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Beginning C++ Game Programming
Beginning C++ Game Programming
John Horton
¥71.93
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features * Learn game development and C++ with a fun, example-driven approach * Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders * Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you’ll get a fun introduction to game programming by building five fully playable games of increasing complexity. You’ll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you’ll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn * Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML * Explore C++ OOP by building a Pong game * Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound * Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns * Add advanced features to your game using pointers, references, and the STL * Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book useful.
C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development
C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development
Mark J. Price
¥71.93
Learn the fundamentals, practical applications, and latest features of C# 8.0 and .NET Core 3.0 from expert teacher Mark J. Price. Key Features * Build modern, cross-platform applications with .NET Core 3.0 * Get up to speed with C#, and up to date with all the latest features of C# 8.0 * Start creating professional web applications with ASP.NET Core 3.0 Book Description In C# 8.0 and .NET Core 3.0 – Modern Cross-Platform Development, Fourth Edition, expert teacher Mark J. Price gives you everything you need to start programming C# applications. This latest edition uses the popular Visual Studio Code editor to work across all major operating systems. It is fully updated and expanded with new chapters on Content Management Systems (CMS) and machine learning with ML.NET. The book covers all the topics you need. Part 1 teaches the fundamentals of C#, including object-oriented programming, and new C# 8.0 features such as nullable reference types, simplified switch pattern matching, and default interface methods. Part 2 covers the .NET Standard APIs, such as managing and querying data, monitoring and improving performance, working with the filesystem, async streams, serialization, and encryption. Part 3 provides examples of cross-platform applications you can build and deploy, such as web apps using ASP.NET Core or mobile apps using Xamarin.Forms. The book introduces three technologies for building Windows desktop applications including Windows Forms, Windows Presentation Foundation (WPF), and Universal Windows Platform (UWP) apps, as well as web applications, web services, and mobile apps. What you will learn * Build cross-platform applications for Windows, macOS, Linux, iOS, and Android * Explore application development with C# 8.0 and .NET Core 3.0 * Explore ASP.NET Core 3.0 and create professional web applications * Learn object-oriented programming and C# multitasking * Query and manipulate data using LINQ * Use Entity Framework Core and work with relational databases * Discover Windows app development using the Universal Windows Platform and XAML * Build mobile applications for iOS and Android using Xamarin.Forms Who this book is for Readers with some prior programming experience or with a science, technology, engineering, or mathematics (STEM) background, who want to gain a solid foundation with C# 8.0 and .NET Core 3.0.
CompTIA Network+ Certification Guide
CompTIA Network+ Certification Guide
Glen D. Singh
¥71.93
This is a practical certification guide covering all the exam topics in an easy-to-follow manner backed with self-assessment scenarios for better preparation. Key Features *A step-by-step guide to give you a clear understanding of the Network+ Certification *Learn about network architecture, protocols, security, and network troubleshooting *Confidently ace the N10-007 exam with the help of practice tests Book Description CompTIA certified professionals have always had the upper hand in the information technology industry. This book will be your ideal guide to efficiently passing and achieving this certification. Learn from industry experts and implement their practices to resolve complex IT issues. This book revolves around networking concepts where readers will learn topics like network architecture, security, network monitoring, and troubleshooting. This book will not only prepare the readers conceptually but will also help them pass the N10-007 exam. This guide will also provide practice exercise after every chapter where readers can ensure their concepts are clear. By the end of this book, readers will leverage this guide and the included practice questions to boost their confidence in appearing for the actual certificate. What you will learn *Explain the purpose of a variety of networking concepts and implement them appropriately *Understand physical security and common attacks while securing wired and wireless networks *Understand the fundamentals of IPv4 and IPv6 *Determine and explain the appropriate cabling, device, and storage technologies *Understand network troubleshooting methodology and appropriate tools to support connectivity and performance *Use best practices to manage the network, determine policies, and ensure business continuity Who this book is for This book is ideal for readers wanting to pass the CompTIA Network+ certificate. Rookie network engineers and system administrators interested in enhancing their networking skills would also benefit from this book. No Prior knowledge on networking would be needed.
Learning Splunk Web Framework
Learning Splunk Web Framework
Vincent Sesto
¥71.93
Take your analytics online with the ease and power of the Splunk Web Framework About This Book Want to build rich applications on the Web using SplunkThis book will be your ultimate guide! Learn to use web framework components with the help of this highly practical, example-rich guide Perform excellent Splunk analytics on the Web and bring that knowledge to your own projects Who This Book Is For This book will cater to Splunk developers and administrators who now wish to further their knowledge with Splunk Web Framework and learn to improve the way they present and visualize data in Splunk. A basic knowledge of JavaScript will be beneficial but is not a prerequisite. What You Will Learn Master the fundamentals of Splunk Web Framework Start thinking of Splunk as a complete development platform to build user-friendly apps Extend the functionality of your apps using SimpleXML techniques Set up dashboard layouts, navigation, and menus in your apps Create simple dashboard elements including charts and tables Master the art of interacting with searches and dashboards Integrate SplunkJS to add visual appeal to your website In Detail Building rich applications on the Web using Splunk is now simpler than ever before with the Splunk Web Framework. It empowers developers to build their own web applications with custom dashboards, tables, charts, form searches, and other functionalities in the datasets at their disposal. The book will start with the fundamentals of the Splunk Web Framework, teaching you the secrets of building interesting and user-friendly applications. In the first application, you will learn to analyze and monitor traffic hitting the NASA website and learn to create dashboards for it. You will then learn additional, and more detailed, techniques to enhance the functionalities of the app such as dashboards and forms, editing simple XML, using simple XML extensions, tokens, post-process searches, dynamic drill-downs, the Splunk Web Framework and REST API, and much more. The second app will use historical stock market data and will create custom dashboards using Splunk Web Framework; the book will now cover important topics such as creating HTML dashboards, enhancing the visual appeal of the app using CSS, and moving your app with SplunkJS. The book will provide different and interesting examples instead of the usual “Log, Index, Search, and Graph” so that Splunk will be the first tool readers think of to resolve a problem. Style and approach This book will follow a step-by-step approach whereby every new concept is built on top of the previous chapter, and will be highly practical in nature; the reader will learn to build apps while reading about the Splunk Web framework.
Learning Bootstrap 4 - Second Edition
Learning Bootstrap 4 - Second Edition
Matt Lambert
¥71.93
Unearth the potential of Bootstrap 4 to create highly responsive and beautiful websites using modern web techniques About This Book This book shows how to take advantage of the all new features introduced in Bootstrap Learn responsive web design and discover how to build mobile-ready websites with ease Find out how to extend the capabilities of Bootstrap with a huge range of tools and plugins, including jQuery, Do more with JavaScript and learn how to create an enhanced user experience Who This Book Is For If you want to learn to build enterprise-level websites efficiently with Bootstrap, this book is for you. You must have a basic and fundamental understanding of HTML, CSS, and JavaScript; however, there is no need to have prior Bootstrap experience. What You Will Learn Fire up Bootstrap and set up the required build tools to get started See how and when to use Flexbox with the Bootstrap layouts Find out how to make your websites responsive, keeping in mind Mobile First design Work with content such as tables and figures Play around with the huge variety of components that Bootstrap offers Extend your build using plugins developed from JavaScript Use Sass to customize your existing themes In Detail Bootstrap, the most popular front-end framework built to design elegant, powerful, and responsive interfaces for professional-level web pages has undergone a major overhaul. Bootstrap 4 introduces a wide range of new features that make front-end web design even simpler and exciting. In this gentle and comprehensive book, we'll teach you everything that you need to know to start building websites with Bootstrap 4 in a practical way. You'll learn about build tools such as Node, Grunt, and many others. You'll also discover the principles of mobile-first design in order to ensure your pages can fit any screen size and meet the responsive requirements. Learn to play with Bootstrap's grid system and base CSS to ensure your designs are robust and that your development process is speedy and efficient. Then, you'll find out how you can extend your current build with some cool JavaScript Plugins, and throw in some Sass to spice things up and customize your themes. This book will make sure you're geared up and ready to build amazingly beautiful and responsive websites in a jiffy. Style and approach With the help of several real-world examples and code, this book will teach you to build a full-featured responsive website in Bootstrap, which is mobile-ready.
TypeScript Design Patterns
TypeScript Design Patterns
Vilic Vane
¥71.93
Boost your development efficiency by learning about design patterns in TypeScript About This Book This step-by-step guide will would demonstrate all the important design patterns in practice This book is the only documentation on the market focusing on design patterns in TypeScript This book is packed with rich examples that will improve your efficiency and encourage code reuse Who This Book Is For If you are a TypeScript developer, this book is for you. No knowledge of design patterns is required to read this book. What You Will Learn Understand the challenges and implications of developing an enterprise application Install and configure the necessary tools in order to start developing an application Identify the challenges when developing an application Apply GoF patterns in an application with a testing approach Use and utilize design patterns while developing a TypeScript application or during JavaScript application development Reference to SOLID principles and what their benefits do to your projects Apply various principles in a TypeScript application Improve code quality and development speed In Detail In programming, there are several problems that occur frequently. To solve these problems, there are various repeatable solutions that are known as design patterns. Design patterns are a great way to improve the efficiency of your programs and improve your productivity. This book is a collection of the most important patterns you need to improve your applications’ performance and your productivity. The journey starts by explaining the current challenges when designing and developing an application and how you can solve these challenges by applying the correct design pattern and best practices. Each pattern is accompanied with rich examples that demonstrate the power of patterns for a range of tasks, from building an application to code testing. We’ll introduce low-level programming concepts to help you write TypeScript code, as well as work with software architecture, best practices, and design aspects. Style and approach In this book, design patterns are explained in a step-by-step manner. All the major patterns covered will improve your understanding of TypeScript and the patterns associated with TypeScript.
Swift 3 Game Development - Second Edition
Swift 3 Game Development - Second Edition
Stephen Haney
¥71.93
Embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 About This Book Create and design games for iPhone and iPad using SpriteKit and Swift 3.0 Learn the core fundamentals of SpriteKit game development and mix and match techniques to customize your game This step-by-step practical guide will teach you to build games from scratch using little-known tips and strategies for maximum fun Who This Book Is For If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. What You Will Learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit Set up the scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun and repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape to choose the best option for your own situation Integrate your game with Game Center so that your players can share their high scores and achievements Publish your game to the App Store and enjoy people playing your games In Detail Swift is the perfect choice for game development. Developers are intrigued by Swift 3.0 and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. This book starts by introducing SpriteKit and Swift's new features that can be used for game development. After setting up your first Swift project, you will build your first custom class, learn how to draw and animate your game, and add physics simulations. Then, you will add the player character, NPCs, and powerups. To make your game more fun and engaging, you will learn how to set up scenes and backgrounds, build fun menus, and integrate with Apple Game Center to add leaderboards and achievements. You will then make your game stand out by adding animations when game objects collide, and incorporate proven techniques such as the advanced particle system and graphics. Finally, you will explore the various options available to start down the path towards monetization and publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit. Style and approach This project-based guide is engaging with a visually-rich approach rather than a text-heavy approach. With every chapter containing practical examples, you will understand how Swift programming works and make the most of the new features in version 3.0.
Phalcon Cookbook
Phalcon Cookbook
David Schissler
¥71.93
Master Phalcon by implementing hands-on recipes using industry best practices with the Web and CLI interfaces About This Book Create quick prototypes with the Phalcon Developer Tools Learn to use the powerful and uniquely efficient Phalcon ORM Reuse codes in real projects Who This Book Is For If you are a beginner-to-intermediate Phalcon developer who wants to level up or an advanced user who is seeking some new techniques and insight, then this book is perfect for you. This book will be relevant to you over a long period of time due to the mixed nature of this book in providing both abstract comprehension as well as specific examples meant to be usable in your projects. You will be able to experiment with each new aspect of integration in prebuilt recipes meant to best illustrate each specific feature. This will save you lots of time getting up to speed before attempting to integrate into a real application. What You Will Learn Install the Phalcon extension from both premade packages and source code Create a normal and micro application structure Understand the dispatcher event cycle and create custom plugins Get hands-on using the Phalcon Query Language and ORM Create flexible views with the Volt template system Leverage Phalcon to prevent common security vulnerabilities Optimize an application with focused solutions Profile and debug an application to get increased reliability In Detail Phalcon is a high-performance PHP framework delivered as a PHP extension. This provides new opportunities for speed and application design, which until recently have been unrealized in the PHP ecosystem. Packed with simple learning exercises, technology prototypes, and real-world usable code, this book will guide you from the beginner and setup stage all the way to advanced usage. You will learn how to avoid niche pitfalls, how to use the command-line developer tools, how to integrate with new web standards, as well as how to set up and customize the MVC application structure. You will see how Phalcon can be used to quickly set up a single file web application as well as a complex multi-module application suitable for long-term projects. Some of the recipes focus on abstract concepts that are vital to get a deep comprehension of Phalcon and others are designed as a vehicle to deliver real-world usable classes and code snippets to solve advanced problems. You’ll start out with basic setup and application structure and then move onto the Phalcon MVC and routing implementation, the power of the ORM and Phalcon Query Language, and Phalcon’s own Volt templating system. Finally, you will move on to caching, security, and optimization. Style and approach An easy-to-start guide that provides
UX Design for Mobile
UX Design for Mobile
Pablo Perea; Pau Giner
¥71.93
Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book ? Quickly explore innovative design solutions based on the real needs of your users. ? Create low and high fidelity prototypes using some of the best tools. ? Master a pragmatic design process to create successful products. ? Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn ? Plan an app design from scratch to final test, with real users. ? Learn from leading companies and find working patterns. ? Apply best UX design practices to your design process. ? Create low and high fidelity prototypes using some of the best tools. ? Follow a step by step examples for Tumult Hype and Framer Studio. ? Test your designs with real users, early in the process. ? Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don’t work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view
Learning Puppet Security
Learning Puppet Security
Jason Slagle
¥71.93
If you are a security professional whose workload is increasing, or a Puppet professional looking to increase your knowledge of security, or even an experienced systems administrator, then this book is for you. This book will take you to the next level of security automation using Puppet. The book requires no prior knowledge of Puppet to get started.
Python Data Science Essentials
Python Data Science Essentials
Alberto Boschetti
¥71.93
If you are an aspiring data scientist and you have at least a working knowledge of data analysis and Python, this book will get you started in data science. Data analysts with experience of R or MATLAB will also find the book to be a comprehensive reference to enhance their data manipulation and machine learning skills.
SFML Blueprints
SFML Blueprints
Maxime Barbier
¥71.93
This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.
Cucumber Cookbook
Cucumber Cookbook
Shankar Garg
¥71.93
This book is intended for business and development personnel who want to use Cucumber for behavior-driven development and test automation. Readers with some familiarity with Cucumber will find this book of most benefit. Since the main objective of this book is to create test automation frameworks, previous experience in automation will be helpful.
Using Yocto Project with BeagleBone Black
Using Yocto Project with BeagleBone Black
H M Irfan Sadiq
¥71.93
This book is ideal for system developers with knowledge and experience of embedded systems. Knowledge of BeagleBone Black is assumed, while no knowledge of Yocto Project build system is necessary.
Getting Started with Citrix Provisioning Services 7.0
Getting Started with Citrix Provisioning Services 7.0
Puthiyavan Udayakumar
¥71.93
This practical guide helps you to administer Citrix Provisioning Services. Each chapter is structured in way to help you easily understand the various features, with accompanying practical examples that help beginners to quickly understand the product. This book is a useful guide for an admin/engineer who is new to the Citrix virtualization solution and provisioning service, and who is looking to get a good grounding in Citrix PVS. It’s assumed that you will have some understanding of the basics of virtualization already, but that's all you need to know!
FreeSWITCH 1.6 Cookbook
FreeSWITCH 1.6 Cookbook
Anthony Minessale II
¥71.93
FreeSWITCH 1.6 Cookbook is written for anyone who wants to learn more about using FreeSWITCH in production. The information is presented in such a way that you can get up and running quickly. The cookbook approach eschews much of the foundational concepts, and instead focuses on discrete examples that illustrate specific features. If you need to implement a particular feature as quickly as possible, then this book is for you.
Wireshark Network Security
Wireshark Network Security
Piyush Verma
¥71.93
If you are network administrator or a security analyst with an interest in using Wireshark for security analysis, then this is the book for you. Basic familiarity with common network and application services terms and technologies is assumed.
Responsive Web Design with HTML5 and CSS3 - Second Edition
Responsive Web Design with HTML5 and CSS3 - Second Edition
Ben Frain
¥71.93
Are you writing two websites: one for mobile and one for larger displaysOr perhaps you've already implemented your first RWD but are struggling to bring it all togetherIf so, this book gives you everything you need to take your websites to the next level. Some HTML and CSS knowledge will help; everything else you need is included in the book.
Getting Started with PowerShell
Getting Started with PowerShell
Michael Shepard
¥71.93
This book is intended for Windows administrators or DevOps users who need to use PowerShell to automate tasks. Whether you know nothing about PowerShell or know just enough to get by, this guide will give you what you need to take your *ing to the next level.
Hybrid Cloud Management with Red Hat CloudForms
Hybrid Cloud Management with Red Hat CloudForms
Sangram Rath
¥71.93
If you are an existing Red Hat administrator who is new to the Red Hat cloud infrastructure and would like to manage and deploy hybrid clouds, then this book is for you. Red Hat Linux administration experience is assumed.
Web Application Development with R Using Shiny - Second Edition
Web Application Development with R Using Shiny - Second Edition
Chris Beeley
¥71.93
Integrate the power of R with the simplicity of Shiny to deliver cutting-edge analytics over the WebAbout This BookUse Shiny's built-in functions to produce engaging user interfaces, and integrate them into your own web pagesImplement powerful user-contributed packages to access graphics from the web, make your own dashboards, use interactive maps, and moreExtend Shiny using JavaScript and jQuery with minimal coding using this handy, step-by-step guideWho This Book Is ForThis book is for anybody who wants to produce interactive data summaries over the web, whether you want to share them with a few colleagues or the whole world. No previous experience with R, Shiny, HTML, or CSS is required to begin using this book, although you should possess some previous experience with programming in a different language.What You Will LearnBuild interactive applications using Shiny's built-in widgetsUse the built-in layout functions in Shiny to produce user-friendly applicationsIntegrate Shiny applications with web pages and customize them using HTML and CSSHarness the power of JavaScript and jQuery to customize your applicationsEngage your users and build better analytics using interactive plotsDebug your applications using Shiny's built-in functionsDeliver simple and powerful analytics across your organization using Shiny dashboardsShare your applications with colleagues or over the Internet using cloud services or your own serverIn DetailR is a highly flexible and powerful tool for analyzing and visualizing data. Most of the applications built using various libraries with R are desktop-based. But what if you want to go on the webHere comes Shiny to your rescue!Shiny allows you to create interactive web applications using the excellent analytical and graphical capabilities of R. This book will guide you through basic data management and analysis with R through your first Shiny application, and then show you how to integrate Shiny applications with your own web pages. Finally, you will learn how to finely control the inputs and outputs of your application, along with using other packages to build state-of-the-art applications, including dashboards.Style and approachLearn by doing! Each chapter includes code and examples to use and adapt for your own applications. As the chapters progress, the code and examples are built upon until you have all the materials required to build a large, complex, real-world analytics application.