VMware vSphere Troubleshooting
¥90.46
Gain expertise in troubleshooting most common issues to implement vSphere environments with easeAbout This BookPlan, analyze, and design effective solutions for your vSphere environmentTroubleshoot problems related to vSphere performanceFamiliarize yourself with the advanced troubleshooting conceptsand become an xpert level administrator Who This Book Is For The books is intended for mid-level System Engineers and System Integrators who want to learn VMware power tools to troubleshoot and manage the vSphere infrastructure. Good knowledge level and understanding of virtualization is expected.What You Will LearnConfigure vSphere management assistant and troubleshooting toolsUse troubleshooting tools to monitor performance and troubleshoot different issuesLearn how to troubleshoot High Availability and other commonly known problems with clusters such as insufficient resources, failing heartbeatsUse Direct Console User Interface (DCUI) to verify configurationDiagnose storage issues including iSCSI, NFS and VMFS problemsManage vSphere Network Virtual and Distributed Switches, Trunks, VLANSMonitor and shape network traffic, configure routes and DNSQuickly resolve common day-to-day problems by analysing logs of VMware vSphere hosts and VMware vCenter ServerDebug and resolve commonly known vSphere Cluster problems In Detail VMware vSphere is the leading server virtualization platform with consistent management for virtual data centers. It enhances troubleshooting skills to diagnose and resolve day to day problems in your VMware vSphere infrastructure environment. This book will provide you practical hands-on knowledge of using different performance monitoring and troubleshooting tools to manage and troubleshoot the vSphere infrastructure. It begins by introducing systematic approach for troubleshooting different problems and show casing the troubleshooting techniques. You will be able to use the troubleshooting tools to monitor performance, and troubleshoot issues related to Hosts and Virtual Machines. Moving on, you will troubleshoot High Availability, storage I/O control problems, virtual LANS, and iSCSI, NFS, VMFS issues. By the end of this book, you will be able to analyze and solve advanced issues related to vShpere environment such as vcenter certificates, database problems, and different failed state errors.Style and approach A step-by-step guide full of real world scenarios that will enhance advanced knowledge, skills, and abilities to achieve competence in troubleshooting the VMware vSphere environment. Basic concepts of vSphere and the most common vSphere infrastructure problems are explained with practical solutions to resolve it.
PhoneGap 4 Mobile Application Development Cookbook
¥90.46
Build real-world hybrid mobile applications using the robust PhoneGap development platformAbout This BookGet to grips with the usage of PhoneGap and its command-line interfaceLearn to use numerous plugins to access several hardware capabilitiesStep-by-step instructions on creating captivating mobile applications using popular frameworks Who This Book Is For If you are a developer who wants to get started with mobile application development using PhoneGap, then this book is for you. Previous experience with data mining libraries will help, but is not mandatory. A basic understanding of web technologies such as HTML, CSS, and JavaScript is a must.What You Will LearnSet up a development environment to develop PhoneGap applicationsGenerate, build, and run applications using the PhoneGap command-line interfaceInstall plugins from the command line to add native capabilities to your applicationCall the JavaScript API of plugins and hook into native eventsManipulate DOM using zepto and xuijsDevelop a user interface using jQuery Mobile and the Ionic frameworkGet accustomed to using the PhoneGap Build service In Detail Developing mobile applications often feels intimidating. Especially when building cross-platform application. We have to learn a specific programming language to build an application for each platform. PhoneGap makes cross-platform mobile application development faster and easier by using web technologies such as HTML5, CSS, and JavaScript. This book gives you practical lessons on how to build a world class mobile application using PhoneGap. Whether you are a brand new to mobile application development, a web developer expert, or a seasoned mobile application developer, this book will guide you through creating hybrid mobile applications. Starting with setting up a development environment, the book moves on to utilizing a new PhoneGap command-line tool, installing plugins, and designing your application. It then moves on to concepts such as file system, storage, and local database, the book effectively lays a solid base for advanced topics. By working through the steps in each chapter, you will quickly master the features of PhoneGap. By the end of the book, you will be able to successfully build a highly functional, real-world hybrid mobile application using PhoneGap.Style and approach And easy-to-follow guide full of practical examples of real-world mobile application. Each topic is explained step by step with detailed explanations on each concept.
Learning Network Programming with Java
¥90.46
Harness the hidden power of Java to build network-enabled applications with lower network traffic and faster processes About This BookLearn to deliver superior server-to-server communication through the networking channelsGain expertise of the networking features of your own applications to support various network architectures such as client/server and peer-to-peerExplore the issues that impact scalability, affect security, and allow applications to work in a heterogeneous environmentWho This Book Is ForLearning Network Programming with Java is oriented to developers who wish to use network technologies to enhance the utility of their applications. You should have a working knowledge of Java and an interest in learning the latest in network programming techniques using Java. No prior experience with network development or special software beyond the Java SDK is needed. Upon completion of the book, beginner and experienced developers will be able to use Java to access resources across a network and the Internet.What You Will LearnConnect to other applications using socketsUse channels and buffers to enhance communication between applicationsAccess network services and develop client/server applicationsExplore the critical elements of peer-to-peer applications and current technologies availableUse UDP to perform multicastingAddress scalability through the use of core and advanced threading techniques Incorporate techniques into an application to make it more secure Configure and address interoperability issues to enable your applications to work in a heterogeneous environment In Detail Network-aware applications are becoming more prevalent and play an ever-increasing role in the world today. Connecting and using an Internet-based service is a frequent requirement for many applications. Java provides numerous classes that have evolved over the years to meet evolving network needs. These range from low-level socket and IP-based approaches to those encapsulated in software services. This book explores how Java supports networks, starting with the basics and then advancing to more complex topics. An overview of each relevant network technology is presented followed by detailed examples of how to use Java to support these technologies. We start with the basics of networking and then explore how Java supports the development of client/server and peer-to-peer applications. The NIO packages are examined as well as multitasking and how network applications can address practical issues such as security. A discussion on networking concepts will put many network issues into perspective and let you focus on the appropriate technology for the problem at hand. The examples used will provide a good starting point to develop similar capabilities for many of your network needs. Style and approach Each network technology’s terms and concepts are introduced first. This is followed up with code examples to explain these technologies. Many of the examples are supplemented with alternate Java 8 solutions when appropriate. Knowledge of Java 8 is not necessary but these examples will help you better understand the power of Java 8.
Learning Qlik Sense?: The Official Guide - Second Edition
¥90.46
Get the most out of your Qlik Sense investment with the latest insight and guidance direct from the Qlik Sense team About This Book Updated with new coverage on Qlik Cloud, Qlik Sense Modeling, and Extending the Qlik Analytic Platform. Get insider insight on Qlik Sense and its new approach to business intelligence Explore practical demonstrations for utilizing Qlik Sense to discover data for sales, human resources, and more Who This Book Is For Learning Qlik Sense?: The Official Guide Second Edition is for anyone seeking to understand and utilize the revolutionary new approach to business intelligence offered by Qlik Sense. Familiarity with the basics of business intelligence will be helpful when picking up this book, but not essential. What You Will Learn Understand the vision behind the creation of Qlik Sense, and the promise that data discovery offers to you and your organization Get to grips with the life cycle of a Qlik Sense application Load and manage your data for app creation Visualize your data with Qlik Sense's engaging and informative graphing Administer your Qlik Sense system and monitor its security Build efficient and responsive Associative Models Extend the Qlik Analytic Platform with the Dev Hub Optimize Qlik Sense for sales, human resources, and demographic data discovery In Detail The intuitive and powerful Qlik Sense visual analytics software allows anyone to engage in data discovery, to explore your data, and find meaningful insights to empower your business. Qlik Sense lets you easily create personalized reports and visualizations and reveal essential connections to show new opportunities from every angle. Written by members of the Qlik Sense team, this book is the official guide from Qlik to understanding and using their powerful new product with fully updated coverage to the latest features of the most modern edition of Qlik Sense. Benefit from the vision behind the development of Qlik Sense and get to grips with how Qlik Sense can empower you as a data discovery consumer. Learn how to create your own applications for Qlik Sense to customize it to meet your personal needs for business intelligence, and how to oversee and administer the Qlik Sense data architecture. Finally, explore utilizing Qlik Sense to uncover essential data, with practical examples on finding and visualizing intelligence for sales figures, human resources information, travel expense tracking, and demographic data discovery. Style and approach This book is a practical guide to understand what Qlik Sense is and how to implement it. This is an example-rich, step-by-step book to implement and optimize Qlik Sense for sales, human resources, and demographic data discovery.
Learning ArcGIS Pro
¥90.46
Create, analyze, maintain, and share 2D and 3D maps with the powerful tools of ArcGIS Pro About This Book Visualize GIS data in 2D and 3D maps Create GIS projects for quick and easy access to data, maps, and analysis tools A practical guide that helps to import maps, globes, and scenes from ArcMap, ArcScene, or ArcGlobe Who This Book Is For This book is for anyone wishing to learn how ArcGIS Pro can be used to create maps and perform geospatial analysis. It will be especially helpful for those that have used ArcMap and ArcCatalog in the past and are looking to migrate to Esri’s newest desktop GIS solution. Though previous GIS experience is not required, you must have a solid foundation using Microsoft Windows. It is also helpful if you understand how to manage folders and files within the Microsoft Windows environment. What You Will Learn Install ArcGIS Pro and assign Licenses to users in your organization Navigate and use the ArcGIS Pro ribbon interface to create maps and perform analysis Create and manage ArcGIS Pro GIS Projects Create 2D and 3D maps to visualize and analyze data Author map layouts using cartographic tools and best practices to show off the results of your analysis and maps Import existing map documents, scenes, and globes into your new ArcGIS Pro projects quickly Create standardized workflows using Tasks Automate analysis and processes using ModelBuilder and Python In Detail ArcGIS Pro is Esri’s newest desktop GIS application with powerful tools for visualizing, maintaining, and analyzing data. ArcGIS Pro makes use of the modern ribbon interface and 64-bit processing to increase the speed and efficiency of using GIS. It allows users to create amazing maps in both 2D and 3D quickly and easily.This book will take you from software installation to performing geospatial analysis. It is packed with how-to’s for a host of commonly-performed tasks. You will start by learning how to download and install the software including hardware limitations and recommendations. Then you are exposed to the new Ribbon interface and how its smart design can make finding tools easier.After you are exposed to the new interface, you are walked through the steps to create a new GIS Project to provide quick access to project resources. With a project created, you will learn how to construct 2D and 3D maps including how to add layers, adjust symbology, and control labeling. Next you will learn how to access and use analysis tools to help you answer real-world questions.Lastly, you will learn how processes can be automated and standardized in ArcGIS Pro using Tasks, Models, and Python Scripts.This book will provide an invaluable resource for all those seeking to use ArcGIS Pro as their primary GIS application or for those looking to migrate from ArcMap and ArcCatalog. Style and approach This book includes detailed explanations of the GIS functionality and workflows in ArcGIS Pro. These are supported by easy-to-follow exercises that will help you gain an understanding of how to use ArcGIS Pro to perform a range of tasks.
Unreal Engine Game Development Blueprints
¥90.46
Discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions About This Book Understand what a Blueprint is and how to create a complex visual *ing code Discover the infinite possibilities that Unreal Engine offers, and understand which tool to use, where and when Learn to think like a real game developer in order to create enjoyable and bug-free games using this comprehensive and practical handbook Who This Book Is For This book is ideal for intermediate level developers who know how to use Unreal Engine and want to go through a series of projects that will further their expertise. Working knowledge of C++ is a must. What You Will Learn Write clean and reusable Blueprint *s Develop any kind of game you have in mind, following the rules used by experts Move through Unreal Engine 4, always knowing what you are doing and where to find the right tool for your needs Integrate C++ code into your projects using Visual Studio and the tools that Unreal provides Extricate between classes, nodes, interfaces, macros, and functions Work with different types of assets, from 3D objects to audio sources, from UI buttons to animations Explore all the aspects of the game logic—collisions, navigation meshes, matinees, volumes, events, and states In Detail With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual *ing tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint * is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual *ing, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint *. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons. Style and approach This is an easy-to-follow guide full of practical game examples. Each chapter contains step-by-step instructions to build a complete game and each game uses a different tool in order to cover all the topics in a detailed and progressive manner.
Tcl 8.5 Network Programming
¥90.46
The book is written so that both experienced and novice Tclers can find useful information inside. It starts with quick introduction to Tcl and its networking support for those who are less familiar with them. Authors focus on showing practical, yet simple examples for each module and command described so that reader understands how to use them when solving the real life problems. The examples given are useful programs that try to solve real-world needs. All sample programs are clear and concise yet nothing essential is left out and the programming style focuses on readability rather than on stylistic rigor or efficiency. This book is for Tcl developers with basic network programming concepts, who want to add networking capabilities to their applications. Working knowledge of Tcl and basic experience of network protocols will be useful. The reader should be familiar with basic concepts used in modern networking – keywords like TCP, HTTP or XML should not be a mystery. The book does not require advanced knowledge of Tcl – the first chapters will swiftly introduce the reader into it, allowing refreshing the information or gaining a quick overview of the Tcl language abilities.
Learning Python
¥90.46
Learn to code like a professional with Python – an open source, versatile, and powerful programming language About This Book Learn the fundamentals of programming with Python – one of the best languages ever created Develop a strong set of programming skills that you will be able to express in any situation, on every platform, thanks to Python’s portability Create outstanding applications of all kind, from websites to *ing, and from GUIs to data science Who This Book Is For Python is the most popular introductory teaching language in U.S. top computer science universities, so if you are new to software development, or maybe you have little experience, and would like to start off on the right foot, then this language and this book are what you need. Its amazing design and portability will help you become productive regardless of the environment you choose to work with. What You Will Learn Get Python up and running on Windows, Mac, and Linux in no time Grasp the fundamental concepts of coding, along with the basics of data structures and control flow. Write elegant, reusable, and efficient code in any situation Understand when to use the functional or the object oriented programming approach Create bulletproof, reliable software by writing tests to support your code Explore examples of GUIs, *ing, data science and web applications Learn to be independent, capable of fetching any resource you need, as well as dig deeper In Detail Learning Python has a dynamic and varied nature. It reads easily and lays a good foundation for those who are interested in digging deeper. It has a practical and example-oriented approach through which both the introductory and the advanced topics are explained. Starting with the fundamentals of programming and Python, it ends by exploring very different topics, like GUIs, web apps and data science. The book takes you all the way to creating a fully fledged application. The book begins by exploring the essentials of programming, data structures and teaches you how to manipulate them. It then moves on to controlling the flow of a program and writing reusable and error proof code. You will then explore different programming paradigms that will allow you to find the best approach to any situation, and also learn how to perform performance optimization as well as effective debugging. Throughout, the book steers you through the various types of applications, and it concludes with a complete mini website built upon all the concepts that you learned. Style and approach This book is an easy-to-follow guide that will take you from a novice to the proficient level at a comfortable pace, using a lot of simple but effective examples. Each topic is explained thoroughly, and pointers are left for the more inquisitive readers to dig deeper and expand their knowledge.
Unity UI Cookbook
¥90.46
Over 60 recipes to help you create professional and exquisite UIs to make your games more immersive About This Book Design and develop interactive and professional user interfaces (UIs) for games in Unity Discover how to implement and deal with various in-game UI elements that will impress your players This practical recipe guide will help you to efficiently create powerful and remarkable UIs using C# code Who This Book Is For If you are a game developer with some experience in Unity and C# and want to create the best interactive experience fast and intuitively, then this book is for you. If you are an intermediate game developer or an expert, these recipes will help you bring out the power of the new UI Unity system. What You Will Learn Implement different kinds of counters and healthbars Deal with timers and find out how to format them Animate and vivify UI elements Handle runtime customizations Add complex Head-up displays (HUDs) Design and implement 3D UIs Integrate minimaps in the UI In Detail With the increasing interest in game development, it's essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user interfaces in order to give a professional look and feel to a game. Although the new Unity UI system is powerful and quite easy to use, by integrating it with C# *s, it's possible to realize the potential of this system and bring an impressive UI to games.This guide is an invaluable collection of recipes if you are planning to use Unity to develop a game. Starting with the basic concepts of the UI components, we’ll take you all the way through to creating complex interfaces by including animations and dynamics elements. Based on real-world problems, these recipes will start by showing you how to make common UI elements such as counters and healthbars. You will then get a walkthrough of how to manage time using timers, and will learn how to format them. You will move on to decorating and animating the UI elements to vivify them and give them a professional touch. Furthermore, you will be guided into the 3D UI world and into HUD *ing. Finally, you will discover how to implement complex minimaps in the interface.Style and approach Interactive, easy-to-follow recipes will help you create and implement UIs that make gaming an exhilarating experience.
Learning R for Geospatial Analysis
¥90.46
This book is intended for anyone who wants to learn how to efficiently analyze geospatial data with R, including GIS analysts, researchers, educators, and students who work with spatial data and who are interested in expanding their capabilities through programming. The book assumes familiarity with the basic geographic information concepts (such as spatial coordinates), but no prior experience with R and/or programming is required. By focusing on R exclusively, you will not need to depend on any external software—a working installation of R is all that is necessary to begin.
WebGL Hotshot
¥90.46
Every chapter starts with a 'mission briefing' section that describes what is to be achieved by the end of the chapter. This is followed with the decisions and steps required to accomplish the mission objective with challenges to take the project further. The scope for the book thus mimics the reallife requirements of a developer and gets you ready to successfully build your own project. If you are a web designer looking to expand your knowledge of 3D graphics concepts and broaden your existing skill set, then this book is for you. Those looking for an introduction to 3D graphics will benefit from WebGL Hotshot as it is a perfect guide to master 3D concepts, helping you build and deploy 3D worlds much quicker. The book assumes a basic knowledge of HTML, though it can be learned concurrently while reading this book. Basic programming knowledge is useful; however, the graphical nature of web 3D content allows you to learn programming through experimentation.
D Cookbook
¥90.46
A recipepacked reference guide filled with practical tasks that are concisely explained to develop and broaden the user's abilities with the D programming language. If you are an experienced programmer who is looking to explore a language that offers plenty of advantages over more established programming languages, this is the book for you. We assume that you are already familiar with general programming language basics, but you do not need to be a proficient user of D.
Microsoft SQL Server 2014 Business Intelligence Development Beginner’s Guide
¥90.46
Written in an easy-to-follow, example-driven format, there are plenty of stepbystep instructions to help get you started! The book has a friendly approach, with the opportunity to learn by experimenting. If you are a BI and Data Warehouse developer new to Microsoft Business Intelligence, and looking to get a good understanding of the different components of Microsoft SQL Server for Business Intelligence, this book is for you. It’s assumed that you will have some experience in databases systems and T-SQL. This book is will give you a good upshot view of each component and scenarios featuring the use of that component in Data Warehousing and Business Intelligence systems.
Mastering GeoServer
¥90.46
If you are a GIS professional who intends to explore advanced techniques and get more out of GeoServer deployment rather than simply delivering good looking maps, then this book is for you.
Mastering CryEngine
¥90.46
A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.
VirtualBox 3.1: Beginner's Guide
¥90.46
This beginner's guide consists of comprehensive explanation, appropriate screenshots, tips, tricks, and best practices. It offers step-by-step instructions on building your own virtual environment from scratch, supported by the reasoning behind what you do. If you are a System Administrator who has to set up a virtual machine and want to use an open source tool to do it this book will prove invaluable. No prior knowledge of VirtualBox is required, but you should have experience with general system administration.
Pentaho 3.2 Data Integration: Beginner's Guide
¥90.46
As part of Packt's Beginner's Guide, this book focuses on teaching by example. The book walks you through every aspect of PDI, giving step-by-step instructions in a friendly style, allowing you to learn in front of your computer, playing with the tool. The extensive use of drawings and screenshots make the process of learning PDI easy. Throughout the book numerous tips and helpful hints are provided that you will not find anywhere else. The book provides short, practical examples and also builds from scratch a small datamart intended to reinforce the learned concepts and to teach you the basics of data warehousing. This book is for software developers, database administrators, IT students, and everyone involved or interested in developing ETL solutions, or, more generally, doing any kind of data manipulation. If you have never used PDI before, this will be a perfect book to start with. You will find this book is a good starting point if you are a database administrator, data warehouse designer, architect, or any person who is responsible for data warehouse projects and need to load data into them. You don't need to have any prior data warehouse or database experience to read this book. Fundamental database and data warehouse technical terms and concepts are explained in easy-to-understand language.
Oracle Database 11g – Underground Advice for Database Administrators
¥90.46
This book is designed to cover the problems that novice DBAs particularly struggle with. This handbook covers a minimal amount of theoretical information before showing you how to overcome common problems through the use of real-life examples. It covers both Oracle 11g R1 and 11g R2 in examples, with material applicable to all versions of Oracle. This book is for you if you find yourself in charge of an Oracle database. It can be easy to feel overwhelmed. Whether you are a single employee or the DBA manager of several employees, whether you are taking over an existing position or taking up a newly created one – this book is designed to be a sanity check. If you need guidance for migrating to 11g or implementing Oracle's Maximum Availability Architecture, you will find this book very helpful.
Mastering LibGDX Game Development
¥90.46
Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise *ed cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.
Expert Cube Development with SQL Server Analysis Services 2012 Multidimensional
¥90.46
An easytofollow guide full of hands on examples of realworld Analysis Services cube development tasks. Each topic is explained and placed in context, and for the more inquisitive reader, there also more indepth details of the concepts used. If you are an Analysis Services cube designer wishing to learn more advanced topic and best practices for cube design, this book is for you.You are expected to have some prior experience with Analysis Services cube development.
iOS and OS X Network Programming Cookbook
¥90.46
This book follows a recipebased approach that will heavily focus on the code and how to integrate the samples with the reader’s projects.Each recipe consists of one or more methods that you can put directly into your app and use. This book is ideal for developers that want to create network applications for the Apple OS X or iOS platforms. All examples are written in ObjectiveC using XCode as the IDE. Knowledge of ObjectiveC and XCode is essential.

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