VMware vCloud Director Cookbook
¥90.46
"VMware vCloud Director Cookbook" will adopt a Cookbook-based approach. Packed with illustrations and programming examples, this book explains the simple as well as the complex recipes in an easy-to-understand language."VMware vCloud Director Cookbook" is aimed at system administrators and technical architects moving from a virtualized environment to cloud environments. Familiarity with cloud computing platforms and some knowledge of virtualization and managing cloud environments is expected.
BackTrack 5 Wireless Penetration Testing Beginner's Guide
¥90.46
Written in Packt’s Beginner’s Guide format, you can easily grasp the concepts and understand the techniques to perform wireless attacks in your lab. Every new attack is described in the form of a lab exercise with rich illustrations of all the steps associated. You will practically implement various attacks as you go along. If you are an IT security professional or a security consultant who wants to get started with wireless testing with Backtrack, or just plain inquisitive about wireless security and hacking, then this book is for you. The book assumes that you have familiarity with Backtrack and basic wireless concepts.
Flash Facebook Cookbook
¥90.46
Written in a cookbook style, this book offers solutions using a recipe-based approach. Each recipe contains step-by-step instructions followed by an analysis of what was done in each task and other useful information. This Cookbook is targeted towards those with at least a basic understanding of the Flash Builder IDE and the Flex framework. No prior knowledge of the Facebook APIs is assumed or required. If you want to start building Flash Facebook apps quickly and effectively this is the book for you.
Mastering OpenLDAP: Configuring, Securing and Integrating Directory Services
¥90.46
This book has been written from the application developer's perspective, tackling the topics that will be most important to helping the application developer understand OpenLDAP, and get it set up as securely and quickly as possible. It shows how OpenLDAP interoperates with other UNIX/Linux services (DNS, NIS, Samba, etc.). The target audience will require basic Linux system administration knowledge, but no prior knowledge of LDAP or OpenLDAP is assumed. If you are web savvy and are interested in using OpenLDAP for web applications and services like client interaction then this is the book for you.
Microsoft XNA 4.0 Game Development Cookbook
¥90.46
“Microsoft XNA 4.0 Game Development Cookbook” is a fast-paced cookbook for taking your knowledge of the framework further with advanced game development tasks. Packed with step-by-step instructions and screenshots, the book will solve an experienced developer’s everyday coding problems. If you are an XNA developer who has already successfully mastered simple 2D and 3D XNA tasks, dive into “Microsoft XNA 4.0 Game Development Cookbook” for something more challenging. You should be comfortable with the basics of the XNA framework, and have experience with C#.
Enterprise Application Development with ExtJS and Spring
¥90.46
An easy-to-follow tutorial, that breaks down the enterprise application development journey into easy to understand phases documented by clear examples and concise explanations.If you are an intermediate developer with a good understanding of Java, JavaScript and web development concepts, this book is ideal for you. Basic ExtJS development experience, including an understanding of the framework APIs is needed by those of you who are interested in this book. Regardless of your experience and background, the practical examples provided in this book are written in a way that thoroughly covers each concept before moving on to the next chapter.
Mastering Node.js
¥90.46
This book contains an extensive set of practical examples and an easy-to-follow approach to creating 3D objects.This book is great for anyone who already knows JavaScript and who wants to start creating 3D graphics that run in any browser. You don’t need to know anything about advanced math or WebGL; all that is needed is a general knowledge of JavaScript and HTML. The required materials and examples can be freely downloaded and all tools used in this book are open source.
PrimeFaces Beginner's Guide
¥90.46
A guide for beginner’s with step-by-step instructions and an easy-to-follow approach.PrimeFaces Beginners Guide is a simple and effective guide for beginners, wanting to learn and implement PrimeFaces in their JSF-based applications. Some basic JSF and jQuery skills are required before you start working through the book.
XNA 4 3D Game Development by Example: Beginner's Guide
¥90.46
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept de*ion and concludes with suggestions for expanding on the finished game. This book is intended for readers who want to create 3D games using the XNA Framework. Basic knowledge of the C# programming language and 2D XNA concepts are helpful, but not required.
Unity Character Animation with Mecanim
¥90.46
A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim’s rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit *s compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using keyframe techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the character animation workflow. Unity Character Animation with Mecanim is a great primer for getting to know the nuts and bolts of Mecanim and other character animation related tools in Unity. It offers you step-by-step instructions for preparing and exporting rigged models and animation sequences from commonly used 3D packages, such as Maya, 3ds Max and Blender. This book explores the new set of animation tools introduced with Mecanim in Unity. Approaching its subject matter through a typical genre–a zombie action game, character animation techniques are explored using real examples of player input and interaction, enemy behavior, and other aspects of game dynamics. As the book progresses, the reader will understand how these elements fit together in a small game development workflow. We will begin with a demonstration of the process of getting a rigged character into Unity and setting it up to use provided animation sequences. We will also consider a few industry standard 3D packages and how these can be used to rig a humanoid character for use in Unity. We will demonstrate the retargeting capabilities of Mecanim’s Humanoid Animation type by adjusting motion sequences to fit disparate character types in our game. After this, we will look at Ragdoll physics and the implementation of this commonly used technique in a Mecanim workflow. The book culminates with a thorough dissection of the enemy character AI * incorporating the Mecanim elements detailed in the previous chapters. Unity Character Animation with Mecanim will provide you with a detailed exploration of the interaction between game development and character animation, and will broaden your understanding of the rich animation toolset within Unity. Style and approach A comprehensive guide, featuring step- by- step practical tutorials using sample assets, showing you how to build fully controllable characters and non-player characters/enemies.
Mastering Flask
¥90.46
Gain expertise in Flask to create dynamic and powerful web applications About This Book Work with scalable Flask application structures to create complex web apps Discover the most powerful Flask extensions and learn how to create one Deploy your application to real-world platforms using this step-by-step guide Who This Book Is For If you are a Flask user who knows the basics of the library and how to create basic web pages with HTML and CSS, and you want to take your applications to the next level, this is the book for you. Harnessing the full power of Flask will allow you to create complex web applications with ease. What You Will Learn Set up a best practices Python environment Use SQLAlchemy to programmatically query a database Develop templates in Jinja Set up an MVC environment for Flask Discover NoSQL, when to use it, when not to, and how to use it Develop a custom Flask extension Use Celery to create asynchronous tasks In Detail Flask is a library that allows programmers to create web applications in Python. Flask is a micro-framework that boasts a low learning curve, a large community, and the power to create complex web apps. However, Flask is easy to learn but difficult to master. Starting from a simple Flask app, this book will walk through advanced topics while providing practical examples of the lessons learned. After building a simple Flask app, a proper app structure is demonstrated by transforming the app to use a Model-View-Controller (MVC) architecture. With a scalable structure in hand, the next chapters use Flask extensions to provide extra functionality to the app, including user login and registration, NoSQL querying, a REST API, an admin interface, and more. Next, you’ll discover how to use unit testing to take the guesswork away from making sure the code is performing as it should. The book closes with a discussion of the different platforms that are available to deploy a Flask app on, the pros and cons of each one, and how to deploy on each one. Style and approach With plenty of useful examples, this guide introduces new concepts and then shows you how those concepts can be used in a real-world environment. Most sections are based around a single example app that is developed throughout the book.
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide
¥90.46
This is a step-by-step book that builds on your knowledge by adding to an example game over the course of each chapter. Each topic uses example code that can be compiled and tested to show how things work instead of just telling you. Complicated tasks are broken down into easy to follow steps with clear explanations of what each line of code is doing. This book is written for beginners to UnrealScript, whether this is your first experience with programming or you're coming into it from another language and would like to learn how UnrealScript uses concepts you're already familiar with. If you would like to make games with the Unreal Development Kit, this book is for you.
Moodle 2.0 for Business
¥90.46
Part of Packt's Beginner's Guide series, each chapter looks at a different aspect of using Moodle in a business environment, and steadily guides the reader through setting Moodle up in their own business with the help of practical examples, accompanied by lots of screenshots. Each chapter also includes case studies from well-known companies that have already implemented Moodle. If you are responsible for training, recruitment, or maintaining any guidelines within your company, then this book is for you. No previous experience with Moodle is necessary as the examples are easy to follow
HBase Administration Cookbook
¥90.46
As part of Packt’s cookbook series, each recipe offers a practical, step-by-step solution to common problems found in HBase administration. This book is for HBase administrators, developers, and will even help Hadoop administrators. You are not required to have HBase experience, but are expected to have a basic understanding of Hadoop and MapReduce.
Blackboard Essentials for Teachers
¥90.46
This book develops a sample site with lots of step-by-step instructions and screenshots to get you up and running in no time at all. If you are a teacher or course builder, you need only basic computer skills to get the most from this book. You don’t need any background in online teaching or building Web pages.
iAd Production Beginner’s Guide
¥90.46
This beginner's guide focuses on getting you through all the major learning points in a smooth, logical order. You'll also see how to avoid some common pitfalls. This book is for brands, advertisers and developers who want to create compelling, emotive, iAd advertisements that generate revenue and increase brand awareness. You don’t need previous experience of creating adverts or apps for iPhone and iPad, as you’ll be taken through the entire process to make motion-rich, beautiful ads.
SAP HANA Cookbook
¥90.46
An easy-to-understand guide, covering topics using practical scenarios and live examples, and answering all possible questions.If you are a solution architect, developer, modeler, sales leader, business transformation managers, directors, COO, or CIO; this book is perfect for you. If you are interested in other technologies and want to jump-start into SAP, this book gives you the chance to learn SAP HANA. Basic knowledge of RDBMS concepts enough is to get you started.
Network Analysis using Wireshark Cookbook
¥90.46
Network analysis using Wireshark Cookbook contains more than 100 practical recipes for analyzing your network and troubleshooting problems in the network. This book provides you with simple and practical recipes on how to solve networking problems with a step-by-step approach.This book is aimed at research and development professionals, engineering and technical support, and IT and communications managers who are using Wireshark for network analysis and troubleshooting. This book requires a basic understanding of networking concepts, but does not require specific and detailed technical knowledge of protocols or vendor implementations.
Windows Server 2012 Hyper-V Cookbook
¥90.46
"Windows Server 2012 Hyper-V Cookbook" is a practical cookbook packed with recipes showing and explaining all the features and components of Hyper-V. You’ll learn from best practices, tips and tricks and examples of how to automate daily and common tasks. If you are an administrator who wants to master Microsoft Server Virtualization with Windows Server 2012 Hyper-V, then this book is for you. You should be comfortable with virtualization concepts and practices, and knowledge of previous versions of Windows Server would be an advantage.
HTML5 Graphics & Data Visualization Cookbook
¥90.46
This cookbook is organized in a linear, progressive way allowing it to be read from start to finish, as well as to be used as a useful resource for specific tasks. The HTML5 examples and recipes will have you making dynamic, interactive, and animated charts and graphs in no time. You don't need to have a background in HTML5 or Canvas but you do need to have a basic understanding of how HTML works and know how to code in any language (preferably in JavaScript). In this book we will not explain how to learn to code but how to create projects and how to plan and execute them in the process.
Marmalade SDK Mobile Game Development Essentials
¥90.46
A practical tutorial that's easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter,This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK,Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.

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