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万本电子书0元读

Python 2.6 Graphics Cookbook
Python 2.6 Graphics Cookbook
Mike Ohlson de Fine
¥80.65
This book has recipes that show enthusiastic users how easy graphic programming can be. Simple explanations in plain English are used. The recipes are built up, in each chapter, starting as simply as possible and moving to more complex programs with which you can comfortably create 2D vector graphics and animations. You will learn how to combine both vector and photo images seamlessly! If you are looking to create animated graphics to represent real-world scenarios then this book is for you. Teachers, scholars, students, and engineers who know it is possible to make fascinating models and demonstrations but have not found a handbook that pulls it all together in one place will find what they need in this recipe bank. Basic knowledge of Python programming is required and access to the Web and Google will be useful.
Drupal 6 Theming Cookbook
Drupal 6 Theming Cookbook
Karthik Kumar
¥80.65
Written in cookbook style, this book offers solutions to all common theme design problems through recipes. Each recipe contains step-by-step instructions followed by the analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is written for Drupal developers who want to refresh the look and feel of their sites. If you are a Drupal site administrator who is looking to go beyond the basics and customize the presentational aspects of your Drupal site, then this book is for you. It assumes that readers are familiar with rudimentary PHP and acquainted with Drupal installation and general usage. Readers are also expected to have knowledge of CSS and XHTML.
Moodle 1.9 Top Extensions Cookbook
Moodle 1.9 Top Extensions Cookbook
Michael de Raadt
¥80.65
The disorganised array of modules available for Moodle are brought together in ways you can relate to. Reviews include details that will help you decide if a module is worth testing. There are illustrated, step-by-step guides to installing and configuring modules. If you are involved in teaching using Moodle, be it at relatively small institutions running their own Moodle instance, or at large institutions where Moodle is used and administered, or you are an administrator of a Moodle instance who is looking for modules that will be useful to teachers and students at their institution, this book is meant for you.
XNA 4.0 Game Development by Example: Beginner's Guide
XNA 4.0 Game Development by Example: Beginner's Guide
Kurt Jaegers
¥80.65
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept de*ion and concludes with suggestions for expanding on the finished game. If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C# would be helpful to kick-start your game development, but it's not essential.
Delphi Cookbook
Delphi Cookbook
Daniele Teti
¥80.65
Intended to refresh the basics of Delphi as well as advance your knowledge to the next level, it is assumed you will know RAD studio and the Object Pascal language. However, if you are not an experienced RAD studio programmer this accessible guide will still develop those initial crucial skills.
Sencha Touch Cookbook
Sencha Touch Cookbook
Ajit Kumar
¥80.65
The book is written in a cookbook style, presenting examples in the style of recipes, allowing you to go directly to your topic of interest, or follow topics throughout a chapter to gain in-depth knowledge. This book is ideal for anyone who wants to gain the practical knowledge involved in using Sencha Touch mobile web application framework to make attractive web apps for mobiles. If you have some familiarity with HTML and CSS, then this book is for you. This book will give designers the skills they need to implement their ideas, and provide developers with creative inspiration through practical examples. It is assumed that you know how to use touch screens, touch events, WebKit on mobile systems, Apple iOS, and Google Android for Mobiles.
Liferay Beginner's Guide
Liferay Beginner's Guide
Robert Chen
¥80.65
Part of Packt’s Beginner’s Guide series, each chapter follows the creation of a fictional neighbourhood site to demonstrate an aspect of Liferay portal with practical examples, screenshots, and step-by-step instructions. All you need in order to benefit from the Liferay Beginner’s Guide is programming experience. No prior knowledge of Liferay is required, although experienced Liferay portal programmers who need to get up to speed with its latest features will also find this book useful.
iPhone User Interface Cookbook
iPhone User Interface Cookbook
Cameron Banga
¥80.65
Written in a cookbook style, this book offers solutions using a recipe based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. The cookbook approach means you can dive into whatever recipes you want in no particular order. The iPhone Interface Cookbook is written from the ground up for people who are new to iOS or application interface design in general. Each chapter discusses the reasoning and design strategy behind critical interface components, as well as how to best integrate each into any iPhone or iPad application. Detailed and straight-forward recipes help give guidance and build understanding far beyond what is offered through Apple’s Human Interface Guidelines.
Google SketchUp for Game Design: Beginner's Guide
Google SketchUp for Game Design: Beginner's Guide
Robin de Jongh
¥80.65
The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.
Mahara 1.4 Cookbook
Mahara 1.4 Cookbook
Ellen Marie Murphy
¥80.65
Part of Packt's cookbook series, this book offers learning and techniques through recipes. It contains step-by-step instructions for Mahara users of all kinds. It is designed in such a way that you can refer to recipes chapter by chapter, or read them in no particular order. Whether you are a student, an instructor, an administrator, or simply someone who would like to build your own portfolio, this book is for you. The range of recipes is wide, because Mahara's features can support portfolio development and use, regardless of level or purpose. This book requires only a very basic knowledge of Mahara.
FreeRADIUS Beginner's Guide
FreeRADIUS Beginner's Guide
Dirk van der Walt
¥80.65
This is a fast-paced Beginner's Guide that will take you step by step through the fundamentals of FreeRADIUS and using it in your live projects. It has been structured in a way that will let you get maximum practical information out of it in setting up your own FreeRADIUS server. It will guide you on all the aspects of FreeRADIUS and do much more to get you all the 'A's right. If you are an Internet Service Provider (ISPs) or a network manager who needs to track and control network usage, then this is the book for you. You need to be familiar with Linux and have a solid understanding of TCP/IP. No previous knowledge of RADIUS or FreeRADIUS is required.
Rhomobile Beginner's Guide
Rhomobile Beginner's Guide
Abhishek Nalwaya
¥80.65
Part of Packt's Beginner's Guide series, this book is packed full of practical examples and screenshots to make building your application straightforward and fun. Whether you have prior experience of developing mobile applications or this is your first venture, all newcomers to Rhomobile will be able to quickly develop their own mobile application. This book is accessible for people who are completely new to Ruby, though having prior knowledge of it would be a huge advantage.
Blender 2.5 Character Animation Cookbook
Blender 2.5 Character Animation Cookbook
Virgilio Vasconcelos
¥80.65
Part of Packt's Cookbook series, each chapter focuses on a different aspect of animation. If you don't have the time to work your way through a long tutorial, then this is the book for you. The step-by-step recipes are independent from each other so you can dip in and out of the book to add great effects as and when you need them. Blender users who already know the basics of adding, modeling and rendering objects within the program, but are eager to learn how to turn a character's mesh into a living creature.
Appcelerator Titanium Smartphone App Development Cookbook - Second Edition
Appcelerator Titanium Smartphone App Development Cookbook - Second Edition
Jason Kneen
¥80.65
Over 100 recipes to help you develop cross-platform, native applications in JavaScript About This Book Leverage your JavaScript skills to write mobile applications using Titanium Studio tools with the native advantage Deploy your application on the App Store and Google Play Add your own IOS native modules in objective-C, in an easy-to-follow step-by-step format Who This Book Is For This book is an essential for any developer learning or using JavaScript who wants to write native UI applications for iOS and Android. No knowledge of Objective-C, Swift and Java is required and you’ll quickly be developing native, cross-platform apps, in JavaScript! What You Will Learn Transfer data between applications with URL schemes, and make your application accessible to other mobile applications and services Connect with remote services using JSON Work with Google Maps and Apple Maps, GPS and annotate routes Create animations and special effects Integrate notifications and connect with social media services such as Facebook and Twitter Build applications with Alloy MVC – a rapid application development framework Design native APIs and use local databases In Detail The mobile web has paved the way but many users want to have “native” applications installed. Using Appcelerator as a platform it’s now possible to write iOS, Android, and Windows phone applications in JavaScript! It allows developers to develop fully native UI applications using Appcelerator studio tools without any knowledge of Objective-C, Swift or Java. This book will take you through the process of building cross-platform, native UI applications for the mobile from scratch. You will learn how to develop apps, how to use GPS, cameras and photos and how to build socially connected apps. You will also learn how to package them for submission to the App Store and Google Play. This cookbook takes a pragmatic approach to creating applications in JavaScript from putting together basic UIs, to handling events and implementation of third party services such as Twitter, Facebook and Push notifications. The book shows you how to integrate datasources and server APIs, and how to use local databases. The topics covered will guide you to use Appcelerator Studio tools for all the mobile features such as Geolocation, Accelerometer, animation and more. You’ll also learn about Alloy, the Appcelerator MVC framework for rapid app development, and how to transfer data between applications using URLSchemes, enabling other developers to access and launch specific parts of your app. Finally, you will learn how to register developer accounts and publish your very own applications on the App Store and Google Play. Style and approach This book offers a set of practical recipes with a step-by-step approach for building native applications for both the iOS and Android using JavaScript. This hands-on guide shows you exactly how to use the Appcelerator platform to rapidly develop cross-platform, native apps.
Building a Game with Unity and Blender
Building a Game with Unity and Blender
Lee Zhi Eng
¥80.65
Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.
Unity Game Development Blueprints
Unity Game Development Blueprints
John P. Doran
¥80.65
If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
SELinux Cookbook
SELinux Cookbook
Sven Vermeulen
¥80.65
If you are a Linux system administrator or a Linux-based service administrator and want to fine-tune SELinux to implement a supported, mature, and proven access control system, then this book is for you. Basic experience with SELinux enabled distributions is expected.
Building Scalable Apps with Redis and Node.js
Building Scalable Apps with Redis and Node.js
Joshua Johanan
¥80.65
If the phrase scalability sounds alien to you, then this is an ideal book for you. You will not need much Node.js experience as each framework is demonstrated in a way that requires no previous knowledge of the framework. You will be building scalable Node.js applications in no time! Knowledge of JavaScript is required.
Learning HBase
Learning HBase
Shashwat Shriparv
¥80.65
If you are an administrator or developer who wants to enter the world of Big Data and BigTables and would like to learn about HBase, this is the book for you.
CMS Made Simple 1.6: Beginner's Guide
CMS Made Simple 1.6: Beginner's Guide
Sofia Hauschildt
¥80.65
This is a practical, hands-on book based around a case study website, which you will build in this easy-to-understand workshop by using CMS Made Simple. The case study grows chapter by chapter, from CMS installation to the finished website. It provides clear instructions and detailed screenshots, so you can see exactly what to do at each step of the build. When you have completed the case study, you will have the knowledge and confidence to build a website with rich functionality and individual design that is optimized for search engines and can be handed over to the customer. This book is perfect for newcomers as well as webmasters who are looking for an introduction to building powerful and professional websites with a content management system. Basic knowledge of HTML and CSS is the only requirement. The workshop covers all aspects of web publishing and is aimed for web designers, web developers, editors, and web managers.
Joomla! 1.5 Multimedia
Joomla! 1.5 Multimedia
Allan Walker
¥80.65
This book is a Joomla! tutorial packed with features that you can apply to enhance your Joomla! web site. It contains step-by-step instructions for Joomla! users to build rich multimedia web sites using Joomla!. It shows you how to manually implement features into your site, as well as utilize Extensions and more automated methods. A tutorial approach means you can follow this book chapter by chapter or just dip into the topics you find of interest. This book is aimed at Joomla! administrators and site developers who want to add media-rich content elements and interactive features to their site. All you need is to have a basic knowledge of the Joomla! platform and want to develop your site with rich media content. This book is a must-read for Joomla! users wanting to collaborate with external resources such as YouTube, Twitter, Google, and Flickr (amongst others).