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万本电子书0元读

SAP Business ONE Implementation
SAP Business ONE Implementation
Wolfgang Niefert
¥90.46
With clear instructions and plenty of screenshots, this book will provide you all the support and guidance you need to implement SAP Business One in your business. We will work with a project plan in each chapter and implement new techniques in the related case study. Alongside this hands-on approach tips and tricks are provided that you can use for your own project. This book is written for technically savvy business owners, entrepreneurs, and departmental managers. If you are a departmental sales manager you can benefit from the advanced sales stages and workflow concept in this book. The seasoned inventory and warehouse manager can immediately utilize the inventory optimization and warehouse management concepts. Your web technicians will benefit from the e-commerce information and understand how your web strategy can be aligned with SAP B1. As a business owner your key players from sales to fulfillment gain back control and you can grow your business to the next level using modern franchising concepts. If you have SQL skills you can leverage your knowledge, connecting with SAP tools and features that are built on queries. No previous experience with SAP or ERP is assumed.
HBase Administration Cookbook
HBase Administration Cookbook
Yifeng Jiang
¥90.46
As part of Packt’s cookbook series, each recipe offers a practical, step-by-step solution to common problems found in HBase administration. This book is for HBase administrators, developers, and will even help Hadoop administrators. You are not required to have HBase experience, but are expected to have a basic understanding of Hadoop and MapReduce.
Blackboard Essentials for Teachers
Blackboard Essentials for Teachers
William Rice
¥90.46
This book develops a sample site with lots of step-by-step instructions and screenshots to get you up and running in no time at all. If you are a teacher or course builder, you need only basic computer skills to get the most from this book. You don’t need any background in online teaching or building Web pages.
IBM Cognos Business Intelligence 10.1 Dashboarding cookbook
IBM Cognos Business Intelligence 10.1 Dashboarding cookbook
Ankit Garg
¥90.46
This book is written in the style of a cookbook, with emphasis on practical, step-by-step recipes augmented with real screenshots and little to no theory. This approach will help you follow each step, each link, and see the bigger picture,If you are a user with basic knowledge of Cognos BI (any version) and want to learn the advanced and latest dashboarding capabilities shipped with IBM Cognos BI, this book is for you.
Microsoft XNA 4.0 Game Development Cookbook
Microsoft XNA 4.0 Game Development Cookbook
Luke Drumm
¥90.46
“Microsoft XNA 4.0 Game Development Cookbook” is a fast-paced cookbook for taking your knowledge of the framework further with advanced game development tasks. Packed with step-by-step instructions and screenshots, the book will solve an experienced developer’s everyday coding problems. If you are an XNA developer who has already successfully mastered simple 2D and 3D XNA tasks, dive into “Microsoft XNA 4.0 Game Development Cookbook” for something more challenging. You should be comfortable with the basics of the XNA framework, and have experience with C#.
Moodle as a Curriculum and Information Management System
Moodle as a Curriculum and Information Management System
Jason Hollowell
¥90.46
This book is a beginner's guide in which the reader is led, step-by-step, to accomplish all the tasks right from installing Moodle to transforming into a CMS. Some more advanced steps and concepts are presented but always in a manner that allows beginners to follow along and learn through experience as they experiment on their own test site. By the time you finish the book, you will have your own fully-functional curriculum and information management system. If you are a teacher or head of department in an institution and are interested in how Moodle can be used to streamline curriculum delivery and information flow in your institution, this book is for you. This book is also useful for Moodle administrators. Prior experience with Moodle is not essential for this book.
Microsoft SQL Azure: Enterprise Application Development
Microsoft SQL Azure: Enterprise Application Development
Jayaram Krishnaswamy
¥90.46
Each chapter starts with a general overview reviewing the software architecture related information or the underpinning programming concepts followed by an example of working with specific examples. This is then followed by a de*ion of the specific software used in the chapter. The topics that require you to write code are fully explained using annotations and the code is presented in both VB and C# (in most cases). If you are a .Net developer, an architect, or a DBA who wants to develop enterprise applications and projects and extend your on-site skills with SQL Azure, then this book is for you. This book does not assume experience in Windows Azure or SQL Azure, nor is a high level of competency in SQL Server or the .NET Framework and associated technology required. However, a basic understanding of Visual Studio, C#, VB, SQL Servers, XML, web and WCF is required. If you decide to work with SQL Azure, then this book will provide you with the most up to date and practical information.
Moodle 1.9 Extension Development
Moodle 1.9 Extension Development
Jonathan Moore
¥90.46
The author’s experience as a Moodle developer enables him to combine a simple, de*ive how-to approach with enthusiastic insights into the rich potential of customizing Moodle according to your needs. The chapters gradually build up your skills and by the end of the book you will be confident enough to customize Moodle on your own. This book is written for technologists who are interested in expanding Moodle's functions through programming, either for their own organizations or to contribute to the open source project. You should be familiar with Moodle's basic technologies: PHP, MySQL ,and HTML/CSS.
JBoss AS 5 Development
JBoss AS 5 Development
Francesco Marchioni
¥90.46
This book follows a tutorial-based approach starting with simple examples, which are enriched in the following chapters as new topics are introduced. Each chapter provides clear instructions and detailed screenshots, as the user approaches a new facet of the development environment. Most complex topics have been explained using practical examples, which will help you to master JBoss AS development. If you are a Java architect or developer who wants to get the most out of the latest release of the JBoss application server or a JBoss administrator who wants a clear and simple reference for JBoss services, this book is for you. You are not expected to have accumulated experience on the application server though you must know the basic concepts of Java EE.
iAd Production Beginner’s Guide
iAd Production Beginner’s Guide
Ben Collier
¥90.46
This beginner's guide focuses on getting you through all the major learning points in a smooth, logical order. You'll also see how to avoid some common pitfalls. This book is for brands, advertisers and developers who want to create compelling, emotive, iAd advertisements that generate revenue and increase brand awareness. You don’t need previous experience of creating adverts or apps for iPhone and iPad, as you’ll be taken through the entire process to make motion-rich, beautiful ads.
Microsoft SharePoint 2010 Developer's Compendium
Microsoft SharePoint 2010 Developer's Compendium
Yaroslav Pentsarskyy
¥90.46
“Microsoft SharePoint 2010 Developer’s Compendium: The Best of Packt for Extending SharePoint” takes a less discussion, more value approach to helping you learn all that you can about extending SharePoint. A medley of a total of five Packt books, each chapter has its own unique style so that you can learn not only from content written in a step by step tutorial style, but also from handbook and cookbook chapters. If you are a developer who would like to enhance your knowledge of SharePoint development to create sites with great user experience, don’t miss “Microsoft SharePoint 2010 Developer’s Compendium: The Best of Packt for Extending SharePoint”. You should already be comfortable with general SharePoint development practices, though prior experience with PowerShell, Visual Studio, Silverlight and Windows 7 Phone is not a necessity.
Microsoft Windows Intune: Quickstart Administration
Microsoft Windows Intune: Quickstart Administration
David Overton
¥90.46
If you are an administrator or partner who wants to plan, set up and maintain Windows Intune and manage a group of PCs then this book is for you . You should have a basic understanding of Windows administration, however, knowledge of Windows Intune would not be required.
Axure RP 6 Prototyping Essentials
Axure RP 6 Prototyping Essentials
Ezra Schwartz
¥90.46
Axure RP 6 Prototyping Essentials is a detailed, practical primer on the leading rapid prototyping tool. Short on jargon and high on concepts, real-life scenarios and step-by-step guidance through hands-on examples, this book will show you how to integrate Axure into your UX workflow. This book is written for UX practitioners, business analysts, product managers, and anyone else who is involved in UX projects. The book assumes that you have no or very little familiarity with Axure. It will help you if you are evaluating the tool for an upcoming project or are required to quickly get up to speed in a project you just joined. The book assumes some familiarity with the principles of the User Centred Design methodology.
Cocos2d for iPhone 1 Game Development Cookbook
Cocos2d for iPhone 1 Game Development Cookbook
Nathan Burba
¥90.46
This book is full of fun and engaging recipes with modular libraries that can be plugged into your project. Each recipe consists of explained code accompanied by screenshots for your understanding. If you want to elevate your basic Cocos2d project to the next level, this is the book for you. Some understanding of Objective-C and Cocos2d is recommended. People with some programming experience may also find this book useful.
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
Rachel Cordone
¥90.46
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing. This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.
BackTrack 5 Wireless Penetration Testing Beginner's Guide
BackTrack 5 Wireless Penetration Testing Beginner's Guide
Vivek Ramachandran
¥90.46
Written in Packt’s Beginner’s Guide format, you can easily grasp the concepts and understand the techniques to perform wireless attacks in your lab. Every new attack is described in the form of a lab exercise with rich illustrations of all the steps associated. You will practically implement various attacks as you go along. If you are an IT security professional or a security consultant who wants to get started with wireless testing with Backtrack, or just plain inquisitive about wireless security and hacking, then this book is for you. The book assumes that you have familiarity with Backtrack and basic wireless concepts.
Flash Facebook Cookbook
Flash Facebook Cookbook
James Ford
¥90.46
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. This Cookbook is targeted towards those with at least a basic understanding of the Flash Builder IDE and the Flex framework. No prior knowledge of the Facebook APIs is assumed or required. If you want to start building Flash Facebook apps quickly and effectively this is the book for you.
Procedural Content Generation for C++ Game Development
Procedural Content Generation for C++ Game Development
Dale Green
¥90.46
Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia LibraryAbout This BookThis book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentationThrough this book, you’ll create games that are non-predictable and dynamic and have a high replayability factorGet a breakdown of the key techniques and approaches applied to a real game.Who This Book Is ForIf you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.What You Will LearnDiscover the systems and ideology that lie at the heart of procedural systemsUse Random number generation (RNG) with C++ data types to create random but controlled resultsBuild levels procedurally with randomly located items and eventsCreate dynamic game objects at runtimeConstruct games using a component-based approachAssemble non-predictable game events and scenariosOperate procedural generation to create dynamic content fast and easilyGenerate game environments for endless replayabilityIn DetailProcedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development.Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project.By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.Style and approachThis is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented in a real game project.
Learning Ext JS - Fourth Edition
Learning Ext JS - Fourth Edition
Carlos A. Méndez
¥90.46
If you are a JavaScript developer who now wants to use the Ext JS framework, this is the book for you. This guide is useful to you whether you're new to Ext JS 5 or are a seasoned expert. Experience in HTML, CSS, and JavaScript is required in order to understand and get the most out of this book.
Mastering OpenLayers 3
Mastering OpenLayers 3
Gábor Farkas
¥90.46
Create powerful applications with the most robust open source web mapping library using this advanced guideAbout This BookDevelop responsive and platform-independent web mapping applications with OpenLayers 3Learn the key points of creating great applications with native JavaScript through the step-by-step examplesMaster the use of the library, from compiling custom builds to developing a complete WebGIS applicationWho This Book Is ForThis book is intended for front-end developers with basic understanding of JavaScript and GIS concepts, and preferably for those who are familiar with the fundamentals of OpenLayers 3. You might have never used OpenLayers 3 as a seasoned JavaScript developer. If this is the case and you are eager to learn web mapping, this book will definitely set you on the right track.What You Will LearnUse the advanced functionality of the OpenLayers 3 library effectivelyImplement the library in your application, shaping it to your needsManage layers and the layer stack dynamicallyCreate not only stunning but also accurate thematic mapsExtend OpenLayers 3 with your own custom classesDevelop mobile-friendly web mapping applicationsMake stunning effects with canvas manipulation, or visualize point clouds with WebGLIntegrate third-party applications, and create custom builds that completely satisfy your needsIn DetailOpenLayers 3 allows you to create stunning web mapping and WebGIS applications. It uses modern, cutting edge browser technologies. It is written with Closure Library, enabling you to build browser-independent applications without painful debugging ceremonies, which even have some limited fallback options for older browsers.With this guide, you will be introduced to the world of advanced web mapping and WebGIS.First, you will be introduced to the advanced features and functionalities available in OpenLayers 3. Next, you will be taken through the key points of creating custom applications with OpenLayers 3. You will then learn how to create the web mapping application of yours (or your company's) dream with this open source, expense-free, yet very powerful library. We’ll also show you how to make amazing looking thematic maps and create great effects with canvas manipulation.By the end of this book, you will have a strong command of web mapping and will be well on your way to creating amazing applications using OpenLayers 3.Style and approachThis is an advanced guide packed with comprehensive examples, and it concentrates on the advanced parts of OpenLayers 3 and JavaScript. It intentionally skips the basic and well-known methodologies, but discusses the hard-to-understand ones in great detail.
Procedural Content Generation for Unity Game Development
Procedural Content Generation for Unity Game Development
Ryan Watkins
¥90.46
Harness the power of procedural content generation to design unique games with UnityAbout This BookLearn the basics of PCG developmentDevelop a 2D game from start to finishExplore all the different ways PCG can be applied in gamesWho This Book Is ForThis book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# *ing but you'll be able to jump in and start learning PCG straightaway.What You Will LearnUnderstand the theory of Procedural Content GenerationLearn the uses of Pseudo Random NumbersCreate reusable algorithm designs for PCGEvaluate the data structures for PCGDevelop smaller games with larger amounts of contentGenerate content instead of spending time designing every minute detailLearn when and how to add PCG to your gameLearn the fundamental techniques of PCGIn DetailProcedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game.Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation.Style and approachAn easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.