万本电子书0元读

万本电子书0元读

Mastering Swift 3 - Linux
Mastering Swift 3 - Linux
Jon Hoffman
¥80.65
Learn to build fast and robust applications on the Linux platform with Swift About This Book Create robust applications by building a strong foundation in the Swift Language Utilize Swift 3 on the embedded Linux platform for IoT and Robotic projects Build more flexible and high-performing applications on desktop, server, and embedded Linux platforms Who This Book Is For This book is for Linux developers who are interested in quickly learning how to use Swift to create exciting applications on Linux platforms. What You Will Learn Install Swift on the Linux platform Explore the power of the Swift language Get to know the proper design techniques Understand Swift’s new Core Library Implement popular design patterns with Swift Integrate C libraries with Swift Using Swift on Single-Board Computers Learn how to add concurrency to your application with Grand Central Dispatch Learn how to work with Swift Generics Learn how to use the Protocol-Oriented design paradigm In Detail Swift is a modern, fast, and safe programming language created by Apple. Writing Swift is interactive and fun, the syntax is concise yet expressive, and the code runs lightning-fast. Swift’s move to open source has been embraced with open arms and has seen increased adoption in the Linux platform. Our book will introduce you to the Swift language, further delving into all the key concepts you need to create applications for desktop, server, and embedded Linux platforms. We will teach you the best practices to design an application with Swift 3 via design patterns and Protocol-Oriented Programming. Further on, you will learn how to catch and respond to errors within your application. When you have gained a strong knowledge of using Swift in Linux, we’ll show you how to build IoT and robotic projects using Swift on single board computers. By the end of the book, you will have a solid understanding of the Swift Language with Linux and will be able to create your own applications with ease. Style and approach This easy-to-follow, code-rich guide is filled with examples that demonstrate how to put the concepts into practice. You’ll also get design patterns and best practices to get you writing better applications on the Linux platform.
Microsoft Dynamics NAV 2016 Financial Management - Second Edition
Microsoft Dynamics NAV 2016 Financial Management - Second Edition
Anju Bala
¥80.65
Master the world of financial management with Microsoft Dynamics NAV 2016 About This Book Familiarize yourself with Dynamics NAV and get up to date with the latest release – this is an invaluable tool for financial management Learn how to use reporting tools that will help you to make the right decisions at the right time Explore features inside the sale and purchase areas as well as functionalities including payments, budgets, cash flow, fixed assets, and business intelligence Who This Book Is For This book will appeal to financers and accountants who are using Dynamics NAV as their ERP and financial management system. Dynamics NAV consultants and project managers will find it useful for their daily work. What You Will Learn Handle complete business processes for purchases and sales in Dynamics NAV. Use the banking features and the reconciliation process to gain greater insights into a company’s financial status. Report data in a meaningful way that provides the company with insightful analysis. Set up dimensions and link them with master tables and journals. Work with multi-currency and intercompany postings. Receive and send documents electronically. Manage complete Fixed Asset by Setup, transactions, budgets, and Fixed Asset Reporting. In Detail Microsoft Dynamics NAV is a global Enterprise Resource Planning (ERP) solution that provides small and mid-size businesses with greater control over their finances and a way to simplify their supply chain, manufacturing, and operations. Microsoft Dynamics NAV Financial Management explains all you need to know in order to successfully handle your daily financial management tasks. This book walks you through all the improvements in the latest release and shows you how to apply them in your workplace. You will learn about functionalities including sales and purchase processes, payments, bank account management, reporting taxes, budgets, cash flow, fixed assets, cost accounting, inventory valuation, workflows, sending and receiving electronic documents, and business intelligence. This book comprehensively covers all the financial management features inside the latest version of Dynamics NAV and follows a logical schema. By the time you’re finished this book you will have learned about budgets, cash flow management, currencies, intercompany postings, and accounting implications in areas such as jobs, services, warehousing, and manufacturing. Style and approach This book is an in-depth, practical tutorial demonstrating both the basic and more advanced concepts of financial management in Dynamics NAV.
Principles of Data Science
Principles of Data Science
Sinan Ozdemir
¥80.65
Learn the techniques and math you need to start making sense of your data About This Book Enhance your knowledge of coding with data science theory for practical insight into data science and analysis More than just a math class, learn how to perform real-world data science tasks with R and Python Create actionable insights and transform raw data into tangible value Who This Book Is For You should be fairly well acquainted with basic algebra and should feel comfortable reading snippets of R/Python as well as pseudo code. You should have the urge to learn and apply the techniques put forth in this book on either your own data sets or those provided to you. If you have the basic math skills but want to apply them in data science or you have good programming skills but lack math, then this book is for you. What You Will Learn Get to know the five most important steps of data science Use your data intelligently and learn how to handle it with care Bridge the gap between mathematics and programming Learn about probability, calculus, and how to use statistical models to control and clean your data and drive actionable results Build and evaluate baseline machine learning models Explore the most effective metrics to determine the success of your machine learning models Create data visualizations that communicate actionable insights Read and apply machine learning concepts to your problems and make actual predictions In Detail Need to turn your skills at programming into effective data science skillsPrinciples of Data Science is created to help you join the dots between mathematics, programming, and business analysis. With this book, you’ll feel confident about asking—and answering—complex and sophisticated questions of your data to move from abstract and raw statistics to actionable ideas. With a unique approach that bridges the gap between mathematics and computer science, this books takes you through the entire data science pipeline. Beginning with cleaning and preparing data, and effective data mining strategies and techniques, you’ll move on to build a comprehensive picture of how every piece of the data science puzzle fits together. Learn the fundamentals of computational mathematics and statistics, as well as some pseudocode being used today by data scientists and analysts. You’ll get to grips with machine learning, discover the statistical models that help you take control and navigate even the densest datasets, and find out how to create powerful visualizations that communicate what your data means. Style and approach This is an easy-to-understand and accessible tutorial. It is a step-by-step guide with use cases, examples, and illustrations to get you well-versed with the concepts of data science. Along with explaining the fundamentals, the book will also introduce you to slightly advanced concepts later on and will help you implement these techniques in the real world.
Android Design Patterns and Best Practice
Android Design Patterns and Best Practice
Kyle Mew
¥80.65
Create reliable, robust, and efficient Android apps with industry-standard design patterns About This Book Create efficient object interaction patterns for faster and more efficient Android development Get into efficient and fast app development and start making money from your android apps Implement industry-standard design patterns and best practices to reduce your app development time drastically Who This Book Is For This book is intended for Android developers who have some basic android development experience. Basic Java programming knowledge is a must to get the most out of this book. What You Will Learn Build a simple app and run it on real and emulated devices Explore the WYSIWYG and XML approaches to material design provided within Android Studio Detect user activities by using touch screen listeners, gesture detection, and reading sensors Apply transitions and shared elements to employ elegant animations and efficiently use the minimal screen space of mobile devices Develop apps that automatically apply the best layouts for different devices by using designated directories Socialize in the digital word by connecting your app to social media Make your apps available to the largest possible audience with the AppCompat support library In Detail Are you an Android developer with some experience under your beltAre you wondering how the experts create efficient and good-looking appsThen your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices. Style and approach This book takes a step-by-step approach. The steps are explained using real-world practical examples. Each chapter uses case studies where we show you how using design patterns will help in your development process.
Xamarin 4.x Cross-Platform Application Development - Third Edition
Xamarin 4.x Cross-Platform Application Development - Third Edition
Jonathan Peppers
¥80.65
Develop powerful cross-platform applications with Xamarin About This Book Write native cross-platform applications with Xamarin Design user interfaces that can be shared across Android, iOS, and Windows Phone using Xamarin.Forms Practical cross-platform development strategies Who This Book Is For If you are a developer with experience in C# and are just getting into mobile development, this is the book for you. This book will give you a head start with cross-platform development and will be the most useful to developers who have experience with desktop applications or the web. What You Will Learn Apple’s MVC design pattern The Android activity lifecycle Share C# code across platforms and call native Objective-C or Java libraries from C# Create a real web service back end in Windows Azure using SQL Azure as database storage Set up third-party libraries such as NuGet and Objective Sharpie in many different ways, and port a desktop .NET library to Xamarin Use Xamarin.Mobile for camera, contacts, and location In Detail Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you’ll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4. Style and approach This book offers a tutorial style approach to teach you the skills required to develop end-to-end cross-platform solutions with Xamarin.
Chef Cookbook - Third Edition
Chef Cookbook - Third Edition
Matthias Marschall
¥80.65
Master over 80 incredibly effective recipes to manage the day-to-day complications in your infrastructure About This Book Immediately apply Devops techniques and methods, then combine them with powerful Chef tools to manage and automate your infrastructure Address the growing challenges of code management, cloud, and virtualization with Chef quickly Explore and implement the important aspects of Chef Automate using this recipe-based guide Who This Book Is For This book is for system engineers and administrators who have a fundamental understanding of information management systems and infrastructure. It is also for DevOps Engineers, IT professionals, and organizations who want to automate and gain greater control of their infrastructures with Chef. No experience with Chef is needed, but may help. What You Will Learn Test your cookbooks with Test Kitchen Manage cookbook dependencies with Berkshelf Use reporting to keep track of what happens during the execution of chef-client runs across all of the machines Create custom Ohai and Knife plugins Build a high-availability service using Heartbeat Use a HAProxy to load-balance multiple web servers In Detail Chef is a configuration management tool that lets you automate your more cumbersome IT infrastructure processes and control a large network of computers (and virtual machines) from one master server. This book will help you solve everyday problems with your IT infrastructure with Chef. It will start with recipes that show you how to effectively manage your infrastructure and solve problems with users, applications, and automation. You will then come across a new testing framework, InSpec, to test any node in your infrastructure. Further on, you will learn to customize plugins and write cross-platform cookbooks depending on the platform. You will also install packages from a third-party repository and learn how to manage users and applications. Toward the end, you will build high-availability services and explore what Habitat is and how you can implement it. Style and approach This book follows a recipe-based approach and covers all the important topics you need to know. If you don't want to dig through a whole book before you get started, this book is for you, as it features a set of independent recipes you can try out immediately.
Learning ASP.NET Core MVC Programming
Learning ASP.NET Core MVC Programming
Mugilan T. S. Ragupathi
¥80.65
Learn the fundamentals of ASP.NET MVC and build real-world web applications using ASP.NET Core MVC About This Book Get a first-principles coverage of ASP.NET MVC and the latest release, Core This book is uniquely designed for developers who are looking to transition their skills into the .NET development field The standalone chapter structure leaves you free to explore ASP.NET MVC to immediately solve your pain points Who This Book Is For This book is for developers who want to learn to build web applications using ASP.NET Core, developers who want to make a career building web applications using Microsoft technology, and developers who are working in Ruby on Rails or other web frameworks and want to learn ASP.NET Core MVC. No knowledge of the ASP.NET platform or the .NET platform is required. Even though you do not need to have experience in C#, an understanding of the basic constructs (loops, conditionals, classes, and objects) of any modern programming language would be helpful. What You Will Learn Get to know the concepts of ASP.NET MVC and build a new static web page using HTML, CSS, and jQuery Set up a development environment and run a sample application using the template Create a Controller with action methods Build a view using several features of the Razor View engine Construct a Model for ASP.NET Core MVC application Devise a custom mechanism to provide maximum flexibility to your application through routing Validate the user input on the client side using jQuery Enhance your applications using Bootstrap Explore new configuration and deployment scenarios—step by step guide to deploying ASP.NET Core web application in Linux In Detail ASP.NET Core MVC helps you build robust web applications using the Model-View-Controller design. This guide will help you in building applications which can be deployed on non-windows platforms such as Linux. In today’s age, it is crucial that you possess the ability to separate the programming and business logic, and this is exactly what ASP.NET Core MVC application will help you achieve. This version comes with a number of improvements that enable fast, TDD-friendly development to create sophisticated applications. You would also learn the fundamentals of Entity framework and on how to use the same in ASP.NET Core web applications. The book presents the fundamentals and philosophies of ASP.NET Core. Starting with an overview of the MVC pattern, we quickly dive into the aspects that you need to know to get started with ASP.NET. You will learn about the core architecture of model, view, and control. Integrating your application with Bootstrap, validating user input, interacting with databases, and deploying your application are some of the things that you will be able to execute with this fast-paced guide. The end of the book will test your knowledge as you build a fully working sample application using the skills you’ve learned throughout the book. Style and approach This book takes a first-principles approach to help you understand and implement ASP.NET MVC solutions. It is focused primarily on giving you practical skills rather than the old conventional theoretical teaching.
Learning Ansible 2 - Second Edition
Learning Ansible 2 - Second Edition
Fabio Alessandro Locati
¥80.65
Learn everything you need to manage and handle your systems with ease with Ansible 2 using this comprehensive guide About This Book Simplify the automation of applications and systems using the newest version of Ansible Get acquainted with fundamentals of Ansible such as playbooks, modules, and various testing strategies A comprehensive, learning guide that provides you with great skills to automate your organization’s infrastructure using Ansible 2 Who This Book Is For The book is for sys admins who want to automate their organization’s infrastructure using Ansible 2. No prior knowledge of Ansible is required. What You Will Learn Set up Ansible 2 and an Ansible 2 project in a future-proof way Perform basic operations with Ansible 2 such as creating, copying, moving, changing, and deleting files, and creating and deleting users Deploy complete cloud environments using Ansible 2 on AWS and DigitalOcean Explore complex operations with Ansible 2 (Ansible vault, e-mails, and Nagios) Develop and test Ansible playbooks Write a custom module and test it In Detail Ansible is an open source automation platform that assists organizations with tasks such as configuration management, application deployment, orchestration, and task automation. With Ansible, even complex tasks can be handled easier than before. In this book, you will learn about the fundamentals and practical aspects of Ansible 2 by diving deeply into topics such as installation (Linux, BSD, and Windows Support), playbooks, modules, various testing strategies, provisioning, deployment, and orchestration. In this book, you will get accustomed with the new features of Ansible 2 such as cleaner architecture, task blocks, playbook parsing, new execution strategy plugins, and modules. You will also learn how to integrate Ansible with cloud platforms such as AWS. The book ends with the enterprise versions of Ansible, Ansible Tower and Ansible Galaxy, where you will learn to interact Ansible with different OSes to speed up your work to previously unseen levels By the end of the book, you’ll able to leverage the Ansible parameters to create expeditious tasks for your organization by implementing the Ansible 2 techniques and paradigms. Style and approach This book is a step-by-step learning guide on the all new Ansible 2, which is an ideal configuration management tool.
Ionic 2 Cookbook - Second Edition
Ionic 2 Cookbook - Second Edition
Hoc Phan
¥80.65
Over 30 life-changing recipes to help you create cutting edge, hybrid apps with Ionic 2 About This Book Leverage Ionic 2 and its exciting new features to create cutting edge real-time apps Work through simple recipes to address your problems directly and solve them effectively Get examples at each step to guide you on your learning curve Who This Book Is For This book is for front end JavaScript developers who know the basics of JavaScript programming. No prior knowledge of Ionic is required to get the most of this book. What You Will Learn Create custom UIs using Angular 2 directives Make the best use of REST APIs to submit forms Create beautiful animations and graphics in the application Embed videos and other media into the app Access native device functionalities such as a camera and maps using ngCordova Theme the application based on the various platform styles available Publish your application to a variety of platforms Leverage Angular 2 events and Ionic-specific events to communicate In Detail Developing real-time apps is the need of the hour, and apps that deal with humongous amounts of user data and real-time information that needs to be updated frequently are in high demand. Currently, one of the most popular frameworks for this task is Ionic Framework, which is undergoing a major makeover. This book will get you started with Ionic and help you create Angular 2 components that interact with templates. From there, you’ll work with Ionic components and find out how to share data efficiently between them. You’ll discover how to make the best use of the REST API to handle back-end services and then move on to animating the application to make it look pretty. You’ll learn to add in a local push notification in order to test the app. You’ll work with Cordova to support native functionalities on both iOS and Android. From there, you’ll get to grips with using the default themes for each platform as well as customizing your own. Finally, you’ll see how best to deploy your app to different platforms. This book will solve all your Ionic-related issues through dedicated recipes that will help you get the best out of Ionic. Style and approach This book is a recipe-based solution to all your Ionic 2 related problems and will help you create cutting edge real-time apps with ease through simple-to-understand step-by-step recipes.
BeagleBone Robotic Projects
BeagleBone Robotic Projects
Richard Grimmett
¥80.65
Develop practical example projects with detailed explanations; combine the projects in a vast number of ways to create different robot designs, or work through them in sequence to discover the full capability of the BeagleBone Black.This book is for anyone who is curious about using new, low-cost hardware to create robotic projects that have previously been the domain of research labs, major universities or Defence departments. Some programming experience would be useful, but if you know how to use a personal computer, you can use this book to construct far more complex systems than you would have thought possible.
Talend OpenStudio Cookbook
Talend OpenStudio Cookbook
Rick Barton
¥80.65
Primarily designed as a reference book, simple and effective exercises based upon genuine real-world tasks enable the developer to reduce the time to deliver the results. Presentation of the activities in a recipe format will enable the readers to grasp even the complex concepts with consummate ease.Talend Open Studio Cookbook is principally aimed at relative beginners and intermediate Talend Developers who have used the product to perform some simple integration tasks, possibly via a training course or beginner's tutorials.
Creating Mobile Apps with Appcelerator Titanium
Creating Mobile Apps with Appcelerator Titanium
Christian Brousseau
¥80.65
Creating Mobile Apps with Appcelerator Titanium provides a hands-on approach and working examples on creating apps and games as well as embedding them onto a social networking website. Developers can then move on from there to develop their own applications based on the ones they have developed throughout the course of this book."Creating Mobile Apps with Appcelerator Titanium" is for developers who have experience with modern languages and development environments. Also, if you are familiar with the concepts of Object-oriented Programming (OOP), reusable components, AJAX closures, and so on, this book will help you leverage that knowledge in mobile development.This book will also cater to Titanium users who wish to know more about Titanium’s broad range of capabilities and will help you to expand Titanium's basic set of features by using extension modules.
Building a Game with Unity and Blender
Building a Game with Unity and Blender
Lee Zhi Eng
¥80.65
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
Learning Dart - Second Edition
Learning Dart - Second Edition
Ivo Balbaert
¥80.65
Learn to develop high performance applications with Dart 1.10 About This Book Develop apps for the modern web using Dart and HTML5 Clarify and shorten your Dart code using enums Build a complex UI for business applications with Dart's Polymer framework, based on web components Who This Book Is For If you want to become a developer for the modern web, or wish to add Dart to your tool belt, then this book is for you. The book assumes you have basic HTML experience and know how web applications work. Some previous programming experience, preferably in a modern language like C#, Java, Python, Ruby or JavaScript, will give you a head start. You can work with Dart on your preferred platform, be it Linux, Mac OS X or Windows. What You Will Learn Structure your code using functions, classes, generics, packages and libraries Use the power of modern browsers to process and store data Make games by drawing, and using audio and video in the browser Develop an application with a model-driven and spiral-paced approach Discover the Observatory tools for profiling memory and CPU usage of Dart programs Store your app's data in MySQL and MongoDB through Dart Build powerful HTML5 forms, validate and store data in local storage, and use web components to build your own user interface Run your Dart server on an App Engine Managed VM In Detail Dart is an open source programming language for the web, developed at Google, with a steadily growing community. It is a single language for both client and server, appropriate for the full range of devices on the web – including phones, tablets, laptops, and servers. It encompasses the lessons of the last two decades of web programming. This book will give you a thorough overview of Dart, taking you through its ecosystem, syntax, and development principles. With this book, you will build web games using HTML5, audio, and video, and also dive into processing and displaying data in HTML5 forms with Dart. You will also learn how web components fit together with HTML5, and how to apply them in business web applications of the future. You will discover how to store data on the client, communicate data between client and server with JSON, and store JSON data with MongoDB and MySQL. Stop solving new challenges with the same old tools – let Dart show you a whole new way. Style and approach This book provides you a project-based approach, with everything you need to start or enhance your career in the future of web development with Dart. It follows the spiral approach: each project builds up in successive spirals, adding new features in each step.
Learning OpenCV 3 Computer Vision with Python - Second Edition
Learning OpenCV 3 Computer Vision with Python - Second Edition
Joe Minichino
¥80.65
Unleash the power of computer vision with Python using OpenCV About This Book Create impressive applications with OpenCV and Python Familiarize yourself with advanced machine learning concepts Harness the power of computer vision with this easy-to-follow guide Who This Book Is For Intended for novices to the world of OpenCV and computer vision, as well as OpenCV veterans that want to learn about what's new in OpenCV 3, this book is useful as a reference for experts and a training manual for beginners, or for anybody who wants to familiarize themselves with the concepts of object classification and detection in simple and understandable terms. Basic knowledge about Python and programming concepts is required, although the book has an easy learning curve both from a theoretical and coding point of view. What You Will Learn Install and familiarize yourself with OpenCV 3's Python API Grasp the basics of image processing and video analysis Identify and recognize objects in images and videos Detect and recognize faces using OpenCV Train and use your own object classifiers Learn about machine learning concepts in a computer vision context Work with artificial neural networks using OpenCV Develop your own computer vision real-life application In Detail OpenCV 3 is a state-of-the-art computer vision library that allows a great variety of image and video processing operations. Some of the more spectacular and futuristic features such as face recognition or object tracking are easily achievable with OpenCV 3. Learning the basic concepts behind computer vision algorithms, models, and OpenCV's API will enable the development of all sorts of real-world applications, including security and surveillance. Starting with basic image processing operations, the book will take you through to advanced computer vision concepts. Computer vision is a rapidly evolving science whose applications in the real world are exploding, so this book will appeal to computer vision novices as well as experts of the subject wanting to learn the brand new OpenCV 3.0.0. You will build a theoretical foundation of image processing and video analysis, and progress to the concepts of classification through machine learning, acquiring the technical know-how that will allow you to create and use object detectors and classifiers, and even track objects in movies or video camera feeds. Finally, the journey will end in the world of artificial neural networks, along with the development of a hand-written digits recognition application. Style and approach This book is a comprehensive guide to the brand new OpenCV 3 with Python to develop real-life computer vision applications.
Learning Cascading
Learning Cascading
Michael Covert
¥80.65
This book is intended for software developers, system architects and analysts, big data project managers, and data scientists who wish to deploy big data solutions using the Cascading framework. You must have a basic understanding of the big data paradigm and should be familiar with Java development techniques.
Chef Infrastructure Automation Cookbook - Second Edition
Chef Infrastructure Automation Cookbook - Second Edition
Matthias Marschall
¥80.65
This book is for system engineers and administrators who have a fundamental understanding of information management systems and infrastructure. It helps if you've already played around with Chef; however, this book covers all the important topics you will need to know. If you don't want to dig through a whole book before you can get started, this book is for you, as it features a set of independent recipes you can try out immediately.
NumPy: Beginner's Guide - Third Edition
NumPy: Beginner's Guide - Third Edition
Ivan Idris
¥80.65
This book is for the scientists, engineers, programmers, or analysts looking for a high-quality, open source mathematical library. Knowledge of Python is assumed. Also, some affinity, or at least interest, in mathematics and statistics is required. However, I have provided brief explanations and pointers to learning resources.
Python Web Penetration Testing Cookbook
Python Web Penetration Testing Cookbook
Cameron Buchanan
¥80.65
This book is for testers looking for quick access to powerful, modern tools and customizable *s to kick-start the creation of their own Python web penetration testing toolbox.
Android Game Programming by Example
Android Game Programming by Example
John Horton
¥80.65
The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Appcelerator Titanium Smartphone App Development Cookbook - Second Edition
Appcelerator Titanium Smartphone App Development Cookbook - Second Edition
Jason Kneen
¥80.65
Over 100 recipes to help you develop cross-platform, native applications in JavaScript About This Book Leverage your JavaScript skills to write mobile applications using Titanium Studio tools with the native advantage Deploy your application on the App Store and Google Play Add your own IOS native modules in objective-C, in an easy-to-follow step-by-step format Who This Book Is For This book is an essential for any developer learning or using JavaScript who wants to write native UI applications for iOS and Android. No knowledge of Objective-C, Swift and Java is required and you’ll quickly be developing native, cross-platform apps, in JavaScript! What You Will Learn Transfer data between applications with URL schemes, and make your application accessible to other mobile applications and services Connect with remote services using JSON Work with Google Maps and Apple Maps, GPS and annotate routes Create animations and special effects Integrate notifications and connect with social media services such as Facebook and Twitter Build applications with Alloy MVC – a rapid application development framework Design native APIs and use local databases In Detail The mobile web has paved the way but many users want to have “native” applications installed. Using Appcelerator as a platform it’s now possible to write iOS, Android, and Windows phone applications in JavaScript! It allows developers to develop fully native UI applications using Appcelerator studio tools without any knowledge of Objective-C, Swift or Java. This book will take you through the process of building cross-platform, native UI applications for the mobile from scratch. You will learn how to develop apps, how to use GPS, cameras and photos and how to build socially connected apps. You will also learn how to package them for submission to the App Store and Google Play. This cookbook takes a pragmatic approach to creating applications in JavaScript from putting together basic UIs, to handling events and implementation of third party services such as Twitter, Facebook and Push notifications. The book shows you how to integrate datasources and server APIs, and how to use local databases. The topics covered will guide you to use Appcelerator Studio tools for all the mobile features such as Geolocation, Accelerometer, animation and more. You’ll also learn about Alloy, the Appcelerator MVC framework for rapid app development, and how to transfer data between applications using URLSchemes, enabling other developers to access and launch specific parts of your app. Finally, you will learn how to register developer accounts and publish your very own applications on the App Store and Google Play. Style and approach This book offers a set of practical recipes with a step-by-step approach for building native applications for both the iOS and Android using JavaScript. This hands-on guide shows you exactly how to use the Appcelerator platform to rapidly develop cross-platform, native apps.