Learning F# Functional Data Structures and Algorithms
¥71.93
If you have just started your adventure with F#, then this book will help you take the right steps to become a successful F# coder. An intermediate knowledge of imperative programming concepts, and a basic understanding of the algorithms and data structures in .NET environments using the C# language and BCL (Base Class Library), would be helpful.
ServiceDesk Plus 8.x Essentials
¥71.93
This is a practical, hands-on guide that assists you in setting up and efficiently managing ITSM.ServiceDesk Plus 8.x Essentials is for IT helpdesk managers, administrators, and staff, serving as a compendium for service management concepts useful for them.
Getting Started with Python and Raspberry Pi
¥71.93
Learn to design and implement reliable Python applications on the Raspberry Pi using a range of external libraries, the Raspberry Pis GPIO port, and the camera module About This Book Learn the fundamentals of Python *ing and application programming Design user-friendly command-line and graphical user interfaces A step-by-step guide to learning Python programming with the Pi Who This Book Is For This book is designed for those who are unfamiliar with the art of Python development and want to get to know their way round the language and the many additional libraries that allow you to get a full application up and running in no time. What You Will Learn Fundamentals of Python applications Designing applications for multi-threading Interacting with electronics and physical devices Debugging applications when they go wrong Packaging and installing Python modules User interface design using Qt Building easy to use command-line interfaces Connecting applications to the Internet In Detail The Raspberry Pi is one of the smallest and most affordable single board computers that has taken over the world of hobby electronics and programming, and the Python programming language makes this the perfect platform to start coding with. The book will start with a brief introduction to Raspberry Pi and Python. We will direct you to the official documentation that helps you set up your Raspberry Pi with the necessary equipment such as the monitor, keyboard, mouse, power supply, and so on. It will then dive right into the basics of Python programming. Later, it will focus on other Python tasks, for instance, interfacing with hardware, GUI programming, and more. Once you get well versed with the basic programming, the book will then teach you to develop Python/Raspberry Pi applications. By the end of this book, you will be able to develop Raspberry Pi applications with Python and will have good understanding of Python programming for Raspberry Pi. Style and approach An easy-to-follow introduction to Python *ing and application development through clear conceptual explanations backed up by real-world examples on the Raspberry Pi.
Performance Testing with JMeter - Second Edition
¥71.93
This book is great for developers, quality assurance engineers, testers, and test managers new to Apache JMeter, or those who are looking to get a good grounding in how to effectively use and become proficient with JMeter. No prior testing experience is required.
Microsoft Azure Machine Learning
¥71.93
The book is intended for those who want to learn how to use Azure Machine Learning. Perhaps you already know a bit about Machine Learning, but have never used ML Studio in Azure; or perhaps you are an absolute newbie. In either case, this book will get you up-and-running quickly.
Building your First Mobile Game using XNA 4.0
¥71.93
This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won’t explain the C# programming language itself, nor object-oriented programming.We will however explain the aspects of game development thoroughly, so don’t worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development You want to start building games for Windows Phone You have some programming knowledge. In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!
R Graph Essentials
¥71.93
This book is targeted at R programmers who want to learn the graphing capabilities of R. This book will presume that you have working knowledge of R.
Intelligent Document Capture with Ephesoft - Second Edition
¥71.93
This book is intended for IT professionals interested in installing and configuring Ephesoft Enterprise for their organization, but it is a valuable resource for anyone interested in learning about intelligent document capture.
Monitoring Docker
¥71.93
Monitor your Docker containers and their apps using various native and third-party tools with the help of this exclusive guide!About This Book Get the only book that covers multiple methods to monitoring Docker Containers -your one-stop solution to all your Docker monitoring needs Learn how to implement third-party tools such as Datalog, cAdvisor, and more with this example-rich, hands-on guide Learn how to efficiently monitor Docker containers and get an edge over other administrators while maintaining apps on these containers Who This Book Is For This book is for DevOps engineers and system administrators who manage Docker containers and want to better manage these containers using expert techniques and methods and better maintain applications built on Docker. What You Will Learn Discover the tools built into Docker to gain an insight into your containers’ performance Augment Docker’s built-in tools with modern tools such as cAdvisor from Google, SysDig by Draios, and Soundcloud’s Prometheus Integrate the monitoring of your containers with more traditional monitoring solutions such as Zabbix Take advantage of the various SaaS offerings from third parties to move monitoring away from your local infrastructure and into the cloud Discover the various ways to ship your applications’ logs from the container to a central logging service Get the most out of your application and resources with the right implementation of your monitoring method In Detail This book will show you how monitoring containers and keeping a keen eye on the working of applications helps improve the overall performance of the applications that run on Docker. With the increased adoption of Docker containers, the need to monitor which containers are running, what resources they are consuming, and how these factors affect the overall performance of the system has become the need of the moment. This book covers monitoring containers using Docker's native monitoring functions, various plugins, as well as third-party tools that help in monitoring. Well start with how to obtain detailed stats for active containers, resources consumed, and container behavior. We also show you how to use these stats to improve the overall performance of the system. Next, you will learn how to use SysDig to both view your containers performance metrics in real time and record sessions to query later. By the end of this book, you will have a complete knowledge of how to implement monitoring for your containerized applications and make the most of the metrics you are collecting Style and approach This is an easy-to-follow guide with plenty of hands-on examples that can be executed both on your local machine and externally hosted services.
Unity Virtual Reality Projects
¥71.93
Explore the world of Virtual Reality by building immersive and fun VR projects using Unity 3D About This Book Learn the basic principles of virtual reality applications and get to know how they differ from games and desktop apps Build various types of VR experiences, including diorama, first-person characters, riding on rails, 360 degree projections, and social VR A project-based guide that teaches you to use Unity to develop VR applications, which can be experienced with devices such as the Oculus Rift or Google Cardboard Who This Book Is For If you’re a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications then this book is for you. Any experience in Unity is an advantage. What You Will Learn Create 3D scenes with Unity and Blender while learning about world space and scale Build and run VR applications for consumer headsets including Oculus Rift and Google Cardboard Build interactive environments with physics, gravity, animations, and lighting using the Unity engine Experiment with various user interface (UI) techniques that you can use in your VR applications Implement the first-person and third-person experiences that use only head motion gestures for input Create animated walkthroughs, use 360-degree media, and build multi-user social VR experiences Learn about the technology and psychology of VR including rendering, performance and VR motion sickness Gain introductory and advanced experience in Unity programming with the C# language In Detail What is consumer “virtual reality”Wearing a head-mounted display you view stereoscopic 3D scenes. You can look around by moving your head, and walk around using hand controls or motion sensors. You are engaged in a fully immersive experience. On the other hand, Unity is a powerful game development engine that provides a rich set of features such as visual lighting, materials, physics, audio, special effects, and animation for creating 2D and 3D games. Unity 5 has become the leading platform for building virtual reality games, applications and experiences for this new generation of consumer VR devices. Using a practical and project-based approach, this book will educate you about the specifics of virtual reality development in Unity. You will learn how to use Unity to develop VR applications which can be experienced with devices such as the Oculus Rift or Google Cardboard. We will then learn how to engage with virtual worlds from a third person and first person character point of view. Furthermore, you will explore the technical considerations especially important and possibly unique to VR. The projects in the book will demonstrate how to build a variety of VR experiences. You will be diving into the Unity 3D game engine via the interactive Unity Editor as well as C-Sharp programming. By the end of the book, you will be equipped to develop rich, interactive virtual reality experiences using Unity. So, let's get to it! Style and approach This book takes a practical, project-based approach to teach specifics of virtual reality development in Unity. Using a reader-friendly approach, this book will not only provide detailed step-by-step instructions but also discuss the broader context and applications covered within.
Mastering Python Scientific Computing
¥71.93
A complete guide for Python programmers to master scientific computing using Python APIs and tools About This Book The basics of scientific computing to advanced concepts involving parallel and large scale computation are all covered. Most of the Python APIs and tools used in scientific computing are discussed in detail The concepts are discussed with suitable example programs Who This Book Is For If you are a Python programmer and want to get your hands on scientific computing, this book is for you. The book expects you to have had exposure to various concepts of Python programming. What You Will Learn Fundamentals and components of scientific computing Scientific computing data management Performing numerical computing using NumPy and SciPy Concepts and programming for symbolic computing using SymPy Using the plotting library matplotlib for data visualization Data analysis and visualization using Pandas, matplotlib, and IPython Performing parallel and high performance computing Real-life case studies and best practices of scientific computing In Detail In today's world, along with theoretical and experimental work, scientific computing has become an important part of scientific disciplines. Numerical calculations, simulations and computer modeling in this day and age form the vast majority of both experimental and theoretical papers. In the scientific method, replication and reproducibility are two important contributing factors. A complete and concrete scientific result should be reproducible and replicable. Python is suitable for scientific computing. A large community of users, plenty of help and documentation, a large collection of scientific libraries and environments, great performance, and good support makes Python a great choice for scientific computing. At present Python is among the top choices for developing scientific workflow and the book targets existing Python developers to master this domain using Python. The main things to learn in the book are the concept of scientific workflow, managing scientific workflow data and performing computation on this data using Python. The book discusses NumPy, SciPy, SymPy, matplotlib, Pandas and IPython with several example programs. Style and approach This book follows a hands-on approach to explain the complex concepts related to scientific computing. It details various APIs using appropriate examples.
ASP.NET 3.5 CMS Development
¥71.93
This step-by-step tutorial shows the reader how to build an ASP.NET Content Management System from scratch. You will first learn the basics of a content management system and how to set up the tools you need to build your site. Then, you start building your site, setting up users, and adding content to your site. You will be able to edit the content of your site and also manage its layout all by yourself. Towards the end, you will learn to manage your site from a single point and will have all the information you need to extend your site to make it more powerful. Filled with plenty of code snippets and screen images to keep you on track as well as numerous additional samples to show you all the exciting alternatives to explore, this book prepares you for all the challenges you can face in development. This book is for beginner to intermediate ASP.NET users who have managed to learn Visual Web Developer and want to take on their first real-world application. It will help those who have used SQL Server Express, completed a few sample projects, and now wish to explore a Content Management System.
Grails 1.1 Web Application Development
¥71.93
This book is a guide to building a rich web application using Grails. The approach taken for building the application is incremental and iterative; each chapter will produce a working addition to the application, or iterate over existing features, as well as introduce and carefully explain the new part of the Grails framework used. The book does not go into exhaustive de*ions of every detail of Grails. While there is a lot of code in the book, there are very few large code listings. As you will find, it is not necessary to write reams of code to get results using Groovy and Grails. This book is aimed at Java web developers looking for ways to build web applications quickly, and wanting to find out how it's done quickly. If you are frustrated with integrating the many different frameworks that are available for web development and want to get on with building slick web applications for your users, then this book is for you. Grails is built on the Groovy language, but experience in Groovy is not required, as you will learn enough about Groovy to understand how to use Grails.
ASP.NET 3.5 Application Architecture and Design
¥71.93
This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects. A single project is implemented using different architectural styles to make the reader understand the details of each style. There are also many small independent code samples to explain design patterns, WCF, and localization. This book is for people familiar with the ASP.NET framework using either C# or VB.NET. You don?t need to be an ASP.NET guru “ the book is ideal for novice and intermediate developers. If reading about application architecture usually confuses you or sends you to sleep, then this book will be perfect for you! In short, any ASP.NET programmer who is confused or disoriented reading different books or materials on architectures wondering how and what to implement in their application, will definitely benefit from this book!
Learning Nagios 3.0
¥71.93
This is a beginner-level book, which will introduce Nagios to System Administrators who are interested in monitoring their systems. The focus is on teaching system administrators to secure their systems in a much improved manner incorporating the newer features of Nagios. It will teach Nagios beginners the basics of installation and configuration of version 3; it will show professionals who have already worked on earlier versions of Nagios the new features of Nagios like inheritance and also the new internal functions like better check scheduling. The target readers for this book are System Administrators interested in using Nagios. This book will introduce Nagios with the new features of Version 3 for System Administrators.
Tapestry 5: Building Web Applications
¥71.93
This book is for those who want to build sophisticated Java web applications quickly and easily. It assumes that the reader is reasonably comfortable with the Java programming language, but no knowledge of web technologies is needed. For experienced Servlet, JSP, or Struts developers, the book will show an alternative way that will allow them to raise their productivity to an incomparable level. With this book you will see that a contemporary component-based framework can be easy to learn and a pleasure to work with.
Drupal 5 Themes
¥71.93
This book is the ideal introduction to theming with Drupal 5. If you want to create a striking new look for your Drupal website, this book is for you. Starting from the basics of theme setup and configuration, you will learn about the Drupal theming architecture and the PHPTemplate engine, and then move on to modifying existing themes and building new themes from scratch. Included is a complete guide to the various style sheets and themeable functions in Drupal 5, making this book a valuable resource even to experienced theme developers. It covers: Creating custom templates Basics of theming in pure PHP Modifying an existing PHPTemplate theme" a step-by-step guide Creating a new PHPTemplate theme" a step-by-step guide Working with forms The main requirements to make use of this book are knowledge of HTML, CSS, and a touch of creativity! Although this book aims to make Drupal theming accessible to designers, theming in Drupal 5 involves writing some PHP code, and a basic knowledge of PHP will be helpful.
Microsoft AJAX Library Essentials: Client-side ASP.NET AJAX 1.0 Explained
¥71.93
This book is a practical tutorial to get you confident and comfortable working with the Microsoft AJAX suite. Packed with step-by-step examples and detailed explanations of how the examples work, this book is the ideal first step into the exciting world of AJAX in ASP.NET This book has been written for ASP.NET developers entering the world of the ASP.NET AJAX Framework, and for existing ASP.NET AJAX developers looking for a more detailed tutorial on the client-side of the framework: the Microsoft AJAX Library.
Building Websites with e107
¥71.93
This book is hands-on. As you work through the small business/e-commerce enabled example web site, you will learn how to install, upgrade, configure, and use the various basic features of the e107 Content Management System. The book contains a number of screen shots to reinforce that each step that you perform is correct. This book is primarily for entrepreneurs, small office/home office, small businesses and non-profit agencies who would like to have interactive, business and/or e-commerce web sites at a low cost without sacrificing power or usability. No knowledge of PHP programming, Apache, or MySQL is required.
Configuring IPCop Firewalls: Closing Borders with Open Source
¥71.93
Anyone interested in securing their networks with IPCop ” from those new to networking and firewalls, to networking and IT Professionals with previous experience of IPCop. No knowledge of Linux or IPCop is required.
Scratch 2.0 Game Development Hotshot
¥71.93
An easytouse book, containing 10 engaging projects that will help you learn how to build video games with the easy to use Scratch 2.0 environment. If you are a new, or current Scratch user and would like to improve your understanding of the new Scratch 2.0 interface, and learn how to make video games, this book is ideal for you. Each project is explained indepth from start to finish, so everyone can follow along, even if you don’t have much previous experience with the software. If you want to become a video game designer, this book is an easy to use and friendly guide about the world of interactive media. It will teach, challenge, and inspire you to create great interactive projects.

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