万本电子书0元读

万本电子书0元读

Implementing AppFog
Implementing AppFog
Matthew Nohr
¥54.49
This book is a practical, hands-on guide to implementing and deploying apps on the AppFog platform.Implementing AppFog is for developers who want to be able to upload applications to the cloud, and for implementation specialists, who implement and deploy apps on the AppFog platform. It is best to have Ruby installed, but we will walk you through the installation process if you do not already have it. It would be ideal to have some knowledge of cloud computing and know about the basics of database and network deployment.
L?VE2d for Lua Game Programming
L?VE2d for Lua Game Programming
Darmie Akinlaja
¥54.49
This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the L?VE framework as well as everything you need to know about game development using the Lua programming language.L?VE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.
Joomla! Accessibility
Joomla! Accessibility
David Studebaker
¥54.49
Fast-paced and to-the-point, this book takes you through the important topics of Microsoft Dynamics NAV with clear explanations and practical example code. The book's selection of topics is driven by what the working developer needs to know in order to become productive as quickly as possible. The business applications software designer/developer who: Wants to become productive in NAV C/SIDE C/AL development as quickly as possible Understands business applications and the associated software Has significant programming experience Has access to NAV including at least the Designer granules, preferably a full development license and a standard Cronus demo database Is willing to do the exercises to get hands-on experience The Reseller manager or executive who wants a concise, in depth view of NAVs development environment and tool set The technically knowledgeable manager or executive of a firm using NAV that is about to embark on a significant NAV enhancement project The technically knowledgeable manager or executive of a firm considering purchase of NAV as a highly customizable business applications platform The reader of this book: Does not need to be expert in object-oriented programming Does not need to have previous experience with NAV
Joomla! Search Engine Optimization
Joomla! Search Engine Optimization
Ric?Shreves
¥54.49
The book will take a hands-on approach to the process involved in configuring a site for SEO. As SEO is an ongoing process – it doesn’t stop once the site is built – the book will provide reusable tips and techniques in order to understand what they have to do after the site is live,This book targets site builders, webmasters and site owners. Advanced technical skills are not required, though the user should be familiar with administering a Joomla! website, including how to install Extensions.
Adobe Edge Quickstart Guide
Adobe Edge Quickstart Guide
Joseph Labrecque
¥54.49
Adobe Edge Quickstart Guide is a practical guide on creating engaging content for the Web with Adobe's newest HTML5 tool. By taking a chapter-by-chapter look at each major aspect of Adobe Edge, the book lets you digest the available features in small, easily understandable chunks, allowing you to start using Adobe Edge for your web design needs immediately. If you are interested in creating engaging motion and interactive compositions using web standards with professional tooling, then this book is for you. Those with a background in Flash Professional wanting to get started quickly with Adobe Edge will also find this book useful.
Pro Tools HD 11
Pro Tools HD 11
Edouard Camou
¥54.49
An easy-to-follow guide for using Pro Tools HD 11 effectively.This book is ideal for anyone who already uses ProTools and wants to learn more, or is new to Pro Tools HD and wants to use it effectively in their own audio workstations.
Web App Testing Using Knockout.JS
Web App Testing Using Knockout.JS
Roberto Messora
¥54.49
If you are a JavaScript developer, beginner, or an expert who wants to improve quality standards in terms of solutions design and functional verification, this book is for you. Basic understanding of web development, HTML, and JavaScript is required.
Learning BeagleBone
Learning BeagleBone
Hunyue Yau
¥54.49
This book is for new BeagleBone owners who are looking to quickly get their microboard up and running. It would be helpful to have an understanding of embedded concepts or Linux but neither is essential.
Mockito Essentials
Mockito Essentials
Sujoy Acharya
¥54.49
This book is ideal for developers who have some experience in Java application development as well as some basic knowledge of test doubles and JUnit testing. This book also introduces you to the fundamentals of JUnit testing, test doubles, refactoring legacy code, and writing JUnit tests for GWT and web services.
Drupal 8 Configuration Management
Drupal 8 Configuration Management
Stefan Borchert
¥54.49
Drupal 8 Configuration Management is intended for people who use Drupal 8 to build websites, whether you are a hobbyist using Drupal for the first time, a long-time Drupal site builder, or a professional web developer.
Interactive Applications Using Matplotlib
Interactive Applications Using Matplotlib
Benjamin V. Root
¥54.49
This book is intended for Python programmers who want to do more than just see their data. Experience with GUI toolkits is not required, so this book can be an excellent complement to other GUI programming resources.
Dart Essentials
Dart Essentials
Martin Sikora
¥54.49
This book is targeted at expert programmers in JavaScript who want to learn Dart quickly. Some previous experience with OOP programming in other languages and a good knowledge of JavaScript are assumed.
Android Application Development with Maven
Android Application Development with Maven
Patroklos Papapetrou
¥54.49
Android Application Development with Maven is intended for Android developers or devops engineers who want to use Maven to effectively develop quality Android applications. It would be helpful, but not necessary, if you have some previous experience with Maven.
R High Performance Programming
R High Performance Programming
Aloysius Lim
¥54.49
This book is for programmers and developers who want to improve the performance of their R programs by making them run faster with large data sets or who are trying to solve a pesky performance problem.
Getting Started with Knockout.js for .NET Developers
Getting Started with Knockout.js for .NET Developers
Andrey Akinshin
¥54.49
This book is intended for .NET developers who want to use the MVVM design pattern to create powerful client-side JavaScript linked to server-side C# logic. Basic experience with ASP.NET, Razor, and creating web applications is needed.
KnockoutJS Blueprints
KnockoutJS Blueprints
Carlo Russo
¥54.49
If you are a JavaScript developer and already know the basics of KnockoutJS and you want to get the most out of it, then this book is for you. This book will help in your transition from a small site to a large web application that is easily maintainable.
3D Printing Designs: Fun and Functional Projects
3D Printing Designs: Fun and Functional Projects
Joe Larson
¥54.49
Get to grips with 3D printing and learn to model designs using Blender About This Book From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs Rekindle your mathematical genius to design personalized objects for complex puzzles Who This Book Is For If you’re new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary. What You Will Learn Get to know about the different types of 3D printers and their limitations See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers Set up and configure Blender to model a file for 3D printing Understand material characteristics, printing specifications, tolerances, and design tips Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing Break down complex geometries into multiple simple shapes and model them in layers using Blender Design, manipulate, and export 3D models for 3D printing with Blender Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle In Detail 3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender. There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing. Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice. Style and approach This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.
Learning WordPress REST API
Learning WordPress REST API
Sufyan bin Uzayr
¥54.49
A practical tutorial to get you up and running with the revolutionary WordPress REST API About This Book Learn how to run the latest WordPress REST API with various platforms Create exciting apps and manage non-WordPress content with them Secure, export, and manage your data through illustrative examples Who This Book Is For This book is for WordPress developers and designers who want to get a complete practical understanding of the WordPress REST API and leverage it to create fully-featured web apps. What You Will Learn Use the WordPress REST API to read, write, and edit posts Create and work with metadata using the WordPress REST API Work with taxonomies using the REST API Add custom routes and build apps using the WordPress REST API Process requests and integrate with external applications and frameworks Make your WordPress projects ready for the RESTful API standard In Detail The WordPress REST API is a recent innovation that has the potential to unlock several new opportunities for WordPress developers. It can help you integrate with technologies outside of WordPress, as well as offer great flexibility when developing themes and plugins for WordPress. As such, the REST API can make developers’ lives easier. The book begins by covering the basics of the REST API and how it can be used along with WordPress. Learn how the REST API interacts with WordPress, allowing you to copy posts and modify post metadata. Move on to get an understanding of taxonomies and user roles are in WordPress and how to use them with the WordPress REST API. Next, find out how to edit and process forms with AJAX and how to create custom routes and functions. You will create a fully-functional single page web app using a WordPress site and the REST API. Lastly, you will see how to deal with the REST API in future versions and will use it to interact it with third-party services. By the end of the book, you will be able to work with the WordPress REST API to build web applications. Style and Approach A step by step tutorial to explain the new and exciting world of the WordPress REST API with the real world examples.
Practical Responsive Typography
Practical Responsive Typography
Dario Calonaci
¥54.49
Get your attractive type design up and running in the browser with real-world, responsive, and tailored tutorials About This Book No coding experience necessary - get started with responsive typography today! Find out how to customize your own typography designs to truly own your website's identity From the basics to cutting-edge design, this book is the perfect guide Who This Book Is For This book is for web developers familiar with the basics of HTML5 and CSS3 who want to learn how to implement responsive typography. No coding experience is required, so dive in and get started! What You Will Learn Customize and personalize fonts on a responsive website Learn how to write CSS3 rules for viewports Define media queries and write them using CSS3 and HTML5 Implement SASS typography techniques to minimize the CSS output and manage the font variables Get to grips with dropcaps and learn how to use them effectively on the web In Detail Typography is an essential part of any website’s design. It can help you stand out from the crowd, communicate with clarity, and cultivate a distinctive identity. Practical Responsive Typography demonstrates how to use typography to greatest effect. With this book you won't underestimate it's importance - you'll be in complete control over this crucial component of web design. From scaling and optimizing screen spaces to using a range of different web fonts, you'll quickly get up to speed with the practical considerations behind successful typography. But more than the fundamentals, you'll also find out how to go further by customizing typography designs to suit your identity. Style and approach This is an easy-to-follow guide full of real-world examples and tutorials. Each typography style and rule is clearly explained and placed in context.
Building a 3D Game with LibGDX
Building a 3D Game with LibGDX
Sebastián Di Giuseppe,Andreas Krühlmann,Elmar van Rijnswou
¥54.49
Learn how to build an exciting 3D game with LibGDX from scratch About This Book Implement an exhaustive list of features that LibGDX unleashes to build your 3D game. Write, test, and debug your application on your desktop and deploy them on multiple platforms. Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX. Who This Book Is For If you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated. What You Will Learn Learn the potential of LibGDX in game development Understand the LibGDX architecture and explore platform limitation and variations Explore the various approaches for game development using LibGDX Learn about the common mistakes and possible solutions of development Discover the 3D workflow with Blender and how it works with LibGDX Implement 3D models along with textures and animations into your games Familiarize yourself with Scene2D and its potential to boost your game’s design In Detail LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX’s 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! Style and approach A step by step guide on building a 3D game with LibGDX and implementing an exhaustive list of features that you would wish to incorporate into your 3D game
Getting Started with Terraform - Second Edition
Getting Started with Terraform - Second Edition
Kirill Shirinkin
¥54.49
Build, Manage and Improve your infrastructure effortlessly. About This Book ? An up-to-date and comprehensive resource on Terraform that lets you quickly and efficiently launch your infrastructure ? Learn how to implement your infrastructure as code and make secure, effective changes to your infrastructure ? Learn to build multi-cloud fault-tolerant systems and simplify the management and orchestration of even the largest scale and most complex cloud infrastructures Who This Book Is For This book is for developers and operators who already have some exposure to working with infrastructure but want to improve their workflow and introduce infrastructure as a code practice. Knowledge of essential Amazon Web Services components (EC2, VPC, IAM) would help contextualize the examples provided. Basic understanding of Jenkins and Shell *s will be helpful for the chapters on the production usage of Terraform. What You Will Learn ? Understand what Infrastructure as Code (IaC) means and why it matters ? Install, configure, and deploy Terraform ? Take full control of your infrastructure in the form of code ? Manage complete infrastructure, starting with a single server and scaling beyond any limits ? Discover a great set of production-ready practices to manage infrastructure ? Set up CI/CD pipelines to test and deliver Terraform stacks ? Construct templates to simplify more complex provisioning tasks In Detail Terraform is a tool used to efficiently build, configure, and improve the production infrastructure. It can manage the existing infrastructure as well as create custom in-house solutions. This book shows you when and how to implement infrastructure as a code practices with Terraform. It covers everything necessary to set up the complete management of infrastructure with Terraform, starting with the basics of using providers and resources. It is a comprehensive guide that begins with very small infrastructure templates and takes you all the way to managing complex systems, all using concrete examples that evolve over the course of the book. The book ends with the complete workflow of managing a production infrastructure as code—this is achieved with the help of version control and continuous integration. The readers will also learn how to combine multiple providers in a single template and manage different code bases with many complex modules. It focuses on how to set up continuous integration for the infrastructure code. The readers will be able to use Terraform to build, change, and combine infrastructure safely and efficiently. Style and approach This book will help and guide you to implement Terraform in your infrastructure. The readers will start by working on very small infrastructure templates and then slowly move on to manage complex systems, all by using concrete examples that will evolve during the course of the book.