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Modular Programming with JavaScript
Modular Programming with JavaScript
Sasan Seydnejad
¥80.65
Modularize your JavaScript code for better readability, greater maintainability, and enhanced testability About This Book Design and build fully modular, modern JavaScript applications using modular design concepts Improve code portability, maintainability, and integrity while creating highly scalable and responsive web applications Implement your own loosely coupled code blocks that can power highly maintainable and powerful applications in a flexible and highly responsive modular architecture Who This Book Is For If you are an intermediate to advanced JavaScript developer who has experience of writing JavaScript code but probably not in a modular, portable manner, or you are looking to develop enterprise level JavaScript applications, then this book is for you. A basic understanding of JavaScript concepts such as OOP, prototypal inheritance, and closures is expected. What You Will Learn Understand the important concepts of OOP in JavaScript, such as scope, objects, inheritance, event delegation, and more Find out how the module design pattern is used in OOP in JavaScript Design and augment modules using both tight augmentation and loose augmentation Extend the capabilities of modules by creating sub-modules using techniques such as cloning and inheritance Move from isolated module pieces to a cohesive, well integrated application modules that can interact and work together without being tightly coupled See how SandBoxing is used to create a medium for all the modules to talk to each other as well as to the core Use the concepts of modular application design to handle dependencies and load modules asynchronously Become familiar with AMD and CommonJS utilities and discover what the future of JavaScript holds for modular programming and architecture In Detail Programming in the modular manner is always encouraged for bigger systems—it is easier to achieve scalability with modular programming. Even JavaScript developers are now interested in building programs in a modular pattern. Modules help people who aren’t yet familiar with code to find what they are looking for and also makes it easier for programmers to keep things that are related close together. Designing and implementing applications in a modular manner is highly encouraged and desirable in both simple and enterprise level applications. This book covers some real-life examples of modules and how we can translate that into our world of programming and application design. After getting an overview of JavaScript object-oriented programming (OOP) concepts and their practical usage, you should be able to write your own object definitions using the module pattern. You will then learn to design and augment modules and will explore the concepts of cloning, inheritance, sub-modules, and code extensibility. You will also learn about SandBoxing, application design, and architecture based on modular design concepts. Become familiar with AMD and CommonJS utilities. By the end of the book, you will be able to build spectacular modular applications in JavaScript. Style and approach This in-depth step-by-step guide will teach you modular programming with JavaScript. Starting from the basics, it will cover advanced modular patterns that can be used in sophisticated JavaScript applications.
Advanced Machine Learning with Python
Advanced Machine Learning with Python
John Hearty
¥80.65
Solve challenging data science problems by mastering cutting-edge machine learning techniques in Python About This Book Resolve complex machine learning problems and explore deep learning Learn to use Python code for implementing a range of machine learning algorithms and techniques A practical tutorial that tackles real-world computing problems through a rigorous and effective approach Who This Book Is For This title is for Python developers and analysts or data scientists who are looking to add to their existing skills by accessing some of the most powerful recent trends in data science. If you’ve ever considered building your own image or text-tagging solution, or of entering a Kaggle contest for instance, this book is for you! Prior experience of Python and grounding in some of the core concepts of machine learning would be helpful. What You Will Learn Compete with top data scientists by gaining a practical and theoretical understanding of cutting-edge deep learning algorithms Apply your new found skills to solve real problems, through clearly-explained code for every technique and test Automate large sets of complex data and overcome time-consuming practical challenges Improve the accuracy of models and your existing input data using powerful feature engineering techniques Use multiple learning techniques together to improve the consistency of results Understand the hidden structure of datasets using a range of unsupervised techniques Gain insight into how the experts solve challenging data problems with an effective, iterative, and validation-focused approach Improve the effectiveness of your deep learning models further by using powerful ensembling techniques to strap multiple models together In Detail Designed to take you on a guided tour of the most relevant and powerful machine learning techniques in use today by top data scientists, this book is just what you need to push your Python algorithms to maximum potential. Clear examples and detailed code samples demonstrate deep learning techniques, semi-supervised learning, and more - all whilst working with real-world applications that include image, music, text, and financial data. The machine learning techniques covered in this book are at the forefront of commercial practice. They are applicable now for the first time in contexts such as image recognition, NLP and web search, computational creativity, and commercial/financial data modeling. Deep Learning algorithms and ensembles of models are in use by data scientists at top tech and digital companies, but the skills needed to apply them successfully, while in high demand, are still scarce. This book is designed to take the reader on a guided tour of the most relevant and powerful machine learning techniques. Clear de*ions of how techniques work and detailed code examples demonstrate deep learning techniques, semi-supervised learning and more, in real world applications. We will also learn about NumPy and Theano. By this end of this book, you will learn a set of advanced Machine Learning techniques and acquire a broad set of powerful skills in the area of feature selection & feature engineering. Style and approach This book focuses on clarifying the theory and code behind complex algorithms to make them practical, useable, and well-understood. Each topic is described with real-world applications, providing both broad contextual coverage and detailed guidance.
Android Design Patterns and Best Practice
Android Design Patterns and Best Practice
Kyle Mew
¥80.65
Create reliable, robust, and efficient Android apps with industry-standard design patterns About This Book Create efficient object interaction patterns for faster and more efficient Android development Get into efficient and fast app development and start making money from your android apps Implement industry-standard design patterns and best practices to reduce your app development time drastically Who This Book Is For This book is intended for Android developers who have some basic android development experience. Basic Java programming knowledge is a must to get the most out of this book. What You Will Learn Build a simple app and run it on real and emulated devices Explore the WYSIWYG and XML approaches to material design provided within Android Studio Detect user activities by using touch screen listeners, gesture detection, and reading sensors Apply transitions and shared elements to employ elegant animations and efficiently use the minimal screen space of mobile devices Develop apps that automatically apply the best layouts for different devices by using designated directories Socialize in the digital word by connecting your app to social media Make your apps available to the largest possible audience with the AppCompat support library In Detail Are you an Android developer with some experience under your beltAre you wondering how the experts create efficient and good-looking appsThen your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you’ll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices. Style and approach This book takes a step-by-step approach. The steps are explained using real-world practical examples. Each chapter uses case studies where we show you how using design patterns will help in your development process.
Xamarin 4.x Cross-Platform Application Development - Third Edition
Xamarin 4.x Cross-Platform Application Development - Third Edition
Jonathan Peppers
¥80.65
Develop powerful cross-platform applications with Xamarin About This Book Write native cross-platform applications with Xamarin Design user interfaces that can be shared across Android, iOS, and Windows Phone using Xamarin.Forms Practical cross-platform development strategies Who This Book Is For If you are a developer with experience in C# and are just getting into mobile development, this is the book for you. This book will give you a head start with cross-platform development and will be the most useful to developers who have experience with desktop applications or the web. What You Will Learn Apple’s MVC design pattern The Android activity lifecycle Share C# code across platforms and call native Objective-C or Java libraries from C# Create a real web service back end in Windows Azure using SQL Azure as database storage Set up third-party libraries such as NuGet and Objective Sharpie in many different ways, and port a desktop .NET library to Xamarin Use Xamarin.Mobile for camera, contacts, and location In Detail Xamarin is a leading cross-platform application development tool used by top companies such as Coca-Cola, Honeywell, and Alaska Airlines to build apps. Version 4 features significant updates to the platform including the release of Xamarin.Forms 2.0 and improvements have been made to the iOS and Android designers. Xamarin was acquired by Microsoft so it is now a part of the Visual Studio family. This book will show you how to build applications for iOS, Android, and Windows. You will be walked through the process of creating an application that comes complete with a back-end web service and native features such as GPS location, camera, push notifications, and other core features. Additionally, you’ll learn how to use external libraries with Xamarin and Xamarin.Forms to create user interfaces. This book also provides instructions for Visual Studio and Windows. This edition has been updated with new screenshots and detailed steps to provide you with a holistic overview of the new features in Xamarin 4. Style and approach This book offers a tutorial style approach to teach you the skills required to develop end-to-end cross-platform solutions with Xamarin.
Chef Cookbook - Third Edition
Chef Cookbook - Third Edition
Matthias Marschall
¥80.65
Master over 80 incredibly effective recipes to manage the day-to-day complications in your infrastructure About This Book Immediately apply Devops techniques and methods, then combine them with powerful Chef tools to manage and automate your infrastructure Address the growing challenges of code management, cloud, and virtualization with Chef quickly Explore and implement the important aspects of Chef Automate using this recipe-based guide Who This Book Is For This book is for system engineers and administrators who have a fundamental understanding of information management systems and infrastructure. It is also for DevOps Engineers, IT professionals, and organizations who want to automate and gain greater control of their infrastructures with Chef. No experience with Chef is needed, but may help. What You Will Learn Test your cookbooks with Test Kitchen Manage cookbook dependencies with Berkshelf Use reporting to keep track of what happens during the execution of chef-client runs across all of the machines Create custom Ohai and Knife plugins Build a high-availability service using Heartbeat Use a HAProxy to load-balance multiple web servers In Detail Chef is a configuration management tool that lets you automate your more cumbersome IT infrastructure processes and control a large network of computers (and virtual machines) from one master server. This book will help you solve everyday problems with your IT infrastructure with Chef. It will start with recipes that show you how to effectively manage your infrastructure and solve problems with users, applications, and automation. You will then come across a new testing framework, InSpec, to test any node in your infrastructure. Further on, you will learn to customize plugins and write cross-platform cookbooks depending on the platform. You will also install packages from a third-party repository and learn how to manage users and applications. Toward the end, you will build high-availability services and explore what Habitat is and how you can implement it. Style and approach This book follows a recipe-based approach and covers all the important topics you need to know. If you don't want to dig through a whole book before you get started, this book is for you, as it features a set of independent recipes you can try out immediately.
Learning ASP.NET Core MVC Programming
Learning ASP.NET Core MVC Programming
Mugilan T. S. Ragupathi
¥80.65
Learn the fundamentals of ASP.NET MVC and build real-world web applications using ASP.NET Core MVC About This Book Get a first-principles coverage of ASP.NET MVC and the latest release, Core This book is uniquely designed for developers who are looking to transition their skills into the .NET development field The standalone chapter structure leaves you free to explore ASP.NET MVC to immediately solve your pain points Who This Book Is For This book is for developers who want to learn to build web applications using ASP.NET Core, developers who want to make a career building web applications using Microsoft technology, and developers who are working in Ruby on Rails or other web frameworks and want to learn ASP.NET Core MVC. No knowledge of the ASP.NET platform or the .NET platform is required. Even though you do not need to have experience in C#, an understanding of the basic constructs (loops, conditionals, classes, and objects) of any modern programming language would be helpful. What You Will Learn Get to know the concepts of ASP.NET MVC and build a new static web page using HTML, CSS, and jQuery Set up a development environment and run a sample application using the template Create a Controller with action methods Build a view using several features of the Razor View engine Construct a Model for ASP.NET Core MVC application Devise a custom mechanism to provide maximum flexibility to your application through routing Validate the user input on the client side using jQuery Enhance your applications using Bootstrap Explore new configuration and deployment scenarios—step by step guide to deploying ASP.NET Core web application in Linux In Detail ASP.NET Core MVC helps you build robust web applications using the Model-View-Controller design. This guide will help you in building applications which can be deployed on non-windows platforms such as Linux. In today’s age, it is crucial that you possess the ability to separate the programming and business logic, and this is exactly what ASP.NET Core MVC application will help you achieve. This version comes with a number of improvements that enable fast, TDD-friendly development to create sophisticated applications. You would also learn the fundamentals of Entity framework and on how to use the same in ASP.NET Core web applications. The book presents the fundamentals and philosophies of ASP.NET Core. Starting with an overview of the MVC pattern, we quickly dive into the aspects that you need to know to get started with ASP.NET. You will learn about the core architecture of model, view, and control. Integrating your application with Bootstrap, validating user input, interacting with databases, and deploying your application are some of the things that you will be able to execute with this fast-paced guide. The end of the book will test your knowledge as you build a fully working sample application using the skills you’ve learned throughout the book. Style and approach This book takes a first-principles approach to help you understand and implement ASP.NET MVC solutions. It is focused primarily on giving you practical skills rather than the old conventional theoretical teaching.
Ionic 2 Cookbook - Second Edition
Ionic 2 Cookbook - Second Edition
Hoc Phan
¥80.65
Over 30 life-changing recipes to help you create cutting edge, hybrid apps with Ionic 2 About This Book Leverage Ionic 2 and its exciting new features to create cutting edge real-time apps Work through simple recipes to address your problems directly and solve them effectively Get examples at each step to guide you on your learning curve Who This Book Is For This book is for front end JavaScript developers who know the basics of JavaScript programming. No prior knowledge of Ionic is required to get the most of this book. What You Will Learn Create custom UIs using Angular 2 directives Make the best use of REST APIs to submit forms Create beautiful animations and graphics in the application Embed videos and other media into the app Access native device functionalities such as a camera and maps using ngCordova Theme the application based on the various platform styles available Publish your application to a variety of platforms Leverage Angular 2 events and Ionic-specific events to communicate In Detail Developing real-time apps is the need of the hour, and apps that deal with humongous amounts of user data and real-time information that needs to be updated frequently are in high demand. Currently, one of the most popular frameworks for this task is Ionic Framework, which is undergoing a major makeover. This book will get you started with Ionic and help you create Angular 2 components that interact with templates. From there, you’ll work with Ionic components and find out how to share data efficiently between them. You’ll discover how to make the best use of the REST API to handle back-end services and then move on to animating the application to make it look pretty. You’ll learn to add in a local push notification in order to test the app. You’ll work with Cordova to support native functionalities on both iOS and Android. From there, you’ll get to grips with using the default themes for each platform as well as customizing your own. Finally, you’ll see how best to deploy your app to different platforms. This book will solve all your Ionic-related issues through dedicated recipes that will help you get the best out of Ionic. Style and approach This book is a recipe-based solution to all your Ionic 2 related problems and will help you create cutting edge real-time apps with ease through simple-to-understand step-by-step recipes.
Learning Ansible 2 - Second Edition
Learning Ansible 2 - Second Edition
Fabio Alessandro Locati
¥80.65
Learn everything you need to manage and handle your systems with ease with Ansible 2 using this comprehensive guide About This Book Simplify the automation of applications and systems using the newest version of Ansible Get acquainted with fundamentals of Ansible such as playbooks, modules, and various testing strategies A comprehensive, learning guide that provides you with great skills to automate your organization’s infrastructure using Ansible 2 Who This Book Is For The book is for sys admins who want to automate their organization’s infrastructure using Ansible 2. No prior knowledge of Ansible is required. What You Will Learn Set up Ansible 2 and an Ansible 2 project in a future-proof way Perform basic operations with Ansible 2 such as creating, copying, moving, changing, and deleting files, and creating and deleting users Deploy complete cloud environments using Ansible 2 on AWS and DigitalOcean Explore complex operations with Ansible 2 (Ansible vault, e-mails, and Nagios) Develop and test Ansible playbooks Write a custom module and test it In Detail Ansible is an open source automation platform that assists organizations with tasks such as configuration management, application deployment, orchestration, and task automation. With Ansible, even complex tasks can be handled easier than before. In this book, you will learn about the fundamentals and practical aspects of Ansible 2 by diving deeply into topics such as installation (Linux, BSD, and Windows Support), playbooks, modules, various testing strategies, provisioning, deployment, and orchestration. In this book, you will get accustomed with the new features of Ansible 2 such as cleaner architecture, task blocks, playbook parsing, new execution strategy plugins, and modules. You will also learn how to integrate Ansible with cloud platforms such as AWS. The book ends with the enterprise versions of Ansible, Ansible Tower and Ansible Galaxy, where you will learn to interact Ansible with different OSes to speed up your work to previously unseen levels By the end of the book, you’ll able to leverage the Ansible parameters to create expeditious tasks for your organization by implementing the Ansible 2 techniques and paradigms. Style and approach This book is a step-by-step learning guide on the all new Ansible 2, which is an ideal configuration management tool.
Teaching with Google Classroom
Teaching with Google Classroom
Michael Zhang
¥80.65
Put Google Classroom to work while teaching your students and make your life easier About This Book This is the first book to guide educators step by step through teaching with Google Classroom It’s focused on you, your students, and providing great learning experiences easily It’s easy to follow, with everything you need to get started and keep going even if you’re not a technology fan Who This Book Is For This is a book for educators who want to use Google Classroom to teach better. It’s not for geeks. There are rich examples, clear instructions, and enlightening explanations to help you put this platform to work. What You Will Learn Create a Google Classroom and add customized information for each individual class Add students to a Google Classroom Send announcements and questions to students Create, distribute, collect, and grade assignments through Google Classroom Add events to and share a Google Classroom’s calendar with parents to track a student's progress Reuse posts, archive classrooms, and perform other administrative tasks in Google Classroom Use Google Docs Add-ons, and Google Chrome Webstore Apps and Extensions to enhance assignments Set up Google Classroom’s mobile app In Detail Google Classroom helps teachers bring their work online. According to Google Trends, it’s already bigger than Moodle after barely a year in the wild. This book is a complete start-to-finish guide for teachers using Google Classroom for the first time. It explains what Google Classroom is, what it can do, how to set it up, and how to use it to enhance student learning while making your life as a teacher easier. It shows you how to place resources and activities online, gather assignments, and develop group and individual activities. It’s not just a manual, you’ll also discover inspiring, easy ways to put Google Classroom to work for you and your class. Style and approach This is a step-by-step guide to using Google Classroom, the rapidly emerging platform for education, effectively.
Appcelerator Titanium Smartphone App Development Cookbook - Second Edition
Appcelerator Titanium Smartphone App Development Cookbook - Second Edition
Jason Kneen
¥80.65
Over 100 recipes to help you develop cross-platform, native applications in JavaScript About This Book Leverage your JavaScript skills to write mobile applications using Titanium Studio tools with the native advantage Deploy your application on the App Store and Google Play Add your own IOS native modules in objective-C, in an easy-to-follow step-by-step format Who This Book Is For This book is an essential for any developer learning or using JavaScript who wants to write native UI applications for iOS and Android. No knowledge of Objective-C, Swift and Java is required and you’ll quickly be developing native, cross-platform apps, in JavaScript! What You Will Learn Transfer data between applications with URL schemes, and make your application accessible to other mobile applications and services Connect with remote services using JSON Work with Google Maps and Apple Maps, GPS and annotate routes Create animations and special effects Integrate notifications and connect with social media services such as Facebook and Twitter Build applications with Alloy MVC – a rapid application development framework Design native APIs and use local databases In Detail The mobile web has paved the way but many users want to have “native” applications installed. Using Appcelerator as a platform it’s now possible to write iOS, Android, and Windows phone applications in JavaScript! It allows developers to develop fully native UI applications using Appcelerator studio tools without any knowledge of Objective-C, Swift or Java. This book will take you through the process of building cross-platform, native UI applications for the mobile from scratch. You will learn how to develop apps, how to use GPS, cameras and photos and how to build socially connected apps. You will also learn how to package them for submission to the App Store and Google Play. This cookbook takes a pragmatic approach to creating applications in JavaScript from putting together basic UIs, to handling events and implementation of third party services such as Twitter, Facebook and Push notifications. The book shows you how to integrate datasources and server APIs, and how to use local databases. The topics covered will guide you to use Appcelerator Studio tools for all the mobile features such as Geolocation, Accelerometer, animation and more. You’ll also learn about Alloy, the Appcelerator MVC framework for rapid app development, and how to transfer data between applications using URLSchemes, enabling other developers to access and launch specific parts of your app. Finally, you will learn how to register developer accounts and publish your very own applications on the App Store and Google Play. Style and approach This book offers a set of practical recipes with a step-by-step approach for building native applications for both the iOS and Android using JavaScript. This hands-on guide shows you exactly how to use the Appcelerator platform to rapidly develop cross-platform, native apps.
Building a Game with Unity and Blender
Building a Game with Unity and Blender
Lee Zhi Eng
¥80.65
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
Clojure for Data Science
Clojure for Data Science
Henry Garner
¥80.65
Statistics, big data, and machine learning for Clojure programmers About This Book Write code using Clojure to harness the power of your data Discover the libraries and frameworks that will help you succeed A practical guide to understanding how the Clojure programming language can be used to derive insights from data Who This Book Is For This book is aimed at developers who are already productive in Clojure but who are overwhelmed by the breadth and depth of understanding required to be effective in the field of data science. Whether you’re tasked with delivering a specific analytics project or simply suspect that you could be deriving more value from your data, this book will inspire you with the opportunities–and inform you of the risks–that exist in data of all shapes and sizes. What You Will Learn Perform hypothesis testing and understand feature selection and statistical significance to interpret your results with confidence Implement the core machine learning techniques of regression, classification, clustering and recommendation Understand the importance of the value of simple statistics and distributions in exploratory data analysis Scale algorithms to web-sized datasets efficiently using distributed programming models on Hadoop and Spark Apply suitable analytic approaches for text, graph, and time series data Interpret the terminology that you will encounter in technical papers Import libraries from other JVM languages such as Java and Scala Communicate your findings clearly and convincingly to nontechnical colleagues In Detail The term “data science” has been widely used to define this new profession that is expected to interpret vast datasets and translate them to improved decision-making and performance. Clojure is a powerful language that combines the interactivity of a *ing language with the speed of a compiled language. Together with its rich ecosystem of native libraries and an extremely simple and consistent functional approach to data manipulation, which maps closely to mathematical formula, it is an ideal, practical, and flexible language to meet a data scientist’s diverse needs. Taking you on a journey from simple summary statistics to sophisticated machine learning algorithms, this book shows how the Clojure programming language can be used to derive insights from data. Data scientists often forge a novel path, and you’ll see how to make use of Clojure’s Java interoperability capabilities to access libraries such as Mahout and Mllib for which Clojure wrappers don’t yet exist. Even seasoned Clojure developers will develop a deeper appreciation for their language’s flexibility! You’ll learn how to apply statistical thinking to your own data and use Clojure to explore, analyze, and visualize it in a technically and statistically robust way. You can also use Incanter for local data processing and ClojureScript to present interactive visualisations and understand how distributed platforms such as Hadoop sand Spark’s MapReduce and GraphX’s BSP solve the challenges of data analysis at scale, and how to explain algorithms using those programming models. Above all, by following the explanations in this book, you’ll learn not just how to be effective using the current state-of-the-art methods in data science, but why such methods work so that you can continue to be productive as the field evolves into the future. Style and approach This is a practical guide to data science that teaches theory by example through the libraries and frameworks accessible from the Clojure programming language.
Manga Studio Ex 5 Cookbook
Manga Studio Ex 5 Cookbook
Elizabeth Staley
¥80.65
Over 90 hands-on recipes to help you create digital comics from page setup to exporting the final product About This Book Design creative and custom digital comics with the perfection equivalent of pen-and-paper drawings Explore the latest features from Manga Studio EX 5 such as custom brush effects, layers, masks, 3D objects, panels, and multiple-page story layout A pragmatic manual with engaging recipes and attractive screenshots that make comic creation fun and easy Who This Book Is For This book is intended for competent comic artists working on Manga Studio who want to create more attractive comics by using powerful tools and features from software for digital comic creation. What You Will Learn Create story files and custom pages for any Web or publishing project Customize brushes for special ink effects, hatching and cross-hatching, and much more Work with vector images in Manga Studio EX 5 Use the new Symmetry ruler and the new Line tools to create your illustrations faster and more efficiently Make and save custom screentones, and add them to your comic pages Punch up your illustrations with color palettes and special effects Add 3D models to create or accentuate your comic scenes Finish a project by exporting it for the Web or for a printed collection In Detail Manga Studio is a software application for the digital creation of comics and manga. Manga Studio EX 5 has all the features of Manga Studio 5, professional story creation tools, and other special features that make it the ultimate illustration tool for serious comic, manga, and graphic artists. Made specifically for comic artists and illustrators, it has some of the most powerful digital art creation tools available. From digital perspective rulers to a library of screentones, Manga Studio 5 works for the artist with an intuitive, customizable interface and tools. With Manga Studio EX 5, you can create custom page templates, save commonly used designs, make custom brushes, mimic traditional media, pose 3D objects directly on the art canvas, and export all of your comic pages for print or the Web. The book starts with everything you need to know to set up custom pages for your comic or Manga project. These recipes will take you all the way through to exporting your illustrations for print or to display them on the Web. You will learn how to create custom brushes that you will use for inking, or for repetitive tasks such as drawing foliage or rubble. Next, you will move on to understanding Layer Modes and Layer Masks. Then, you'll learn how to finish up your illustrations with color, screentones, special effects, and 3D objects. Finally, you will be taught to export your hard work and share it with the world, either through the Web or in print. This cookbook will give you just the right recipes to turn on the power of Manga Studio EX 5 and get you creating more illustrations faster and more efficiently. Style and approach An easy-to-follow, and informative book full of recipes that explore real-world topics for the comic creator. Each recipe is explained with detailed steps and interesting screenshots.
Mastering AndEngine Game Development
Mastering AndEngine Game Development
Maya Posch
¥80.65
Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
Learning Dart - Second Edition
Learning Dart - Second Edition
Ivo Balbaert
¥80.65
Learn to develop high performance applications with Dart 1.10 About This Book Develop apps for the modern web using Dart and HTML5 Clarify and shorten your Dart code using enums Build a complex UI for business applications with Dart's Polymer framework, based on web components Who This Book Is For If you want to become a developer for the modern web, or wish to add Dart to your tool belt, then this book is for you. The book assumes you have basic HTML experience and know how web applications work. Some previous programming experience, preferably in a modern language like C#, Java, Python, Ruby or JavaScript, will give you a head start. You can work with Dart on your preferred platform, be it Linux, Mac OS X or Windows. What You Will Learn Structure your code using functions, classes, generics, packages and libraries Use the power of modern browsers to process and store data Make games by drawing, and using audio and video in the browser Develop an application with a model-driven and spiral-paced approach Discover the Observatory tools for profiling memory and CPU usage of Dart programs Store your app's data in MySQL and MongoDB through Dart Build powerful HTML5 forms, validate and store data in local storage, and use web components to build your own user interface Run your Dart server on an App Engine Managed VM In Detail Dart is an open source programming language for the web, developed at Google, with a steadily growing community. It is a single language for both client and server, appropriate for the full range of devices on the web – including phones, tablets, laptops, and servers. It encompasses the lessons of the last two decades of web programming. This book will give you a thorough overview of Dart, taking you through its ecosystem, syntax, and development principles. With this book, you will build web games using HTML5, audio, and video, and also dive into processing and displaying data in HTML5 forms with Dart. You will also learn how web components fit together with HTML5, and how to apply them in business web applications of the future. You will discover how to store data on the client, communicate data between client and server with JSON, and store JSON data with MongoDB and MySQL. Stop solving new challenges with the same old tools – let Dart show you a whole new way. Style and approach This book provides you a project-based approach, with everything you need to start or enhance your career in the future of web development with Dart. It follows the spiral approach: each project builds up in successive spirals, adding new features in each step.
Learning OpenCV 3 Computer Vision with Python - Second Edition
Learning OpenCV 3 Computer Vision with Python - Second Edition
Joe Minichino
¥80.65
Unleash the power of computer vision with Python using OpenCV About This Book Create impressive applications with OpenCV and Python Familiarize yourself with advanced machine learning concepts Harness the power of computer vision with this easy-to-follow guide Who This Book Is For Intended for novices to the world of OpenCV and computer vision, as well as OpenCV veterans that want to learn about what's new in OpenCV 3, this book is useful as a reference for experts and a training manual for beginners, or for anybody who wants to familiarize themselves with the concepts of object classification and detection in simple and understandable terms. Basic knowledge about Python and programming concepts is required, although the book has an easy learning curve both from a theoretical and coding point of view. What You Will Learn Install and familiarize yourself with OpenCV 3's Python API Grasp the basics of image processing and video analysis Identify and recognize objects in images and videos Detect and recognize faces using OpenCV Train and use your own object classifiers Learn about machine learning concepts in a computer vision context Work with artificial neural networks using OpenCV Develop your own computer vision real-life application In Detail OpenCV 3 is a state-of-the-art computer vision library that allows a great variety of image and video processing operations. Some of the more spectacular and futuristic features such as face recognition or object tracking are easily achievable with OpenCV 3. Learning the basic concepts behind computer vision algorithms, models, and OpenCV's API will enable the development of all sorts of real-world applications, including security and surveillance. Starting with basic image processing operations, the book will take you through to advanced computer vision concepts. Computer vision is a rapidly evolving science whose applications in the real world are exploding, so this book will appeal to computer vision novices as well as experts of the subject wanting to learn the brand new OpenCV 3.0.0. You will build a theoretical foundation of image processing and video analysis, and progress to the concepts of classification through machine learning, acquiring the technical know-how that will allow you to create and use object detectors and classifiers, and even track objects in movies or video camera feeds. Finally, the journey will end in the world of artificial neural networks, along with the development of a hand-written digits recognition application. Style and approach This book is a comprehensive guide to the brand new OpenCV 3 with Python to develop real-life computer vision applications.
3D printing with RepRap Cookbook
3D printing with RepRap Cookbook
Richard Salinas
¥80.65
A systematic guide consisting of over 100 recipes which focus on helping you understand the process of 3D printing using RepRap machines. The book aims at providing professionals with a series of working recipes to help make their fuzzy notions into real, saleable projects/objects using 3D printing technology. This book is for novice designers and artists who own a RepRap-based 3D printer, have fundamental knowledge of its working, and who desire to gain better mastery of the printing process. For the more experienced user, it will provide a handy visual resource, with side-by-side comparisons of the two most popular slicers, Skeinforge and Slic3r. A basic understanding of designing and modeling principles and elementary knowledge of digital modeling would be a plus.
Near Field Communication with Android Cookbook
Near Field Communication with Android Cookbook
Vitor Subtil
¥80.65
An easy-to-follow guide, full of hands-on examples of and real-world applications. Each recipe is explained and placed in context. If you want to learn how to create NFC-enabled Android applications, this is the book for you. Perhaps you already know a bit about Android application developments but have never used NFC, or perhaps you know a little about NFC android development but want some more advanced features and examples. In either case, this book will get you up and running quickly. You are expected to have Android programming knowledge.
Learning Anime Studio
Learning Anime Studio
Chad Troftgruben
¥80.65
Written in an easy to follow manner with practical exercises, this book takes you through every aspect of Anime Studio, guiding you to create your own original cartoon. Learning Anime Studio is for newcomers to Anime Studio or animation in general. Hobbyists and newcomers with ambitions of being an animator will get the most out of this book. However, intermediate and long time users will be able to use various chapters as a reference to some of Anime Studio’s tools and features. The book also serves as a guide for the new enhancements introduced in Anime Studio Pro 10.
Matplotlib Plotting Cookbook
Matplotlib Plotting Cookbook
Alexandre Devert
¥80.65
This book follows a cookbook style approach that puts orthogonal and nonredundant recipes in your hands. Rather than rehashing the user manual, the explanations expose the underlying logic behind Matplotlib. If you are an engineer or scientist who wants to create great visualizations with Python, rather than yet another specialized language, this is the book for you. While there are several very competent plotting packages, Matplotlib is “just” a Python module. Thus, if you know some Python already, you will feel at home from the first steps on. In case you are an application writer, you won't be left out since the integration of Matplolib is covered.
Learning Nagios 4
Learning Nagios 4
Wojciech Kocjan
¥80.65
This book will introduce Nagios to readers who are interested in monitoring their systems. All the concepts in the book are explained in a simplified manner, presented in an easytounderstand language with lots of tips, tricks, and illustrations. This book is great for system administrators interested in using Nagios to monitor their systems. It will also help professionals who have already worked with earlier versions of Nagios to understand the new features of Nagios 4 and provides usable solutions to reallife problems related to Nagios administration. To effectively use this book, system administration knowledge is required. If you want to create your own plugins, knowledge of *ing languages like Perl, shell and Python is expected.