万本电子书0元读

万本电子书0元读

jQuery for Designers: Beginner’s Guide
jQuery for Designers: Beginner’s Guide
Natalie MacLees
¥71.93
Part of Packt’s Beginner’s Guide series, each chapter focuses on a specific part of your website and how to improve its design with the use of jQuery. There are plenty of screenshots and practical step-by-step instructions making it easy to apply jQuery to your site. This book is for designers who have the basics of HTML and CSS, but want to extend their knowledge by learning to use JavaScript and jQuery.
iOS 5 Essentials
iOS 5 Essentials
Steven F. Daniel
¥71.93
Each chapter will take you through a new major feature of iOS 5. You will learn how to integrate each feature into your applications. If you ever wanted to learn about the latest features of iOS 5 and learn how to incorporate Twitter, iCloud and Core Image framework effects functionality into your applications, then this book is for you. You should have a good knowledge of programming experience with Objective-C, and have used Xcode 4. iPhone programming experience is not required.
Microsoft Dynamics CRM 2011: Dashboards Cookbook
Microsoft Dynamics CRM 2011: Dashboards Cookbook
Mark AuCoin
¥71.93
Microsoft Dynamics CRM 2011: Dashboards Cookbook is packed with practical step-by-step recipes covering tasks which utilize all of the new dashboard features of Dynamics CRM 2011. If you are a developer who is excited about creating, customizing, and designing Dashboards in Dynamics CRM 2011, this book is for you. You should be comfortable with general Dynamics CRM functionality for this or a previous release. This book may also be valuable to End Users and Power Users interested in the new Dashboard features of this release.
HTML5 Canvas Cookbook
HTML5 Canvas Cookbook
Eric Rowell
¥71.93
Written in cookbook style, this book offers a wide array of techniques for building HTML5 Canvas applications. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is geared towards web developers who are familiar with HTML and JavaScript. It is written for both beginners and seasoned HTML5 developers with a good working knowledge of JavaScript.
jMonkeyEngine 3.0 Cookbook
jMonkeyEngine 3.0 Cookbook
Rickard Edén
¥71.93
If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.
Learning Xamarin Studio
Learning Xamarin Studio
William Smith
¥71.93
This book is intended for .NET developers with any level of experience and who are interested in building native applications without the hassle of becoming Objective-C or Java experts. Although it will be beneficial to have some development experience, particularly in .NET, Learning Xamarin help even a novice developer get past the headaches of setting up and customizing their new development environment so they can move on to producing high-quality native applications quickly.
OUYA Game Development by Example
OUYA Game Development by Example
Jack Donovan
¥71.93
"OUYA Game Development by Example" consists of different game application examples. No prior experience with programming is required. You will learn everything from scratch and will have an organized flow of information specifically designed for complete beginners. Using this book, you can get started with creating games without any game development experience. This book is perfect for anyone that wants to make video games but is unsure of where to start. It covers elements of game design, art, and programming comprehensively, and the engine used throughout all of the tutorials is very beginnerfriendly. No prior knowledge is assumed or required for the tutorials in this book.
Python Essentials
Python Essentials
Steven F. Lott
¥71.93
This book is designed for Python 2 developers who want to get to grips with Python 3 in a short period of time. It covers the key features of Python, assuming you are familiar with the fundamentals of Python 2.
Game Development with Swift
Game Development with Swift
Stephen Haney
¥71.93
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
Learning VMware vCloud Air
Learning VMware vCloud Air
Yohan Rohinton Wadia
¥71.93
This book is intended for cloud engineers or administrators who wish to explore and gain hands-on experience of VMware vCloud Air. To make the most of this book, it would be beneficial to have a bit of familiarity with basic VMware vCloud concepts, but no prior experience is required.
Backbone.js Patterns and Best Practices
Backbone.js Patterns and Best Practices
Swarnendu De
¥71.93
This is a stepbystep guide to design patterns, best practices, and solutions to common problems for Backbone.jsbased application development. This book is for JavaScript developers who work with Backbone.js and want to learn the best design patterns to develop complex web applications. Basic knowledge of Backbone.js and JavaScript is essential.
Packet Tracer Network Simulator
Packet Tracer Network Simulator
Jesin A
¥71.93
A practical, fastpaced guide that gives you all the information you need to successfully create networks and simulate them using Packet Tracer. Packet Tracer Network Simulator is aimed at students, instructors, and network administrators who wish to use this simulator to learn how to perform networking instead of investing in expensive, specialized hardware. This book assumes that you have a good amount of Cisco networking knowledge, and it will focus more on Packet Tracer rather than networking.
KnockoutJS Essentials
KnockoutJS Essentials
Jorge Ferrando
¥71.93
If you are a JavaScript developer who has been using DOM manipulation libraries such as Mootools or Scriptaculous, and you want go further in modern JavaScript development with a simple and well-documented library, then this book is for you. Learning how to use Knockout will be perfect as your next step towards building JavaScript applications that respond to user interaction.
VMware Workstation – No Experience Necessary
VMware Workstation – No Experience Necessary
Sander van Vugt
¥71.93
This book is a practical, step-by-step guide to creating and managing virtual machines using VMware Workstation.VMware Workstation: No Experience Necessary is for developers as well as system administrators who want to efficiently set up a test environment .You should have basic networking knowledge, and prior experience with Virtual Machines and VMware Player would be beneficial
Performance Testing With JMeter 2.9
Performance Testing With JMeter 2.9
Bayo Erinle
¥71.93
Performance Testing With JMeter 2.9 is a standard tutorial that will help you polish your fundamentals, guide you through various advanced topics, and along the process help you learn new tools and skills.This book is for developers, quality assurance engineers, testers, and test managers new to Apache JMeter, or those who are looking to get a good grounding in how to effectively use and become proficient with it. No prior testing experience is required.
Swift by Example
Swift by Example
Giordano Scalzo
¥71.93
This book is intended for those who want to learn to develop apps in Swift the right way. Whether you are an expert Objective-C programmer or new to this platform, you'll learn quickly, grasping the code of real-world apps to use Swift effectively. Prior experience in development for Apple devices would be helpful, but is not mandatory.
Learning jQuery Fourth Edition
Learning jQuery Fourth Edition
Jonathan Chaffer
¥71.93
Step through each of the core concepts of the jQuery library, building an overall picture of its capabilities. Once you have thoroughly covered the basics, the book returns to each concept to cover more advanced examples and techniques.This book is for web designers who want to create interactive elements for their designs, and for developers who want to create the best user interface for their web applications. Basic JavaScript programming and knowledge of HTML and CSS is required. No knowledge of jQuery is assumed, nor is experience with any other JavaScript libraries.
Creating Dynamic UI with,Android Fragments
Creating Dynamic UI with,Android Fragments
Jim Wilson
¥71.93
A fast-paced tutorial that guides you through everything you need to know about dynamic UI design for Android devices.This book is for developers with a basic understanding of Android programming who would like to improve the appearance and usability of their applications. Whether you’re looking to create a more interactive user experience, create more dynamically adaptive UIs, provide better support for tablets and smartphones in a single app, reduce the complexity of managing your app UIs, or you are just trying to expand your UI design philosophy, then this book is for you.
Learning iPhone Game Development with Cocos2D 3.0
Learning iPhone Game Development with Cocos2D 3.0
Kirill Muzykov
¥71.93
This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).
Creating eLearning Games with Unity
Creating eLearning Games with Unity
David Horachek
¥71.93
This book is an easytofollow guide that incrementally develops the game framework and missions, stepbystep, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity *ing and the Finite State Machine (FSM), but no prior experience in game development is required.
Python Game Programming By Example
Python Game Programming By Example
Alejandro Rodas de Paz
¥71.93
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python’s clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player’s real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.