
Designing and Implementing Linux Firewalls and QoS using netfilter…
¥71.93
The author draws on his experience to offer the reader valuable advice on the best practices. Providing only necessary theoretical background, the book takes a practical approach, presenting case studies and plenty of illustrative examples. This book is aimed at Linux Network administrators with some understanding of Linux security threats and issues, or any one interested in securing their systems behind a firewall. Basic knowledge of Linux is presumed but other than that this book shows you how to do the rest, from configuring your system to dealing with security breaches.

HTML5 Canvas Cookbook
¥71.93
Written in cookbook style, this book offers a wide array of techniques for building HTML5 Canvas applications. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. This book is geared towards web developers who are familiar with HTML and JavaScript. It is written for both beginners and seasoned HTML5 developers with a good working knowledge of JavaScript.

IBM SmartCloud Essentials
¥71.93
A practical, user-friendly guide that provides an introduction to cloud computing using IBM SmartCloud, along with a thorough understanding of resource management in a cloud environment.This book is great for anyone who wants to get a grasp of what cloud computing is and what IBM SmartCloud has to offer. If you are an IT specialist, IT architect, system administrator, or a developer who wants to thoroughly understand the cloud computing resource model, this book is ideal for you. No prior knowledge of cloud computing is expected.

Joomla! 1.5 JavaScript jQuery
¥71.93
This book is a tutorial with step-by-step instructions, packed with practical code examples, images, advice, and ideas. If you are a PHP developer who is working with Joomla!, this book is for you. It is also aimed at web designers who want to add JavaScript elements, using jQuery, to their Joomla! sites, themes, modules, and other extensions. A basic knowledge of web development and Joomal! is required. Some knowledge of JavaScript would certainly be a bonus. No knowledge of jQuery is required.

WordPress 2.8 Themes Cookbook
¥71.93
Each recipe comprises step-by-step instructions followed by the analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order. There are plenty of useful screenshots to make learning easier for you. This book is for WordPress developers who want to create powerful themes for their blogs and web sites to impress and influence visitors. This book expects working knowledge of the WordPress platform. Knowledge of HTML and CSS would also be useful.

Responsive Web Design with HTML5 and CSS3
¥71.93
This book will lead you, step by step and with illustrative screenshots, through a real example. Are you writing two websites – one for mobile and one for larger displaysOr perhaps you’ve heard of Responsive Design but are unsure how to bring HTML5, CSS3, or responsive design all together. If so, this book provides everything you need to take your web pages to the next level – before all your competitors do!

Python Game Programming By Example
¥71.93
A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python’s clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player’s real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.

SignalR – Real-time Application Development - Second Edition
¥71.93
A fast-paced guide to develop, test, and deliver real-time communication in your .Net applications using SignalR About This Book Build and test real-time apps in .Net using the new features of SignalR Explore the fundamentals and the new methods and functions in the latest version of SignalR along with developing a complete application from scratch A progressive, hands-on guide to gain an understanding of the SignalR framework Who This Book Is For If you are a .Net developer with good understanding of the .Net platform then this is an ideal book for you to learn how to build real-time apps using the SignalR framework. What You Will Learn Explore the basic knowledge and understanding of SignalR Get to know how to connect client to the server Connecting a client with a server and setting a hub Creating group connections together Understand how to have state in the client to have specific operations Securing SignalR connections How to scale SignalR across multiple servers Building a client for WPF Building a client using Xamarin targeting Windows, iPhone and Android Get to grips with monitoring the traffic in SignalR using Fiddler for Windows and Charles for OSX Setting up code to host SignalR using OWIN In Detail With technology trends, demands on software have changed with more and more skilled users. Over the past few years, with services such as Facebook, Twitter and push notifications on smartphones, users are now getting used to being up to date with everything that happens all the time. With SignalR, the applications stay connected and will generate notifications when something happens either from the system or by other users thus giving new opportunities to enter into this new, exciting world of real-time application development. This is a step-by-step guide that follows a practical approach helping you as a developer getting to get started with SignalR by learning its fundamentals. It will help you through building real-time applications using the new methods and functions in the SignalR framework. Starting from getting persistent connections with the server, you will learn the basics of connecting a client to the server and how the messaging works. This will be followed by setting up a hub on the server and consuming it from a JavaScript client. Next you will be taught how you can group connections together to send messages. We will then go on to know how you can have state in the client to handle specific operations like connecting or disconnecting. Then, moving on you will learn how to secure your SignalR connections using OWIN and scaling SignalR across multiple servers. Next you will learn building a client for WPF and building a client using Xamarin that targets Windows Phone, iPhone and Android. Lastly, you will learn how to monitor the traffic in SignalR using Fiddler, Charles and hosting SignalR using OWIN. Style and approach This is an example- oriented and comprehensive guide to learning the fundamentals of SignalR to build real-time applications. It will help you build real-time applications on the .Net platform in a step-by-step manner along with giving teaching techniques to deal with possible performance bottlenecks and other key topics.

Arduino by Example
¥71.93
Design and build fantastic projects and devices using the Arduino platform About This Book Explore the different sensors that can be used to improve the functionality of the Arduino projects Program networking modules in conjunction with Arduino to make smarter and more communicable devices A practical guide that shows you how to utilize Arduino to create practical, useful projects Who This Book Is For This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book. What You Will Learn Understand and utilize the capabilities of the Arduino Integrate sensors to gather environmental data and display this information in meaningful ways Add modules such as Bluetooth and Wi-fithat allow the Arduino to communicate and send data between devices Create simple servers to allow communication to occur Build automated projects including robots while learning complex algorithms to mimic biological locomotion Implement error handling to make programs easier to debug and look more professional Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve Practice and learn basic programming etiquette In Detail Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software. With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering. Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications. The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices. Style and approach This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects.

Unreal Engine Physics Essentials
¥71.93
Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint *ing, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn Get to know basic to intermediate topics in mathematics and physics Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4’s physics and collision events Use constraints to create advanced physics-based assets for your game-world Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 Develop physical materials to recreate real-world friction for substances such as glass and ice Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4’s collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

Mastering Python High Performance
¥71.93
Measure, optimize, and improve the performance of your Python code with this easy-to-follow guide About This Book Master the do's and don'ts of Python performance programming Learn how to use exiting new tools that will help you improve your *s A step-by-step, conceptual guide to teach you how to optimize and fine-tune your critical pieces of code Who This Book Is For If you're a Python developer looking to improve the speed of your *s or simply wanting to take your skills to the next level, then this book is perfect for you. What You Will Learn Master code optimization step-by-step and learn how to use different tools Understand what a profiler is and how to read its output Interpret visual output from profiling tools and improve the performance of your * Use Cython to create fast applications using Python and C Take advantage of PyPy to improve performance of Python code Optimize number-crunching code with NumPy, Numba, Parakeet, and Pandas In Detail Simply knowing how to code is not enough; on mission-critical pieces of code, every bit of memory and every CPU cycle counts, and knowing how to squish every bit of processing power out of your code is a crucial and sought-after skill. Nowadays, Python is used for many scientific projects, and sometimes the calculations done in those projects require some serious fine-tuning. Profilers are tools designed to help you measure the performance of your code and help you during the optimization process, so knowing how to use them and read their output is very handy. This book starts from the basics and progressively moves on to more advanced topics. You’ll learn everything from profiling all the way up to writing a real-life application and applying a full set of tools designed to improve it in different ways. In the middle, you’ll stop to learn about the major profilers used in Python and about some graphic tools to help you make sense of their output. You’ll then move from generic optimization techniques onto Python-specific ones, going over the main constructs of the language that will help you improve your speed without much of a change. Finally, the book covers some number-crunching-specific libraries and how to use them properly to get the best speed out of them. After reading this book, you will know how to take any Python code, profile it, find out where the bottlenecks are, and apply different techniques to remove them. Style and approach This easy-to-follow, practical guide will help you enhance your optimization skills by improving real-world code.

Microsoft SharePoint for Business Executives: Q&A Handbook
¥71.93
“Microsoft SharePoint for Business Executives: Q&A Handbook” is a quick, non-technical reference for business executives who need to get up to speed with SharePoint and understand how to make the right decision about implementations. With an easy to absorb Q&A approach and short bite size chapters focused on defined SharePoint subjects, the book follows specific SharePoint situations drawn from real world experience, enabling you to learn from anecdotes and case studies along the way. “Microsoft SharePoint for Business Executives: Q&A Handbook” is the perfect companion for business executives or non-technical team leaders who don’t want to trawl through a detailed, hands-on functionality guide to get up to speed with SharePoint. If you simply need to understand important implementation decisions or have the confidence to challenge your technical team on an approach, this book will prepare you to ask the right questions and make the right decisions. No prior knowledge of SharePoint is required.

Learn T-SQL Querying
¥70.84
Troubleshoot query performance issues, identify anti-patterns in code, and write efficient T-SQL queries Key Features * Discover T-SQL functionalities and services that help you interact with relational databases * Understand the roles, tasks and responsibilities of a T-SQL developer * Explore solutions for carrying out database querying tasks, database administration, and troubleshooting Book Description Transact-SQL (T-SQL) is Microsoft's proprietary extension to the SQL language that is used with Microsoft SQL Server and Azure SQL Database. This book will be a useful guide to learning the art of writing efficient T-SQL code in modern SQL Server versions, as well as the Azure SQL Database. The book will get you started with query processing fundamentals to help you write powerful, performant T-SQL queries. You will then focus on query execution plans and learn how to leverage them for troubleshooting. In the later chapters, you will learn how to identify various T-SQL patterns and anti-patterns. This will help you analyze execution plans to gain insights into current performance, and determine whether or not a query is scalable. You will also learn to build diagnostic queries using dynamic management views (DMVs) and dynamic management functions (DMFs) to address various challenges in T-SQL execution. Next, you will study how to leverage the built-in tools of SQL Server to shorten the time taken to address query performance and scalability issues. In the concluding chapters, the book will guide you through implementing various features, such as Extended Events, Query Store, and Query Tuning Assistant using hands-on examples. By the end of this book, you will have the skills to determine query performance bottlenecks, avoid pitfalls, and discover the anti-patterns in use. Foreword by Conor Cunningham, Partner Architect – SQL Server and Azure SQL – Microsoft What you will learn * Use Query Store to understand and easily change query performance * Recognize and eliminate bottlenecks that lead to slow performance * Deploy quick fixes and long-term solutions to improve query performance * Implement best practices to minimize performance risk using T-SQL * Achieve optimal performance by ensuring careful query and index design * Use the latest performance optimization features in SQL Server 2017 and SQL Server 2019 * Protect query performance during upgrades to newer versions of SQL Server Who this book is for This book is for database administrators, database developers, data analysts, data scientists, and T-SQL practitioners who want to get started with writing T-SQL code and troubleshooting query performance issues, through the help of practical examples. Previous knowledge of T-SQL querying is not required to get started on this book.

Expert Python Programming
¥70.84
Refine your Python programming skills and build professional grade applications with this comprehensive guide Key Features * Create manageable code that can run in various environments with different sets of dependencies * Implement effective Python data structures and algorithms to write optimized code * Discover the exciting new features of Python 3.7 Book Description Python is a dynamic programming language that's used in a wide range of domains thanks to its simple yet powerful nature. Although writing Python code is easy, making it readable, reusable, and easy to maintain is challenging. Complete with best practices, useful tools, and standards implemented by professional Python developers, the third edition of Expert Python Programming will help you overcome this challenge. The book will start by taking you through the new features in Python 3.7. You'll then learn the advanced components of Python syntax, in addition to understanding how to apply concepts of various programming paradigms, including object-oriented programming, functional programming, and event-driven programming. This book will also guide you through learning the best naming practices, writing your own distributable Python packages, and getting up to speed with automated ways of deploying your software on remote servers. You’ll discover how to create useful Python extensions with C, C++, Cython, and CFFI. Furthermore, studying about code management tools, writing clear documentation, and exploring test-driven development will help you write clean code. By the end of the book, you will have become an expert in writing efficient and maintainable Python code. What you will learn * Explore modern ways of setting up repeatable and consistent development environments * Package Python code effectively for community and production use * Learn modern syntax elements of Python programming such as f-strings, enums, and lambda functions * Demystify metaprogramming in Python with metaclasses * Write concurrent code in Python * Extend Python with code written in different languages * Integrate Python with code written in different languages Who this book is for This book will appeal to you if you’re a programmer looking to take your Python knowledge to the next level by writing efficient code and learning the latest features of version 3.7 and above.

The Art of CRM
¥70.84
This CRM masterclass gives you a proven approach to modern customer relationship management Key Features * Proven techniques to architect CRM systems that perform well, that are built on time and on budget, and that deliver value for many years * Combines technical knowledge and business experience to provide a powerful guide to CRM implementation * Covers modern CRM opportunities and challenges including machine learning, cloud hosting, and GDPR compliance Book Description CRM systems have delivered huge value to organizations. This book shares proven and cutting-edge techniques to increase the power of CRM even further. In The Art of CRM, Max Fatouretchi shares his decades of experience building successful CRM systems that make a real difference to business performance. Through clear processes, actionable advice, and informative case studies, The Art of CRM teaches you to design successful CRM systems for your clients. Fatouretchi, founder of Academy4CRM institute, draws on his experience over 20 years and 200 CRM implementations worldwide. Bringing CRM bang up to date, The Art of CRM shows how to add AI and machine learning, ensure compliance with GDPR, and choose between on-premise, cloud, and hybrid hosting solutions. If you’re looking for an expert guide to real-world CRM implementations, this book is for you. What you will learn * Deliver CRM systems that are on time, on budget, and bring lasting value to organizations * Build CRM that excels at operations, analytics, and collaboration * Gather requirements effectively: identify key pain points, objectives, and functional requirements * Develop customer insight through 360-degree client view and client profiling * Turn customer requirements into a CRM design spec * Architect your CRM platform * Bring machine learning and artificial intelligence into your CRM system * Ensure compliance with GDPR and other critical regulations * Choose between on-premise, cloud, and hybrid hosting solutions Who this book is for CRM practitioners who want to update their work with new, proven techniques and approaches

Android Programming with Kotlin for Beginners
¥70.84
Build smart looking Kotlin apps with UI and functionality for the Android platform Key Features * Start your Android programming career, or just have fun publishing apps on Google Play marketplace * The first-principle introduction to Kotlin through Android, to start building easy-to-use apps * Learn by example and build four real-world apps and dozens of mini-apps Book Description Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android. It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app. By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps. What you will learn * Learn how Kotlin and Android work together * Build a graphical drawing app using Object-Oriented Programming (OOP) principles * Build beautiful, practical layouts using ScrollView, RecyclerView, NavigationView, ViewPager and CardView * Write Kotlin code to manage an apps' data using different strategies including JSON and the built-in Android SQLite database * Add user interaction, data captures, sound, and animation to your apps * Implement dialog boxes to capture input from the user * Build a simple database app that sorts and stores the user's data Who this book is for This book is for people who are new to Kotlin, Android and want to develop Android apps.It also acts as a refresher for those who have some experience in programming with Android and Kotlin.

Introduction to DevOps with Kubernetes
¥70.84
Become familiar with Kubernetes and explore techniques to manage your containerized workloads and services Key Features * Learn everything from creating a cluster to monitoring applications in Kubernetes * Understand and develop DevOps primitives using Kubernetes * Use Kubernetes to solve challenging real-life DevOps problems Book Description Kubernetes and DevOps are the two pillars that can keep your business at the top by ensuring high performance of your IT infrastructure. Introduction to DevOps with Kubernetes will help you develop the skills you need to improve your DevOps with the power of Kubernetes. The book begins with an overview of Kubernetes primitives and DevOps concepts. You'll understand how Kubernetes can assist you with overcoming a wide range of real-world operation challenges. You will get to grips with creating and upgrading a cluster, and then learn how to deploy, update, and scale an application on Kubernetes. As you advance through the chapters, you’ll be able to monitor an application by setting up a pod failure alert on Prometheus. The book will also guide you in configuring Alertmanager to send alerts to the Slack channel and trace down a problem on the application using kubectl commands. By the end of this book, you’ll be able to manage the lifecycle of simple to complex applications on Kubernetes with confidence. What you will learn * Create and manage Kubernetes clusters in on-premise systems and cloud * Exercise various DevOps practices using Kubernetes * Explore configuration, secret, and storage management, and exercise these on Kubernetes * Perform different update techniques and apply them on Kubernetes * Use the built-in scaling feature in Kubernetes to scale your applications up and down * Use various troubleshooting techniques and have a monitoring system installed on Kubernetes Who this book is for If you are a developer who wants to learn how to apply DevOps patterns using Kubernetes, then this book is for you. Familiarity with Kubernetes will be useful, but not essential.

Hands-On Game Development with WebAssembly
¥70.84
Make your WebAssembly journey fun while making a game with it Key Features * Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals * Get to grips with advanced game mechanics in WebAssembly * Learn to use WebAssembly and WebGL to render to the HTML5 canvas element Book Description Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web. This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5. This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly. What you will learn * Build web applications with near-native performance using WebAssembly * Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL * Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders * Deploy C/C++ applications to the browser using WebAssembly and Emscripten * Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact * Debug and performance tune your WebAssembly application Who this book is for Web developers and game developers interested in creating applications for the web using WebAssembly. Game developers interested in deploying their games to the web Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps C/C++ developers interested in using their existing skills to deploy applications to the web

Linux Device Driver Development Cookbook
¥70.84
Over 30 recipes to develop custom drivers for your embedded Linux applications. Key Features * Use Kernel facilities to develop powerful drivers * Via a practical approach, learn core concepts of developing device drivers * Program a custom character device to get access to kernel internals Book Description Linux is a unified kernel that is widely used to develop embedded systems. As Linux has turned out to be one of the most popular operating systems used, the interest in developing proprietary device drivers has also increased. Device drivers play a critical role in how the system performs and ensures that the device works in the manner intended. By offering several examples on the development of character devices and how to use other kernel internals, such as interrupts, kernel timers, and wait queue, as well as how to manage a device tree, you will be able to add proper management for custom peripherals to your embedded system. You will begin by installing the Linux kernel and then configuring it. Once you have installed the system, you will learn to use the different kernel features and the character drivers. You will also cover interrupts in-depth and how you can manage them. Later, you will get into the kernel internals required for developing applications. Next, you will implement advanced character drivers and also become an expert in writing important Linux device drivers. By the end of the book, you will be able to easily write a custom character driver and kernel code as per your requirements. What you will learn * Become familiar with the latest kernel releases (4.19+/5.x) running on the ESPRESSObin devkit, an ARM 64-bit machine * Download, configure, modify, and build kernel sources * Add and remove a device driver or a module from the kernel * Master kernel programming * Understand how to implement character drivers to manage different kinds of computer peripherals * Become well versed with kernel helper functions and objects that can be used to build kernel applications * Acquire a knowledge of in-depth concepts to manage custom hardware with Linux from both the kernel and user space Who this book is for This book will help anyone who wants to develop their own Linux device drivers for embedded systems. Having basic hand-on with Linux operating system and embedded concepts is necessary.

Hands-On System Programming with Go
¥70.84
Explore the fundamentals of systems programming starting from kernel API and filesystem to network programming and process communications Key Features * Learn how to write Unix and Linux system code in Golang v1.12 * Perform inter-process communication using pipes, message queues, shared memory, and semaphores * Explore modern Go features such as goroutines and channels that facilitate systems programming Book Description System software and applications were largely created using low-level languages such as C or C++. Go is a modern language that combines simplicity, concurrency, and performance, making it a good alternative for building system applications for Linux and macOS. This Go book introduces Unix and systems programming to help you understand the components the OS has to offer, ranging from the kernel API to the filesystem, and familiarize yourself with Go and its specifications. You'll also learn how to optimize input and output operations with files and streams of data, which are useful tools in building pseudo terminal applications. You'll gain insights into how processes communicate with each other, and learn about processes and daemon control using signals, pipes, and exit codes. This book will also enable you to understand how to use network communication using various protocols, including TCP and HTTP. As you advance, you'll focus on Go's best feature-concurrency helping you handle communication with channels and goroutines, other concurrency tools to synchronize shared resources, and the context package to write elegant applications. By the end of this book, you will have learned how to build concurrent system applications using Go What you will learn * Explore concepts of system programming using Go and concurrency * Gain insights into Golang's internals, memory models and allocation * Familiarize yourself with the filesystem and IO streams in general * Handle and control processes and daemons' lifetime via signals and pipes * Communicate with other applications effectively using a network * Use various encoding formats to serialize complex data structures * Become well-versed in concurrency with channels, goroutines, and sync * Use concurrency patterns to build robust and performant system applications Who this book is for If you are a developer who wants to learn system programming with Go, this book is for you. Although no knowledge of Unix and Linux system programming is necessary, intermediate knowledge of Go will help you understand the concepts covered in the book

Powershell Core 6.2 Cookbook
¥70.84
Make use of hands-on recipes for many tasks that are typically encountered in both the on-premises as well as the cloud world. Key Features * A recipe-based guide to help you build effective administrative solutions * Gain hands-on experience with the newly added features of PowerShell Core * Manage critical business environments with professional scripting practices Book Description This book will follow a recipe-based approach and start off with an introduction to the fundamentals of PowerShell, and explaining how to install and run it through simple examples. Next, you will learn how to use PowerShell to access and manipulate data and how to work with different streams as well. You will also explore the object model which will help with regard to PowerShell function deployment. Going forward, you will get familiar with the pipeline in its different use cases. The next set of chapters will deal with the different ways of accessing data in PowerShell. You will also learn to automate various tasks in Windows and Linux using PowerShell Core, as well as explore Windows Server. Later, you will be introduced to Remoting in PowerShell Core and Just Enough Administration concept. The last set of chapters will help you understand the management of a private and public cloud with PowerShell Core. You will also learn how to access web services and explore the high-performance scripting methods. By the end of this book, you will gain the skills to manage complex tasks effectively along with increasing the performance of your environment. What you will learn * Leverage cross-platform interaction with systems * Make use of the PowerShell recipes for frequent tasks * Get a better understanding of the inner workings of PowerShell * Understand the compatibility of built-in Windows modules with PowerShell Core * Learn best practices associated with PowerShell scripting * Avoid common pitfalls and mistakes Who this book is for This book will be for windows administrators who want to enhance their PowerShell scripting skills to the next level. System administrators wanting to automate common to complex tasks with PowerShell scripts would benefit from this book. Prior understanding on PowerShell would be necessary.