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Mastering SFML Game Development
Mastering SFML Game Development
Raimondas Pupius
¥80.65
Create complex and visually stunning games using all the advanced features available in SFML development About This Book Build custom tools, designed to work with your specific game. Use raw modern OpenGL and go beyond SFML. Revamp your code for better structural design, faster rendering, and flashier graphics. Use advanced lighting techniques to add that extra touch of sophistication. Implement a very fast and efficient particle system by using a cache-friendly design. Who This Book Is For This book is ideal for game developers who have some basic knowledge of SFML and also are familiar with C++ coding in general. No knowledge of OpenGL or even more advanced rendering techniques is required. You will be guided through every bit of code step by step. What You Will Learn Dive deep into creating complex and visually stunning games using SFML, as well as advanced OpenGL rendering and shading techniques Build an advanced, dynamic lighting and shadowing system to add an extra graphical kick to your games and make them feel a lot more dynamic Craft your own custom tools for editing game media, such as maps, and speed up the process of content creation Optimize your code to make it blazing fast and robust for the users, even with visually demanding scenes Get a complete grip on the best practices and industry grade game development design patterns used for AAA projects In Detail SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. It provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications. This book will help you become an expert of SFML by using all of its features to its full potential. It begins by going over some of the foundational code necessary in order to make our RPG project run. By the end of chapter 3, we will have successfully picked up and deployed a fast and efficient particle system that makes the game look much more ‘alive’. Throughout the next couple of chapters, you will be successfully editing the game maps with ease, all thanks to the custom tools we’re going to be building. From this point on, it’s all about making the game look good. After being introduced to the use of shaders and raw OpenGL, you will be guided through implementing dynamic scene lighting, the use of normal and specular maps, and dynamic soft shadows. However, no project is complete without being optimized first. The very last chapter will wrap up our project by making it lightning fast and efficient. Style and approach This book uses a step by step approach by breaking the problems down into smaller, much more manageable obstacles, and guiding the reader through them with verified, flexible, and autonomous solutions.
AWS Administration Cookbook
AWS Administration Cookbook
Lucas Chan
¥80.65
Amazon Web Services (AWS) is a bundled remote computing service that provides cloud computing infrastructure over the Internet with storage, bandwidth, and customized support for application programming interfaces (API). Implementing these services to efficiently administer your cloud environments is a core task. This book will help you build and administer your cloud environment with AWS. We'll begin with the AWS fundamentals, and you'll build the foundation for the recipes you'll work on throughout the book. Next, you will find out how to manage multiple accounts and set up consolidated billing. You will then learn to set up reliable and fast hosting for static websites, share data between running instances, and back up your data for compliance. Moving on, you will find out how to use the compute service to enable consistent and fast instance provisioning, and will see how to provision storage volumes and autoscale an application server. Next, you'll discover how to effectively use the networking and database service of AWS. You will also learn about the different management tools of AWS along with securing your AWS cloud. Finally, you will learn to estimate the costs for your cloud. By the end of the book, you will be able to easily administer your AWS cloud. What you will learn ?Discover the best practices to achieve an automated repeatable infrastructure in AWS ?Bring down your IT costs by managing AWS successfully and deliver high availability, fault tolerance, and scalability ?Make any website faster with static and dynamic caching ?Create monitoring and alerting dashboards using CloudWatch ?Migrate a database to AWS ?Set up consolidated billing to achieve simple and effective cost management with accounts ?Host a domain and find out how you can automate health checks About the Author Lucas Chan has been working in tech since 1995 in a variety of development, systems admin, and DevOps roles. He is currently a senior consultant and engineer at Versent and technical director at Stax. He's been running production workloads on AWS for over 10 years. He's also a member of the APAC AWS warriors program and holds all five of the available AWS certifications. Rowan Udell has been working in development and operations for 15 years. He has held a variety of positions, such as SRE, frontend developer, backend developer, consultant, technical lead, and team leader. His travels have seen him work in start-ups and enterprises in the finance, education, and web industries in Australia and Canada. He currently works as a senior consultant with Versent, an AWS Advanced Partner in Sydney. He specializes in serverless applications and architectures on AWS, and contributes actively in the Serverless Framework community.
Learning Apache Cassandra - Second Edition
Learning Apache Cassandra - Second Edition
Sandeep Yarabarla
¥80.65
Cassandra is a distributed database that stands out thanks to its robust feature set and intuitive interface, while providing high availability and scalability of a distributed data store. This book will introduce you to the rich feature set offered by Cassandra, and empower you to create and manage a highly scalable, performant and fault-tolerant database layer. The book starts by explaining the new features implemented in Cassandra 3.x and get you set up with Cassandra. Then you'll walk through data modeling in Cassandra and the rich feature set available to design a flexible schema. Next you'll learn to create tables with composite partition keys, collections and user-defined types and get to know different methods to avoid denormalization of data. You will then proceed to create user-defined functions and aggregates in Cassandra. Then, you will set up a multi node cluster and see how the dynamics of Cassandra change with it. Finally, you will implement some application-level optimizations using a Java client. By the end of this book, you'll be fully equipped to build powerful, scalable Cassandra database layers for your applications. What you will learn ?Install Cassandra ?Create keyspaces and tables with multiple clustering columns to organize related data ?Use secondary indexes and materialized views to avoid denormalization of data
Game Development Patterns and Best Practices
Game Development Patterns and Best Practices
John P. Doran
¥80.65
Utilize proven solutions to solve common problems in game development About This Book ?Untangle your game development workflow, make cleaner code, and create structurally solid games ?Implement key programming patterns that will enable you to make efficient AI and remove duplication ?Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn ?Learn what design patterns are and why you would want to use them ?Reduce the maintenance burden with well-tested, cleaner code ?Employ the singleton pattern effectively to reduce your compiler workload ?Use the factory pattern to help you create different objects with the same creation logic and reduce coding time ?Improve game performance with Object Pools ?Allow game play to interact with physics or graphics in an abstract way ?Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to
Building Blockchain Projects
Building Blockchain Projects
Narayan Prusty
¥80.65
Key Features ?Create powerful, end-to-end applications for Blockchain using Ethereum ?Write your first program using the Solidity programming language ?Change the way you think and design your applications by using the all new database-Blockchain Book De*ion Blockchain is a decentralized ledger that maintains a continuously growing list of data records that are secured from tampering and revision. Every user is allowed to connect to the network, send new transactions to it, verify transactions, and create new blocks, making it permission-less. This book will teach you what Blockchain is, how it maintains data integrity, and how to create real-world Blockchain projects using Ethereum. With interesting real-world projects, you will learn how to write smart contracts which run exactly as programmed without any chance of fraud, censorship, or third-party interference, and build end-to-end applications for Blockchain. You will learn about concepts such as cryptography in cryptocurrencies, ether security, mining , smart contracts, solidity, and more. You will also learn about web sockets, various API services for Ethereum, and much more. The blockchain is the main technical innovation of bitcoin, where it serves as the public ledger for bitcoin transactions. What you will learn ?Walk through the basics of the Blockchain technology ?Implement Blockchain's technology and its features, and see what can be achieved using them ?Build DApps using Solidity and Web3.js ?Understand the geth command and cryptography ?Create Ethereum wallets ?Explore consortium blockchain
ServiceNow IT Operations Management
ServiceNow IT Operations Management
Ajaykumar Guggilla
¥80.65
Align your business requirements with IT by implementing ServiceNow IT Operations with ease. About This Book ?Written to the latest specification, it will cover basic to advanced concepts and architecture. ?Take a service-centric approach to operations management and consolidate all your resource data into a single system IT record. ?Beat the key challenge of managing multiple business operations (even running globally) over a complex IT infrastructure and see immediate results. Who This Book Is For The book is aimed at System administrators, IT operations and IT managers who plan to implement ServiceNow IT Operations Management for their organization. They have no knowledge of ServiceNow ITOM. What You Will Learn ?Step by step guide in setting up each features with in ServiceNow ITOM ?Install and configure the required application or plugin ?Integrate with other provider services as deemed appropriate ?Explore Orchestration capabilities and how to analyze the data ?Learn about the ServiceNow graphical interface ?Integrate with other applications within ServiceNow ?Aims to cover the fundamentals concepts to advanced concepts ?Best practices and advanced features In Detail ServiceNow ITOM enables infrastructure and processes to be managed in a highly automated manner. It contains various segments that ensure its applications and enterprise infrastructures are optimized for high performance and helps in creating a lean and agile organization through service-level visibility and automation. This book will be a
Kali Linux Intrusion and Exploitation Cookbook
Kali Linux Intrusion and Exploitation Cookbook
Ishan Girdhar,Dhruv Shah
¥80.65
Over 70 recipes for system administrators or DevOps to master Kali Linux 2 and perform effective security assessments About This Book ?Set up a penetration testing lab to conduct a preliminary assessment of attack surfaces and run exploits ?Improve your testing efficiency with the use of automated vulnerability scanners ?Work through step-by-step recipes to detect a wide array of vulnerabilities, exploit them to analyze their consequences, and identify security anomalies Who This Book Is For This book is intended for those who want to know more about information security. In particular, it's ideal for system administrators and system architects who want to ensure that the infrastructure and systems they are creating and managing are secure. This book helps both beginners and intermediates by allowing them to use it as a reference book and to gain in-depth knowledge. What You Will Learn ?Understand the importance of security assessments over merely setting up and managing systems/processes ?Familiarize yourself with tools such as OPENVAS to locate system and network vulnerabilities ?Discover multiple solutions to escalate privileges on a compromised machine ?Identify security anomalies in order to make your infrastructure secure and further strengthen it ?Acquire the skills to prevent infrastructure and application vulnerabilities ?Exploit vulnerabilities that require a complex setup with the help of Metasploit In Detail With the increasing threats of breaches and attacks on critical infrastructure, system administrators and architects can use Kali Linux 2.0 to
Mastering Sass
Mastering Sass
Luke Watts
¥80.65
Create interactive and responsive cross-browser apps with SASS and Compass About This Book Create data-intensive, highly scalable apps using Sass and COMPASS Master the concepts of Sass and COMPASS and unleash your potential to develop enterprise-grade apps This book is an experts’ guide on leveraging Sass and COMPASS features Who This Book Is For This book is aimed at those who know CSS3 and HTML5 quite well and who've built a few small-to-medium-sized websites from scratch using Sass and Compass. What You Will Learn Master Sass and Compass features Familiarize yourself with CSS and HTML concepts that are vital for a good Sass workflow. Build real-world websites focusing on layouts and content aspects Work on a grid system using Compass and Susy Automate your workflow with Gulp Write functions and mixins to leverage the control flow In Detail CSS and Sass add elegance and excellence to the basic language, and consist of a CSS-compatible syntax that allows you to use variables, nested rules, mixins, inline imports, and much more. This book will start with an overview of the features in Sass and Compass, most of which you'll already be familiar; however, this will ensure you know what’s expected as the book goes deeper into Sass and Compass. Next you will learn CSS and HTML concepts that are vital to a good Sass workflow. After all, Sass exists to simplify writing CSS, but it won’t teach you how to make clean, scalable, reusable CSS. For that, you need to understand some basic concepts of OOCSS, SMACCS, and Atomic Design. Once you’ve brushed up on the important concepts, it’s time to write some Sass. Mainly you’ll write a few functions and mixins that really leverage control flow using @if / @else loops and you’ll learn how to figure out when and why things are going wrong before they bring you to a stop. Moving further, you’ll learn how to use @debug, @warn and @error to properly handle errors. You’ll also learn about Gulp and how to use it to automate your workflow and reduce your repetitive tasks. And finally you’ll learn about sourcemaps. With sourcemaps, you’ll be able to write, debug, and view your Sass and Compass all from within the browser. It’ll even LiveReload too! As a bonus, you’ll take a look at that funky Flexbox, currently all the rage! You’ll learn how powerful and flexible it really is, and how you can use it with Compass. Best of all, it falls back very gracefully indeed! In fact, you’ll be able to apply it to any existing project without having to change a line of the original CSS. Style and approach This book will provide readers with practical, actionable expertise to enhance their knowledge
Buildbox 2.x Game Development
Buildbox 2.x Game Development
Ty Audronis
¥80.65
Build rich, high production value mobile games and distribute them across different platforms with Buildbox About This Book Create captivating 2D & 2.5D (isometric) video games for all platforms Leverage Buildbox to monetize and prepare your games for distribution This step-by-step tutorial will get you generating complex and media rich games with no coding experience Who This Book Is For This book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer. No coding experience is required. What You Will Learn Create the illusion of a 3D background in your game using parallax Add advanced controls and obstacles to our first world Develop assets (graphic and audio) for the Buildbox engine Design games based on the capabilities and limitations of Buildbox and their target platforms Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store Optimize your games to get the absolute best quality within platform restrictions Conquer common issues experienced with Buildbox development In Detail Buildbox is an “any skill level” development platform to develop video games with no coding experience. It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface. Using an example as a tutorial, we will relate the driving principles and you’ll see how you can implement these principles to develop any games on the platform. We begin by setting expectations and providing a brief overview of the software. But it’s not long before you “dive in” to creating your first video game. You will actually have a playable level (“world”) by the end of the second chapter. Later on, you’ll learn everything from basic graphics creation to advanced world design while you refine your first game, called “Ramblin’ Rover.” All along the way, you will see how certain functions could be used in tandem to create other types of games; hoping to spark imagination. We will follow the principles and process of monetization through ads and in-game rewards. Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create. Style and approach This book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.
Maya Programming with Python Cookbook
Maya Programming with Python Cookbook
Adrian Herbez
¥80.65
Master complex workflows and conquer the world with Python and Maya About This Book Improve your modelling skills and reduce your *ing problems using Python in Maya Learn to communicate with web applications using Python for easier team development A quick and practical answer to every problem you can have whilst *ing in Maya with Python Who This Book Is For This book is for Python developers who have just started *ing with Maya. What You Will Learn Find out how to use Python *ing to automate tedious tasks Create functional user interfaces to make *s easy to share with others Add new functionality to Maya via the power of *ing Import and export arbitrary data into and out of Maya Improve your workflow, and that of your team Create custom create custom controls to make rigs that are easy to work with Implement a system to render 3D assets for isometric games Use * jobs to trigger actions automatically in response to user interaction Open a command port to allow other applications to communicate with Maya In Detail Maya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome *ing problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build. Style and approach This book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.
Kali Linux 2 – Assuring Security by Penetration Testing - Third Edition
Kali Linux 2 – Assuring Security by Penetration Testing - Third Edition
Gerard Johansen,Lee Allen,Tedi Heriyanto
¥80.65
Achieve the gold standard in penetration testing with Kali using this masterpiece, now in its third edition! About This Book Get a rock-solid insight into penetration testing techniques and test your corporate network against threats like never before Formulate your pentesting strategies by relying on the most up-to-date and feature-rich Kali version in town—Kali Linux 2 (aka Sana). Experience this journey with new cutting-edge wireless penetration tools and a variety of new features to make your pentesting experience smoother Who This Book Is For If you are an IT security professional or a student with basic knowledge of Unix/Linux operating systems, including an awareness of information security factors, and you want to use Kali Linux for penetration testing, this book is for you. What You Will Learn Find out to download and install your own copy of Kali Linux Properly scope and conduct the initial stages of a penetration test Conduct reconnaissance and enumeration of target networks Exploit and gain a foothold on a target system or network Obtain and crack passwords Use the Kali Linux NetHunter install to conduct wireless penetration testing Create proper penetration testing reports In Detail Kali Linux is a comprehensive penetration testing platform with advanced tools to identify, detect, and exploit the vulnerabilities uncovered in the target network environment. With Kali Linux, you can apply appropriate testing methodology with defined business objectives and a scheduled test plan, resulting in a successful penetration testing project engagement. Kali Linux – Assuring Security by Penetration Testing is a fully focused, structured book providing guidance on developing practical penetration testing skills by demonstrating cutting-edge hacker tools and techniques with a coherent, step-by-step approach. This book offers you all of the essential lab preparation and testing procedures that reflect real-world attack scenarios from a business perspective, in today's digital age. Style and approach This practical guide will showcase penetration testing through cutting-edge tools and techniques using a coherent, step-by-step approach.
Learning JavaScript Data Structures and Algorithms - Second Edition
Learning JavaScript Data Structures and Algorithms - Second Edition
Loiane Groner
¥80.65
Hone your skills by learning classic data structures and algorithms in JavaScript About This Book Understand common data structures and the associated algorithms, as well as the context in which they are used. Master existing JavaScript data structures such as array, set and map and learn how to implement new ones such as stacks, linked lists, trees and graphs. All concepts are explained in an easy way, followed by examples. Who This Book Is For If you are a student of Computer Science or are at the start of your technology career and want to explore JavaScript’s optimum ability, this book is for you. You need a basic knowledge of JavaScript and programming logic to start having fun with algorithms. What You Will Learn Declare, initialize, add, and remove items from arrays, stacks, and queues Get the knack of using algorithms such as DFS (Depth-first Search) and BFS (Breadth-First Search) for the most complex data structures Harness the power of creating linked lists, doubly linked lists, and circular linked lists Store unique elements with hash tables, dictionaries, and sets Use binary trees and binary search trees Sort data structures using a range of algorithms such as bubble sort, insertion sort, and quick sort In Detail This book begins by covering basics of the JavaScript language and introducing ECMAScript 7, before gradually moving on to the current implementations of ECMAScript 6. You will gain an in-depth knowledge of how hash tables and set data structure functions, as well as how trees and hash maps can be used to search files in a HD or represent a database. This book is an accessible route deeper into JavaScript. Graphs being one of the most complex data structures you’ll encounter, we’ll also give you a better understanding of why and how graphs are largely used in GPS navigation systems in social networks. Toward the end of the book, you’ll discover how all the theories presented by this book can be applied in real-world solutions while working on your own computer networks and Facebook searches. Style and approach This book gets straight to the point, providing you with examples of how a data structure or algorithm can be used and giving you real-world applications of the algorithm in JavaScript. With real-world use cases associated with each data structure, the book explains which data structure should be used to achieve the desired results in the real world.
Mastering Articulate Storyline
Mastering Articulate Storyline
Ashley Chiasson
¥80.65
Build up your e-learning development skills with Articulate Storyline About This Book Develop interactive e-learning projects using advanced techniques Impress your clients and/or audience with out-of-the-box interactions Step-by-step walkthroughs provide practical solutions Who This Book Is For This book is for anyone experienced in using the basic functions of Articulate Storyline who are yearning to learn more. It’s designed to provide a brief overview of key concepts, to help you refresh your knowledge of common functions, and teach you how to push Storyline to the limit! What You Will Learn Familiarize yourself with best practices for e-learning development Review key Storyline concepts before diving in deep with development Discover new ways of working within Storyline to extend slide content and enhance interactivity Personalize your story with advanced variable-based interactions See how JavaScript can be used in your stories to do some really neat things Assess your learners using customized assessment options and find out how to troubleshoot common issues Customize the learning experience by modifying the player properties and publishing settings Customize your story and prepare it for publishing In Detail Storyline is a powerful e-learning authoring tool that allows you to take your creativity to the next level. However, more often than not, projects don't require such complex interactions, leaving Storyline's full capabilities untapped. This book will provide you with the information you need to take your Storyline development up a notch by leveraging the full suite of possibilities Storyline has to offer. You will be provided with a refresher of the key concepts before we take you deep into the exciting world of enhanced interactivity, variables, and even some JavaScript—oh my! With downloadable activities, you can either follow along and compare your output, use the activities as they are, modify the activities to suit your own needs, or reverse-engineer the activities to better understand how they were developed. Style and approach You’ll get hands-on working with project files that were created with you in mind. As you move through each chapters, the practical, step-by-step approach will get you using some of the more advanced features of Storyline to create polished and snazzy interactions.
Node.js Web Development - Third Edition
Node.js Web Development - Third Edition
David Herron
¥80.65
Create real-time server-side applications with this practical, step-by-step guide About This Book Learn about server-side JavaScript with Node.js and Node modules through the most up-to-date book on Node.js web development Understand website development both with and without the Connect/Express web application framework Develop both HTTP server and client applications Who This Book Is For This book is for anybody looking for an alternative to the "P" languages (Perl, PHP, and Python), or anyone looking for a new paradigm of server-side application development. You should have at least a rudimentary understanding of JavaScript and web application development. What You Will Learn Install and use Node.js for both development and deployment Use the Express application framework Configure Bootstrap for mobile-first theming Use data storage engines such as MySQL, SQLITE3, and MongoDB Understand user authentication methods, including OAuth, with third-party services Deploy Node.js to live servers, including microservice development with Docker Perform unit testing with Mocha Perform functional testing of the web application with CasperJS In Detail Node.js is a server-side JavaScript platform using an event driven, non-blocking I/O model allowing users to build fast and scalable data-intensive applications running in real time. Node.js Web Development shows JavaScript is not just for browser-side applications. It can be used for server-side web application development, real-time applications, microservices, and much more. This book gives you an excellent starting point, bringing you straight to the heart of developing web applications with Node.js. You will progress from a rudimentary knowledge of JavaScript and server-side development to being able to create and maintain your own Node.js application. With this book you'll learn how to use the HTTP Server and Client objects, data storage with both SQL and MongoDB databases, real-time applications with Socket.IO, mobile-first theming with Bootstrap, microservice deployment with Docker, authenticating against third-party services using OAuth, and much more. Style and Approach This book is a practical guide for anyone looking to develop striking and robust web applications using Node.js.
Mastering Cloud Development using Microsoft Azure
Mastering Cloud Development using Microsoft Azure
Roberto Freato,Marco Parenzan
¥80.65
Master the art of efficiently composing Azure services and implement them in real-world scenarios About This Book Build an effective development environment in Azure using the right set of technologies. Architect a full-stack solution in the cloud to choose the best service set A comprehensive guide full of real-life examples to help you take your developer skills up a notch Who This Book Is For If you are a developer, a full-stack developer, or an architect with an intermediate level understanding of cloud computing and Microsoft Azure, and you want to take your skills up a notch, this book is for you. Prior knowledge and understanding of cloud development strategies is assumed. What You Will Learn Set up a development environment with VMs, ARM, and RemoteApp Connect with VPNs to manage security and backups Establish a front-end architecture with AppService, storage, search, and caching Implement identity solutions, integrate applications, and use data Integrate cross-platform mobile applications with the cloud Consistently build and manage an API layer for millions of users Work with messages in the enterprise Deploy your services as an IT expert with ARM templates In Detail Microsoft Azure is a cloud computing platform that supports many different programming languages, tools, and frameworks, including both Microsoft-specific and third-party software and systems. This book starts by helping you set up a professional development environments in the cloud and integrating them with your local environment to achieve improved efficiency. You will move on to create front-end and back-end services, and then build cross-platform applications using Azure. Next you’ll get to grips with advanced techniques used to analyze usage data and automate billing operations. Following on from that, you will gain knowledge of how you can extend your on-premise solution to the cloud and move data in a pipeline. In a nutshell, this book will show you how to build high-quality, end-to-end services using Microsoft Azure. By the end of this book, you will have the skillset needed to successfully set up, develop, and manage a full-stack Azure infrastructure. Style and Approach This comprehensive guide to Azure has both explorative parts and step-by-step ones. Each chapter defines a learning path to a specific scenario, mixing the appropriate technologies and building blocks efficiently.
Mastering Magento 2 - Second Edition
Mastering Magento 2 - Second Edition
Bret Williams,Jonathan Bownds
¥80.65
Maximize the power of Magento 2 to create productive online stores About This Book Updated for Magento 2, this book offers a comprehensive coverage of all the new features of Magento to build modern online stores Exploit little-known techniques to extend, tune, and manage your Magento installation Detailed coverage to make your store run faster, better, and more productively Who This Book Is For This book is for web designers, developers, or e-commerce store-owners who design or manage Magento stores for their clients and want to gain an in-depth understanding of the various features of Magento 2. What You Will Learn Discover what makes Magento 2 different — and even more powerful Develop strategies to create multi-store environments Find out how to create themes and extend the functionality of Magento 2 Create sound development practices to insure code integrity and security Know the why, as well as the how, behind using Magento 2 In Detail The long-awaited release of the world's most popular online solution, Magento 2, is now out with an all new interface and several enhancements. This book offers you advanced guidance on managing, optimizing, and extending your store while taking advantage of the new features of Magento 2. This is a comprehensive guide to using the all new features and interface of Magento 2 to build, extend, and design online stores. From planning your Magento installation through to advanced techniques designed to make your store as successful as possible, this book is your roadmap to managing your Magento store. Focusing on Magento's Community version, the book covers everything from creating and managing multiple stores to fine-tuning Magento for speed and performance. You’ll learn how to manage categories, products, design themes, extensions, and more. Style and Approach This book will be a straightforward guide that will dive deep into both aspects of developing and administering beautiful and secure stores. Get a firm idea of the different tools that the latest version has to offer to ensure the best customer experience.
Learning ArcGIS Runtime SDK for .NET
Learning ArcGIS Runtime SDK for .NET
Ron Vincent
¥80.65
Learn how to build native, cross-platform mapping apps with this comprehensive and practical guide, using the MVVM pattern About This Book Enhance the user experience with the power of ArcGIS runtime SDK for .NET. This clear, well segregated book has all the information you need on ArcGIS Runtime SDK. Just name it—this book has it! This highly practical book empowers you to build your own custom application! Get to know the inner details of ArcGIS Runtime SDK from our experts, in this book written by Ron Vincent, with 24 years' experience in the GIS industry and many in GIS training. Who This Book Is For This book caters to long-term users of Esri’s technologies that are new to mobile development or are transitioning from older Esri technologies such as ArcGIS Engine. It is also for users who are unfamiliar with Esri or GIS and are in need of a mapping solution for either their desktop or a mobile platform, or both. The book requires knowledge of .NET. What You Will Learn Understand and implement the MVVM pattern using MVVM Light Create and add layers from offline and online resources such as ArcGIS Online or ArcGIS for Server Create a 2D or 3D map and decide what kind of symbology to use Symbolize the layers based on the geometry Search and find objects in the layers Geocode an address and create a route using an address Edit layer objects from online content and offline content Test the application using test-driven development and then build and release the application for the intended audience In Detail ArcGIS is a geographic information system (GIS) that enables you to work with maps and geographic information. It can be used to create and utilize maps, compile geographic data, analyze mapped information, share and discover geographic information and manage geographic information in a database. This book starts by showing you where ArcGIS Runtime fits within Esri’s overall platform strategy. You'll create an initial map using the SDK, then use it to get an understanding of the MVVM model. You'll find out about the different kinds of layers and start adding layers, and you'll learn to transform maps into a 3D scene. The next chapters will help you comprehend and extract information contained in the maps using co-ordinates and layer objects. Towards the end, you will learn to set the symbology, decide whether to use 2D or 3D, see how to implement 2D or 3D, and learn to search and find objects. You'll also get to grips with many other standard features of the Application Programming Interface (API), including create applications and finally testing, licensing, and deploying them. Once completed, you will be able to meet most of the common requirements of any mapping application for desktop or mobile platforms. Style and approach This comprehensive book takes a completely practical approach, where every chapter explains the important concepts and demonstrates a practical application of them in a hands-on manner.
ArcGIS for Desktop Cookbook
ArcGIS for Desktop Cookbook
Daniela Cristiana Docan
¥80.65
This book is a good companion to get you quickly acquainted with everything you need to increase your productivity with the ArcGIS Desktop. It would be helpful to have a bit of familiarity with basic GIS concepts. If you have no previous experience with ArcGIS, this book will still be helpful for you because it will help you catch up to the acquainted users from a practical point of view.
Elasticsearch Blueprints
Elasticsearch Blueprints
Vineeth Mohan
¥80.65
If you are a data enthusiast and would like to explore and specialize on search technologies based on Elasticsearch, this is the right book for you. A compelling case-to-case mapping of features and implementation of Elasticsearch to solve many real-world use cases makes this book the right choice to start and specialize on Elasticsearch.
Django Design Patterns and Best Practices
Django Design Patterns and Best Practices
Arun Ravindran
¥80.65
If you want to learn how best to utilize commonly found patterns and learn best practices in developing applications with Django, this is the book for you. This book, like Django itself, is accessible to amateur and professional developers alike and assumes little in the way of prior experience. Although written for Python 3, the majority of the code in this book works in Python 2 or can be easily translated.
Learning Highcharts
Learning Highcharts
Joseph Kuan
¥80.65
A complete practical and comprehensive tutorial with clear and step-by-step instructions along with many examples. It's packed with examples, code samples and practical tips in a no-nonsense way. This book is both for beginners and advanced web developers who need to create interactive charts for their web applications. It primarily targets JavaScript Web developers who want to use the Highcharts library to prepare interactive and professional-quality charts and graphs for their applications quickly and easily. Prior experience with JavaScript is assumed.