PlayStation?Mobile Development Cookbook
¥90.46
Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation?Mobile development. If you've got some prior experience with C# and want to create awesome projects for the PlayStation?Vita and PlayStation?Certified devices, then this book is for you.
Appcelerator Titanium Application Development by Example Beginner’s Guide
¥90.46
"Appcelerator Titanium Application Development by Example Beginner's Guide" is an example-driven tour of the language that guides you through all the stages of app design. The style is relaxed and friendly whilst remaining concise and structured. If you are new to this technology or curious about the possibilities of Appcelerator Titanium then this book is for you. If you are a web developer who is looking for a way to craft cross-platform apps, then this book and the Titanium language is the choice for you.
Developing Web Applications with,Oracle ADF Essentials
¥90.46
Developing Web Applications with Oracle ADF Essentials covers the basics of Oracle ADF and then works through more complex topics such as debugging and logging features and JAAS Security in JDeveloper as the reader gains more skills. This book will follow a tutorial approach, using a practical example, with the content and tasks getting harder throughout."Developing Web Applications with Oracle ADF Essentials" is for you if you want to build modern, user-friendly web applications for all kinds of data gathering, analysis, and presentations. You do not need to know any advanced HTML or JavaScript programming. Business logic can be implemented by adding Java code at well-defined hook points, so you do not need do know advanced object-oriented programming—regular Java programming skills are enough.
Building Machine Learning Systems with Python
¥90.46
This is a tutorial-driven and practical, but well-grounded book showcasing good Machine Learning practices. There will be an emphasis on using existing technologies instead of showing how to write your own implementations of algorithms. This book is a scenario-based, example-driven tutorial. By the end of the book you will have learnt critical aspects of Machine Learning Python projects and experienced the power of ML-based systems by actually working on them.This book primarily targets Python developers who want to learn about and build Machine Learning into their projects, or who want to provide Machine Learning support to their existing projects, and see them get implemented effectively .Computer science researchers, data scientists, Artificial Intelligence programmers, and statistical programmers would equally gain from this book and would learn about effective implementation through lots of the practical examples discussed.Readers need no prior experience with Machine Learning or statistical processing. Python development experience is assumed.
Vaadin 7 UI Design By Example: Beginner’s Guide
¥90.46
This book is a hands-on Beginner’s Guide for developers who are new to Vaadin and/or Vaadin UI components. The book will teach readers through examples to use each of the exciting components to build and add various aspects of the user interface to their web apps.If you have experience with the Java language and want to create web applications that look good without having to deal with HTML, XML, and JavaScript, this book is for you. Basic Java programming skills are required, but no web development knowledge is needed at all.
Scratch Cookbook
¥90.46
A practical approach with hands-on recipes to learn more about Scratch and its features.Scratch Cookbook is great for people who are still relatively new to programming but wish to learn more. It assumes you know the basics of computer operation. The methods of using Scratch are worked through quickly with a focus on more advanced topics, though readers can move at their own pace to learn all the techniques they need.
Learn HTML5 by Creating Fun Games
¥90.46
By teaching HTML5 by developing exciting games, the reader will see concrete applications for each of the concepts, and will also have a powerful deliverable at the end of each chapter – a fully functional game. We learn the various concepts using very abstract examples – how to model animals, foods, or fictitious machines. This makes learning and understanding a lot easier, and much more enjoyable.If you are are looking to get a good grounding in how to use the new awesome technology that is HTML5, this book is for you. Basic knowledge of HTML and/or HTML5 is welcome, but optional. The book is a friendly and exciting reference for beginners.
Building E-commerce Sites with VirtueMart Cookbook
¥90.46
Written in a friendly, recipe-based style, this practical cookbook will show you how to create, maintain and customize attractive eCommerce solutions with ease.This book is written for anyone who is interested in building eCommerce solutions with VirtueMart. If you have little to no experience with eCommerce this book will show you how to overcome any problem no matter how complex it appears. Experienced site builders and administrators will also find the solutions this cookbook offers useful. Basic HTML and CSS would be beneficial.
HLSL Development Cookbook
¥90.46
Written in an engaging yet practical manner, HLSL Development Cookbook allows you to pick the recipes you need as and when they are required.If you have some basic Direct3D knowledge and want to give your work some additional visual impact by utilizing advanced rendering techniques, then this book is for you. It is also ideal for those seeking to make the transition from DirectX 9 to DirectX 11, and those who want to implement powerful shaders with the High Level Shader Language (HLSL).
Python Geospatial Development, Second Edition
¥90.46
This is a tutorial style book that will teach usage of Python tools for GIS using simple practical examples and then show you how to build a complete mapping application from scratch. The book assumes basic knowledge of Python. No knowledge of Open Source GIS is required.Experienced Python developers who want to learn about geospatial concepts, work with geospatial data, solve spatial problems, and build map-based applications.This book will be useful those who want to get up to speed with Open Source GIS in order to build GIS applications or integrate Geo-Spatial features into their existing applications.
Cinder Creative Coding Cookbook
¥90.46
Full of easy-to-follow recipes and images that will teach powerful techniques and algorithms, building from basic projects to challenging applications. This book is for artists, designers, and programmers who have previous knowledge of C++, but not necessarily of Cinder.
Mastering Splunk
¥90.46
This book is for those Splunk developers who want to learn advanced strategies to deal with big data from an enterprise architectural perspective. You need to have good working knowledge of Splunk.
Learning R for Geospatial Analysis
¥90.46
This book is intended for anyone who wants to learn how to efficiently analyze geospatial data with R, including GIS analysts, researchers, educators, and students who work with spatial data and who are interested in expanding their capabilities through programming. The book assumes familiarity with the basic geographic information concepts (such as spatial coordinates), but no prior experience with R and/or programming is required. By focusing on R exclusively, you will not need to depend on any external software—a working installation of R is all that is necessary to begin.
R for Data Science
¥90.46
If you are a data analyst who has a firm grip on some advanced data analysis techniques and wants to learn how to leverage the features of R, this is the book for you. You should have some basic knowledge of the R language and should know about some data science topics.
Swift Essentials
¥90.46
Whether you are a seasoned Objective-C developer or new to the Xcode platform, Swift Essentials will provide you with all you need to know to get started with the language. Prior experience with iOS development is not necessary, but will be helpful to get the most out of the book.
Node.js Design Patterns
¥90.46
If you're a JavaScript developer interested in a deeper understanding of how to create and design Node.js applications, this is the book for you.
Heroku Cookbook
¥90.46
This book is intended for developers who want to learn what it takes to deploy and manage production level applications on Heroku. You may have already deployed applications to Heroku or may be entirely new to the platform. This book will get you up to speed quickly with all the knowledge needed to run real-world web applications on Heroku. When using the recipes in this book, it would be helpful to have some prior experience of working with Git and command line applications.
Mastering GeoServer
¥90.46
If you are a GIS professional who intends to explore advanced techniques and get more out of GeoServer deployment rather than simply delivering good looking maps, then this book is for you.
Mastering LibGDX Game Development
¥90.46
Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise *ed cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.
Mastering Android NDK
¥90.46
Master the skills you need to develop portable, highly-functional Android applications using NDK About This Book Develop portable games using Android NDK and debug them on your desktop Familiarise yourself with different popular C++ libraries on Android and use them in your games Write multi-threaded code with graphics, sound, networking, and resource storage Who This Book Is For If you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE. What You Will Learn Explore popular C++ libraries and use them on Android Write portable, multithreaded native networking code Create portable audio framework using OpenAL Implement portable rendering framework using OpenGL ES 3 Debug mobile applications on your desktop machine Access resources from APK archives Render text with FreeType In Detail Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application. Style and approach This book adopts a step-by-step approach and each chapter is based on the material from the previous ones. The book focuses on putting to your knowledge of C++ use while you develop Android applications of your own.
Expert Cube Development with SQL Server Analysis Services 2012 Multidimensional
¥90.46
An easytofollow guide full of hands on examples of realworld Analysis Services cube development tasks. Each topic is explained and placed in context, and for the more inquisitive reader, there also more indepth details of the concepts used. If you are an Analysis Services cube designer wishing to learn more advanced topic and best practices for cube design, this book is for you.You are expected to have some prior experience with Analysis Services cube development.

购物车
个人中心

