iPhone User Interface Cookbook
¥80.65
Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The iPhone Interface Cookbook is written from the ground up for people who are new to iOS or application interface design in general. Each chapter discusses the reasoning and design strategy behind critical interface components, as well as how to best integrate each into any iPhone or iPad application. Detailed and straight-forward recipes help give guidance and build understanding far beyond what is offered through Apple’s Human Interface Guidelines.
Google SketchUp for Game Design: Beginner's Guide
¥80.65
The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.
Mahara 1.4 Cookbook
¥80.65
Part of Packt's cookbook series, this book offers learning and techniques through recipes. It contains step-by-step instructions for Mahara users of all kinds. It is designed in such a way that you can refer to recipes chapter by chapter, or read them in no particular order. Whether you are a student, an instructor, an administrator, or simply someone who would like to build your own portfolio, this book is for you. The range of recipes is wide, because Mahara's features can support portfolio development and use, regardless of level or purpose. This book requires only a very basic knowledge of Mahara.
FreeRADIUS Beginner's Guide
¥80.65
This is a fast-paced Beginner's Guide that will take you step by step through the fundamentals of FreeRADIUS and using it in your live projects. It has been structured in a way that will let you get maximum practical information out of it in setting up your own FreeRADIUS server. It will guide you on all the aspects of FreeRADIUS and do much more to get you all the 'A's right. If you are an Internet Service Provider (ISPs) or a network manager who needs to track and control network usage, then this is the book for you. You need to be familiar with Linux and have a solid understanding of TCP/IP. No previous knowledge of RADIUS or FreeRADIUS is required.
Rhomobile Beginner's Guide
¥80.65
Part of Packt's Beginner's Guide series, this book is packed full of practical examples and screenshots to make building your application straightforward and fun. Whether you have prior experience of developing mobile applications or this is your first venture, all newcomers to Rhomobile will be able to quickly develop their own mobile application. This book is accessible for people who are completely new to Ruby, though having prior knowledge of it would be a huge advantage.
Blender 2.5 Character Animation Cookbook
¥80.65
Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them. Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature.
SproutCore Web Application Development
¥80.65
Written as a practical, step-by-step tutorial, Creating HTML5 Apps with SproutCore is full of engaging examples to help you learn in a practical context.This book is for any person looking to write software for the Web or already writing software for the Web. Whether your background is in web development or in software development, Creating HTML5 Apps with SproutCore will help you expand your skills so that you will be ready to apply the software development principles in the web development space.
HTML5 for Flash Developers
¥80.65
A step by step guide with detailed examples.Experienced Flash AS3 programmers who are making the switch to Java* and HTML5.
Node Web Development, Second Edition
¥80.65
Presented in a simple, step-by-step format, this book is an introduction to web development with Node.This book is for anybody looking for an alternative to the "P" languages (Perl, PHP, Python), or anyone looking for a new paradigm of server-side application development.The reader should have at least a rudimentary understanding of JavaScript and web application development.
SFML Game Development
¥80.65
SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don’t know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.
FreeSWITCH 1.2
¥80.65
This book is full of practical code examples aimed at a beginner to ease his or her learning curve.This book is written for IT professionals and enthusiasts who are interested in quickly getting a powerful telephony system up and running using the free and open source application, FreeSWITCH.Telephony experience will be helpful, but not required.
Python Machine Learning
¥80.65
Unlock deeper insights into Machine Leaning with this vital guide to cutting-edge predictive analytics About This Book Leverage Python’s most powerful open-source libraries for deep learning, data wrangling, and data visualization Learn effective strategies and best practices to improve and optimize machine learning systems and algorithms Ask – and answer – tough questions of your data with robust statistical models, built for a range of datasets Who This Book Is For If you want to find out how to use Python to start answering critical questions of your data, pick up Python Machine Learning – whether you want to get started from scratch or want to extend your data science knowledge, this is an essential and unmissable resource. What You Will Learn Explore how to use different machine learning models to ask different questions of your data Learn how to build neural networks using Keras and Theano Find out how to write clean and elegant Python code that will optimize the strength of your algorithms Discover how to embed your machine learning model in a web application for increased accessibility Predict continuous target outcomes using regression analysis Uncover hidden patterns and structures in data with clustering Organize data using effective pre-processing techniques Get to grips with sentiment analysis to delve deeper into textual and social media data In Detail Machine learning and predictive analytics are transforming the way businesses and other organizations operate. Being able to understand trends and patterns in complex data is critical to success, becoming one of the key strategies for unlocking growth in a challenging contemporary marketplace. Python can help you deliver key insights into your data – its unique capabilities as a language let you build sophisticated algorithms and statistical models that can reveal new perspectives and answer key questions that are vital for success. Python Machine Learning gives you access to the world of predictive analytics and demonstrates why Python is one of the world’s leading data science languages. If you want to ask better questions of data, or need to improve and extend the capabilities of your machine learning systems, this practical data science book is invaluable. Covering a wide range of powerful Python libraries, including scikit-learn, Theano, and Keras, and featuring guidance and tips on everything from sentiment analysis to neural networks, you’ll soon be able to answer some of the most important questions facing you and your organization. Style and approach Python Machine Learning connects the fundamental theoretical principles behind machine learning to their practical application in a way that focuses you on asking and answering the right questions. It walks you through the key elements of Python and its powerful machine learning libraries, while demonstrating how to get to grips with a range of statistical models.
Appcelerator Titanium Smartphone App Development Cookbook - Second Edition
¥80.65
Over 100 recipes to help you develop cross-platform, native applications in JavaScript About This Book Leverage your JavaScript skills to write mobile applications using Titanium Studio tools with the native advantage Deploy your application on the App Store and Google Play Add your own IOS native modules in objective-C, in an easy-to-follow step-by-step format Who This Book Is For This book is an essential for any developer learning or using JavaScript who wants to write native UI applications for iOS and Android. No knowledge of Objective-C, Swift and Java is required and you’ll quickly be developing native, cross-platform apps, in JavaScript! What You Will Learn Transfer data between applications with URL schemes, and make your application accessible to other mobile applications and services Connect with remote services using JSON Work with Google Maps and Apple Maps, GPS and annotate routes Create animations and special effects Integrate notifications and connect with social media services such as Facebook and Twitter Build applications with Alloy MVC – a rapid application development framework Design native APIs and use local databases In Detail The mobile web has paved the way but many users want to have “native” applications installed. Using Appcelerator as a platform it’s now possible to write iOS, Android, and Windows phone applications in JavaScript! It allows developers to develop fully native UI applications using Appcelerator studio tools without any knowledge of Objective-C, Swift or Java. This book will take you through the process of building cross-platform, native UI applications for the mobile from scratch. You will learn how to develop apps, how to use GPS, cameras and photos and how to build socially connected apps. You will also learn how to package them for submission to the App Store and Google Play. This cookbook takes a pragmatic approach to creating applications in JavaScript from putting together basic UIs, to handling events and implementation of third party services such as Twitter, Facebook and Push notifications. The book shows you how to integrate datasources and server APIs, and how to use local databases. The topics covered will guide you to use Appcelerator Studio tools for all the mobile features such as Geolocation, Accelerometer, animation and more. You’ll also learn about Alloy, the Appcelerator MVC framework for rapid app development, and how to transfer data between applications using URLSchemes, enabling other developers to access and launch specific parts of your app. Finally, you will learn how to register developer accounts and publish your very own applications on the App Store and Google Play. Style and approach This book offers a set of practical recipes with a step-by-step approach for building native applications for both the iOS and Android using JavaScript. This hands-on guide shows you exactly how to use the Appcelerator platform to rapidly develop cross-platform, native apps.
Building a Game with Unity and Blender
¥80.65
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
Swift 2 Blueprints
¥80.65
Sharpen your skills in Swift by designing and deploying seven fully functional applicationsAbout This BookDevelop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbookDiscover ways to make the best use of the latest features in Swift to build on a wide array of applicationsFollow step-by-step instructions to create Swift apps oriented for the real world Who This Book Is For If you are a competent iOS developer who wants to develop stunning applications with Swift, then this book is for you. Familiarity with Swift programming is assumed.What You Will LearnGet to grips with the basics of Xcode and Swift for application developmentCreate a Photo Sharing application to capture an image, edit it using different features and share it via social media.Develop applications using the WatchKit and exchange data between iPhone and the WatchUse advanced features such as SpriteKit to build a gameInstall third-party Swift frameworks to improvise on your application developmentDiscover how to simulate home automation with HomeKitBuild an application to monitor the user's weight, heart rate and the number of steps for Health Historic AnalysisManipulate media using AVFoundation framework to merge audio and video. In Detail In this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You’ll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications.Style and approach This book takes a step-by-step approach to help you build apps from scratch and learn the methodology to develop real-time applications using Swift.
Mastering PyCharm
¥80.65
Use PyCharm with fluid efficiency to write idiomatic python codeAbout This BookUnderstand how PyCharm works and how you can leverage its strength to develop applications quicklyMaster PyCharm’s editor to get a fast workflowFull of examples and illustrations that focus on the practical aspects of using PyCharm Who This Book Is For If you know PyCharm but want to understand it better and leverage its more powerful but less obvious tool set, this is the book for you. Serving as a launch pad for those who want to master PyCharm and completely harness its best features, it would be helpful if you were familiar with some of Python’s most prominent tools such as virtualenv and Python’s popular docstring formats such as reStructuredText and EpyType.What You Will LearnUnderstand the internal workings of the IntelliJ PlatformLeverage PyCharm’s powerful search tools, and learn which ones are the best for you and your workflowCustomize PyCharm’s enhanced Python interpreter and its inbuilt terminalDevelop web applications quickly and easily with different frameworks such as Flask and DjangoUnderstand how code completion works in PyCharm for Python and JavaScript In Detail PyCharm is addictive, with powerful and configurable code completion, superb editing tools, top-notch support, diverse plugins, and a vibrant ecosystem to boot. Learning how PyCharm works and maximising the synergy of its powerful tools will help you to rapidly develop applications. From leveraging the power of the editor to understanding PyCharm's internals, this book will give you a comprehensive view of PyCharm and allow you to make your own choices about which workflow and tools are best for you. You will start by getting comfortable with PyCharm and making it look exactly like you want. You can customize the tools and taskbars to suit individual developers' coding styles. You also learn how to assign keyboard shortcuts. You will master debugging by inserting breakpoints, collecting runtime data, and debugging from the console. You will understand how PyCharm works underneath and how plugins such as Codemap, Vim, Bitbucket, Assets compressor, markdown, bash file, shortcut translator, and .gitignore leverage the power of the IntelliJ platform. You will become comfortable using the VCS interface in PyCharm and see the benefits of using it for some simple tasks as well as some more complex tasks such as partial commits using changelists. You will take an in-depth look at the various tools in PyCharm, improving your workflow drastically. Finally, you will deploy powerful PyCharm tools for Django, Flask, GAE, and Pyramid Development, becoming well acquainted with PyCharm’s toolset for web development with popular platforms. Packed with insider tricks, this book will help you boost productivity with PyCharm.Style and approach An easy-to-follow guide with plenty of examples and screenshots. Each topic starts off with the goal of enhancing or changing a part of PyCharm to make it suit your needs.
Production Ready OpenStack - Recipes for Successful Environments
¥80.65
Over 90 practical and highly applicable recipes to successfully deploy various OpenStack configurations in productionAbout This BookGet a deep understanding of OpenStack’s internal structure and servicesLearn real-world examples on how to build and configure various production grade use cases for each of OpenStack's servicesUse a step-by-step approach to install and configure OpenStack’s services to provide Compute, Storage, and Networking as a services for cloud workloads Who This Book Is For If you have a basic understanding of Linux and Cloud computing and want to learn about configurations that OpenStack supports, this is the book for you. Knowledge of virtualization and managing Linux environments is expected. Prior knowledge or experience of OpenStack is not required, although beneficial.What You Will LearnPlan an installation of OpenStack with a basic configurationDeploy OpenStack in a highly available configurationConfigure Keystone Identity services with multiple types of identity backendsConfigure Glance Image Store with File, NFS, Swift, or Ceph image backends and use local image cachingDesign Cinder to use a single storage provider such as LVM, Ceph, and NFS backends, or to use multiple storage backends simultaneouslyManage and configure the OpenStack networking backendConfigure OpenStack's compute hypervisor and the instance scheduling mechanismBuild and customize the OpenStack dashboard In Detail OpenStack is the most popular open source cloud platform used by organizations building internal private clouds and by public cloud providers. OpenStack is designed in a fully distributed architecture to provide Infrastructure as a Service, allowing us to maintain a massively scalable cloud infrastructure. OpenStack is developed by a vibrant community of open source developers who come from the largest software companies in the world. The book provides a comprehensive and practical guide to the multiple uses cases and configurations that OpenStack supports. This book simplifies the learning process by guiding you through how to install OpenStack in a single controller configuration. The book goes deeper into deploying OpenStack in a highly available configuration. You’ll then configure Keystone Identity Services using LDAP, Active Directory, or the MySQL identity provider and configure a caching layer and SSL. After that, you will configure storage back-end providers for Glance and Cinder, which will include Ceph, NFS, Swift, and local storage. Then you will configure the Neutron networking service with provider network VLANs, and tenant network VXLAN and GRE. Also, you will configure Nova’s Hypervisor with KVM, and QEMU emulation, and you will configure Nova’s scheduler filters and weights. Finally, you will configure Horizon to use Apache HTTPD and SSL, and you will customize the dashboard’s appearance.Style and approach This book consists of clear, concise instructions coupled with practical and applicable recipes that will enable you to use and implement the latest features of OpenStack.
Mastering AndEngine Game Development
¥80.65
Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
Learning Dart - Second Edition
¥80.65
Learn to develop high performance applications with Dart 1.10 About This Book Develop apps for the modern web using Dart and HTML5 Clarify and shorten your Dart code using enums Build a complex UI for business applications with Dart's Polymer framework, based on web components Who This Book Is For If you want to become a developer for the modern web, or wish to add Dart to your tool belt, then this book is for you. The book assumes you have basic HTML experience and know how web applications work. Some previous programming experience, preferably in a modern language like C#, Java, Python, Ruby or JavaScript, will give you a head start. You can work with Dart on your preferred platform, be it Linux, Mac OS X or Windows. What You Will Learn Structure your code using functions, classes, generics, packages and libraries Use the power of modern browsers to process and store data Make games by drawing, and using audio and video in the browser Develop an application with a model-driven and spiral-paced approach Discover the Observatory tools for profiling memory and CPU usage of Dart programs Store your app's data in MySQL and MongoDB through Dart Build powerful HTML5 forms, validate and store data in local storage, and use web components to build your own user interface Run your Dart server on an App Engine Managed VM In Detail Dart is an open source programming language for the web, developed at Google, with a steadily growing community. It is a single language for both client and server, appropriate for the full range of devices on the web – including phones, tablets, laptops, and servers. It encompasses the lessons of the last two decades of web programming. This book will give you a thorough overview of Dart, taking you through its ecosystem, syntax, and development principles. With this book, you will build web games using HTML5, audio, and video, and also dive into processing and displaying data in HTML5 forms with Dart. You will also learn how web components fit together with HTML5, and how to apply them in business web applications of the future. You will discover how to store data on the client, communicate data between client and server with JSON, and store JSON data with MongoDB and MySQL. Stop solving new challenges with the same old tools – let Dart show you a whole new way. Style and approach This book provides you a project-based approach, with everything you need to start or enhance your career in the future of web development with Dart. It follows the spiral approach: each project builds up in successive spirals, adding new features in each step.
Learning OpenCV 3 Computer Vision with Python - Second Edition
¥80.65
Unleash the power of computer vision with Python using OpenCV About This Book Create impressive applications with OpenCV and Python Familiarize yourself with advanced machine learning concepts Harness the power of computer vision with this easy-to-follow guide Who This Book Is For Intended for novices to the world of OpenCV and computer vision, as well as OpenCV veterans that want to learn about what's new in OpenCV 3, this book is useful as a reference for experts and a training manual for beginners, or for anybody who wants to familiarize themselves with the concepts of object classification and detection in simple and understandable terms. Basic knowledge about Python and programming concepts is required, although the book has an easy learning curve both from a theoretical and coding point of view. What You Will Learn Install and familiarize yourself with OpenCV 3's Python API Grasp the basics of image processing and video analysis Identify and recognize objects in images and videos Detect and recognize faces using OpenCV Train and use your own object classifiers Learn about machine learning concepts in a computer vision context Work with artificial neural networks using OpenCV Develop your own computer vision real-life application In Detail OpenCV 3 is a state-of-the-art computer vision library that allows a great variety of image and video processing operations. Some of the more spectacular and futuristic features such as face recognition or object tracking are easily achievable with OpenCV 3. Learning the basic concepts behind computer vision algorithms, models, and OpenCV's API will enable the development of all sorts of real-world applications, including security and surveillance. Starting with basic image processing operations, the book will take you through to advanced computer vision concepts. Computer vision is a rapidly evolving science whose applications in the real world are exploding, so this book will appeal to computer vision novices as well as experts of the subject wanting to learn the brand new OpenCV 3.0.0. You will build a theoretical foundation of image processing and video analysis, and progress to the concepts of classification through machine learning, acquiring the technical know-how that will allow you to create and use object detectors and classifiers, and even track objects in movies or video camera feeds. Finally, the journey will end in the world of artificial neural networks, along with the development of a hand-written digits recognition application. Style and approach This book is a comprehensive guide to the brand new OpenCV 3 with Python to develop real-life computer vision applications.
React Native By Example
¥80.65
React Native's ability to build performant mobile applications with JavaScript has resulted in its popularity amongst developers. Developers now have the luxury to create incredible mobile experiences that look and feel native to their platforms with the comfort of a well-known language and the popular React.js library. This book will show you how to build your own native mobile applications for the iOS and Android platforms while leveraging the finesse and simplicity of JavaScript and React. Throughout the book you will build three projects, each of increasing complexity. You will also link up with the third-party Facebook SDK, convert an app to support the Redux architecture, and learn the process involved in making your apps available for sale on the iOS App Store and Google Play. At the end of this book, you will have learned and implemented a wide breadth of core APIs and components found in the React Native framework that are necessary in creating great mobile experiences. What you will learn ?How to create mobile-performant iOS and Android apps using JavaScript and React ?The potential of each API and component, putting them into practice throughout the course of three projects ?The process of integrating the Facebook SDK to build an app that connects to third-party data ?Every step taken to implement Redux, a popular state management library, in your mobile apps

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