万本电子书0元读

万本电子书0元读

iClone 4.31 3D Animation Beginner's Guide
iClone 4.31 3D Animation Beginner's Guide
M.D. McCallum
¥80.65
This book is a part of the Beginner's guide series, wherein you will quickly start doing tasks with precise instructions. Then the tasks will be followed by explanation and then a challenging task or a multiple choice question about the topic just covered. Do you have a story to tell or an idea to illustrateThis book is aimed at film makers, video producers/compositors, vxf artists or 3D artists/designers like you who have no previous experience with iClone. If you have that drive inside you to entertain people via the internet on sites like YouTube or Vimeo, create a superb presentation video, showcase a product or create a movie, or get a fast start on the iClone program, this Beginner’s guide was written with you in mind.
Unity 3.x Game Development by Example Beginner's Guide
Unity 3.x Game Development by Example Beginner's Guide
Ryan Henson Creighton
¥80.65
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity game engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
haXe 2 Beginner's Guide
haXe 2 Beginner's Guide
Benjamin Dasnois
¥80.65
This book is part of the Packt Beginner's Guide series. Written in an engaging style, it offers step-by-step examples with screenshots at key steps and clear explanation of what is happening in each task. This book is written for both Beginners and Developers who want to learn this multi-platform programming language to build web applications from scratch.
Celtx: Open Source Screenwriting Beginner's Guide
Celtx: Open Source Screenwriting Beginner's Guide
Ralph Roberts
¥80.65
This is a beginner's guide – a hand-holding fun ride with step-by-step instructions and illustrative screenshots.If you want to write a professional * or screenplay using the open source tool Celtx, this book is for you. You need not have any previous knowledge of Celtx or any other writing software.
IBM Lotus Quickr 8.5 for Domino Administration
IBM Lotus Quickr 8.5 for Domino Administration
Keith Brooks
¥80.65
This is a step-by-step manual, with explanation from installation and upgrading, to the development and management of Quickr, to what-to-do-next when you finally have everything set up. It discusses problems that you might face while upgrading to the latest version. The authors show you how to get the most out of the most important features including installing, configuring, maintaining, and troubleshooting a clustered environment with Lotus Quickr. This is a step-by-step manual for System Administrators and Business Analysts who need to facilitate the effective and efficient performance of diverse teams in an interconnected world. It can also be read by Management to gain a high-level understanding of the new features and capabilities offered by the product. You don't require any knowledge of IBM Lotus Quickr 8.5. This book will teach you everything you need to know.
Panda3D 1.6 Game Engine Beginner's Guide
Panda3D 1.6 Game Engine Beginner's Guide
David Brian Mathews
¥80.65
This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.
Blender 2.5 Materials and Textures Cookbook
Blender 2.5 Materials and Textures Cookbook
Colin Litster
¥80.65
Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.
Koha 3 Library Management System
Koha 3 Library Management System
Savitra Sirohi
¥80.65
Written in a practical style, this book uses the Linux shell in many chapters, demonstrating the execution of commands and their output. With liberal use of screenshots and plenty of code samples accompanied by careful explanation, it will make the task of installing and configuring Koha easy and straightforward. All chapters are written in a way that makes them applicable to various Linux distributions. This book is aimed at Linux system administrators who need to install and maintain Koha. If you are a system administrator who wants to set up an open source integrated library system, then this book is for you. It will also be useful for system administrators who require help with specific aspects of implementing Koha.
Joomla! 1.5 Cookbook
Joomla! 1.5 Cookbook
Tom Canavan
¥80.65
This is a fast paced cookbook, with practical recipes providing tips and tricks to the most common problems and scenarios faced by Joomla! site owners. It also covers brand new concepts and scenarios of Joomla! 1.6. If you are a Joomla! site owner and have some problems that you want to get rid of quickly; or you just want to get particular things working or improved, this is the book for you. HTML, CSS, or programming knowledge not required.
Compiere 3
Compiere 3
Andries L Pretorius
¥80.65
This book is a concise guide that focuses solely on implementing Compiere. It uses a business scenario case study throughout to illustrate the sort of decisions and considerations required at critical stages in a real-life Compiere implementation. If you are considering or want to easily implement Compiere in your organization, this book is for you. This book will also be beneficial to system users and administrators who wish to implement an ERP system. No previous knowledge of Compiere is required.
Moodle 1.9 Teaching Techniques
Moodle 1.9 Teaching Techniques
0
¥80.65
This book contains clear guidance for all who want to put together effective online courses that motivate students and encourage dynamic learning. There are clear, step-by-step instructions with helpful screenshots and diagrams to guide you along the way. If you want to unleash your teaching talents and develop exciting, dynamic courses that really get students moving forward, then this book is for you. Experienced Moodlers who want to upgrade to Moodle 1.9 will find powerful insights into developing more successful and educational courses.
Apache Roller 4.0 – Beginner's Guide
Apache Roller 4.0 – Beginner's Guide
Alfonso Romero
¥80.65
This beginner's guide is packed with information, tips, and tricks, based on the author's extensive experience with Apache Roller. In next to no time, you will be able to build and deploy your own blog. The clear and concise hands-on exercises will teach you everything you need to know to install, configure, and use Apache Roller, along with the open source software required to run it. The book includes plenty of illustrations to guide you through all the detailed exercises and tutorials, so you can get the most out of every chapter. If you are interested in establishing a blog, using Apache Roller and popular web applications to write attractive posts and promote your blog on all the major social bookmarking services, this book is for you. No previous experience on Tomcat, MySQL, the Apache Web Server, or Linux is required.
Core Data iOS Essentials
Core Data iOS Essentials
B.M.Harwani
¥80.65
The book follows an unfolding example app, exploring the features and principles of Core Data as they are added to the app. The book is full of step-by-step instructions, clear explanations, and useful quick reference material. If you've already explored iOS development and maybe even dabbled with Core Data, this book will set your data-driven application development on a firm footing.
OpenLayers 2.10 Beginner's Guide
OpenLayers 2.10 Beginner's Guide
Erik Hazzard
¥80.65
This is a beginner's guide with the essential screenshots and clearly explained code, which also serves as a reference. This book is for anyone who has any interest in using maps on their website, from hobbyists to professional web developers. OpenLayers provides a powerful, but easy-to-use, pure JavaScript and HTML (no third-party plug-ins involved) toolkit to quickly make cross-browser web maps. A basic understanding of JavaScript will be helpful, but there is no prior knowledge required to use this book. If you've never worked with maps before, this book will introduce you to some common mapping topics and gently guide you through the OpenLayers library. If you're an experienced application developer, this book will also serve as a reference to the core components of OpenLayers.
WordPress 3.0 jQuery
WordPress 3.0 jQuery
Tessa Blakeley Silver
¥80.65
This book walks the reader from a basic overview and introduction to jQuery with illustrations of how it works with a WordPress site and then starts building enhancements that start off very simply and increase in dynamics as the book progresses. You'll start off with some simple CSS manipulation and move on to creating some sleek visual validation to your site's forms and by the end of the book use the UI plugin seamlessly within WordPress and create a custom rotating slide-show and incorporate AJAX techniques to your site. All the while showing you how to create these enhancements without "breaking up the work-flow" of the WordPress content editors. This book is for anyone who is interested in using jQuery with a WordPress site. It's assumed that most readers will be WordPress developers with a pretty good understanding of PHP or JavaScript programming and at the very least experienced with HTML/CSS development who want to learn how to quickly apply jQuery to their WordPress projects.
Unity 3D Game Development by Example Beginners Guide
Unity 3D Game Development by Example Beginners Guide
Ryan Henson Creighton
¥80.65
The book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions – that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Apache OfBiz Cookbook
Apache OfBiz Cookbook
Ruth Hoffman
¥80.65
The best way to experience OFBiz is to dive right in and start "kicking the tires". No matter if you are an end user exploring the out-of-the-box e-commerce web store or a software developer getting ready to build a new application, you will find, eventually, that you perform the same tasks over and over again. This book is designed as a reference to guide you though those oft-encountered OFBiz tasks. It is a collection of recipes, not necessarily in any particular order of importance, that address and give answers to many of the real-world questions asked about how to do things with OFBiz. If you are an OFBiz user who has some familiarity with enterprise software systems, and perhaps more importantly, Internet and Web exposure, you will be able to glean useful information from this book. You will need only basic knowledge of modern browser behavior (for example: how to click a mouse button) to follow some recipes, while others assume a passing familiarity with a text-editor and XML documents. If you are a software developer looking for Java and/or Groovy examples, this book also includes a chapter on Java software development.
GNU Octave Beginners Guide
GNU Octave Beginners Guide
Jesper Schmidt Hansen
¥80.65
This is a practical, step-by-step guide that will help you to quickly become a proficient Octave user. The book is packed with clear examples, screenshots, and code to carry out your data analysis without any problems. This book is intended for anyone interested in scientific computing and data analysis. The reader should have a good level of mathematics and a basic understanding of programming will be useful, although it is not a prerequisite.
Moodle 2.0 Course Conversion, Second Edition
Moodle 2.0 Course Conversion, Second Edition
Ian Wild
¥80.65
With clear instructions and plenty of screenshots, this book provides all the support and guidance you will need as you begin to convert your teaching to Moodle. Step-by-step tutorials use real-world examples to show you how to convert to Moodle in the most efficient and effective ways possible. Moodle Course Conversion carefully illustrates how Moodle can be used to teach content and ideas and clearly demonstrates the advantages of doing so. This book is for teachers, tutors, and lecturers who already have a large body of teaching material and want to use Moodle to enhance their course, rather than developing brand new ones. You won’t need experience with Moodle, but will need teacher-access to a ready-installed Moodle site. Teachers with some experience of Moodle, who want to focus on incorporating existing course materials will also find this book very useful
Wordpress 3 Search Engine Optimization
Wordpress 3 Search Engine Optimization
Michael David
¥80.65
This is a practical, hands-on book based around sound SEO techniques specifically applied to WordPress. Each chapter starts with a brief overview of the important concepts then quickly moves into practical step-by-step actions you can take immediately. Throughout the book, you'll get clear instructions and detailed screenshots, so you can see exactly what to do each step of the way. This book is written for anyone using WordPress, ranging from owners of business sites to website developers and blog owners. Any WordPress user who wants to sell products or services, or send out a message to the world will find that getting better rankings in the search engines will help them reach their goal faster. Some prior knowledge of WordPress is expected but no prior knowledge of search engine optimization is needed for this book. Readers will get a deeper level of knowledge on how to make their website rank better and attract more visitors.
Moodle 3.x Developer's Guide
Moodle 3.x Developer's Guide
Ian Wild
¥80.65
Effortlessly ensure your application's code quality from day 1 About This Book ? Customize your Moodle 3.x app. ? Leverage the new features of Moodle 3.x by diving deep into the Moodle development eco-system. ? Cater to heavy user traffic, customize learning requirements and create custom third party plugins. Who This Book Is For This book is for Moodle developers who are familiar with the basic Moodle functionality and have an understanding of the types of scenarios in which the Moodle platform can be usefully employed. You must have medium-level PHP programming knowledge. You should be familiar with HTML and XML protocols. You do not need to have prior knowledge of Moodle-specific terminology What You Will Learn ? Work with the different types of custom modules that can be written for Moodle 3.x ? Understand how to author custom modules so they conform to the agreed Moodle 3.x development guidelines ? Get familiar with the Moodle 3.x architecture—its internal and external APIs ? Customize Moodle 3.x so it can integrate seamlessly with third-party applications of any kind ? Build a new course format to specify the layout of a course ? Implement third-party graphics libraries in your plugins ? Build plugins that can be themed easily ? Provide custom APIs that will provide the means to automate Moodle 3 in real time In Detail The new and revamped Moodle is the top choice for developers to create cutting edge e-learning apps that cater to different user’s segments and are visually appealing as well. This book explains how the Moodle 3.x platform provides a framework that allows developers to create a customized e-learning solution. It begins with an exploration of the different types of plugin.. We then continue with an investigation of creating new courses. You will create a custom plugin that pulls in resources from a third-party repository. Then you’ll learn how users can be assigned to courses and granted the necessary permissions. Furthermore, you will develop a custom user home. At the end of the book, we’ll discuss the Web Services API to fully automate Moodle 3.x in real time. Style and approach This book takes a step-by-step practical approach with every step explained in great detail using practical examples. You will create custom plugins from scratch with the examples shown and create new modules as well as extensions with the examples presented.