
Learning Concurrent Programming in Scala
¥80.65
This book is a must-have tutorial for software developers aiming to write concurrent programs in Scala, or broaden their existing knowledge of concurrency. This book is intended for Scala programmers that have no prior knowledge about concurrent programming, as well as those seeking to broaden their existing knowledge about concurrency. Basic knowledge of the Scala programming language will be helpful. Readers with a solid knowledge in another programming language, such as Java, should find this book easily accessible.

Advanced UFT 12 for Test Engineers Cookbook
¥80.65
This advanced cookbook is designed for software testers and engineers with previous automation experience and teaches UFT (QTP) developers advanced programming approaches. Knowledge of software testing and basic coding (with VBScript in particular) and familiarity with programming concepts are prerequisites.

Learning Game AI Programming with Lua
¥80.65
If you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.

Learning OpenStack,Networking (Neutron)
¥80.65
If you are an OpenStack-based cloud operator with experience in OpenStack Compute and nova-network but are new to Neutron networking, then this book is for you. Some networking experience is recommended, and a physical network infrastructure is required to provide connectivity to instances and other network resources configured in the book.

Proxmox High Availability
¥80.65
If you want to know the secrets of virtualization and how to implement high availability on your services, this is the book for you. For those of you who are already using Proxmox, this book offers you the chance to build a high availability cluster with a distributed filesystem to further protect your system from failure.

PrestaShop 1.5 Beginner’s Guide
¥80.65
This book is written in a friendly voice with lots of tips, tricks, and screenshots to help you set up, extend, and personalize your own online shop. If you want to start your own e-commerce business, then this book will help you do that. This book is for people who are interested in creating an online shop. Basic HTML and CSS skills would be beneficial but are not required as we will provide you with all the code and know-how you need.

Yii Application Development Cookbook (2nd edition)
¥80.65
This book is a collection of Yii recipes with chapters generally independent of each other. It is full of practically useful solutions and concepts explained with code and relevant screenshots and diagrams. This book is for developers with good PHP5 knowledge who have tried to develop applications using Yii. An object-oriented approach and MVC knowledge will be a great advantage as Yii uses these extensively.

NumPy Beginner's Guide - Second Edition
¥80.65
The book is written in beginner’s guide style with each aspect of NumPy demonstrated with real world examples and required screenshots. If you are a programmer, scientist, or engineer who has basic Python knowledge and would like to be able to do numerical computations with Python, this book is for you. No prior knowledge of NumPy is required.

Yii 1.1 Application Development Cookbook
¥80.65
This book is a collection of Yii recipes with chapters generally independent of each other. It is full of practically useful solutions and concepts explained with code and the required pictorial illustrations. If you are a developer with a good knowledge of PHP5, are familiar with the basics of Yii, and have tried to develop applications using Yii, then this book is for you. Knowledge of the object oriented approach and MVC pattern will be a great advantage as Yii uses these extensively.

Pentaho Data Integration 4 Cookbook
¥80.65
This book has step-by-step instructions to solve data manipulation problems using PDI in the form of recipes. It has plenty of well-organized tips, screenshots, tables, and examples to aid quick and easy understanding. If you are a software developer or anyone involved or interested in developing ETL solutions, or in general, doing any kind of data manipulation, this book is for you. It does not cover PDI basics, SQL basics, or database concepts. You are expected to have a basic understanding of the PDI tool, SQL language, and databases.

Joomla! Virtuemart 1.4 Theme and Template Design
¥80.65
This book is a step-by-step tutorial that will teach you to customize VirtueMart templates and themes. It includes all the essential screenshots and code with exhaustive explanations accompanied by exercises to ensure good pickup.You may be the owner of a Joomla! VirtueMart web store or a designer working with Joomla! VirtueMart. If you want to customize VirtueMart to unleash its enormous potential and elevate your store to the next level, this book is for you. You must have some experience with VirtueMart and understand its basic features. You also need to know HTML and should be comfortable taking up some challenges in PHP and JavaScript programming.

Panda3d 1.7 Game Developers Cookbook
¥80.65
This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in. If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.

Moodle Security
¥80.65
Moodle Security is packed with practical examples, which guide you through optimizing the protection of your Moodle site. Each chapter covers a different security threat and how to secure your site against it. You will also find recommendations for what is best for your particular system and usage. If you are in charge of Moodle – whether you are an administrator or lead teacher – then securing it is one of the most important things that you can do. You need to know the basics of working with Moodle, but no previous experience of system administration is required.

Gnucash 2.4 Small Business Accounting: Beginner's Guide
¥80.65
This book is a comprehensive beginner's guide that teaches you to use GnuCash from scratch with jargon-free step-by-step tutorials packed with tips. There are multiple choice questions to make learning more interesting and additional challenges thrown at the more adventurous user for a deep grasp of the topic. This book is written for you – the self-employed, the owner, partner or leader of micro-enterprises, home businesses, Small Office/Home Office (SOHO), and other small businesses – to help you maintain your books of accounts using GnuCash. This book is also for you – office-bearers of non-profits and students who want to learn accounting hands-on. If you are using a spreadsheet to maintain your business books and are wasting time, or you are handing over a shoe box of receipts to your high-priced accountant or are using another accounting application that is overkill for small business, get this book and download GnuCash.

Microsoft Azure: Enterprise Application Development
¥80.65
This fast-paced guide enables developers to design and build Enterprise applications for the cloud. You will find it easy to follow this book, as the authors use an actual online portal application for the case study. Throughout the development of the sample application there is discussion of important considerations for moving an application into the cloud. If you provide technological leadership to their enterprise—senior developers, architects, CIO/CTO and you want or need to guide your enterprise's application design to Azure, this is the perfect book for you! Since the examples are in .NET, the book will skew to MS-oriented developers. But a lot of what is discussed will be applicable to anyone wanting to work with Azure. No matter what language you use, you provision the application fabric the same way, and all the underlying concepts will be the same. You will need experience with Visual Studio, and some basic SQL Server knowledge.

OmniGraffle 5 Diagramming Essentials
¥80.65
This is a very visual book with more than 750 illustrations and screenshots, never leaving any intermediate steps out from the tutorials. It contains precise tutorials that explain the various tools, how to use them, and the visual results. The examples used in the book are an excellent starting point for your own diagrams, both as ideas and as true diagrams – all the diagrams in the book can be downloaded for your own use. This book is written for both beginners and seasoned users of OmniGraffle. If you are new to the software, then this book will teach you everything you need to know to make stunning diagrams. For seasoned OmniGraffle users, this book contains a lot of tricks and techniques that will save their work and time.

IBM Lotus Sametime 8 Essentials: A User's Guide
¥80.65
As a user, you will learn, using real-world scenarios and tasks, exactly how to use all the features of Sametime. Beginning with how to install Sametime, we've included step-by-step de*ions and screen prints for each topic area in a clear easy-to-follow format. Each chapter builds on what you learn in earlier chapters and guides you into using the more advanced features of Sametime, but if you only want to develop your skills in one particular area, each chapter acts as a stand-alone module. If you want to learn how to use IBM Lotus Sametime, then this book is for you. No matter if you're new to Sametime or want to become a Sametime power user, this book contains something for you. The focus is on using Sametime as a user and does not include information about development or administration of a Sametime environment; but any user of Sametime in an organization will be able to take this book, sit down at their computer, and learn how to use each feature of Sametime from start to finish.

ChronoForms 1.3 for Joomla! site Cookbook
¥80.65
This book is the missing manual for creating forms on your Joomla! site. Using simple examples that you can easily follow we will show you how you can create forms of almost any kind. Most of the chapters focus on one topic starting with simple recipes for new users and then adding new features that add more to the form but may also require more knowledge and experience to implement.Other chapters look in more detail at adding special features, or creating forms to perform particular tasks. Again the recipes range from those that a new user can easily implement to those that will help more advanced developers.Each recipe is kept as simple as possible and set out so that it can be easily implemented with the code supplied; and the recipes are also a set of building blocks that you can use to create much more complex forms using several recipes to build your form.As far as space allows we have explained how the code works, what features of Joomla or of ChronoForms we are using and we’ve offered suggestions in the ‘There’s more . . .’ sections for ways in which the basic recipe can be extended or adapted.The code examples are complete and can be adapted by new users with the minimum of customization or they can be as a starting point for developers with more coding experience to build on and adapt to create fully customized form applications. This is a practical hands-on book for people who want to add forms to their Joomla! site. Whether you just want to add a simple newsletter sign-up form or a complex multi-page interactive form you’ll find helpful suggestions and recipes that will get your forms working. Many recipes will work ‘out-of-the-box’ using ChronoForms built-in capabilities; other more advanced recipes require some knowledge of Joomla!, HTML, CSS ,PHP, MySQL or JavaScript. There is working code with each recipe that you can adapt to meet your specific needs.

Learning Unity iOS Game Development
¥80.65
Build exciting games with Unity on iOS and publish them on the App Store About This Book Take advantage of Unity 5's new tools to create a fully interactive mobile game Learn how to connect your iTunes developer account and use Unity 5 to communicate with it Use your Macintosh computer to publish your game to the App Store Who This Book Is For This book is for iOS developers who want to learn how to build games with Unity for the iOS platform. Some prior experience in game development would be useful. What You Will Learn Create your own iTunes Connect Developer account and create an app within it Set up iTunes Game Center features in iTunes Connect so you can use them within Unity 5 Construct a game using C# that allows users to interactively control the game character Use Unity 5's editor window to create a custom editor tool specific for the game made in the book Store and keep track of data so the player is able to collect in-game pick-ups that can be used to purchase in-game goods Use all game features so the player is able to fully navigate menus between the front menu and in the game state Make, test, and finally release builds so you can play on your device and then submit the game to Apple for review In Detail Over recent years, the market for mobile game development using Unity has grown multi-fold with an overwhelming 600 million gamers playing games developed using Unity engine. The newly launched Unity 5 offers a wide range of dedicated and powerful tools for iOS developers who intend to follow the basics and gradually elevate their skills to revolutionize the way they design and publish games for the App Store. From beginners, to those who are experienced making video games, this book goes through the steps of using Unity 5 to make a game from the ground up and setting the game up with iTunes Game Center features. The book begins with an introduction to setting up an iTunes Connect developer account, this will allow you to use Unity to its full potential with iOS. You will create a new app in iTunes Connect with the settings for Apple approval. You will learn, in detail, how to use Unity 5 and the programming language C# to make a fully interactive game that keeps track of player progress, Game Center Leaderboards, and Achievements, as well as displaying iAds and offering In-App purchases. Moving on, you’ll discover how to create development and release builds, enabling you to test the game on your device before finally submitting the game for Apple’s approval. By the end of the book, you will have a complete understanding of how iTunes and Unity can be used in combination to build and publish a fully interactive and reliable game to the App Store. Style and approach This is a step-by-step guide that covers the fundamentals of gaming and reveals the secrets of building and monetizing games for the iOS platform.

Yii2 By Example
¥80.65
Develop complete web applications from scratch through practical examples and tips for beginners and more advanced users About This Book Improve your programming experience and become a full stack developer Master real-life web applications, and create and manage four different projects Step-by-step guidance to develop real-world web applications smoothly Who This Book Is For This book is for anyone who wants to discover and explore Yii Framework. Basic programming experience with PHP and object oriented programming is assumed. What You Will Learn Understand basic concepts, along with the installation and customization of Yii Discover models, controllers, and views—concepts applied in a web context—and how they are employed in Yii Use ActiveRecord to manipulate a database Add access control to your web application through authentication and authorization Install and customize an advanced template for multiple applications in the same project Create a RESTful Web Service to allow remote access to data Develop a console application to launch a command in the console as an automated task (cron job) Make code reusable through widgets and components and localize text messages to make a multilanguage web app In Detail Yii is a high-performance PHP framework best for developing Web 2.0 applications. It provides fast, secure, and professional features to create robust projects, however, this rapid development requires the ability to organize common tasks together to build a complete application. It's all too easy to get confused; this is where this book comes in. This book contains a series of practical project examples for developers starting from scratch. Each section contains the most relevant theories for every topic as you walk through developing each project, focusing on key aspects that commonly confuse users. The book starts with all the framework’s basic concepts, such as controllers and views, to introduce you to Yii and creating your first application, a simple news reader. You will be learn to configure URL rules to make a pretty URL, essential for search engine optimization. Next, you will walk through Model and ActiveRecord, key concepts in database interaction. The second application you will develop is a reservation system that allows you to manage rooms, customers, and reservations. For this, you will use database connection through SQL and ActiveRecord. More complex than the first one, this application will introduce you to the advanced template of Yii 2, splitting the app into two parts: a frontend for all visitors and a backend for the admin. Finally, you will move on to the last two applications: one that allows connections from remote clients, through RESTful components of Yii 2, and another that creates and organizes automatic tasks using the console application structure of Yii 2. Style and approach This is a step-by-step guide with each topic introduced in the context of real-world applications, highlighting common cases where users may encounter difficulties.

Learning Unreal? Engine iOS Game Development
¥80.65
If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.