Microsoft Windows Communication Foundation 4.0 Cookbook for Developing SOA Appli
¥90.46
The recipes in this book are easy to understand and follow as the author discusses real-world scenarios. The range of topics covered in this book will bring out the forward-thinking WCF developer in you. It is not a comprehensive reference to the whole of WCF, but a practical guide that boosts proficiency when working with the various features of WCF. The examples are supported by relevant background information for ease of understanding. If you work with Windows Communication Foundation 4.0 and you want to be efficient when working with WCF features such as interoperability, proxy generation, and security, you will find this book very useful. With this book you will be able to find quick and handy solutions for various kinds of service development scenarios using Microsoft Windows Communication Foundation 4.0. To follow the recipes you will need to be comfortable with .NET Framework, C# programming, and the basics of SOA and how to develop them.
Silverlight 4 User Interface Cookbook
¥90.46
Written in a Cookbook style, this book offers learning and techniques through recipes. It contains step-by-step instructions for designers and developers who want to learn about how to design and implement numerous user interface patterns with Silverlight. It will take you a step further by providing you with professional and proven user interface and user experience guidelines wherever possible. The book is designed in such a way that you can explore it chapter-by-chapter, or read it in any order. Written in a Cookbook style, this book offers learning and techniques through recipes. It contains step-by-step instructions for designers and developers who want to learn about how to design and implement numerous user interface patterns with Silverlight. It will take you a step further by providing you with professional and proven user interface and user experience guidelines wherever possible. The book is designed in such a way that you can explore it chapter-by-chapter, or read it in any order.
Mastering LibGDX Game Development
¥90.46
Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise *ed cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.
Mastering Apache Cassandra - Second Edition
¥90.46
The book is aimed at intermediate developers with an understanding of core database concepts who want to become a master at implementing Cassandra for their application.
Groovy for Domain-specific Languages - Second Edition
¥90.46
Extend and enhance your Java applications with domain-specific *ing in Groovy About This Book Build domain-specific mini languages in Groovy that integrate seamlessly with your Java apps with this hands-on guide Increase stakeholder participation in the development process with domain-specific *ing in Groovy Get up to speed with the newest features in Groovy using this second edition and integrate Groovy-based DSLs into your existing Java applications. Who This Book Is For This book is for Java software developers who have an interest in building domain *ing into their Java applications. No knowledge of Groovy is required, although it will be helpful. This book does not teach Groovy, but quickly introduces the basic ideas of Groovy. An experienced Java developer should have no problems with these and move quickly on to the more involved aspects of creating DSLs with Groovy. No experience of creating a DSL is required. What You Will Learn Familiarize yourself with Groovy *ing and work with Groovy closures Use the meta-programming features in Groovy to build mini languages Employ Groovy mark-up and builders to simplify application development Familiarize yourself with Groovy mark-up and build your own Groovy builders Build effective DSLs with operator overloading, command chains, builders, and a host of other Groovy language features Integrate Groovy with your Java and JVM based applications In Detail The times when developing on the JVM meant you were a Java programmer have long passed. The JVM is now firmly established as a polyglot development environment with many projects opting for alternative development languages to Java such as Groovy, Scala, Clojure, and JRuby. In this pantheon of development languages, Groovy stands out for its excellent DSL enabling features which allows it to be manipulated to produce mini languages that are tailored to a project’s needs. A comprehensive tutorial on designing and developing mini Groovy based Domain Specific Languages, this book will guide you through the development of several mini DSLs that will help you gain all the skills needed to develop your own Groovy based DSLs with confidence and ease. Starting with the bare basics, this book will focus on how Groovy can be used to construct domain specific mini languages, and will go through the more complex meta-programming features of Groovy, including using the Abstract Syntax Tree (AST). Practical examples are used throughout this book to de-mystify these seemingly complex language features and to show how they can be used to create simple and elegant DSLs. Packed with examples, including several fully worked DSLs, this book will serve as a springboard for developing your own DSLs. Style and approach This book is a hands-on guide that will walk you through examples for building DSLs with Groovy rather than just talking about "metaprogramming with Groovy". The examples in this book have been designed to help you gain a good working knowledge of the techniques involved and apply these to producing your own Groovy based DSLs.
Mastering Android NDK
¥90.46
Master the skills you need to develop portable, highly-functional Android applications using NDK About This Book Develop portable games using Android NDK and debug them on your desktop Familiarise yourself with different popular C++ libraries on Android and use them in your games Write multi-threaded code with graphics, sound, networking, and resource storage Who This Book Is For If you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE. What You Will Learn Explore popular C++ libraries and use them on Android Write portable, multithreaded native networking code Create portable audio framework using OpenAL Implement portable rendering framework using OpenGL ES 3 Debug mobile applications on your desktop machine Access resources from APK archives Render text with FreeType In Detail Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains. This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process. Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application. Style and approach This book adopts a step-by-step approach and each chapter is based on the material from the previous ones. The book focuses on putting to your knowledge of C++ use while you develop Android applications of your own.
iOS Game Programming Cookbook
¥90.46
This book is for developers who are willing to explore iOS game programming in depth. Good knowledge level and understanding of iOS game development will be an added advantage. You should already have a working installation of Xcode and Sprite kit.
Salesforce Reporting and Dashboards
¥90.46
This book is intended for all Salesforce users—administrators, managers, business analysts, or report writers who are new to creating reports or dashboards within Salesforce. Basic knowledge of the Salesforce platform is required.
Elastix Unified Communications Server Cookbook
¥90.46
This book is aimed at those who want to learn how to set up an Elastix Unified Communications Server without losing ground on Unified Communications and Voice over IP.
Apache Maven Cookbook
¥90.46
If you are a Java developer or a manager who has experience with Apache Maven and want to extend your knowledge, then this is the ideal book for you. Apache Maven Cookbook is for those who want to learn how Apache Maven can be used for build automation. It is also meant for those familiar with Apache Maven, but want to understand the finer nuances of Maven and solve specific problems.
Learning Salesforce Visual Workflow
¥90.46
Learning Salesforce Visual Workflow is intended for those who want to use Flows to automate their business requirements by click not code. Salesforce maintains an incredibly user-friendly interface; no previous experience in computer coding or programming is required.
Learning .NET High-performance Programming
¥90.46
If you are a .NET developer with an understanding of application development, but want to learn how to optimize the performance of your applications, this is the book for you. Basic knowledge of C# is expected.
Mastering CryEngine
¥90.46
A comprehensive guide that covers advanced tasks performed with the CryENGINE system using interesting examples and illustrations demonstrating each of its features. This book is designed for developers who already have a basic understanding of CryENGINE and who want to take their skills to the next level. Whether you are a hobbyist developer or you are working on an AAA project, Mastering CryENGINE will help you enhance your CryENGINE proficiency.
The Professional ScrumMaster's Handbook
¥90.46
Focusing on the ScrumMaster role and responsibilities, this book presents solutions and ideas for common problems, improving the overall methodology of a ScrumMaster's approach. The Professional ScrumMaster’s Handbook is for anybody who wishes to be a true ScrumMaster as the role was originally intended - a fearless, professional, change facilitator. This book extends your working knowledge of Scrum to explore other avenues and ways of thinking to help teams and organizations reach their full potential.
Windows Server 2012 Hyper-V
¥90.46
This books takes a comprehensive tutorial approach with plenty of screenshots and detailed step-by-step instructions. This book is for Windows server administrators, who may not necessarily be familiar with Hyper-V, and also for existing Hyper-V administrators who want to advance their skills in Windows Server 2012 Hyper-V.
PlayStation?Mobile Development Cookbook
¥90.46
Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation?Mobile development. If you've got some prior experience with C# and want to create awesome projects for the PlayStation?Vita and PlayStation?Certified devices, then this book is for you.
Appcelerator Titanium Application Development by Example Beginner’s Guide
¥90.46
"Appcelerator Titanium Application Development by Example Beginner's Guide" is an example-driven tour of the language that guides you through all the stages of app design. The style is relaxed and friendly whilst remaining concise and structured. If you are new to this technology or curious about the possibilities of Appcelerator Titanium then this book is for you. If you are a web developer who is looking for a way to craft cross-platform apps, then this book and the Titanium language is the choice for you.
WebSphere Application Server 7.0 Administration Guide
¥90.46
This book is an example-driven tutorial that introduces you to the WebSphere application server and then takes you through all the major aspects of server configuration. It covers everything you need to deploy and tune your applications for best performance. This book is for administrators with some experience in Java who want to get started with WebSphere. Existing WebSphere users will also find this book useful, especially as there are so many new features in the new version.
Oracle 10g/11g Data and Database Management Utilities
¥90.46
This book is written using a practical approach that guides you through different practical scenarios. It provides a brief introduction to the topics; this way you can quickly get to know the main features, start being productive with the tool, and grow with it at a fast pace. You won't have to spend too much time getting to the basics of the tool and can immediately progress towards the advanced tips. Using this practical approach you don't have to spend valuable time trying to decipher arid reference manuals; you can easily set up the practical scenarios, and try to follow up the presentations. The images used in the book come from real scenarios, and the output is always explained so you can easily interpret what is being displayed on the screen after issuing the commands. This book is aimed at all Oracle professionals who interact with the database through the data and database utilities and are willing to optimize their interaction with it. Entry-level users will get acquainted with the best practices to get their job done in a timely and efficient manner. Advanced users will find useful tips and How-Tos that will help them focus on getting the most out of the database utilities and fine-tune batch processing.
Moodle Administration
¥90.46
Written in a clear, straightforward way with lots of screenshots and direct instructions this book will equip you with all the tools you need to set up, optimize, extend, and maintain a Moodle system. A problem-solution approach has been taken when possible to bring the content more in line with your day-to-day operations. This book is written for technicians, systems administrators, as well as academic staff”basically anyone who has to administer a Moodle system. Whether you are dealing with a small-scale local Moodle system or a large-scale multi-site Virtual Learning Environment, this book will assist you with any administrative tasks. Some basic Moodle knowledge is helpful, but not essential.
OSWorkflow: A guide for Java developers and architects to integrating…
¥90.46
This book gives step-by-step instructions on how to do things. The basics are explained first and then examples help to clarify and reinforce the principles. The book is aimed at experienced Java developers and system architects who want to develop complex Java applications using the OSWorkflow workflow engine. OSWorkflow is a flexible low-level workflow implementation for developers and architects; it is not a quick "plug-and-play" solution for non-technical end users.

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