万本电子书0元读

万本电子书0元读

Apache Camel Developer's Cookbook
Apache Camel Developer's Cookbook
Scott Cranton
¥90.46
This book is written in a Cookbook style with short recipes showing developers how to effectively implement EIP without breaking everything in the process. It is concise and to the point, and it helps developers get their data flowing between different components without the need to read through page upon page of theory, while also enabling the reader to learn how to create exciting new projects.Camel Enterprise Integration Cookbook is intended for developers who have some familiarity with Apache Camel and who want a quick lookup reference to practical, proven tips on how to perform common tasks. Every recipe also includes a summary and reference pointers for more details that make it easy for you to get a deeper understanding of the Apache Camel capabilities that you will use day to day.
iPhone Game Blueprints
iPhone Game Blueprints
Igor Uduslivii
¥90.46
iPhone Game Blueprints is a practical, hands-on guide with step-by-step instructions leading you through a number of different projects, providing you with the essentials for creating your own iPhone games.This book is for graphic designers, developers, illustrators, and simple enthusiasts, who dream about the creation of mobile games or who have already worked in that domain, but need some additional inspiration and knowledge. This book can be considered as an illustrated handbook, worth having in your game development studio. It can work as a “paper art-director” for your project.
SAP HANA Cookbook
SAP HANA Cookbook
Chandrasekhar Mankala
¥90.46
An easy-to-understand guide, covering topics using practical scenarios and live examples, and answering all possible questions.If you are a solution architect, developer, modeler, sales leader, business transformation managers, directors, COO, or CIO; this book is perfect for you. If you are interested in other technologies and want to jump-start into SAP, this book gives you the chance to learn SAP HANA. Basic knowledge of RDBMS concepts enough is to get you started.
Linux Shell Scripting Essentials
Linux Shell Scripting Essentials
Sinny Kumari
¥90.46
Learn shell *ing to solve complex shell-related problems and to efficiently automate your day-to-day tasks About This Book Familiarize yourself with the terminal by learning about powerful shell features Automate tasks by writing shell *s for repetitive work Packed with easy-to-follow, hands-on examples to help you write any type of shell * with confidence Who This Book Is For This book is aimed at administrators and those who have a basic knowledge of shell *ing and who want to learn how to get the most out of writing shell *s. What You Will Learn Write effective shell *s easily Perform search operations and manipulate large text data with a single shell command Modularize reusable shell *s by creating shell libraries Redirect input, output, and errors of a command or * execution to other streams Debug code with different shell debugging techniques to make your *s bug-free Manage processes, along with the environment variables needed to execute them properly Execute and embed other languages in your *s Manage creation, deletion, and search operations in files In Detail Shell *ing is a quick method to prototype complex applications or problems. Shell *s are a collection of commands to automate tasks, usually those for which the user has a repeated need, when working on Linux-based systems. Using simple commands or a combination of them in a shell can solve complex problems easily. This book starts with the basics, including essential commands that can be executed on Linux systems to perform tasks within a few nanoseconds. You’ll learn to use outputs from commands and transform them to show the data you require. Discover how to write shell *s easily, execute * files, debug, and handle errors. Next, you’ll explore environment variables in shell programming and learn how to customize them and add a new environment. Finally, the book walks you through processes and how these interact with your shell *s, along with how to use *s to automate tasks and how to embed other languages and execute them. Style and approach This book is a pragmatic guide to writing efficient shell programs, complete with hands-on examples and tips.
Unity Character Animation with Mecanim
Unity Character Animation with Mecanim
Jamie Dean
¥90.46
A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim’s rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit *s compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity. We will demonstrate the retargeting capabilities of Mecanim’s Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI * incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies.
Mastering Flask
Mastering Flask
Jack Stouffer
¥90.46
Gain expertise in Flask to create dynamic and powerful web applications About This Book Work with scalable Flask application structures to create complex web apps Discover the most powerful Flask extensions and learn how to create one Deploy your application to real-world platforms using this step-by-step guide Who This Book Is For If you are a Flask user who knows the basics of the library and how to create basic web pages with HTML and CSS, and you want to take your applications to the next level, this is the book for you. Harnessing the full power of Flask will allow you to create complex web applications with ease. What You Will Learn Set up a best practices Python environment Use SQLAlchemy to programmatically query a database Develop templates in Jinja Set up an MVC environment for Flask Discover NoSQL, when to use it, when not to, and how to use it Develop a custom Flask extension Use Celery to create asynchronous tasks In Detail Flask is a library that allows programmers to create web applications in Python. Flask is a micro-framework that boasts a low learning curve, a large community, and the power to create complex web apps. However, Flask is easy to learn but difficult to master. Starting from a simple Flask app, this book will walk through advanced topics while providing practical examples of the lessons learned. After building a simple Flask app, a proper app structure is demonstrated by transforming the app to use a Model-View-Controller (MVC) architecture. With a scalable structure in hand, the next chapters use Flask extensions to provide extra functionality to the app, including user login and registration, NoSQL querying, a REST API, an admin interface, and more. Next, you’ll discover how to use unit testing to take the guesswork away from making sure the code is performing as it should. The book closes with a discussion of the different platforms that are available to deploy a Flask app on, the pros and cons of each one, and how to deploy on each one. Style and approach With plenty of useful examples, this guide introduces new concepts and then shows you how those concepts can be used in a real-world environment. Most sections are based around a single example app that is developed throughout the book.
Web Penetration Testing with Kali Linux - Second Edition
Web Penetration Testing with Kali Linux - Second Edition
Juned Ahmed Ansari
¥90.46
Build your defense against web attacks with Kali Linux 2.0 About This Book Gain a deep understanding of the flaws in web applications and exploit them in a practical manner Get hands-on web application hacking experience with a range of tools in Kali Linux 2.0 Develop the practical skills required to master multiple tools in the Kali Linux 2.0 toolkit Who This Book Is For If you are already working as a network penetration tester and want to expand your knowledge of web application hacking, then this book tailored for you. Those who are interested in learning more about the Kali Sana tools that are used to test web applications will find this book a thoroughly useful and interesting guide. What You Will Learn Set up your lab with Kali Linux 2.0 Identify the difference between hacking a web application and network hacking Understand the different techniques used to identify the flavor of web applications Expose vulnerabilities present in web servers and their applications using server-side attacks Use SQL and cross-site *ing (XSS) attacks Check for XSS flaws using the burp suite proxy Find out about the mitigation techniques used to negate the effects of the Injection and Blind SQL attacks In Detail Kali Linux 2.0 is the new generation of the industry-leading BackTrack Linux penetration testing and security auditing Linux distribution. It contains several hundred tools aimed at various information security tasks such as penetration testing, forensics, and reverse engineering. At the beginning of the book, you will be introduced to the concepts of hacking and penetration testing and will get to know about the tools used in Kali Linux 2.0 that relate to web application hacking. Then, you will gain a deep understanding of SQL and command injection flaws and ways to exploit the flaws. Moving on, you will get to know more about *ing and input validation flaws, AJAX, and the security issues related to AJAX. At the end of the book, you will use an automated technique called fuzzing to be able to identify flaws in a web application. Finally, you will understand the web application vulnerabilities and the ways in which they can be exploited using the tools in Kali Linux 2.0. Style and approach This step-by-step guide covers each topic with detailed practical examples. Every concept is explained with the help of illustrations using the tools available in Kali Linux 2.0.
Functional Python Programming
Functional Python Programming
Steven Lott
¥90.46
This book is for developers who want to use Python to write programs that lean heavily on functional programming design patterns. You should be comfortable with Python programming, but no knowledge of functional programming paradigms is needed.
MariaDB Cookbook
MariaDB Cookbook
Daniel Bartholomew
¥90.46
A practical cookbook, filled with advanced recipes , and plenty of code and commands used for illustration,which will make your learning curve easy and quick. This book is for anyone who wants to learn more about databases in general or MariaDB in particular. Some familiarity with SQL databases is assumed, but the recipes are approachable to almost anyone with basic database skills.
Blender Cycles: Materials and Textures Cookbook - Third Edition
Blender Cycles: Materials and Textures Cookbook - Third Edition
Enrico Valenza
¥90.46
This book is aimed at those familiar with the basics of Blender, looking to delve into the depths of the Cycles rendering engine to create an array of breath-taking materials and textures.
Windows Malware Analysis Essentials
Windows Malware Analysis Essentials
Victor Marak
¥90.46
Master the fundamentals of malware analysis for the Windows platform and enhance your anti-malware skill set About This Book Set the baseline towards performing malware analysis on the Windows platform and how to use the tools required to deal with malware Understand how to decipher x86 assembly code from source code inside your favourite development environment A step-by-step based guide that reveals malware analysis from an industry insider and demystifies the process Who This Book Is For This book is best for someone who has prior experience with reverse engineering Windows executables and wants to specialize in malware analysis. The book presents the malware analysis thought process using a show-and-tell approach, and the examples included will give any analyst confidence in how to approach this task on their own the next time around. What You Will Learn Use the positional number system for clear conception of Boolean algebra, that applies to malware research purposes Get introduced to static and dynamic analysis methodologies and build your own malware lab Analyse destructive malware samples from the real world (ITW) from fingerprinting and static/dynamic analysis to the final debrief Understand different modes of linking and how to compile your own libraries from assembly code and integrate the codein your final program Get to know about the various emulators, debuggers and their features, and sandboxes and set them up effectively depending on the required scenario Deal with other malware vectors such as pdf and MS-Office based malware as well as *s and shellcode In Detail Windows OS is the most used operating system in the world and hence is targeted by malware writers. There are strong ramifications if things go awry. Things will go wrong if they can, and hence we see a salvo of attacks that have continued to disrupt the normal scheme of things in our day to day lives. This book will guide you on how to use essential tools such as debuggers, disassemblers, and sandboxes to dissect malware samples. It will expose your innards and then build a report of their indicators of compromise along with detection rule sets that will enable you to help contain the outbreak when faced with such a situation. We will start with the basics of computing fundamentals such as number systems and Boolean algebra. Further, you'll learn about x86 assembly programming and its integration with high level languages such as C++.You'll understand how to decipher disassembly code obtained from the compiled source code and map it back to its original design goals. By delving into end to end analysis with real-world malware samples to solidify your understanding, you'll sharpen your technique of handling destructive malware binaries and vector mechanisms. You will also be encouraged to consider analysis lab safety measures so that there is no infection in the process. Finally, we'll have a rounded tour of various emulations, sandboxing, and debugging options so that you know what is at your disposal when you need a specific kind of weapon in order to nullify the malware. Style and approach An easy to follow, hands-on guide with de*ions and screenshots that will help you execute effective malicious software investigations and conjure up solutions creatively and confidently.
Learning Android Application Testing
Learning Android Application Testing
Paul Blundell
¥90.46
If you are an Android developer looking to test your applications or optimize your application development process, then this book is for you. No previous experience in application testing is required.
Administering ArcGIS for Server
Administering ArcGIS for Server
Hussein Nasser
¥90.46
This book is a practical, stepbystep tutorial providing a complete reference guide to the setup, installation, and administration of ArcGIS Server technology. If you are a GIS user, analyst, DBA, or programmer with a basic knowledge of ESRI GIS, then this book is for you.
Optimizing Citrix? XenDesktop? for High Performance
Optimizing Citrix? XenDesktop? for High Performance
Craig Thomas Ellrod
¥90.46
Successfully deploy XenDesktop sites for a high performance Virtual Desktop Infrastructure (VDI) About This Book Size the VDI environment so the administrator has breathing room to design and build their XenDesktop systems efficiently Use desktop virtualization tools to provide users fast, convenient access to their Windows Desktops Understand the key pinch points in the resource layers such as; the Client layer, Network Layer, Access Layer, Control Layer, Services Layer and Resources Layer Who This Book Is For Citrix XenDesktop High Performance is written for administrators who would like to deploy Citrix XenDesktop in their enterprises with the aim of providing high efficiency. Basic familiarity with Citrix XenDesktop is assumed. What You Will Learn Understand key concepts, terminology, and system requirements Discover how components work in regards to virtualization and performance Identify architectural resource layers and components Explore the hypervisor virtualization software that runs on top of the hardware and learn how to tune it for maximum performance Analyze client hardware and software, including thin clients and mobile devices In Detail Citrix XenDesktop is a suite of desktop virtualization tools designed to provide users with fast and convenient access to their Windows desktops and applications through any device. Virtual desktops mean that rather than setting up hundreds or thousands of individual computers in an enterprise, companies can instead opt to create servers with large amounts of memory, disk, and processing resources, and use virtualization to offer these resources to end users. The result of this is that users are provided with an experience that appears to be identical to having an individual desktop PC. Each user has some disk space, processor time, and memory allocated to them, as though it is present on their own physical machine, when in reality, the resources are physically present on a centralized server. This book starts by answering the basic questions you need to ask when considering XenDesktop, followed by methods of how you can properly size your server infrastructure for XenDesktop. You’ll discover how to optimize the virtual machines used in XenDesktop, how to optimize your network for XenDesktop, and how to optimize the hypervisor and the cloud. You’ll also learn how to monitor XenDesktop to maximize performance. By the end of the book, you will be able to plan, design, build, and deploy high performance XenDesktop Virtualization systems in enterprises. You will also know how to monitor and maintain your systems to ensure smooth operation. Style and approach This book is an all-inclusive guide that uncovers hidden and previously unpublished performance improvement areas for any XenDesktop site.
Scala Functional Programming Patterns
Scala Functional Programming Patterns
Atul S.Khot
¥90.46
Grok and perform effective functional programming in Scala About This Book Understand functional programming patterns by comparing them with the traditional object-oriented design patterns Write robust, safer, and better code using the declarative programming paradigm An illustrative guide for programmers to create functional programming patterns with Scala Who This Book Is For If you have done Java programming before and have a basic knowledge of Scala and its syntax, then this book is an ideal choice to help you to understand the context, the traditional design pattern applicable, and the Scala way. Having previous knowledge of design patterns will help, though it is not strictly necessary. What You Will Learn Get to know about functional programming and the value Scala's FP idioms bring to the table Solve day-to-day programming problems using functional programming idioms Cut down the boiler-plate and express patterns simply and elegantly using Scala's concise syntax Tame system complexity by reducing the moving parts Write easier to reason about concurrent code using the actor paradigm and the Akka library Apply recursive thinking and understand how to create solutions without mutation Reuse existing code to compose new behavior Combine the object-oriented and functional programming approaches for effective programming using Scala In Detail Scala is used to construct elegant class hierarchies for maximum code reuse and extensibility and to implement their behavior using higher-order functions. Its functional programming (FP) features are a boon to help you design “easy to reason about” systems to control the growing software complexities. Knowing how and where to apply the many Scala techniques is challenging. Looking at Scala best practices in the context of what you already know helps you grasp these concepts quickly, and helps you see where and why to use them. This book begins with the rationale behind patterns to help you understand where and why each pattern is applied. You will discover what tail recursion brings to your table and will get an understanding of how to create solutions without mutations. We then explain the concept of memorization and infinite sequences for on-demand computation. Further, the book takes you through Scala’s stackable traits and dependency injection, a popular technique to produce loosely-coupled software systems. You will also explore how to currying favors to your code and how to simplify it by de-construction via pattern matching. We also show you how to do pipeline transformations using higher order functions such as the pipes and filters pattern. Then we guide you through the increasing importance of concurrent programming and the pitfalls of traditional code concurrency. Lastly, the book takes a paradigm shift to show you the different techniques that functional programming brings to your plate. This book is an invaluable source to help you understand and perform functional programming and solve common programming problems using Scala’s programming patterns. Style and approach This is a hands-on guide to Scala's game-changing features for programming. It is filled with many code examples and figures that illustrate various Scala idioms and best practices.
Mastering RStudio – Develop, Communicate, and Collaborate with R
Mastering RStudio – Develop, Communicate, and Collaborate with R
Julian Hillebrand
¥90.46
Harness the power of RStudio to create web applications, R packages, markdown reports and pretty data visualizationsAbout This BookDiscover the multi-functional use of RStudio to support your daily work with R codeLearn to create stunning, meaningful, and interactive graphs and learn to embed them into easy communicable reports using multiple R packagesDevelop your own R packages and Shiny web apps to share your knowledge and collaborate with others.Who This Book Is ForThis book is aimed at R developers and analysts who wish to do R statistical development while taking advantage of RStudio’s functionality to ease their development efforts. R programming experience is assumed as well as being comfortable with R’s basic structures and a number of functions.What You Will LearnDiscover the RStudio IDE and details about the user interfaceCommunicate your insights with R Markdown in static and interactive waysLearn how to use different graphic systems to visualize your dataBuild interactive web applications with the Shiny framework to present and share your resultsUnderstand the process of package development and assemble your own R packagesEasily collaborate with other people on your projects by using Git and GitHubManage the R environment for your organization with RStudio and Shiny serverApply your obtained knowledge about RStudio and R development to create a real-world dashboard solutionIn DetailRStudio helps you to manage small to large projects by giving you a multi-functional integrated development environment, combined with the power and flexibility of the R programming language, which is becoming the bridge language of data science for developers and analyst worldwide. Mastering the use of RStudio will help you to solve real-world data problems.This book begins by guiding you through the installation of RStudio and explaining the user interface step by step. From there, the next logical step is to use this knowledge to improve your data analysis workflow. We will do this by building up our toolbox to create interactive reports and graphs or even web applications with Shiny. To collaborate with others, we will explore how to use Git and GitHub with RStudio and how to build your own packages to ensure top quality results. Finally, we put it all together in an interactive dashboard written with R.Style and approachAn easy-to-follow guide full of hands-on examples to master RStudio.Beginning from explaining the basics, each topic is explained with a lot of details for every feature.
Learning Linux Shell Scripting
Learning Linux Shell Scripting
Ganesh Sanjiv Naik
¥90.46
Unleash the power of shell *s to solve real-world problems by breaking through the practice of writing tedious code About This Book Learn how to efficiently and effectively build shell *s and develop advanced applications with this handy book Develop high quality and efficient solutions by writing professional and real-world *s, and debug *s by checking and shell tracing A step-by-step tutorial to automate routine tasks by developing *s from a basic level to very advanced functionality Who This Book Is For This book is ideal for those who are proficient at working with Linux and who want to learn about shell *ing to improve their efficiency and practical skills. By the end of this book, you will be able to confidently use your own shell *s in the real world. What You Will Learn Familiarize yourself with the various text filtering tools available in Linux Combine the fundamental text and file processing commands to process data and automate repetitive tasks Understand expressions and variables and how to use them practically Automate decision-making and save a lot of time and effort of revisiting code Get to grips with advanced functionality such as using traps and signals and using dialogs to develop screens Start up a system and customize a Linux system Take an in-depth look at regular expressions and pattern matching to understand the capabilities of *ing In Detail Linux is the one of the most powerful and universally adopted OSes. Shell is a program that gives the user direct interaction with the operating system. Scripts are collections of commands that are stored in a file. The shell can read this file and act on the commands as if they were typed on the keyboard. Shell *ing is used to automate day-to-day administration, and for testing or product development tasks.This book covers Bash, GNU Bourne Again SHell, preparing you to work in the exciting world of Linux shell *ing. We start with an introduction to the Shell environment and explain basic commands used in Shell. Next we move on to check, kill, and control the execution of processes in Linux OS. Further, we teach you about the filter tools available in Linux and explain standard output and standard errors devices.Then we will ensure you understand Shell’s interpretation of commands and get a firmer grasp so you use them in practice. Next, you’ll experience some real-world essentials such as debugging and perform Shell arithmetic fluently. Then you’ll take a step ahead and learn new and advanced topics in Shell *ing, such as starting up a system and customizing a Linux system. Finally, you’ll get to understand the capabilities of *ing and learn about Grep, Stream Editor, and Awk.Style and approach This practical book will go from the very basics of shell *ing to complex, customized automation. The idea behind this book is to be as practical as possible and give you the look and feel of what real-world *ing is like.
Procedural Content Generation for C++ Game Development
Procedural Content Generation for C++ Game Development
Dale Green
¥90.46
Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia LibraryAbout This BookThis book contains a bespoke Simple and Fast Multimedia Library (SFML) game engine with complete online documentationThrough this book, you’ll create games that are non-predictable and dynamic and have a high replayability factorGet a breakdown of the key techniques and approaches applied to a real game.Who This Book Is ForIf you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.What You Will LearnDiscover the systems and ideology that lie at the heart of procedural systemsUse Random number generation (RNG) with C++ data types to create random but controlled resultsBuild levels procedurally with randomly located items and eventsCreate dynamic game objects at runtimeConstruct games using a component-based approachAssemble non-predictable game events and scenariosOperate procedural generation to create dynamic content fast and easilyGenerate game environments for endless replayabilityIn DetailProcedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development.Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project.By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.Style and approachThis is an easy-to-follow guide where each topic is explained clearly and thoroughly through the use of a bespoke example, then implemented in a real game project.
Mastering OpenLayers 3
Mastering OpenLayers 3
Gábor Farkas
¥90.46
Create powerful applications with the most robust open source web mapping library using this advanced guideAbout This BookDevelop responsive and platform-independent web mapping applications with OpenLayers 3Learn the key points of creating great applications with native JavaScript through the step-by-step examplesMaster the use of the library, from compiling custom builds to developing a complete WebGIS applicationWho This Book Is ForThis book is intended for front-end developers with basic understanding of JavaScript and GIS concepts, and preferably for those who are familiar with the fundamentals of OpenLayers 3. You might have never used OpenLayers 3 as a seasoned JavaScript developer. If this is the case and you are eager to learn web mapping, this book will definitely set you on the right track.What You Will LearnUse the advanced functionality of the OpenLayers 3 library effectivelyImplement the library in your application, shaping it to your needsManage layers and the layer stack dynamicallyCreate not only stunning but also accurate thematic mapsExtend OpenLayers 3 with your own custom classesDevelop mobile-friendly web mapping applicationsMake stunning effects with canvas manipulation, or visualize point clouds with WebGLIntegrate third-party applications, and create custom builds that completely satisfy your needsIn DetailOpenLayers 3 allows you to create stunning web mapping and WebGIS applications. It uses modern, cutting edge browser technologies. It is written with Closure Library, enabling you to build browser-independent applications without painful debugging ceremonies, which even have some limited fallback options for older browsers.With this guide, you will be introduced to the world of advanced web mapping and WebGIS.First, you will be introduced to the advanced features and functionalities available in OpenLayers 3. Next, you will be taken through the key points of creating custom applications with OpenLayers 3. You will then learn how to create the web mapping application of yours (or your company's) dream with this open source, expense-free, yet very powerful library. We’ll also show you how to make amazing looking thematic maps and create great effects with canvas manipulation.By the end of this book, you will have a strong command of web mapping and will be well on your way to creating amazing applications using OpenLayers 3.Style and approachThis is an advanced guide packed with comprehensive examples, and it concentrates on the advanced parts of OpenLayers 3 and JavaScript. It intentionally skips the basic and well-known methodologies, but discusses the hard-to-understand ones in great detail.
Procedural Content Generation for Unity Game Development
Procedural Content Generation for Unity Game Development
Ryan Watkins
¥90.46
Harness the power of procedural content generation to design unique games with UnityAbout This BookLearn the basics of PCG developmentDevelop a 2D game from start to finishExplore all the different ways PCG can be applied in gamesWho This Book Is ForThis book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# *ing but you'll be able to jump in and start learning PCG straightaway.What You Will LearnUnderstand the theory of Procedural Content GenerationLearn the uses of Pseudo Random NumbersCreate reusable algorithm designs for PCGEvaluate the data structures for PCGDevelop smaller games with larger amounts of contentGenerate content instead of spending time designing every minute detailLearn when and how to add PCG to your gameLearn the fundamental techniques of PCGIn DetailProcedural Content Generation is a process by which game content is developed using computer algorithms, rather than through the manual efforts of game developers. This book teaches readers how to develop algorithms for procedural generation that they can use in their own games. These concepts are put into practice using C# and Unity is used as the game development engine.This book provides the fundamentals of learning and continued learning using PCG. You'll discover the theory of PCG and the mighty Pseudo Random Number Generator. Random numbers such as die rolls and card drafting provide the chance factor that makes games fun and supplies spontaneity. This book also takes you through the full development of a 2D game.Starting with level generation, you'll learn how PCG can make the game environment for you. You'll move into item generation and learn the different techniques to procedurally create game items. Thereafter, you'll be guided through the more abstract PCG areas such as scaling difficulty to the player and even generating music! The book helps you set up systems within your games where algorithms create computationally generated levels, art assets, quests, stories, characters, and weapons; these can substantially reduce the burden of manually creating every aspect of the game.Finally, you'll get to try out your new PCG skills on 3D terrain generation.Style and approachAn easy-to-follow, project-based guide that will let you build a complete game by the end of the book using PCG.
Geospatial Development By Example with Python
Geospatial Development By Example with Python
Pablo Carreira
¥90.46
Build your first interactive map and build location-aware applications using cutting-edge examples in PythonAbout This BookLearn the full geo-processing workflow using Python with open source packagesCreate press-quality styled maps and data visualization with high-level and reusable codeProcess massive datasets efficiently using parallel processingWho This Book Is ForGeospatial Development By Example with Python is intended for beginners or advanced developers in Python who want to work with geographic data. The book is suitable for professional developers who are new to geospatial development, for hobbyists, or for data scientists who want to move into some simple development.What You Will LearnPrepare a development environment with all the tools needed for geo-processing with PythonImport point data and structure an application using Python’s resourcesCombine point data from multiple sources, creating intuitive and functional representations of geographic objectsFilter data by coordinates or attributes easily using pure PythonMake press-quality and replicable maps from any dataDownload, transform, and use remote sensing data in your mapsMake calculations to extract information from raster data and show the results on beautiful mapsHandle massive amounts of data with advanced processing techniquesProcess huge satellite images in an efficient wayOptimize geo-processing times with parallel processingIn DetailFrom Python programming good practices to the advanced use of analysis packages, this book teaches you how to write applications that will perform complex geoprocessing tasks that can be replicated and reused.Much more than simple *s, you will write functions to import data, create Python classes that represent your features, and learn how to combine and filter them.With pluggable mechanisms, you will learn how to visualize data and the results of analysis in beautiful maps that can be batch-generated and embedded into documents or web pages.Finally, you will learn how to consume and process an enormous amount of data very efficiently by using advanced tools and modern computers’ parallel processing capabilities.Style and approachThis easy-to-follow book is filled with hands-on examples that illustrate the construction of three sample applications of how to write reusable and interconnected Python code for geo-processing.