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Learning Reactive Programming with Java 8
Learning Reactive Programming with Java 8
Nickolay Tsvetinov
¥80.65
If you are a Java developer that knows how to write software and would like to learn how to apply your existing skills to reactive programming, this book is for you.
HTML5 Game Development by Example: Beginner's Guide - Second Edition
HTML5 Game Development by Example: Beginner's Guide - Second Edition
Makzan
¥80.65
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
Intel Galileo Blueprints
Intel Galileo Blueprints
Marco Schwartz
¥80.65
If you are an experienced developer using classic Arduino boards and would like to extend your knowledge to the Intel Galileo board and polish your project building skills, this book is for you.
Salt Cookbook
Salt Cookbook
Anirban Saha
¥80.65
If you are a professional associated with system and infrastructure management, looking at automated infrastructure and deployments, then this book is for you. No prior experience of Salt is required.
Learning Ionic
Learning Ionic
Arvind Ravulavaru
¥80.65
This book is intended for those who want to learn how to build hybrid mobile applications using Ionic. It is also ideal for people who want to explore theming for Ionic apps. Prior knowledge of AngularJS is essential to complete this book successfully.
Cross-platform UI Development with Xamarin.Forms
Cross-platform UI Development with Xamarin.Forms
Paul F. Johnson
¥80.65
This book is intended for mobile software developers who are fed up with having three different code sets for the same application. If you want to put your code on all mobile platforms with minimum fuss, and just want to develop but haven't got the time to be digging too far into a particular platform, this is the book for you. Some basic knowledge of C# is assumed.
Learning YARN
Learning YARN
Akhil Arora
¥80.65
This book is intended for those who want to understand what YARN is and how to efficiently use it for the resource management of large clusters. For cluster administrators, this book gives a detailed explanation of provisioning and managing YARN clusters. If you are a Java developer or an open source contributor, this book will help you to drill down the YARN architecture, write your own YARN applications and understand the application execution phases. This book will also help big data engineers explore YARN integration with real-time analytics technologies such as Spark and Storm.
Cocos2d-x Cookbook
Cocos2d-x Cookbook
Akihiro Matsuura
¥80.65
Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-xAbout This BookBuild exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-xExplore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book.What You Will LearnInstall and set up Cocos2d-x for your development environmentBuild, test, and release game applications for iOS and AndroidDevelop your games for multiple platformsCustomize Cocos2d-x for your gamesUse a physical engine in your gamesSave and load text, JSON, XML, or other formatsExplore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed.Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.
Building an FPS Game with Unity
Building an FPS Game with Unity
John P. Doran
¥80.65
Create a high-quality first person shooter game using the Unity game engine and the popular UFPS and Probuilder frameworksAbout This BookLearn how to use Unity in conjunction with UFPS and ProBuilder to create a high-quality game quicklyCreate both interior and exterior environmentsA step-by step guide to building a project with clear examples and instructions to create a number of interesting scenarios Who This Book Is For This book is for those who want to create an FPS game in Unity and gain knowledge on how to customize it to be their very own. If you are familiar with the basics of Unity, you will have an easier time, but it should make it possible for someone with no prior experience to learn Unity at an accelerated pace.What You Will LearnUse UFPS to build custom weapons with custom meshes and behaviorsExplore level design as you prototype levels, making use of Prototype to build levels out quicklyBuild environments that are realistic as possible while keeping peak performance and repetitiveness downReview tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiorsDevelop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AIDiscover how to create unique objects such as exploding barrels and objects you can interact withCreate a custom GUI to help your game stand out from the crowdPackage your game for release, create an installer, and get your game out into the world In Detail Unity, available in free and pro versions, is one of the most popular third-party game engines available. It is a cross-platform game engine, making it easy to write your game once and then port it to PC, consoles, and even the web, making it a great choice for both indie and AAA developers. Building an FPS Game in Unity takes readers on an exploration of how to use Unity to create a 3D first person shooter (FPS) title, leveraging the powerful UFPS framework by VisionPunk and Prototype/ProBuilder 2.0 by ProCore3D. After some setting up, you will start by learning how to create custom weapons, prototype levels, create exterior and interior environments, and breathe life into our levels. We will then add polish to the levels. Finally, we will create a custom GUI and menus for our title to create a complete package.Style and approach An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable material. Concepts in Unity and C# are explained as they are used and for the more inquisitive, there are more details on the concepts used with additional external resources to learn from.
Data Visualization with D3 and AngularJS
Data Visualization with D3 and AngularJS
Christoph K?rner
¥80.65
If you are a web developer with experience in AngularJS and want to implement interactive visualizations using D3.js, this book is for you. Knowledge of SVG or D3.js will give you an edge to get the most out of this book.
LibGDX Game Development By Example
LibGDX Game Development By Example
James Cook
¥80.65
This book is intended for those who wish to learn the concepts of game development using LibGDX. An understanding of Java and other programming languages would definitely be helpful, although this is not a must.
Mastering Android Application Development
Mastering Android Application Development
Antonio Pachón Ruiz
¥80.65
Learn how to do more with the Android SDK with this advanced Android Application guide which shows you how to make even better Android apps that users will loveAbout This BookLearn how to design and build better Android apps to reach new usersExplore the latest features and tools in the Android SDK that will help you become a better developerFrom concurrency to testing – through to adding adverts and billing, this book ties together every element to help you deliver a high-quality Android application on Google Play Who This Book Is For Mastering Android Application Development is intended for Android developers that want insight on and guidance through the steps they need to take to give their creations the edge in a competitive market.What You Will LearnCreate an Android project with Android M featuresDesign the basic navigation for our app using the UI componentsSet up a cloud-based platform and store data on itImplement programming patterns such as Singleton and Observer to maintain your project code for future useDisplay lists and grids using Android RecyclerViewImplement user interface components and make your app look professionalHandle, download, and store images along with memory managementCreate the database and content providers to perform read-write operationsAdd notifications to the app and analytics to track the user’s usageShow a Google map view on your appConfigure minify to obfuscate the codeAdd adverts and create products for purchase in your app In Detail There are millions of Android apps out there for people to download – how do you make sure yours has the edgeIt’s not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they’re the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You’ll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you’ll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application!Style and approach This is a step-by-step guide where theory and practice are merged in a way that helps you to put a new concept into practice with ease. By helping to focus on the end result, and showing all the technical steps you need to get there, you will be poised for development success!
VMware vRealize Operations Essentials
VMware vRealize Operations Essentials
Matthew Steiner
¥80.65
Harness the power of VMware vRealize Operations to efficiently manage your IT infrastructure About This Book Extract the optimum performance, availability, and capacity of your IT infrastructure with the help of vRealise Operations Manager Leverage the power of strategic reports to drive tactful decision-making within the IT department A pragmatic guide to proficiently manage your applications and storage Who This Book Is For If you are a vSphere administrator and wish to optimize your virtual environment, this book is your go-to guide on vRealize Operations. As a vSphere administrator, it is assumed that you have a good understanding of both physical and virtual infrastructure. A basic knowledge of application monitoring and log analysis would be useful when we dive into the capabilities of the solution. What You Will Learn Architect, design, and install vRealize Operations Migrate from the previous vCenter Operations Manager 5.x version, configure vR Ops policies, and create custom groups Use out-of-the-box Dashboards, Views, and Reports and create your own customized Dashboards, Views, and Reports Apply the Alerting framework of Symptoms, Recommendations, and Actions, and create your own Alerting content Leverage the power of Capacity Planning to maximize the utilization of your virtual infrastructure Manage the rest of your infrastructure, including storage and applications, with vRealize Operations Management Packs Extend the solution with vRealize Hyperic and Log Insight In Detail This book will enable you to deliver on the operational disciplines of Performance, Health, Capacity, Configuration, and Compliance by making the best use of solutions provided by vRealize Operations. Starting with architecture, design, and sizing, we will ensure your implementation of vRealize Operations is a success. We will dive into the utilization of a solution to manage your vSphere infrastructure. Then, we will employ out-of-the-box Dashboards and the very powerful Views and Reporting functionality of vRealize Operations to create your custom dashboards and address your reporting requirements. Next, we go through the Alerting framework and how Symptoms, Recommendations, and Actions are used to achieve efficient operations. Later you will master the topic of Capacity Planning, where we look at how important it is to craft appropriate policies to match your requirements, and we’ll consider attitude toward capacity risk, which will aid you to build future project requirements into your capacity plans. Finally, we will look at extending the solution to manage Storage, Applications, and other IT infrastructures using Management Packs from Solution Exchange, as well as how the solution can be enhanced with the integration of Log Insight. Style and approach This book is a pragmatic, step-by-step guide that will quickly build your knowledge of the key capabilities of vRealize Operations. As well as learning about the solution, we will provide you with real-world examples that will help you customize and enhance your virtual environment.
Python GUI Programming Cookbook
Python GUI Programming Cookbook
Burkhard A. Meier
¥80.65
Over 80 object-oriented recipes to help you create mind-blowing GUIs in Python About This Book Use object-oriented programming to develop amazing GUIs in Python Create a working GUI project as a central resource for developing your Python GUIs Packed with easy-to-follow recipes to help you develop code using the latest released version of Python Who This Book Is For If you are a Python programmer with intermediate level knowledge of GUI programming and want to learn how to create beautiful, effective, and responsive GUIs using the freely available Python GUI frameworks, this book is for you. What You Will Learn Create amazing GUIs with Python’s built-in Tkinter module Customize the GUIs by using layout managers to arrange the GUI widgets Advance to an object-oriented programming style using Python Develop beautiful charts using the free Matplotlib Python module Use threading in a networked environment to make the GUIs responsive Discover ways to connect the GUIs to a database Understand how unit tests can be created and internationalize the GUI Extend the GUIs with free Python frameworks using best practices In Detail Python is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a *ing language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Its flexible syntax enables developers to write short *s while at the same time, they can use object-oriented concepts to develop very large projects. Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book uses the simplest programming style, using the fewest lines of code to create a GUI in Python, and then advances to using object-oriented programming in later chapters. If you are new to object-oriented programming (OOP), this book will teach you how to take advantage of the OOP coding style in the context of creating GUIs written in Python. Throughout the book, you will develop an entire GUI application, building recipe upon recipe, connecting the GUI to a database. In the later chapters, you will explore additional Python GUI frameworks, using best practices. You will also learn how to use threading to ensure your GUI doesn’t go unresponsive. By the end of the book, you will be an expert in Python GUI programming to develop a common set of GUI applications. Style and approach Every recipe in this programming cookbook solves a problem you might encounter in your programming career. At the same time, most of the recipes build on each other to create an entire, real-life GUI application.
GameMaker Programming By Example
GameMaker Programming By Example
Brian Christian
¥80.65
Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine! About This Book Rapidly develop games using the powerful yet easy easy-to to-use GameMaker: Studio engine Comprehensive: This is a comprehensive guide to help you learn and implement GameMaker’s features. Go through step-by-step tutorials to design and develop unique games Who This Book Is For If you have at least some basic programming experience of JavaScript or any other C-like languages, then this book will be great for you. No experience beyond that is assumed. If you have no game development experience and are looking for a hobby, are an experienced game developer looking to master some advanced features, or fit anywhere in that spectrum, then you will find GameMaker: Studio and this book to be very useful in helping you create exciting games. What You Will Learn Understand the GameMaker: Studio interface and tools to quickly create the various assets used in your games Translate some of the GameMaker: Studio drag and drop functions to the GameMaker language Create games with random elements for exciting gameplay Use the basic GameMaker file I/O and encryption systems Utilize the GameMaker networking functions to create multiplayer games Give AI routines to your enemies to make challenging gameplay Create particle systems to give your game exciting graphics Understand the various debugging techniques available in GameMaker: Studio In Detail This book is excellent resource for developers with any level of experience of GameMaker. At the start, we’ll provide an overview of the basic use of GameMaker: Studio, and show you how to set up a basic game where you handle input and collisions in a top-down perspective game. We continue on to showcase its more advanced features via six different example projects. The first example game demonstrates platforming with file I/O, followed by animation, views, and multiplayer networking. The next game illustrates AI and particle systems, while the final one will get you started with the built-in Box2D physics engine. By the end of this book, you have mastered lots of powerful techniques that can be utilized in various 2D games. Style and approach A This step-by-step guide that follows and with details ons different topics throughout the creation of various examples.
Pentaho Analytics for MongoDB Cookbook
Pentaho Analytics for MongoDB Cookbook
Joel Latino
¥80.65
Over 50 recipes to learn how to use Pentaho Analytics and MongoDB to create powerful analysis and reporting solutions About This Book Create reports and stunning dashboards with MongoDB data Accelerate data access and maximize productivity with unique features of Pentaho for MongoDB A step-by-step recipe-based guide for making full use of Pentaho suite tools with MongoDB Who This Book Is For This book is intended for data architects and developers with a basic level of knowledge of MongoDB. Familiarity with Pentaho is not expected. What You Will Learn Extract, load, and transform data from MongoDB collections to other datasources Design Pentaho Reports using different types of connections for MongoDB Create a OLAP mondrian schema for MongoDB Explore your MongoDB data using Pentaho Analyzer Utilize the drag and drop web interface to create dashboards Use Kettle Thin JDBC with MongoDB for analysis Integrate advanced dashboards with MondoDB using different types of connections Publish and run a report on Pentaho BI server using a web interface In Detail MongoDB is an open source, schemaless NoSQL database system. Pentaho as a famous open source Analysis tool provides high performance, high availability, and easy scalability for large sets of data. The variant features in Pentaho for MongoDB are designed to empower organizations to be more agile and scalable and also enables applications to have better flexibility, faster performance, and lower costs. Whether you are brand new to online learning or a seasoned expert, this book will provide you with the skills you need to create turnkey analytic solutions that deliver insight and drive value for your organization. The book will begin by taking you through Pentaho Data Integration and how it works with MongoDB. You will then be taken through the Kettle Thin JDBC Driver for enabling a Java application to interact with a database. This will be followed by exploration of a MongoDB collection using Pentaho Instant view and creating reports with MongoDB as a datasource using Pentaho Report Designer. The book will then teach you how to explore and visualize your data in Pentaho BI Server using Pentaho Analyzer. You will then learn how to create advanced dashboards with your data. The book concludes by highlighting contributions of the Pentaho Community. Style and approach A comprehensive, recipe-based guide to take complete advantage of the Pentaho Analytics for MongoDB.
KnockoutJS by Example
KnockoutJS by Example
Adnan Jaswal
¥80.65
Develop rich, interactive, and real-world web applications using knockout.js About This Book Master the full range of features provided by knockout.js such as declarative binding, automatic refresh, dependency tracking, and templating using this project based guide Tackle real-world problems such as page navigation, forms, composite UI components, maps integration, server interaction for CRUD operations, and application security Discover the power of knockout.js as you build applications with complexity ranging from beginner to advanced Extend and customize knockout.js to harness its full potential Integrate with third party libraries and APIs to build fully featured applications Who This Book Is For This book is intended for designers and developers who want to learn how to use Knockout to develop rich, interactive, and modular web applications. The book assumes no prior knowledge of the Knockout library but basic familiarity with HTML, CSS, and JavaScript would be helpful. What You Will Learn Explore the basic concept behind the Model-View-View Model (MVVM) design pattern and how it is implemented by Knockout Develop a modular application skeleton based on the module pattern that can be used as a template for your projects Create single page, rich, interactive, modular, real-world applications using Knockout Use knockout.js with other libraries and APIs such as JQuery, Bootstrap, and Google Maps API to give your users a richer experience Create a real-world dynamic web form to capture user information and learn how Knockout makes it easier to capture, validate, and submit form data Develop and use dynamic UI components such as grids, tabs, dialogs, and wizards Extend knockout.js to add custom extenders, binding handlers, and observables Communicate with the backend server using JSON over restful web services Secure your single page application using token-based authentication In Detail Knockout is an open source JavaScript library that lets you develop rich, interactive, and modular web applications. It reduces the complexities of JavaScript and HTML development by following the Model-View-View Model (MVVM) design pattern. It allows you to efficiently develop highly scalable, testable, and maintainable web applications that are rich and interactive. Knockout is a pure JavaScript library and supports all major browsers. This book starts with introducing the key features and concepts of knockout.js. It helps you create an application skeleton and a hello world application. You will develop a To-Do list application that aims to show the basic features of knockout.js in action such as data binding and observables, following which you will develop a dynamic online customer registration form that captures and validates customer information. This book will further walk your way to develop a customer banking portal, which demonstrates the use of knockout.js with components such as navigation bars, tabs, carousel, master details view, panels, forms, wizards, and modal dialogs. You will also discover to use token-based authentication and authorization to secure the customer banking portal and move on to creating an editable products grid with CRUD operations. Finally, you will explore using the Google maps api with knockout.js. By working along with the examples, this book will not only leave you with the basic understanding of knockout.js fundamentals but you will also have a web application ready instantly. Style and approach The book takes an iterative approach in explaining and building the sample applications. The applications are built in small portions with each portion delivering a set of features. It is an easy-to-follow yet comprehensive hands-on guide, which is full of real-world applications.
Wordpress 3 Search Engine Optimization
Wordpress 3 Search Engine Optimization
Michael David
¥80.65
This is a practical, hands-on book based around sound SEO techniques specifically applied to WordPress. Each chapter starts with a brief overview of the important concepts then quickly moves into practical step-by-step actions you can take immediately. Throughout the book, you'll get clear instructions and detailed screenshots, so you can see exactly what to do each step of the way. This book is written for anyone using WordPress, ranging from owners of business sites to website developers and blog owners. Any WordPress user who wants to sell products or services, or send out a message to the world will find that getting better rankings in the search engines will help them reach their goal faster. Some prior knowledge of WordPress is expected but no prior knowledge of search engine optimization is needed for this book. Readers will get a deeper level of knowledge on how to make their website rank better and attract more visitors.
Core Data iOS Essentials
Core Data iOS Essentials
B.M.Harwani
¥80.65
The book follows an unfolding example app, exploring the features and principles of Core Data as they are added to the app. The book is full of step-by-step instructions, clear explanations, and useful quick reference material. If you've already explored iOS development and maybe even dabbled with Core Data, this book will set your data-driven application development on a firm footing.
OpenLayers 2.10 Beginner's Guide
OpenLayers 2.10 Beginner's Guide
Erik Hazzard
¥80.65
This is a beginner's guide with the essential screenshots and clearly explained code, which also serves as a reference. This book is for anyone who has any interest in using maps on their website, from hobbyists to professional web developers. OpenLayers provides a powerful, but easy-to-use, pure JavaScript and HTML (no third-party plug-ins involved) toolkit to quickly make cross-browser web maps. A basic understanding of JavaScript will be helpful, but there is no prior knowledge required to use this book. If you've never worked with maps before, this book will introduce you to some common mapping topics and gently guide you through the OpenLayers library. If you're an experienced application developer, this book will also serve as a reference to the core components of OpenLayers.
Celtx: Open Source Screenwriting Beginner's Guide
Celtx: Open Source Screenwriting Beginner's Guide
Ralph Roberts
¥80.65
This is a beginner's guide – a hand-holding fun ride with step-by-step instructions and illustrative screenshots.If you want to write a professional * or screenplay using the open source tool Celtx, this book is for you. You need not have any previous knowledge of Celtx or any other writing software.