example
¥90.46
Create and develop exciting games from start to finish using SFML About This Book Familiarize yourself with the SFML library and explore additional game development techniques Craft, shape, and improve your games with SFML and common game design elements A practical guide that will teach you how to use utilize the SFML library to build your own, fully functional applications Who This Book Is For This book is intended for game development enthusiasts with at least decent knowledge of the C++ programming language and an optional background in game design. What You Will Learn Create and open a window by using SFML Utilize, manage, and apply all of the features and properties of the SFML library Employ some basic game development techniques to make your game tick Build your own code base to make your game more robust and flexible Apply common game development and programming patterns to solve design problems Handle your visual and auditory resources properly Construct a robust system for user input and interfacing Develop and provide networking capabilities to your game< In Detail Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential. Style and approach An elaborate take on the game development process in a way that compliments the reader’s existing knowledge, this book provides plenty of examples and is kind to the uninitiated. Each chapter builds upon the knowledge gained from the previous one and offers clarifications on common issues while still remaining within the scope of its own subject and retaining clarity.
Mastering Embedded Linux Programming
¥90.46
Harness the power of Linux to create versatile and robust embedded solutions About This Book Create efficient and secure embedded devices using Linux Minimize project costs by using open source tools and programs Explore each component technology in depth, using sample implementations as a guide Who This Book Is For This book is ideal for Linux developers and system programmers who are already familiar with embedded systems and who want to know how to create best-in-class devices. A basic understanding of C programming and experience with systems programming is needed. What You Will Learn Understand the role of the Linux kernel and select an appropriate role for your application Use Buildroot and Yocto to create embedded Linux systems quickly and efficiently Create customized bootloaders using U-Boot Employ perf and ftrace to identify performance bottlenecks Understand device trees and make changes to accommodate new hardware on your device Write applications that interact with Linux device drivers Design and write multi-threaded applications using POSIX threads Measure real-time latencies and tune the Linux kernel to minimize them In Detail Mastering Embedded Linux Programming takes you through the product cycle and gives you an in-depth de*ion of the components and options that are available at each stage. You will begin by learning about toolchains, bootloaders, the Linux kernel, and how to configure a root filesystem to create a basic working device. You will then learn how to use the two most commonly used build systems, Buildroot and Yocto, to speed up and simplify the development process. Building on this solid base, the next section considers how to make best use of raw NAND/NOR flash memory and managed flash eMMC chips, including mechanisms for increasing the lifetime of the devices and to perform reliable in-field updates. Next, you need to consider what techniques are best suited to writing applications for your device. We will then see how functions are split between processes and the usage of POSIX threads, which have a big impact on the responsiveness and performance of the final device The closing sections look at the techniques available to developers for profiling and tracing applications and kernel code using perf and ftrace. Style and approach This book is an easy-to-follow and pragmatic guide consisting of an in-depth analysis of the implementation of embedded devices. Each topic has a logical approach to it; this coupled with hints and best practices helps you understand embedded Linux better.
Swift Cookbook
¥90.46
If you are an experienced Objective-C programmer and are looking for quick solutions to many different coding tasks in Swift, then this book is for you. You are expected to have development experience, though not necessarily with Swift.
Learning NHibernate 4
¥90.46
This book targets .NET developers who have never used an ORM before, developers who have used an ORM before but are new to NHibernate, or have used NHibernate sparingly and want to learn more about NHibernate.
Mastering Swift
¥90.46
If you are a developer that learns best by looking at, and working with, code, then this book is for you. A basic understanding of Apple's tools is beneficial but not mandatory.

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