Learning OpenCV 3 Computer Vision with Python - Second Edition
¥80.65
Unleash the power of computer vision with Python using OpenCV About This Book Create impressive applications with OpenCV and Python Familiarize yourself with advanced machine learning concepts Harness the power of computer vision with this easy-to-follow guide Who This Book Is For Intended for novices to the world of OpenCV and computer vision, as well as OpenCV veterans that want to learn about what's new in OpenCV 3, this book is useful as a reference for experts and a training manual for beginners, or for anybody who wants to familiarize themselves with the concepts of object classification and detection in simple and understandable terms. Basic knowledge about Python and programming concepts is required, although the book has an easy learning curve both from a theoretical and coding point of view. What You Will Learn Install and familiarize yourself with OpenCV 3's Python API Grasp the basics of image processing and video analysis Identify and recognize objects in images and videos Detect and recognize faces using OpenCV Train and use your own object classifiers Learn about machine learning concepts in a computer vision context Work with artificial neural networks using OpenCV Develop your own computer vision real-life application In Detail OpenCV 3 is a state-of-the-art computer vision library that allows a great variety of image and video processing operations. Some of the more spectacular and futuristic features such as face recognition or object tracking are easily achievable with OpenCV 3. Learning the basic concepts behind computer vision algorithms, models, and OpenCV's API will enable the development of all sorts of real-world applications, including security and surveillance. Starting with basic image processing operations, the book will take you through to advanced computer vision concepts. Computer vision is a rapidly evolving science whose applications in the real world are exploding, so this book will appeal to computer vision novices as well as experts of the subject wanting to learn the brand new OpenCV 3.0.0. You will build a theoretical foundation of image processing and video analysis, and progress to the concepts of classification through machine learning, acquiring the technical know-how that will allow you to create and use object detectors and classifiers, and even track objects in movies or video camera feeds. Finally, the journey will end in the world of artificial neural networks, along with the development of a hand-written digits recognition application. Style and approach This book is a comprehensive guide to the brand new OpenCV 3 with Python to develop real-life computer vision applications.
NumPy: Beginner's Guide - Third Edition
¥80.65
This book is for the scientists, engineers, programmers, or analysts looking for a high-quality, open source mathematical library. Knowledge of Python is assumed. Also, some affinity, or at least interest, in mathematics and statistics is required. However, I have provided brief explanations and pointers to learning resources.
Python Web Penetration Testing Cookbook
¥80.65
This book is for testers looking for quick access to powerful, modern tools and customizable *s to kick-start the creation of their own Python web penetration testing toolbox.
Android Game Programming by Example
¥80.65
The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
PhoneGap By Example
¥80.65
If you are a web developer with some experience in the development of single page applications and want to enter the world of mobile applications, then this technology and book are ideal for you. No previous experience in the C++ or Java languages is required.
Power Up Your PowToon Studio Project
¥80.65
Whether you are a beginner wanting to learn from a professional or a seasoned user looking for a refresher, this is the book for you.
PhoneGap: Beginner's Guide - Third Edition
¥80.65
This book is for web developers who want to be productive in the mobile market quickly. In fact, by using PhoneGap, it's possible to deploy native applications based on web standards. This book assumes a very small knowledge of HTML/CSS/JavaScript and mobile platforms, such as Android, BlackBerry, iOS, and Windows Phone, and takes the reader step-by-step into a deep overview of PhoneGap and its APIs.
Learning Java by Building Android Games
¥80.65
If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.
Creating Mobile Apps with Appcelerator Titanium
¥80.65
Creating Mobile Apps with Appcelerator Titanium provides a hands-on approach and working examples on creating apps and games as well as embedding them onto a social networking website. Developers can then move on from there to develop their own applications based on the ones they have developed throughout the course of this book."Creating Mobile Apps with Appcelerator Titanium" is for developers who have experience with modern languages and development environments. Also, if you are familiar with the concepts of Object-oriented Programming (OOP), reusable components, AJAX closures, and so on, this book will help you leverage that knowledge in mobile development.This book will also cater to Titanium users who wish to know more about Titanium’s broad range of capabilities and will help you to expand Titanium's basic set of features by using extension modules.
Construct 2 Game Development by Example
¥80.65
This book uses practical examples to teach readers, and imparts the key skills and techniques of working in Construct 2 through building complete game projects. This book is for complete beginners who have always wanted to learn how to make games and have never tried. It is the perfect introduction to game development, design, and production.
3D printing with RepRap Cookbook
¥80.65
A systematic guide consisting of over 100 recipes which focus on helping you understand the process of 3D printing using RepRap machines. The book aims at providing professionals with a series of working recipes to help make their fuzzy notions into real, saleable projects/objects using 3D printing technology. This book is for novice designers and artists who own a RepRap-based 3D printer, have fundamental knowledge of its working, and who desire to gain better mastery of the printing process. For the more experienced user, it will provide a handy visual resource, with side-by-side comparisons of the two most popular slicers, Skeinforge and Slic3r. A basic understanding of designing and modeling principles and elementary knowledge of digital modeling would be a plus.
Near Field Communication with Android Cookbook
¥80.65
An easy-to-follow guide, full of hands-on examples of and real-world applications. Each recipe is explained and placed in context. If you want to learn how to create NFC-enabled Android applications, this is the book for you. Perhaps you already know a bit about Android application developments but have never used NFC, or perhaps you know a little about NFC android development but want some more advanced features and examples. In either case, this book will get you up and running quickly. You are expected to have Android programming knowledge.
Mastering Manga Studio 5
¥80.65
Mastering Manga Studio 5 will follow an explanatory, work through manual approach. The main features of Manga will be presented in each section along with exciting tips, vital techniques and impressive workflows.This book is for those who already have some Manga Studio and graphics program experience. It is not a beginner's guide, but if you are a novice Manga Studio 5 user it will help you to master the time-saving features of the software.
CoffeeScript Application Development
¥80.65
CoffeeScript Application Development is a practical, hands-on guide with step-by-step instructions. Follow the smooth and easy tutorial approach, covering examples that build in complexity. By the final chapter you'll be wondering why you didn't try CoffeeScript sooner.If you are a JavaScript developer who wants to save time and add power to your code, then this is the book that will help you do it. With minimal fuss you will learn a whole new language which will reduce your application development time from weeks to days.
Puppet 3 Cookbook
¥80.65
Puppet 3 Cookbook is written in a Cookbook style, showing you how to set up and expand your Puppet infrastructure. It not only gives you everything you need to become a Puppet expert, but includes powerful code samples and techniques developed over many years of production experience. With it, you’ll save time and effort by automating tedious manual processes, impress your boss by delivering better business value from IT, and future-proof your career by getting to grips with the new technologies revolutionizing the industry."Puppet 3 Cookbook" is for anyone who builds and administers servers, especially in a web operations context. It requires some experience of Linux systems administration, including familiarity with the command line, file system, and text editing. No programming experience is required.
Production Ready OpenStack - Recipes for Successful Environments
¥80.65
Over 90 practical and highly applicable recipes to successfully deploy various OpenStack configurations in productionAbout This BookGet a deep understanding of OpenStack’s internal structure and servicesLearn real-world examples on how to build and configure various production grade use cases for each of OpenStack's servicesUse a step-by-step approach to install and configure OpenStack’s services to provide Compute, Storage, and Networking as a services for cloud workloads Who This Book Is For If you have a basic understanding of Linux and Cloud computing and want to learn about configurations that OpenStack supports, this is the book for you. Knowledge of virtualization and managing Linux environments is expected. Prior knowledge or experience of OpenStack is not required, although beneficial.What You Will LearnPlan an installation of OpenStack with a basic configurationDeploy OpenStack in a highly available configurationConfigure Keystone Identity services with multiple types of identity backendsConfigure Glance Image Store with File, NFS, Swift, or Ceph image backends and use local image cachingDesign Cinder to use a single storage provider such as LVM, Ceph, and NFS backends, or to use multiple storage backends simultaneouslyManage and configure the OpenStack networking backendConfigure OpenStack's compute hypervisor and the instance scheduling mechanismBuild and customize the OpenStack dashboard In Detail OpenStack is the most popular open source cloud platform used by organizations building internal private clouds and by public cloud providers. OpenStack is designed in a fully distributed architecture to provide Infrastructure as a Service, allowing us to maintain a massively scalable cloud infrastructure. OpenStack is developed by a vibrant community of open source developers who come from the largest software companies in the world. The book provides a comprehensive and practical guide to the multiple uses cases and configurations that OpenStack supports. This book simplifies the learning process by guiding you through how to install OpenStack in a single controller configuration. The book goes deeper into deploying OpenStack in a highly available configuration. You’ll then configure Keystone Identity Services using LDAP, Active Directory, or the MySQL identity provider and configure a caching layer and SSL. After that, you will configure storage back-end providers for Glance and Cinder, which will include Ceph, NFS, Swift, and local storage. Then you will configure the Neutron networking service with provider network VLANs, and tenant network VXLAN and GRE. Also, you will configure Nova’s Hypervisor with KVM, and QEMU emulation, and you will configure Nova’s scheduler filters and weights. Finally, you will configure Horizon to use Apache HTTPD and SSL, and you will customize the dashboard’s appearance.Style and approach This book consists of clear, concise instructions coupled with practical and applicable recipes that will enable you to use and implement the latest features of OpenStack.
Learning Bayesian Models with R
¥80.65
Become an expert in Bayesian Machine Learning methods using R and apply them to solve real-world big data problemsAbout This BookUnderstand the principles of Bayesian Inference with less mathematical equationsLearn state-of-the art Machine Learning methodsFamiliarize yourself with the recent advances in Deep Learning and Big Data frameworks with this step-by-step guide Who This Book Is For This book is for statisticians, analysts, and data scientists who want to build a Bayes-based system with R and implement it in their day-to-day models and projects. It is mainly intended for Data Scientists and Software Engineers who are involved in the development of Advanced Analytics applications. To understand this book, it would be useful if you have basic knowledge of probability theory and analytics and some familiarity with the programming language R.What You Will LearnSet up the R environmentCreate a classification model to predict and explore discrete variablesGet acquainted with Probability Theory to analyze random eventsBuild Linear Regression modelsUse Bayesian networks to infer the probability distribution of decision variables in a problemModel a problem using Bayesian Linear Regression approach with the R package BLRUse Bayesian Logistic Regression model to classify numerical dataPerform Bayesian Inference on massively large data sets using the MapReduce programs in R and Cloud computing In Detail Bayesian Inference provides a unified framework to deal with all sorts of uncertainties when learning patterns form data using machine learning models and use it for predicting future observations. However, learning and implementing Bayesian models is not easy for data science practitioners due to the level of mathematical treatment involved. Also, applying Bayesian methods to real-world problems requires high computational resources. With the recent advances in computation and several open sources packages available in R, Bayesian modeling has become more feasible to use for practical applications today. Therefore, it would be advantageous for all data scientists and engineers to understand Bayesian methods and apply them in their projects to achieve better results. Learning Bayesian Models with R starts by giving you a comprehensive coverage of the Bayesian Machine Learning models and the R packages that implement them. It begins with an introduction to the fundamentals of probability theory and R programming for those who are new to the subject. Then the book covers some of the important machine learning methods, both supervised and unsupervised learning, implemented using Bayesian Inference and R. Every chapter begins with a theoretical de*ion of the method explained in a very simple manner. Then, relevant R packages are discussed and some illustrations using data sets from the UCI Machine Learning repository are given. Each chapter ends with some simple exercises for you to get hands-on experience of the concepts and R packages discussed in the chapter. The last chapters are devoted to the latest development in the field, specifically Deep Learning, which uses a class of Neural Network models that are currently at the frontier of Artificial Intelligence. The book concludes with the application of Bayesian methods on Big Data using the Hadoop and Spark frameworks.Style and approach The book first gives you a theoretical de*ion of the Bayesian models in simple language, followed by details of its implementation in the R package. Each chapter has illustrations for the use of Bayesian model and the corresponding R package, using data sets from the UCI Machine Learning repository. Each chapter also contains sufficient exercises for you to get more hands-on practice.
Selenium Testing Tools Cookbook - Second Edition
¥80.65
Over 90 recipes to help you build and run automated tests for your web applications with Selenium WebDriverAbout This BookLearn to leverage the power of Selenium WebDriver with simple examples that illustrate real-world problems and their workaroundsExplains the testing of mobile applications with Appium for mobile platforms such as iOS and AndroidA pragmatic manual with engaging recipes and attractive screenshots to test your web applications efficiently Who This Book Is For This book is intended for software quality assurance/testing professionals, software project managers, or software developers with prior experience in using Selenium and Java to test web-based applications. This books also provides examples for C#, Python and Ruby users.What You Will LearnUnderstand how the locators work and use various locator methods to build reliable testsBuild reliable and maintainable tests with the Selenium WebDriver APIUse the PageFactory pattern to build a robust and easy to maintain test frameworkBuild data-driven tests and extend Selenium API to implement custom steps and checksIntegrate and use ATDD/BDD tools such as Cucumber, SpecFlow, Capybara, and Behave with the Selenium WebDriver APISet up iPhone/iPad and Android simulators and devices to test your mobile web application with AppiumSet up Selenium Grid for faster and parallel running of tests, increasing test coverage and reducing test execution time for cross-browser testingBuild extended Selenium WebDriver tests for additional coverage In Detail This book is an incremental guide that will help you learn and use the advanced features of the Selenium toolset including the WebDriver API in various situations to build a reliable test automation. You start off by setting up the test development environment and gain tips on the advanced locater strategy and the effective use of the Selenium WebDriver API. After that, the use of design patterns such as data - driven tests and PageFactory are demonstrated. You will then be familiarised with extending Selenium WebDriver API by implementing custom tasks and setting up your own distributed environment to run tests in parallel for cross-browser testing. Finally, we give you some tips on integrating Selenium WebDriver with other popular tools and testing mobile applications. By the end of this book, you will have learned enough to solve complex testing issues on your own.Style and approach This recipe-based guide covers real-life scenarios of testing your web apps with Selenium. Each recipe begins with a short introduction and key concepts along with illustrated examples of use cases, and ends with detailed but informative de*ions of the inner workings of the example.
Talend OpenStudio Cookbook
¥80.65
Primarily designed as a reference book, simple and effective exercises based upon genuine real-world tasks enable the developer to reduce the time to deliver the results. Presentation of the activities in a recipe format will enable the readers to grasp even the complex concepts with consummate ease.Talend Open Studio Cookbook is principally aimed at relative beginners and intermediate Talend Developers who have used the product to perform some simple integration tasks, possibly via a training course or beginner's tutorials.
PostgreSQL 9 High Availability Cookbook
¥80.65
A comprehensive series of dependable recipes to design, build, and implement a PostgreSQL server architecture free of common pitfalls that can operate for years to come. Each chapter is packed with instructions and examples to simplify even highly complex database operations. If you are a PostgreSQL DBA working on Linux systems who want a database that never gives up, this book is for you. If you've ever experienced a database outage, restored from a backup, spent hours trying to repair a malfunctioning cluster, or simply want to guarantee system stability, this book is definitely for you.
GameMaker Cookbook
¥80.65
Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book Design and develop game elements that can be used alone or stacked to enhance your gaming experience Explore extensions that can unlock GameMaker: Studio’s true potential to create complex games A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn Set up player control schemes of various types, such as touch controls and a gamepad Create your own physics sandbox Get accustomed to advanced player movement Implement music and 3D sound in your games Utilize GameMaker’s GUI layers to create exciting games Generate adjustable game settings and save systems Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio’s full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.

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